Sea Gate Restoration

Sorcery

Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Sea Gate Restoration Discussion

Gallagher on Illuna, Apex of Omniscience

1 month ago

Super sweet deck. I had the idea to do a Illuna + Omniscience deck, googled it, and found your list. I've got a couple suggestions though.

  1. I think you could use more incidental token production to give you mutate targets. Cards like Lazotep Plating , Emergent Sequence , Growth Spasm , Alrund's Epiphany or Stolen by the Fae could be great ways to create tokens for you to mutate onto, outside of man lands or GSZing for Dryad Arbor or Crop Rotating for Khalni Garden. The more expensive man lands like Lumbering Falls, Wandering Fumarole and Raging Ravine feel especially clunky here as 10 mana to activate them plus mutate is pretty steep. Another angle could be adding a Dwarven Mine , and maybe a Sheltered Thicket and second basic mountain to go along with it, so that your Mire, Mesa, Tarn and Foothills can produce a creature token as well. Kher Keep could be good for this too as it's a repeatable effect.

  2. It seems to me that you don't have enough ways to deterministically win once you get the Omniscience down. Intuition, Gamble and Mystical Tutor + a cantrip, seem like your only ways to reliably find Ignite Memories, and Intuition only gets into your graveyard. You definitely need at least 2 Regrowth / Reclaim effects so that your Intuition always gets you what you want. Bala Ged Recovery  Flip, Mystic Retrieval , and Experimental Overload (since it can make a token too) are all cool options there. Playing those cards to support Intuition also allows you to play Gifts Ungiven and put together similar packages with it. Probably the best card to use to go off with Omniscience is Petals of Insight since it makes the storm count infinitely large and finds you your Ignite Memories all in one card. You could use cards like Solve the Equation or even Eerie Procession to find the Petals since it's an arcane spell. There's also Merchant Scroll which doesn't get you to the sorcery Petals directly, but it can find Firemind's Foresight , which then finds Intuition along with maybe some interaction. Brainstorm, Ponder, Preordain, Faithless Looting and Frantic Search all seem fine here as they're useful both before and after you get your Omni down. Spells like Time Twister and Time Spiral seem less good though, as there's a fair chance you could fizzle after casting them even with an Omniscience out. Enter the Infinite , Praetor's Counsel , Insurrection , Volcanic Vision , or Mnemonic Deluge also work as finishers if you want to do something bigger and splashier with Omniscience out.

  3. Lastly, Sea Gate Restoration  Flip, Valakut Awakening  Flip, and Silundi Vision  Flip all could be sensible additions to the mana base that double as ways to start go off with Omni. Not to mention Bala Ged Recovery that I mentioned before as part of the Intuition/Gifts package. Once you start playing any number of those spell lands, it probably then becomes a good idea to include a Gruul Turf or similar land to open up the line of Crop Rotating into a bounce land to return a spell land to hand. Once you're on this land package, Hour of Promise starts to look pretty appealing, as it can find bounce + spell land to start and Omniscience chain, or any number of various creature lands if you need something to mutate onto.

lagotripha on Modern Mill Deck Help

1 month ago

Most mill decks are trying to generate value with Hedron Crab + Ruin Crab + fetches, with Fatal Push / Drown in the Loch as support. Its a pretty well established archetype, with a set of cards that all work pretty well, but it looks set for a shakeup.

I have seen more budget lists leaning harder on Fraying Sanity , Sphinx's Tutelage and Mesmeric Orb , often with a lot more interaction.

Fractured sanity (new cycling mill spell)+ Counterspell looks like the kind of thing that will breathe some life into the mono blue lists with Sanity Grinding . Small stuff like Sea Gate Restoration  Flip having 3 blue on a land, and Archmage's Charm being printed as potential support means that the whole thing is worth keeping an eye on.

HiddenDeftElm on Akatsuki, the Horizon's Shadow

2 months ago

Hi! My advice is replace some of the creatures with cheap or free counter magic. I would defiantly cut Wonder , K'rrik, Son of Yawgmoth , Spark Double and Throatseeker the rest is up to you. Don't under estimate free creatures without evasion like Memnite and Phyrexian Walker .

Some disruption spells i would recommend are Commandeer , Chain of Vapor , Flusterstorm . Their expensive so some budget options are Fatal Push , Misdirection , Murderous Cut , Spell Pierce . Also i would recommend some library manipulation like Spy Network , Ponder , Mission Briefing , Lim-Dul's Vault (its good but expensive). Scroll Rack and Sensei's Divining Top are also great top deck manipulation but probably no worth the money.

