Affinity for artifacts (This spell costs (1) less to play for each artifact you control.)
Draw two cards.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
3 weeks ago
TheVectornaut, thank you so much for the feedback! Having played the deck in my casual circle I can say that your suggestions are definitely keen ones, I'll definitely be implementing Voltaic Key into the next version. The Energy Chamber 's are kinda nice, but just as you'd observed they really have only been helping out the Titan Forge and occasionally pumping a few +1/+1's onto the Myr's, but it's definitely a weak link, think I'll cut it to 2x.
Contagion Clasp is interesting, gives me something on the enemy board to proliferate as well, I might give that a go and see how it turns out. I think I'll try siding out 2x of my Thoughtcast 's for Tezzeret's Gambit to see which I prefer, being able to draw 2 for often 1 Blue is nice, but the added proliferate could be a deal maker, I'll have to see how I like it!
Seriously great suggestions, I'll take them under advisement!
1 month ago
1 month ago
1 month ago
I don't have any experience with Titan Forge but from playing with Sydri, Galvanic Genius in EDH, I know that ways to untap artifacts tend to be quite strong in cases whre you have a lot of activated abilities that require tapping. The two big ones would be Voltaic Key and Unwinding Clock . If I had to cut something, I'd maybe say Energy Chamber since it has no tap/untap synergy and can only get you one charge counter a turn. Chamber is better with exactly Forge because you don't have to pay the 3 mana repeatedly, but Key would be better for basically everything else. I do really like the proliferate idea here too since it works across your entire board. Some other options in that direction could be Contagion Clasp or a swap of Thoughtcast for Tezzeret's Gambit .
2 months ago
Beebles Here are my thoughts about your suggestions. I am very happy that you are sharing some of your great ideas. 1. Academy Manufactor : I absolutely LOVE this card, I didn't even think of this but it is incredible in this deck! It makes an additional two tokens every time I make a treasure... Seems very very good(super versatile)!! 2. Indomitable Creativity : It does seem fun (similar to warp world), but it is not the whole board like WW. So It forces you to invest into your tokens but it doesn't do anything to solve your opponents battlefields. So it is not great in this instance because you spend a turn to use it but then you're very open 3. Magda, Brazen Outlaw : She is lovely, and I actually had her in the OG list, but I thought about it and cut her. She is incredible for a treasure & dwarf deck but she is very slow and unreliable at producing treasures on her own. Plus, we are not playing a bunch of actual game changing artifacts (at least none that we want to trash 5 tokens for). 4. Shimmer Dragon : I agree, this is great for turning treasures into that nice draw, I love it and I may need to find some cuts to slip it in. 5. Reverse Engineer & Thoughtcast : These are perfect for draw and I included them in the OG list, but I cut them because they were non-permanent spells (a whiff on a Warp World). These are definitely viable draw options that can be added depending on what we can cut after playing a card. 6. Ghirapur AEther Grid : This is actually an incredible card for this deck. We turn those artifacts into a damage. This is something I love but it does take 2 artifact to utilize the ability. I feel like there are other viable cards for this slot that just hit harder and aren't win-more like this one. But I have seen this card absolutely win games and it really makes me want to put it in. It is still super effective, even if you're just making some meh artifact tokens. 7. Hidden Stockpile : I'm so so torn on this card. I have played it in an Alesha artifact deck and it's nice, but the worst part is that it is a single servo. I can sac a treasure and that's great, but if I sac more than one it doesn't matter; I'm only getting one artifact token. It's just way too slow for what we want to do, it also forces us to pay into the scry which is not what we want to devote mana to.
2 months ago
Honestly this is really great. I would definitely note that, given so many 0 cost cards like Memnite you will be seeing hand issues mid game, and likely want some draw power. I would definitely suggest Thoughtcast for this, as you will always hit that affinity trigger in a deck like this.
Otherwise, I find that Etherium Sculptor speeds everything up, and can make this deck even more aggro.
Great work! I really like this deck!
2 months ago
Nice deck! Good to see a different take on a similar idea :). As a fellow treasure tribal deck maker, these are some cards you could consider:
- The new Academy Manufactor is pretty sick in a deck like this.
- If you like Warp World , you might also dig Indomitable Creativity as a similar effect.
- Magda, Brazen Outlaw is a pretty nice way to find some of the sweet dragons you’re running.
- Talking about sweet dragons: Shimmer Dragon is a great way to turn your treasure into card draw.
- Reverse Engineer and Thoughtcast are some other nice draw options.
- Ghirapur AEther Grid and Martyr's Bond let you control the board with your treasures.
- Hidden Stockpile and Herald of Anguish might be decent includes in your colors.
Hope there are some tips there you like!