Fatal Push

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Fatal Push

Instant

Destroy target creature if it has converted mana cost 2 or less.

Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.

wallisface on Lifegain and Drain

8 hours ago

Nice updates! The deck looks a lot more polished! My current suggestions would be to ditch all of Angel's Feather, Demon's Horn, and Tormod's Crypt. The Horn and Feather don’t really do anything to help you, and while Crypt can be strong in some matchups, a lot of the time it won’t gain you much value. I think you can also go down to needing only 23 lands.

With those cards removed I’d suggest instead running some mix of Fatal Push, Path to Exile, and Infernal Grasp. This will help give you a lot of early game disruption to help you setup for a stronger board position.

wallisface on The Flood (1.28 CMC)

1 week ago

Some thoughts:

  • both Grave Pact and Jarad, Golgari Lich Lord seem to be going against your strategy of being a fast aggro deck - and both will be particularly hard to cast with 17 lands (especially Jared, having soo few green sources outside of treasure). I think these cards will slow you down more than they will help you.

  • I’m also unconvinced that any of Gather the Pack, Village Rites, or Deadly Dispute help you play aggressively. I would think that these slots would be better suited towards being more quick threats, rather than slowly looking through your deck for stuff.

  • You have almost no reason to run green, especially as i’m not convinced any of your current green choices are worth running (there is Hardened Scales, but i’m not sure its worth splashing a whole colour for). Have you considered swapping green out for red instead, to give you access to Dreadhorde Butcher and Lightning Bolt?

  • Bone Shards should be better than Eaten Alive as it lets you pitch cards from hand. However, it feels like Fatal Push is just the best option here.

Ninjew42 on It's Miller Time (Vol. 6) (2022)

1 week ago

I have a feeling you are going to want more kill spells like Fatal Push.
Teach by Example will end up being a dead card in most cases as you wont have the mana to cast it and another spell.
A few more creatures would not hurt either as quick agro decks will get under your hand harassment fast.

Nordlys on I'll have the Full Rack with a Side of Rats Please

1 week ago

Hi there! How is it going? I know this deck was uploaded many years ago, but since it says it was updated two weeks ago from now, I'll drop a comment.

Even though it is a budget deck, you can still put one or two Liliana, Waker of the Dead since it is an economic card that does what you need.

Notes: - 21 lands seems too few for a deck that discards lands to Raven's Crime and also sacrifices lands to Smallpox - 3 copies of Murderous Cut seems too much since you won't be able to quickly drop 15 cards to your graveyard for it's delve. I really like the card, but the safest choice would be to play a singleton (only 1 copy) since you don't to see more than 1 in your hand. So maybe replace 2 copies of it for Fatal Push or Bloodchief's Thirst - Taking out all 8 racks for the whole rat pack would turn your discard cards kinda useless since you won't be getting any advantage out of your empty handed opponent (except for that single Nezumi Shortfang  Flip ). So maybe what you should for the second match is to take out the Smallpox and the Wrench Mind and also the Raven's Crime since you will prefer to discard those extra lands to Pack Rat instead of discarding them to Raven's.

wallisface on Mono-Black Sacrifice

2 weeks ago

I think your 2 weakest demons are Archfiend of Depravity and Goremand. Archfiend feels like its not going to do much with how much removal you’re currently running - your opponent is unlikely to have more than 2 creatures anyway. Goremand is a LOT of mana and has a potentially-annoying cast condition. Though personally I think Indulgent Tormentor is your best big-mana creature by a long way here, as it plays to your strengths - i’d suggest dropping Blood Speaker entirely, and just running 3x Indulgent Tormentor and 1x Reaper from the Abyss as your demon suite. Alternatively, a playset of Desecration Demon would be really strong here.

For alternate better low-mana creatures, I can suggest Gatekeeper of Malakir, and Festering Mummy.

As far as better killspells, Infernal Grasp is amazing and seems like it’d be a great option for you. Other options include Victim of Night, Go for the Throat, and Fatal Push

Typically modern decks want their average CMC being just-below 2, so that they can be performant and maintain tempo. You are running some larger creatures that could skew that, but i think aiming for a lower curve would still be good. Maybe 2.2 is a good point to aim for.

Bulldawg1310 on Put A Spell On You

3 weeks ago

this is a really neat list. Dead Weight is going to kill a lot of things i think youd probably do well with a couple of Fatal Pushes instead, and maybe a lifelink creature that could also double as a wincon. something like Vampire Nighthawk or Gifted Aetherborn just some suggestions to mix up your cmc a little bit. you have a lot of one drops.

wallisface on Modern Mill-Castic

3 weeks ago

Some thoughts:

  • the bare minimum you want a mill-card to mill is 8 cards. Any lower and it starts becoming not-worth the resource (card) loss. I’d suggest ditching all of Mind Funeral, Mind Sculpt, and Tome Scour. There are much better options in Maddening Cacophony, Fractured Sanity, and either Archive Trap, Mesmeric Orb or Tasha's Hideous Laughter.

  • Mill decks typically only want to run Ruin Crab and Hedron Crab as their creatures. Other creatures often slow them down more than help them. I would also suggest investing in some fetchlands to double the crab-triggers.

  • your land count feels really low and i personally think 22 might be a better number.

  • Fraying Sanity is a bit of a trap card, in that the first copy is usually only as-good as drawing a single mill spell, and drawing a second copy is usually disastrous - because they do nothing on their own. I could see justifying running a single copy of this card, but never more than that (and really, i’d suggest ditching it).

  • if you end up using Archive Trap, then you’ll want to run Mission Briefing instead of Snapcaster. I’d also suggest running Field of Ruin to both force a search, and help your crabs.

  • I think you need some more interaction, namely Fatal Push and/or Drown in the Loch to help keep the board safe. A few copies of Crypt Incursion would do wonders also

wallisface on Mill fun

1 month ago

Some thoughts:

  • Mill spells typically need to get at least 8 cards to be worth it, otherwise losing the card from your hand/resources just isn’t worth it. I would suggest ditching both of Dream Twist and Compelling Argument.

  • Mill decks typically only want the crabs as their creatures. Phyrexian Metamorph feels weak just because it’s going to be coming down sooo late in the game, and so unlikely to provide much value. While Snapcaster Mage is good in a lot of blue decks, it really has no place in Mill… i’d suggest ditch both.

  • You currently have no interaction. Letting your opponent do what they want is going to cause you major problems - a mill-decks strategy should always be to find a way to prevent the opponent getting a quick win, and milling them thereafter… we’re terrible at winning “races”. Stuff like Fatal Push and Inquisition of Kozilek would go a long way here, as well as a playset of either Surgical Extraction or Extirpate.

  • Your sideboard looks really un-optimal at the moment. 16 is too many sideboard cards (limit is 15). The two Crypt Incursion should be mainboard. The creatures are all really bad sideboard choices. I think you should focus your sideboard in dealing with problem matchups/cards instead of trying to do some kind of transformative creatute-thing

Load more