Magmatic Sinkhole

Magmatic Sinkhole

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Magmatic Sinkhole deals 5 damage to target creature or planeswalker.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Unformat Legal
Vintage Legal

Latest Decks as Commander

Magmatic Sinkhole Discussion

StopShot on Modern Horizons 2 Wish List

1 month ago

@shadow63, the storm scale only pertains to the likelihood we’ll see that mechanic in the next standard set which means it has no basis for non-standard sets like this one. For example, Modern Horizons 1 used the mechanics buyback, delve, dredge, fateful hour, level up and storm from just what I can recall off the top of my head. Those mechanics respective storm ratings are: 8, 8, 10, 8, 8 and 10. I’m certain I missed a couple more that fall into the high end as well. If Modern Horizons 1 is indicative of what we can expect from Modern Horizons 2 it’s that this is the set meant to produce cards on the high end of the storm scale as they’re unlikely to be printed anywhere else. Standard needs the storm scale for the sake of not confusing new players while also keeping the Historic format healthy from the player side as well as to make card design easier for the design team who has to keep the overall power level weaker in those formats. Modern can take much more of a hit and they put a lot of creativity into the cards that reimplemented previously taboo mechanics as well. Yes, Hogaak, Arisen Necropolis destroyed Modern, but Magmatic Sinkhole hasn’t, which shows even broken mechanics can be utilized in non-game-breaking ways for eternal formats unlike rotating formats.

As for provoke being a rules nightmare I personally disagree as the casual EDH groups I run my draw engine against seem to grasp the keyword better than figuring out how to resolve multiple ETB’s or who has priority to respond next in the midst of a counter war. Even if there are circumstances where the keyword does have absurd or abstract rules interactions I’m sure Wizards could easily re-contextualize the card text to absolve those issues just as they have done for Madness and Phasing as of recent. If Lure type effects can exist even in Standard I’m sure provoke isn’t beyond repair.

zamiero on Vial and Ghost!

4 months ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

ThisIsMyAccount on Compost Pile

6 months ago

Considering you have no CMC one spells in the deck you can play Chalice of the Void freely. If that doesn't interest you, I would recommend adding cards like Stitcher's Supplier and Darkblast.

Magmatic Sinkhole and Thoughtseize could be good sideboard options.

ThisIsMyAccount on Blue Moon??

7 months ago

The reason I said I would go down 1 Spell Snare is because, just in my personal opinion, I think it is best when used as a one of when you run 4 copies of Snapcaster Mage. You also have another copy in the sideboard so running 2 in the main is just a lot overall and could get you into trouble in certain matchups that coincidentally don't have many 2 CMC cards worth countering.

I think I would also consider running Aether Gust or more copies of Ceremonious Rejection in the in the sideboard in place of Mystical Dispute and Essence Scatter. I believe Essence Scatter in particular can be replaced with really anything because it doesn't seem super relevant to counter creature spells when you have 4 Lightning Bolt, 1 Abrade, 1 Izzet Charm, 1 Magmatic Sinkhole, and 1 Flame Slash for removal and you can easily flash those back too with Snapcaster Mage. Essence Scatter just seems super redundant.

The_Legionarre on turn 1 Madcap Experiment

7 months ago

I'd try out Platinum Emperion instead of platinum angel. The 8/8 statline is a lot better, it offers a 2 or 3 turn clock as well as dodging Flame Slash Magmatic Sinkhole and double Lightning Bolt. Additionally, the interaction with emperion means that you dont lose life, whereas platinum angel means you lose life but dont lose the game, this means that if they remove the angel you will instantly lose, whereas if they remove the emperion you remain alive, also mill just isn't relevant enough for the cant lose text to really matter, and you can put angel in the board for that matchup.

I'd also go up from one big artifact creature (maybe 3 copies of the emperion?) just so you can madcap experiment again if the first one gets countered or the first creature gets removed.

NobleRooster on MonoU Conundrum Lock

8 months ago

Path and Settle are strong, but they give my opponents lands -- which is pretty counterproductive for the deck. I have noticed that having no removal is really hard on the deck though, so maybe going Izzet could give me access to things like Bolt and Magmatic Sinkhole.

Ensnaring Bridge is also a really strong option! I'll have to toy around with that in place of Archmage's Charm -- but I think I'll keep Cryptic since it can also bounce a land while I'm ahead with Trinisphere.

mtgplayer100 on

8 months ago

Force of Negation looks perfect here, while Sleight of Hand is better than Thought Scour, as you only have 1 Snapcaster Mage to utilize your yard. Magmatic Sinkhole would make Thought Scour a lot better tho

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