Fatal Push

Fatal Push

Instant

Destroy target creature if it has converted mana cost 2 or less.

Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.

Latest Decks as Commander

Fatal Push Discussion

awb422 on Jundilicious

1 week ago

Hey there, I used to play Jund in the past and this looks fairly similar to how the deck used to play. I would suggest adding Bloodbraid Elf since it benefits from your Ignoble Hierarch as well as giving you the huge advantage when you get the cascade into Kolaghan's Command. Death's Shadow is a great way to close out the game but other than self damage from lands and Thoughtseize it seems a bit difficult to justify. Dark Confidant and Liliana of the Veil make this deck want to take a more midrange approach to modern. Cards like Assassin's Trophy are great for getting rid of threats Jund normally can't but does give your opponent an additional mana which goes against the early to mid game plan. I'd recommend cutting 2 of those and maybe putting them into the sideboard to bring it at least 2 Fatal Push mainboard to deal with the heavy aggro approach most modern decks are nowadays. Hope this helps you some and keep on playing Jund!

Argy on Pioneer Challenger Decks

1 week ago

What do you think about the upcoming Challenger decks?

I hope they get more people interested in the Pioneer.

I worry that they aren't strong enough, but understand why Wizards wouldn't want to throw too many expensive cards in there.

They will need a bit of money to upgrade. Particularly if you buy either of the decks. You're gonna need a playset of Thoughtseize and Fatal Push - the two most played cards in the format.

I really hope that they will end up getting people interested in playing Pioneer, who will then want to build their own decks. A bit like EDH.

I kind of hope they don't turn the format into one where I just end up playing against the same four decks over and over.

I have added them all to my Pioneer Testing Gauntlet, if that helps anyone out.

plakjekaas on Vanish into the Void

1 week ago

EleshNornsFs that is usually the case if you are tutoring a card, or finding it in a graveyard, or casting it for free.

A Spellseeker may find a Shatterskull Smashing  Flip because in your library, for the mana value of the card, is considered 0.

However, when you pay 8 mana to càst the Shatterskull Smashing  Flip, when it is on the stack, its converted mana cost is 8 and it can be hit with a Disdainful Stroke.

It's the difference between the converted mana cost of a card (in your hand, graveyard, library, in play), and the converted mana cost of a spell (on the stack) and they're only different for X spells. You can use Disdainful Stroke on a Walking Ballista being cast for =4, but when it has resolved, the mana cost of the permanent is , and anywhere but on the stack, is considered 0 to determine mana value. That is why it will die to Fatal Push without even activating Revolt.

Boogsbay on Orzhov Gravecrawler/ Zombie Sacrifice

2 weeks ago

The deck looks good but seems somewhat slow. Some suggestions IMO would be:

Some considerations:

  • Corpse Knight over Wayward Servant to include Zulaport Cutthroat for ETB triggers.

  • Unearth over Blasting Station if you already swapped out some land for Geralf's Messenger. These two, at the very least, makes the opponent lose 8 life; more with Cutthroat and Knight on the field. Reanimating other creatures is also another viable strategy to get out of a tight situation.

  • Ghoulish Procession over Jadar since it's a nonlegendary permanent that can potentially make more zombies to fuel an aristocrats strategy and trigger ETB and death triggers.

For sideboard:

YamishiTheWickedOne on Aggro Vampire's

3 weeks ago

Wow this...... really, really needs work. I hardly know where to start :/ sorry but almost everything here is outclassed. Your mana curve is a little on the heavy side and your lands suggest to me you're working with a nonexistent budget.

Start by cutting everything over 4 mana, drop Feast of Blood because that card is terrible, add 4 Sorin, Imperious Bloodlord, Fatal Push and 4 of either Thoughtseize, Inquisition of Kozilek or Duress. For what you're working with i'd just cut the red and run monoblack. 22+ swamps is much less clunky than lands that enter tapped.

Sorry, just being brutally honest.

Moonbath on Mono Black Devotion

3 weeks ago

Nykthos, Lashwrithe, and Malakir Rebirth are all 3 I've heard of and/or have considered for this deck. Granted Nykthos is pretty pricey xD but it would be such a great acquisition. I really like the other recommendations Brasslord, I am keeping a list of possible cards to look into and try to figure out how they'll fit into my deck and what direction they'll take them.

I also have my eye on Thoughtseize, Leyline of the Void, Phyrexian Obliterator, though those prices are a big obstacle obviously haha Nightmare Shepherd, Fatal Push, Yarok's Fenlurker, Tymaret, Chosen from Death, Bolas's Citadel, and Ayara, First of Lochthwain are all ones that I've seen, heard of, and various ones have been cards I've been told to look into. So I have my work cut out for me to figure out which are worth it and will actually bump this deck up unless I want just a 100 card deck of all of the above lol...

