Fatal Push

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fatal Push

Instant

Destroy target creature if it has mana value 2 or less.

Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.

kamarupa on Orzhov Rottenmouth

1 month ago

I really like your creature base here - It seems like it's well focused on getting you cantrips to progress your deck toward your wincon and utilities.

That said, I think the supporting spells are a little all over the place and sometimes not the best option for the purpose they serve. For example, you might swap Blood Fountain for Raise the Past. They're basically the same MV (4), except with the former you get a Blood Token (not that great, IMO, and a mana sink in a deck with already too few lands) vs getting all your 1 drops not back to your hand, but to the battlefield. Similarly, I don't see any purpose to Niveous Wisps at all. Can-trips aren't card advantage, so the only real function it serves is to make a creature white, which has no bearing I can see on any other spells. Night's Whisper would be better, I think, though you've already got Dawn of a New Age AND quite a few Investigate triggers, so I don't think you really even need anymore card draw spells.

I think you'd be better served with some classic removal spells at instant speed than the Artifacts and Enchantments you're running. Path to Exile, Fatal Push, Dismember, etc. Even the two instants in your Sideboard seem more like Mainboard spells, while some of the Mainboard spells seem like Sideboard spells.

Since it seems like the goal of the deck is to play weenie creatures until you slam down a Rottenmouth Viper, I think the deck would benefit from another 4x creatures 1-2MV creatures. To that end, I think your protection spell that currently in your sideboard really deserves being in the mainboard - given that your plan is to sac most your board to play one big creature, your opponents are going to wait until you do that and then try to remove your one creature. So having something ready to protect it seems essential to the success of the deck.

As far as possible creatures to add - I think your best options are "when...dies" creatures like Deathgreeter, Doomed Traveler, and Fear of Lost Teeth - The ones like Doomed Traveler seem especially good as they replenish your board state as you sac. There's a bunch of them, too - here's a link to a search I did :)

Finally, I suggest adding at least 2 more lands.

Sliverguy420 on Uncouterable Reanimator

1 month ago

Fatal Push and Abrupt Decay would probably be the best removal options in these colors.

Sliverguy420 on Mono-green infect

1 month ago

i'd recommend replacing Invigorate with Scale Up. Ram Through would be an upgrade over Rabid Bite, but adding black for Fatal Push and Abrupt Decay would be even better.

Cloudy2024 on Sacrifice Viper dragonstorm

1 month ago

cool deck, maybe some control such as Fatal Push?

CommanderNeyo on Gruul Land Destruction

1 month ago

That's fair, didn't think about how Elder Gargaroth dodges Fatal Push and Prismatic Ending, and forgot about Goblin Dark-Dwellers recasting things.

Sliverguy420 on Gruul Land Destruction

1 month ago

CommanderNeyo: ragavan is too easily blocked to guarantee a land destruction spell turn 2. Elder Gargaroth is my beater of choice. drawing cards and/or making 3/3 tokens is plenty of card advantage while not being in Fatal Push or Prismatic Ending range. i only have 20 lands, so i wont be saccing one for Boom / Bust. Fulminator Mage can't be re-cast with Goblin Dark-Dwellers.

wallisface on Kamarupa’s Challenge

2 months ago

I think Choke is a card you’d probably leave in the sideboard to battle decks that use islands. But I think Power Conduit is a good mainboard addition:

wallisface on Kamarupa’s Challenge

2 months ago

My thoughts as a rough draft

I feel like Bloodghast plays soo well as a wincon alongside Oboro that it felt like the direction to push in. Everything else is ensuring we get enough time to flood the board and create misery.

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