Fatal Push

Fatal Push

Instant

Destroy target creature if it has converted mana cost 2 or less.

Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.

Latest Decks as Commander

Fatal Push Discussion

wallisface on Jund

3 days ago

Some cards to consider running as playsets:

Some cards that are decent, but probably better as 3-ofs (as drawing multiples can hurt)

wallisface on CK - $15 Zombie Apocalypse

3 days ago

Orc_BigBoss125 the following list should do you well as a decent aggro dimir zombie list within your budget

Going up one tier in budget, the next thing would be to make room for 4x Gravecrawler.

zapyourtumor on Xanathar Dimir Control

5 days ago

Manabase could be improved with more Watery Graves, Polluted Delta, Darkslick Shores, Drowned Catacomb.

I recommend adding more Murktide, just so you can slam down a clock faster. Maybe some Jace, the Mind Sculptor as well if you can afford him.

Hero's Downfall is kind of bad, I'd replace it and Bloodchief's Thirst with some Fatal Push. Path of Peril seems like a dubious choice of boardwipe since you can't even cast its cleave cost, and it tends to be very situational outside of Lurrus Decks. I'd cut both and go up a Damnation if you want more sweepers, then maybe put another one in the sideboard.

I would also definitely play 3-4 Snapcaster Mage, which is just an amazing card in any control deck, and could also help you win the game since you're so light on wincons.

zapyourtumor on Mono-Boo-hoo

5 days ago

General notes:

Running less lands increases your chances of flipping Delver--it also increases your chances of not being able to play any of your spells which feels like shit. 14 lands is insane, you probably want at least 18-20.

Cards like Unsubstantiate are bad because they are pure card disadvantage. Against spells that can't be countered its better to just let them resolve instead of running bad cards against them.

If you want the deck to be budget, just cut the Force of Negation. 1 copy isn't going to be doing anything the vast majority of the games you play, and its half your deck budget alone.

I highly recommend splashing another color. Blue has good card draw and countermagic, but lacks removal. Splashing red or black would be the best imo. Even though it does make the manabase a little more finicky, it should be fine as long as you don't run any cards with RR or BB mana cost. If you run around 8-12 cheap duals it should be fine.

Red would be for Dragon's Rage Channeler, Lightning Bolt, Unholy Heat, and Expressive Iteration.

Black would be for Fatal Push, Inquisition of Kozilek, Drown in the Loch.

aggro_jack on Grixis (No Shadow)

1 week ago

nice idea (bringing back old dear grixis control)...archmage is an amazing card but in a 3 color deck it stresses your mana base more than usual, so it's better to cut it out for a Terminate or maybe another copy of Fatal Push or some Thoughtseize / discard spell. Shadow of Doubt is a really cool but situational card so i could se to cut one copy and replace it with a Dress Down that could help you face saga's tokens and other creatures. i really really like the Cling to Dust in the main. Subtlety is the worse of the new elementals creatures..and is really cuttable for Fury planeswalker...jace is the perfect, but i can see a Liliana of the Veil or Liliana, the Last Hope instead of the geyadrone.

nice deck anyway! seems reall

zapyourtumor on Curse Deck

2 weeks ago

You only have 4 lands that can make red or blue mana, and even if you can tutor out Curse of Echoes with Bitterheart Witch or Curse of Misfortunes, I don't know how you're gonna cast Captive Audience or Act of Treason or Claim the Firstborn.

Accursed Witch and Bitterheart Witch definitely fit with the curse theme, but I'd cut all the other Witch stuff. It goes flavor wise but not mechanics wise. Bogbrew, Cauldron Familiar, Festering Newt, Witch's Oven should all be cut for some more control and removal cards imo to give your curses more time to kill the opponent. I'd also cut most of your sorceries besides Sign in Blood since you can't steal creatures and then sac them to oven anymore.

Curse of Misfortunes is probably the best card here so I'd run 4. Curse of Surveillance is another good 1 of curse to help draw you tons of cards. Curse of Death's Hold + Overwhelming Splendor is a hard creature lock, so I suggest one of each (you can't cast splendor but you can tutor it out).

I probably suggest going UB instead of mono-B if you can. Victim of Night is ok removal, or Go for the Throat. Drown in the Loch is a good counterspell and removal. Fatal Push is another good removal spell.

I don't really know what else to suggest rn

Corrosive_Cat on weird deck needs a bit more tuning

2 weeks ago

Very neat concept! I like it; you’re on the right track.

If I were making this deck, I’d probably cut red. It’s nice, but doesn’t do what you want as well as your other colours do.

You could replace Chance for Glory with Discontinuity, and all the damage spells with straight-up removal like Fatal Push for example.

For lifegain, I’d be more tempted by spells like Erebos's Intervention or Sphinx's Revelation, for more precise gain.

And for handling Lich's Mastery, I might recommend Idyllic Tutor and perhaps even Scuttletide for saccing implements, though that’s a bit wacky.

Really nice deck, hope it goes well! Not sure cutting red’s ideal but it’s the way I’d go I think.

PuddinWing on Bordello of Blood

3 weeks ago

Good stuff here. Have you had any issues turning on Fatal Push? I would run more fetches or swap out for some combination of Infernal Grasp and Dismember.

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