GoblinsBeatElves on Need help with Black/White landfall …

3 weeks ago

Other than the 1-of Eternity Vessel, I don't really see what the lifegain part of this deck is meant to be doing. There's no other payoffs other than that, and it seems like it's just hurting the deck, since it's playing bad cards that happen to have lifegain. If you're not too attached to that part, I think I would try to just cut that section out and go more fully in on the landfall theme, since that's the more supported half, so the deck isn't getting pulled in too many directions.

That said, trying to be a more midrange-ish deck with the landfall theme to be able to close out the game seems like it might be alright in more casual settings. If that's the direction this deck is going to go in, you definitely need more interaction to be able to answer the opponent's plays.

Tomb Hex just seems like a bad card. Yes, it fits with the landfall theme, but even if you've triggered landfall, it's still worse than many other removal spells. I'd definitely think about switching that out. Doom Blade/Go for the Throat/Oblivion Ring are okay, but there are definitely better options. Fatal Push, Path to Exile, and Vindicate/Kaya's Guile/Damn as 1-2 ofs could be decent, as more versatile removal spells for a bit later in the game. The discard spells that Caerwyn mentioned are also great, and I'd definitely try to fit some Inquisitions in.

Soul Stair Expedition, Guul Draz Overseer, and Emeria Shepherd all seem like they might not be impactful enough in the deck, seeing as you don't have that high of an amount of creatures, and high creature counts in the deck is what all of those benefit from, Emeria/Stair to recur them, and Guul Draz to buff them, as well as the latter two being very expensive cmc-wise. As much as they do fit with the landfall theme, I think those are probably potential cuts. Felidar Retreat seems like it would be higher impact, and gives you some more cards to fit the landfall theme, you could maybe try that one? Fearless Fledgling might also be decent, and is pretty low cmc.

Also, I know you had a budget for the deck, but there's still some cheapr dual lands you could play that would fit in it. Stuff like Shineshadow Snarl or Caves of Koilos is relatively cheap, and could probably help your mana a bit.

Definitely take this with a grain of salt, as there is some subjectively in building stuff like this, and no 'correct' deck, but I think I would try going with something like this:

4x Bloodghast

4x Caves of Koilos

3x Mind Stone

3x Emeria Angel

3x Night's Whisper

4x Evolving Wilds

3x Fatal Push

3x Fearless Fledgling

3x Felidar Retreat

4x Inquisition of Kozilek

2x Ob Nixilis, the Fallen

4x Path to Exile

6x Plains

1x Retreat to Hagra

4x Shineshadow Snarl

7x Swamp

2x Vindicate

Caerwyn on Need help with Black/White landfall …

3 weeks ago

Modern is a fast format--not so fast as Legacy or Vintage, but fast nonetheless. Your curve is way too high for Modern--your average CMC is a 3.39, and a large percentage of your cards are at the 4-7 mana mark. In a fast format, you are going to be lucky to play such high-costed cards without Green or other Ramp, and, once you play them, they're likely going to be taken out of the picture with the relatively efficient removal the format has to offer.

Your removal is also in the three-mana range. You really are going to want to do better on that front--Path to Exile and Fatal Push are solid Orzhov removal options. Inquisition of Kozilek is a solid "removal" spell (insofar as it stops a threat before it hits the battlefield), and is cheaper than its cousin Thoughtseize.

Otherwise, if you want to be competitive in Modern, focus on lowering your curve substantially. If a card costs 4 or more mana, it should have an immediate impact on the game the turn it can be played. Currently not a single one of your 4-7 mana cards meet that criteria--most of them just provide a body the turn they are dropped (Eternity Vessel being the only exception--it provides no body and is thus completely useless the turn it comes down), and you have to wait until your next turn to gain their landfall benefit (if you even have a land in-hand by that point in the game--you do not have much card draw in your deck). You could probably cut 100% of your 4-7 mana cards, replace them with things that come down and swing faster, and you would see a significant improvement in how your deck plays.

I also disagree with Wendithewendigo's advice--Orzhov Basilica is a terrible card that has no place in any deck. Yes, it allows you to get a land back so it can be played next turn... but it comes at the cost of putting you full turn behind the curve. After all, not only are you down the land you bounced; you are down the land drop for the turn because it enters tapped (or you are down the land drop because it bounced itself, which puts you behind in all future turns).

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