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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Sea Gate Restoration
Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
ASalesman on
Unesh, Ultimate Guide (Tribal)
5 months ago
Reliquary tower is out
Too many awkward opening hands with it. Thought Vessel and Sea Gate Restoration is enough max hand size. Putting an Island in to assist with blue pips.
ASalesman on
Unesh, Ultimate Guide (Tribal)
5 months ago
New Decklist -- Post Jeweled Lotus and Mana Crypt
Obviously the Mana crypt and Jeweled Lotus Ban really hurt the deck. It made me really unmotivated to update this guide very much. I am a bit removed from the cEDH scene. The current deck list is more tuned to optimized rather then cEDH. I think that's where Unesh as a commander wants to live anyway. Updates include:
- With this list I REMOVED cards would only be good in cEDH such as Mental Misstep and several counterspells
- ADDED a few bombs like Conspiracy Unraveler and Sea Gate Restoration for fun.
- RETAINED all the really powerful game changers in the deck (except Rhystic Study, because it serves to annoy everyone in the format).
- Leaned more heavily into copying unesh triggers with clones like Spark Double, and ETB doublers like Panharmonicon
The win conditions are:
- Thassa's Oracle
- Aetherflux Reservoir w/ Shrieking Drake support.
- Combat Damage + infinite turns Nexus of Fate *list*
Some of the new changelings and other cards are really nice:
- Firdoch Core is a mana rock and a changeling, I think that's kind of dope.
- Changeling Wayfinder is the perfect ramp spell for Unesh.
- Mox Jasper works because there are so many inexpensive changelings.
- Barkform Harvester allows you to put Thassa's Oracle back in your deck, a way to keep the wincon alive even if it goes to the grave.
- Sea Gate Restoration is kind of nuts because it gives you unlimited handsize with limited counterplay.
- Conspiracy Unraveler (This card is a cluster bomb.) It allows you to play bombs, then use the bombs to play more bombs.
- Commandeer is an ideal defensive card, especially for protecting the win condition later.
- Reflections of Littjara for copying sphinx bombs like Consecrated Sphinx
- More consistent board wipes to keep the board at a normal state while you build up your Sphinx Machine: Engulf the Shore + Evacuation + Cyclonic Rift.
Expect a guide content update in the near future to reflect the current list... Perhaps the deck would benefit with some more interaction still. Will be considering this in the coming weeks.
Kazierts on Which is More Important: Total …
1 year ago
DemonDragonJ, again the reason is context. You do not get all of that for a mere 2 mana. Let's dissect each of those upsides.
-
You have no maximum hand size - Genuinely good, no complaints here. However, this by itself a good card doesn't make. Graceful Adept is a card that's not even close to being a staple even though it has the same effect. This is because nobody puts a card in their deck exclusively because it just gives them no maximum hand size (Reliquary Tower is a very different case). This effect is more relevant when attached to something else. Examples being Proft's Eidetic Memory, Sea Gate Restoration Flip, The Magic Mirror and, most notably Thought Vessel. Notice something? None are creatures and provide more immediate and impactful effects.
-
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. - This is honestly because Innistrad haha 13 funny. It's an extremely clunky alternative win condition. Just because something has you win the game written on it doesn't mean it's good. Example (focusing on cards that can go on any deck) being Luck Bobblehead. Alternative win conditios are always attached to something, which is why Coalition Victory is banned since that alternative wincon is actually pretty easy to achieve. Thassa's Oracle is also another very good example. It's really easy to mill your entire deck, which literally makes Thoracle a you win button.
-
: Draw a card - Although good, let's think a little bit about costs. Triskaidekaphile costs to cast and to activate, meaning you have to pay a total of for 1 single card, for two cards and so on. Hey, guess how much mana are 7 cards worth. The answer is Overflowing Insight (7 cards for 7 mana) meaning the rate mana-to-card isn't that good. You might argue that paying that much mana in a single go is too much, and that would be correct. Still, for a measly , Wizard Class gives you no maximum hand size, draws two cards, is more resilient to removal and the +1/+1 counters can actually be a decent win condition.
