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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- Sacing a mirrorpool to copy a fatal push: when is revolt checked on fatal push
- Improvise and Fatal Push
- If I have a Phantasmal Image that is a copy of a selfless spirit and it get's targeted by a fatal push, can I sacrifice it in response to the phantasmal image static ability (to sacrifice it)?
- Fatal push with dimir Aqueduct
- Veilstone Amulet timing
Fatal Push
Instant
Destroy target creature if it has converted mana cost/mana value 2 or less.
Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.
wallisface on Divinity of Pride or Starseer …
1 day ago
DemonDragonJ just as food-for-thought and/or inspiration, if I were making low-budget Deathbringer Liege deck, it’d look something like this:
- 4x Deathbringer Liege
- 4x Tidehollow Sculler
- 4x High Priest of Penance
- 4x Souls of the Faultless
- 3x Beckon Apparition
- 4x Inquisition of Kozilek
- 4x Fatal Push
- 4x Vanishing Verse
- 4x Vindicate
- 3x Kaya's Guile
- 22x Lands
You’d probably want 2-3 lands being either Shambling Vent or Restless Fortress as I imagine these games going very grindily and more threats being needed
wallisface on Orzhov Soul Sisters - MODERN
2 months ago
To get your deck to 60 cards, I would recommend Sorin of House Markov Flip. It provides a lot of flexibility in as well as a dangerous threat.
Some other thoughts looking at your current list:
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I know you say you already have a sideboard, but is there a reason it’s not listed here? Sideboards are as-important as the mainboard, so I would’ve thought you’d want feedback on both?
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As has been already mentioned, your landbase is suboptimal. I would suggest not running more than 2-of each kind of basic. A playset of Concealed Courtyard would do wonders here.
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both Kaya's Guile and March of Otherworldly Light feel more like niche sideboard options than valid mainboard tech. Their applications are both niche and matchup dependant, and they are both fairly mana-hungry compared to a lot of other interaction. I’d suggest running stuff like Fatal Push, Thoughtseize, or (if you can assemble the manabase to support them) Prismatic Ending and Leyline Binding.
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I’m really not convinced by Walking Ballista here. Yes it is super-strong with Heliod, but you’re only running 2 of each and Ballista is practically a dead card whenever it’s not comboing off. Furthermore, the play-pattern for the Heliod/Ballista combo is often quite mana intensive (because you need to avoid Ballista sitting on the field long enough to get killed), and your land count is super-low.
DMFF on Black and White Soul Sisters - MODERN
3 months ago
Firstly, welcome to the MTG community! Modern is definitely a more hostile format, but Soul Sisters can hold their own, especially in Orzhov. One of my close friends in my "close friends playgroup" built his own rendition of Orzhov Soul Sisters as well and it can certainly give any aggro deck a run for its money. Since Lifegain is more of a Control-esque strategy, I do have a few suggestions for your main and side:
Main: - Fatal Push, Solitude (ik a little more expensive, but so so good), or Path to Exile for cheap/"free" removal of onboard threats. I would cut 2-3 copies of March of Otherworldly Light since it requires more resources, but can be great in the mid/late game.
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Guide of Souls, the new Soul Brother! (It could be called Soul Siblings!) This card is a more powerful version of the Soul Sisters, so I definitely recommend running 4x of this card once it drops in MH3. I would drop the 4x Auriok Champion for this due to the lower mana cost and higher power level.
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Thoughtseize is a great handrip card and the -2 life is barely noticeable in your build. Until you pick up any copies, I would move Inquisition of Kozilek into your main board for better control and knowledge of your opponent's gameplan right from game 1. I would also suggest a combination of both of these cards in your mainboard to equal 6 total. My wife runs 3 of each in her own rendition of the meta Yawgmoth deck.
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I would cut the Ghost Quarters for Field of Ruin, reduce them to 2 or 3 copies and move them to your mainboard, cutting some basic lands. My wife actually runs this in her mainboard to mess with greedy manabases to great success.
Side: - Having both Sanctifier en-Vec & Rest in Peace is a bit redundant. I would personally cut them both and replace with 3 or 4 Leyline of the Void to have a good chance of hurting Graveyard strategies before turn 1 even starts. Keep all the Surgical Extractions in though because it is great targeted GY removal that can outright cripple decks.
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Flare of Fortitude will be great protection for your board as wallisface stated above.