I recon Access Tunnel , Blinkmoth Nexus , Halimar Depths and Mystic Sanctuary should replace Path of Ancestry , Temple of the False God , Isolated Watchtower , High Market .

Finally i would recommend some better high CMC cards to reveal with Yuriko activation's. Some of the cards i recommended already double as good reveals but you could add: Sea Gate Restoration  Flip, Nexus of Fate , Time Warp . Their not budget friendly but there good. Take out two lands if you use Sea Gate Restoration and Agadeem's Awakening  Flip for obvious reasons.

I hope this helps :D

Desoxyn on Cancel Culture Faeries

2 months ago

Cards that I don't think are that strong and some replacement recommendations:

Disrupt ---> Thoughtseize

Plague Wind ---> Kindred Dominance

Oona's Blackguard ---> Thought Vessel

Murder ---> Crippling Fear

Must include lands: (maybe go up to 38 lands) Reliquary Tower

Command Tower

Path of Ancestry

Sea Gate Restoration  Flip

Other good/fun cards you should consider: Sol Ring (must have for commander)

Feed the Swarm (for the enchantment removal)

Bident of Thassa (good cards draw for small evasive creature decks)

Rhystic Study (annoy opponents/great card draw)

Torment of Hailfire (You should keep this one in, great finisher)

Silundi Vision  Flip (good replacement for one of your tapped lands)

Murderous Cut (cheap removal)

Dismember (cheap removal)

Opposition Agent

Hullbreacher

Spell Swindle

Mystic Confluence

Hardhitta7 on Urza’s Pet Dragon

3 months ago

abby315 thank you for the suggestions! I like Acquire , getting my friends The Great Henge out of his deck sounds like fun! Kefnet's Last Word could be fun too. Blatant Thievery , Sublime Epiphany and Sea Gate Restoration  Flip are good as well. Gonna add those tonight.

I tried shy away from Blasphemous Act as I’m trying to make this deck different from my other two decks and they both have it but maybe I’ll include it anyways.

I do like Shimmer Dragon . Is Malcom, Keen-Eyed Navigator good with out many other pirates?

I like the eggs too I’ll add some of those.

You don’t like the 0 drops with my commander? Seems like they would be good. Spellbook might not be that good though. I figured Storm the Vault  Flip fit the deck.

I run 32-33 lands in my other decks but they have a lot more cantrips and card draw so maybe this one needs more.

Too the other comments my play group is very casual so I don’t want infinite combos or Stax pieces, I’ll add that in the description.

abby315 on Urza’s Pet Dragon

3 months ago

Some instant/sorcery possibilities for you: Acquire
Kefnet's Last Word since you can uniquely avoid the downside of not untapping your lands
Shrewd Negotiation
Expropriate
Blasphemous Act
Sea Gate Restoration  Flip
Blatant Thievery
Sublime Epiphany

You could also run take-extra-turn spells to pretty good effect, but that's up to you.

Here are some additional cards to consider that are good in a R/U artifact/Treasures deck: Hellkite Tyrant
Malcolm, Keen-Eyed Navigator
Shimmer Dragon

I might swap in "eggs" for artifacts rather than ones that need to go to the GY to draw you cards, since you want them on the field for your commander's ability:
Golden Egg
Guild Globe
Prophetic Prism

And some ideas for cuts, just based on being overall weaker cards:
Storm the Vault  Flip
Zahid, Djinn of the Lamp
Call the Skybreaker
Pull from Tomorrow
Spellbook
Urza's Bauble
Welding Jar
Mishra's Bauble
Magma Opus

Finally, and I hate to suggest it since it means more cuts, but I think you should eventually be at 35 or 36 lands even with all of the ramp. 33 is pretty low unless you're running the full Mana Vault / Mana Crypt etc. cEDH manabase. I hope this gives you a good place to start!

Alex_P on Grand Arbiter Casual

3 months ago

March 2021 update:

-1 Swan Song , -1 Island, -1 Plains

+1 Drannith Magistrate , +1 Ondu Inversion  Flip, +1 Sea Gate Restoration  Flip

Extra value lands. Swan Song tends to underperform while Drannith Magistrate is absolutely perfect for decks like this.

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