Fatal Push

Fatal Push

Instant

Destroy target creature if it has converted mana cost 2 or less.

Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.

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Printings View all

Set Rarity
Aether Revolt (AER) Uncommon
FNM Promos (FNM) None
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Fatal Push occurrence in decks from the last year

Modern:

All decks: 0.83%

Black: 13.44%

Rakdos: 3.7%

Golgari: 3.56%

Legacy:

All decks: 0.52%

Commander / EDH:

All decks: 0.01%

Fatal Push Discussion

wallisface on Nightmare Blossoms

3 hours ago

This deck idea actually looks pretty cool. Some thoughts:

  • you don’t have nearly enough black cards to make use of Force of Despair, and even if you did i don’t see why your deck would want to run this. It feels like a sideboard card at best. In a similar vein, Cyclonic Rift is nice to slow things down, but doesn’t help you long-game, which is what this deck looks to be trying to do.. i’d drop that card down to a 2x max.

  • Dismember seems like a really detrimental option for a control deck, it’s going to limit the number of hits you can take. I’d stick to Fatal Push.

  • You mention Ashiok, Nightmare Muse working well with Bitterblossom but I really don’t see how these cards are gelling-well at all. Ashiok feels like sideboard tech

  • I personally don’t think Shadowspear is a good enough card to run here.

  • I think this deck would benefit from some hand disruption spells like Inquisition of Kozilek or Thoughtseize.

Zuzur on Grixis Midrange

1 day ago

ej133 thanks for your comment, I appreciate it.

I've thought a lot about Fatal Push, and I know it may help me on those fast aggro, but yet I don't find any spot that fits it. I'll go in a MagicFest soon and I'll gather some datas around it. I would probably make some changes after that.

Against very fast aggro or burn, I'll aim to discard the hand and go for my CB's in g2+ + Pyromancers + drowns

Force of Negation sure doesn't fit in my Shell, which is more Rakdos dominant. We're not talking about a blue splash but not too far from it. Plus, this deck is built as a Midrange deck and tries as much as possible to take value from its spells ( X for 1 strategy ) and card advantages which FoN breaks with the exile.

Again I thank you a lot for your comments and suggestions ! Still thinking about it ;)

ej133 on Grixis Midrange

1 day ago

This is cool, but have you considered some more mana efficient answers such as Fatal Push or Force of Negation? This kinda feels like is going to fall short out of resources in a long grinding game against Valakut or Tron builds, at the same time it may not handle a fast hand for a Burn deck. Maybe some global damage on main board like Anger of the Gods would add some spice to the build.

Great deck anyway!

hungry000 on Miraculously Salty Brew

1 day ago

Interesting deck. With some optimization, I think it could do decently well competitively, like maybe be a Tier 2-3 deck. But most of that is simply because the deck is in solid colors; no matter what gimmicks you put in the deck, you can play good cards to balance out the potentially bad ones (Collective Brutality is a good example here), which makes the deck's performance floor fairly high.

If I were to make your deck more competitive I would play more early game answers, like Fatal Push and discard spells. I'd also cut some of your miracles, as you don't really need many of them to make a game-ending threat out of your Delver.

DuTogira on Mono Green Removal options in ...

2 days ago

Beast Within and Dismember are your best options in mono green. The 4 life on Dismember isn’t that bad because a mono green deck SHOULD have board control anyway, so you won’t exactly be desperate for life.
Failing that, a black splash for Fatal Push and Assassin's Trophy are your next best options. The black mana can help take the edge off Dismember too.

Bano42 on Scarab Hero

3 days ago

Pabs4444

Hmmm... I hadn’t considered the poor interaction between Detention Sphere and The Scarab God. I like that suggestion. Thoughts on trimming the Spheres for Fatal Push? Likewise, can trim the Spheres from the SB for Supreme Verdict... I was on the fence between those two anyways.

I was toying with Hostage Taker as well. I’ll have to do some play-testing.

Chainedbygod567 on Mono Black Vampire Devotion

5 days ago

Silverdrake Thanks for the suggestions! I have Fatal Push so I might play test it to see how it works. The only problem I have with it is this deck can be a little hard to trigger the revolt on the card and also deal with late game,especially if I dont have Bloodghast out. I'm thinking of taking out the geralf's messenger to add hand disruption so I'll play test the 2 you suggested in see how those work as well.

Silverdrake on Mono Black Vampire Devotion

6 days ago

I agree that you could definitely use some hand disruption in here - if Thoughtseize is out of your budget you could look at Inquisition of Kozilek or Collective Brutality. The later of which pairs extremely well with Bloodghast.
Doom Blade is a little weak for modern - maybe consider stronger removal like Fatal Push or Murderous Cut. Go for the Throat or Victim of Night are also options, though not as strong in my opinion. Hero's Downfall and Murderous Rider fit the bill too.

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