Magmatic Sinkhole

Magmatic Sinkhole

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Magmatic Sinkhole deals 5 damage to target creature or planeswalker.

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Set Rarity
Modern Horizons (MH1) Common

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Legality

Format Legality
Block Constructed Legal
Pauper Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Pauper EDH Legal
Modern Legal
Canadian Highlander Legal
Oathbreaker Legal
Unformat Legal
Magic Duels Legal
2019-10-04 Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Magmatic Sinkhole Discussion

Durkle on Temur Snow Control

1 month ago

Interesting. I actually had this same idea a few days ago. My list is a lot more tempo-y though, and is mostly just an excuse for me to play more Royal Scions. Absolutely in love with that card.

The Royal Snowmen is my list, for reference.

I feel like you might benefit from a few more red spells. I think currently you're a little heavy on counterspells and pretty light on removal. Abrade and Magmatic Sinkhole come to mind immediately as things you could potentially benefit from. Also Archmage's Charm, but that's obviously for a different reason. That's just me though.

Have you played this in paper at all? I still need to pick up the actual snow stuff for mine, but as soon as I do I'm gonna try to get some games in. I'd be interested to know if you have any results with this deck so far.

Xica on Kroxa Skred

1 month ago

If you play black there are plenty of better options than Skred - unless your meta is overrun by Veil of Summer. Fatal Push, Murderous Cut, Sinister Concoction (in casd you want to kill emrakul), and at 2 mana you havd cards like Dreadbore, that kill walkers too, exile effects to make things really dead and make sure that Wurmcoil Engine doesn't spawn its nrood when it dies like Epic Downfall.
Honorable mention goes to Tragic Slip.

And even if you need red removal badly, i would advise Magmatic Sinkhole over Skred

Boza on The Companion Mechanic was a ...

1 month ago

DarkHero - even if they are a 5/5 vanilla creature for 5 mana, like Jegantha is in most cases, you can play it in monogreen Tron for no deckbuilding cost. So, why not?

If the deckbuilding cost is minimal, why would you not do it? If the deckbuilding cost to include a companion is high, should even be playing the deck and not another deck that gets a free card?

The real deckbuilding cost is that other decks are strangled out.

Lurrus is a 3/2 lifelink, which a respectable body, akin to a Kitchen Finks that gets another card for basically. In Vintage, you could go Black Lotus, Lurrus, recast lotus. In modern, it basically asks the question "Have you played a Mishra's Bauble this game? If so, would like to cast a Rogue Refiner with lifelink?"

Lets also talk about mechanics being banned for less than 90% dominance.

Affinity - 7 cards banned in Standard (Arcbound Ravager, Disciple of the Vault and the 5 artifact lands) - none of them were related to the mechanic, but all of them were banned because of the Affinity mechanic. The five artifact lands were also on the first Modern banlist.

Dredge - Golgari Grave-Troll still holds the honor of the only unbanned card in Modern that was re-banned. Still a menace in Vintage, because not casting cards to win is super good.

Phyrexian mana - continues to see bans till last year, with Gitaxian Probe being banned.

The reason why not all cards with these broken mechanics were banned in the respective formats they broke was that once you ban the good ones, the mechanic stops being oppressive. However, the difference with companion is that while affinity, phyrexian mana and dredge have few powerful cards and many weak ones. Nobody is clamoring for the ban of Magmatic Sinkhole, because its effect is not comparable with Treasure Cruise.

However, there are only 10 companions, they are all rares and they all stat'ed to be competitive.

Since Lurrus was banned in Vintage, several Vintage just switched to Lutri, since the singleton restriction is just not that severe in Vintage. If Lutri is banned, Yorion will replace it. Requiring to play 80 cards is hardly a restriction since you have access to the entire card pool. If Yorion is banned, they will switch to Jegantha, as the most powerful restricted cards have only one mana symbol.

I think that if the only available companion costed , had no deck-building restriction, and was a vanilla 2/2 creature, I would still play it, as there is no downside to doing so.

GoblinElectromancer on Lutri's spellbook

2 months ago

I love the idea of Lutri, the Spellchaser in modern. This deck has way too much land. Cut three or four and cut the tapped lands. Play 4 Steam Vents and 4 Sulfur Falls. I would play a Delver of Secrets  Flip, Opt, Remand, Blood Moon, Brazen Borrower, Magmatic Sinkhole, Narset, Parter of Veils, Fact or Fiction, and Bonecrusher Giant. Good Luck!

GoblinElectromancer on UR Wiz

2 months ago

I think a couple of Delver of Secrets  Flip would be good. Lightning Bolt isn't expensive and is strictly better than Shock and Wizard's Lightning. Maybe play 2 Magmatic Sinkhole. I would cut the 4 Crash Throughs.

GoblinElectromancer on How to Train UR Dragon

2 months ago

Because this deck has so many instant/sorcery cards maybe play a couple of Sprite Dragon. Lathliss, Dragon Queen could be a good win condition maybe play that. I would cut the Izzet Charms. Maybe play two Magmatic Sinkhole. Good Luck!

Clashboy15 on Izzet Aria Delver

3 months ago

Cool deck. I haven't seen aria of flame be used very much, so its cool that somebody is making a deck out of it.

I have a few suggestions for this deck. The Magic Mirror seems like an interesting addition, but I don't think having two would be good since the artifact is legendary and at the best costs 3 blue mana.

Take out Saheeli, Sublime Artificer and replace it with Young Pyromancer. He is cheaper and can attack on his own.

A few Force of Negation or Archmage's Charm would be better than syncopate.

Shock is pretty terrible in modern (no offense), I would put in more cantrips such as Serum Visions or 1 mana counters like Spell Snare and Spell Pierce. However, don't put too much of the 1 mana counters since they can only be used in certain situations.

Snapcaster Mage is absolutely necessary in a deliver deck. I would recommend putting 4 copies in.

Maybe 1 Magmatic Sinkhole for some premium removal?

For the sideboard 4 Dispel is wayyyy too much. Take out 1 or 2 Dispel and add Ceremonious Rejection. This will help you deal with a little bit of tron and artifact decks.Reality Shift is okay but something like Aether Gust would be better. One Ashiok, Dream Render and two Relic of Progenitus is needed for graveyard hate.

Motley_Fool on [IKO] Splinter Fox (Jank Combo)

3 months ago

Note: I used to be really into modern, recently have been tending towards legacy, please excuse any folly.

I was thinking that the Thunder-Raptor thing was to a similar slot as Magmatic Sinkhole, but I keep thinking that in most cases I'd rather it be a Sinkhole, and in cases where Sinkhole would be bad I think a normal Flame Slash would be better than both options.

I'm not too sure about the lands, I'd tend towards cutting a Sulfur Falls for another Spirebluff Canal though it does look like the deck is more a midrange deck tending not for faster mana.

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