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Necromentia is an amazing tool against combo decks that are becoming more and more frequent in Modern.
Hopefully this will be helpful for you, let me know if you have any questions!
nuperokaso on Boomer Jund '24
3 months ago
- Playing 4 Dauthi Voidwalker together with 4 Tarmogoyf seems like an anti-synergy
- Mishra's Bauble works well with your Goyfs, Sheldred, Fatal Push, Molten Collapse. Play 1 or 2.
- I would expect 1 surveil land to fetch in a longer game.
wallisface on Sultai Lantern Control
3 months ago
As a long-time lantern player myself, I have some thoughts:
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your only on-board interaction at the moment is the two copies of Drown in the Loch… this feels severely inadequate for cleaning up the board once your lock is in-place. I would be expecting stuff like Prismatic Ending or Abrupt Decay so you could hit a wider variety of answers, or Fatal Push so you could be more proactive. In any case having only 2 on-board interaction pieces feels too low. Added to that, Lantern never needs countermagic because you’re able to soo easily strip the opponents hand and then control their topdeck.
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Emry, Lurker of the Loch validates your opponents cards too much imo (i.e it means their killspells aren’t dead-draws, so there’s less garbage they can topdeck). I’d ditch it.
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In a format as fast as modern, there will be lots of instances where you need to get Ensnaring Bridge online asap. I don’t think Ashiok, Dream Render, being a 3-mana cards, helps with that. It’s a sideboard option at-best.
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Ego Drain feels incredibly dangerous to yourself as far as limiting your own limited resources. You really need Thoughtseize
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Scheming Symmetry only feels useful if you’re already ahead/winning. Though there’s possibly a few niche situations where it’s helpful, so maybe its fine.
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you really need a copy of The Underworld Cookbook to deal with aggro and burn, while also ensuring nothing gets under Ensnaring Bridge.
Taida on
4 months ago
You might like Fallen Shinobi in place of Dragonlord Silumgar. It is not a perfect substitution, but I think your deck can easily get some unblocked creatures and ninjutsu it, and the cards you steal can be cast without paying the manacost, so avoids any problem with colored mana. Agent of Treachery is also very cool, but might have the same problem with manacosts as Dragonlord Silumgar, but has the upside of having an effect that is repeated through the turns and also you keep the permanents even if Agent of Treachery leaves the battlefield.
Also, I see the idea behind preferring Bloodchief's Thirst, but instant speed removal can be very helpful, and even though Fatal Push cannot hit creatures as big as Bloodchief's Thirst can, the instant speed makes for it definitely. You can always run something like Infernal Grasp, but for 2 mana you will always have a downside.
zapyourtumor on B/R Deathtouch Destruction
4 months ago
Sudden Spoiling and Hero's Downfall are not playable modern cards, the removal has to be more efficient than that. Staple BR removal options would be 3-4 Lightning Bolt 2-4 Fatal Push 1-2 Molten Collapse 0-1 Angrath's Rampage. I'd also cut the Blightning.
Vampire of the Dire Moon kinda boring generic 1 drop. I assume Tinybones, the Pickpocket is way out of your budget, the cards not super great in here anyways.
Hooded Blightfang is honestly not the best card but I mean if you're playing deathtouch tribal then you should probably play it. Also interesting you chose BR because most deathtouch decks I see are BG and use Fynn, the Fangbearer. Green also gives you some better 1 drop deathtouchers like Gnarlwood Dryad and Narnam Renegade, and also a 2 drop Chevill, Bane of Monsters. Also 3 drop Glissa Sunslayer.
Zoyowa Lava-Tongue 2 drop deathtoucher. Nighthawk Scavenger 3 drop.
zapyourtumor on Daemogoth Dealings (Budget)
4 months ago
Elves of Deep Shadow is better than leaden myr
Unnatural Growth is super win more and a 5 drop, plus it has 4 green pips in a deck with a budget manabase of 12 forests and 8 swamps. I'd cut all 4, and if you really want 1 then at least cut 3.
Fatal Push staple removal spell that also synergizes well with all your revolt triggers. Maybe too expensive though.
Giant Growth and Might of the Masses are again win more; this isn't an infect deck. I'd replace with more enablers (i.e. creatures you can sacrifice or token generators) like Blisterpod, Tend the Pests, etc. I assume Bitterblossom is out of your budget unfortunately.
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