Long story short, the cost deceptive. There's way more involved than just paying two mana. However, I'll admit that Triskaidekaphile isn't necessarily bad. I just think it's bait. There are so many cards that either look incredible by themselves or look like they should be amazing in certain decks, but when you actually play with them they're just ok.
There's a lot more that could be said, but the main thing is a lot of cards need context to be properly evaluated. Siege Rhino was a absurd monster when it first released. Years later, now it's just ok.
Craeter on
I Sphinx You'll Find That's Mine
2 years ago
This deck is sweet, it gave me a few ideas for my Masters of the Universe deck. Appreciate it m8
Have you considered Sea Gate Restoration Flip? Could be strong in here.
Slurpz on
Crouching Kadena, Hidden Phage
2 years ago
I did a small overhaul of the mana base if you're interested. My best attempt for for being able to ramp early and cast Kadena with green, cast heavy blue spells like Teferi, Time Raveler and Sea Gate Restoration
Flip, and also cast Phage the Untouchable
. I still might be stretching myself too thin here and if that's the case then the solution would be to the turn 2 green ramp for artifact ramp and see if I can cut down on green sources for blue/black. I think between fetches and color fixing ramp this will work though, we'll see.
8netherwind8 on
Oona, Dead-Speaker
2 years ago
I love how intensely Faerie-centric this is! =D One of the best I've seen... my only concern would be hitting your 4-drop on-tempo with that Land Count... maybe replace a couple with equivalent MDFC (lands on back)? eg. Overflowing Insight < Sea Gate Restoration Flip (Glasspool Mimic Flip - Malakir Rebirth Flip - Agadeem's Awakening Flip would be the others) Cheers mate, nice deck!
Rasaru on
Merfolks Counting
2 years ago
At first glance, I'd up your land count.. I run a total of 36 (33 lands and 3 mdfc) in my merfolk deck. IMO MDFC's like Bala Ged Recovery Flip, Sea Gate Restoration Flip are easy includes. If you don't need the lands, these are pretty sweet spells. I also like to include Glasspool Mimic Flip in tribal decks to take advantage of all of the etb's, static effects, and triggers (and if you don't, then it's a tapped land).
Personally, I'd swap out Arcane Signet for a ramp spell like Three Visits. "Thin" your deck and protect your board, while in green (arcane signet is more likely to be destroyed before your land would)
When a have a moment later, and know your budget, I'll make some additional suggestions!
Azoth2099 on
The Lonely Loner (Seems to free his mind at night)
3 years ago
Wuddup! Vadrik, Astral Archmage is so busted, man. Probably the best Commander p4p imo. I've been brewing him for a while now.
I see you're already running Seething Song, which is great. I'd highly recommend adding Desperate Ritual & Pyretic Ritual as well. Functionally having 2 copies of Dark Ritual in a deck is insane. Mana Geyser is pretty decent, but at Sorcery speed and at a minimum cost of , it's really not worth it compared to the others.
I would also recommend Mystic Retrieval & Mizzix's Mastery over Call to Mind & Finale of Promise respectively. As well as adding Past in Flames.
2 pieces of Equipment that I noticed shone very brightly with this Commander are Conqueror's Flail & Commander's Plate. The added bonus of cost reduction makes their power here difficult to overstate.
Buyback is a popular mechanic in typical Vadrik decks, but the only ones that are truly worth consideration are Capsize, Reiterate & Clockspinning. Haze of Rage & Seething Anger are obviously great, but they don't facilitate wins with the same frequency as those other ones. Sorcery speed sucks.
Never doubt that you need those Tutors, son! Solve the Equation, Reckless Handling, Merchant Scroll, Fabricate, Bribery & Acquire are all pretty much too good to pass up here. Reshape can also be great, depending on your Artifact list.
Free spells like Misdirection, Blazing Shoal & Commandeer can be pretty great here, given that they are likely still cheap to cast if you can't cast them for free.
Lastly, try to get yourself copies of Sea Gate Restoration Flip, Shatterskull Smashing Flip & Jeska's Will for this one if you can. Amazing!
Peace!
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