Ash Barrens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Common
Masters 25 (A25) Uncommon
Commander 2016 (C16) Common

Combos Browse all

Related Questions

Ash Barrens

Land

: Gain .

Basic landcycling (, discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.)

Ash Barrens Discussion

multimedia on Feather Commander

5 days ago

Hey, nice budget version of Feather :)

Consider a few more budget mana sources: Battlefield Forge , Talisman of Conviction , Jeweled Amulet , Opal Palace , Ash Barrens ? Young Pyromancer and Guttersnipe are budget creatures who can take advantage of casting so many instant/sorcery spells. It's helpful that you don't have to target either of these creatures to get value. Fists of Flame is a good instant pump and draw spell. The +3 power pump and scry 1 of Titan's Strength makes it a good instant spell for one mana.

Twinflame can trigger Feather and is a game winning infinite combo with Dualcaster Mage resulting in infinite attacking Dualcasters for five mana, . Generous Gift is a powerful instant white removal spell. You can even target your own creature/token to trigger Feather and create a 3/3 Elephant. Swords to Plowshares is a budget staple white removal spell in Commander and even though it doesn't have interaction with Feather it's too efficient for one mana not to play.


If you're interested in adding some of these card suggestions then cards to consider cutting are basic lands. The avg. CMC of your deck is 2.1 which is very good with Feather. With this low of an avg. CMC you don't need 41 lands, that's overkill. I recommend 36 lands max for your current deck. Other cards to consider cutting:

  • Abzan Advantage: bolster doesn't target a creature you choose one.
  • Justiciar's Portal
  • Aerial Maneuver
  • Pressure Point
  • Zealous Strike
  • Crash Through
  • Bolt Bend

Good luck with your deck.

multimedia on Budget Locust God

1 week ago

Hey, nice budget deck :)

My suggestions are to improve the manabase, make some mana rock upgrades and add some staple good blue cards.

Cards to consider adding:

Cards to consider cutting:

  • 4x Island
  • Highland Lake
  • Izzet Guildgate
  • Thunderstaff
  • Star Compass
  • Sphere of the Suns
  • Gravitational Shift
  • Reins of Power
  • Blustersquall
  • Aether Gale
  • Laquatus's Creativity
  • Careful Consideration
  • Illusionist's Gambit
  • Ensnare
  • Unwind
  • Outpost Siege

BMHKain on BMH: The Inverted Brainchild (Melek Superstorm)

3 weeks ago

@skroes: No need to fret. It's either Ash Barrens , or Fiery Islet ; both enter play untapped, or would Prismatic Vista or something be any better? Already deciding on the Islet though...

BMHKain on BMH: The Inverted Brainchild (Melek Superstorm)

3 weeks ago

@skroes: Odd. That actually taps when online. Not that it matters anyways, I ponder as to if Ash Barrens is a good alt here...

SideBae on Gruul Werewolves May.12 2019

3 weeks ago

I recommend the following cuts:

Breakneck Rider  Flip: It doesn't seem to have quite enough impact on the board, even when it is flipped.

Conduit of Storms  Flip/ Scorned Villager  Flip/ Ulvenwald Captive  Flip/ Gruul Signet : I think you have a lot of better ramp options, especially in green.

Ash Barrens : If you can, I'd replace this with an off-color fetch, like Bloodstained Mire or Windswept Heath . These can fetch your Stomping Ground and are more effective than Ash Barrens .

Forest / Mountain : With more ramp, you can run fewer lands. Cutting 2 to 3 seems reasonable if you cut in a bunch of dorks. Generally, if you've a green general that does not create landfall triggers, you can run fewer than the average number of lands.

Waxing Moon : I don't think this card is better than just simply Overrun . Giving your creatures trample is ok, but making them fatter is what makes trample really good.

Wildwood Rebirth : I think Eternal Witness is just better. Being an instant is alright, but the 2/1 body on the E Wit is relevant and being able to retrieve anything is a LOT better than a creature.

War's Toll : I think Price of Glory is a better option. I don't think I mentioned it before, but it's a good idea.

When it comes to your werewolves, you should consider when it is that you want them flipped. They are likely to be transformed by no spells only by your volition, because most players will play at least one spell on their turn. Also, your opponents will likely try to double-spell, to return your werewolves to the less powerful side. So, if you're counting on a werewolf being on the more powerful side during your turn in order for it to be good, I think that card should be cut. I think (and remember, I have no experience here, so I'm only speaking from what I rationally think) it is more likely for your guys to be flipped on your opponents' turns rather than yours. So bear that in mind during deck building.

Good luck.

TheBloopKing on Morophon Dragon Tribal EDH

3 weeks ago

Fist of Suns doesn't cheat out creatures for 0. Fist of Suns replaces what you can pay, not the CMC. Morophos effects the CMC.

28 land is way too little. Bane of Progress , Planar Cleansing and cards that remove artifacts destroy your game. Reliquary Tower , Ash Barrens , Unclaimed Territory , Haven of the Spirit Dragon , Path of Ancestry are all land that should be in the deck.

Goreclaw, Terror of Qal Sisma fits the theme, and gives all the dragons that don't have it trample

Sarkhan Unbroken , Sarkhan, Dragonsoul , Sarkhan, Fireblood , and Sarkhan the Masterless to protect them are some planeswalkers who help dragons.

Hypersonic Dragon ... if you had any sorceries like Wrath of God , and Crux of Fate instants and adds a haste creature

You need removal. Vindicate removes the Propaganda that destroys your swinging. Crackling Doom removes the opponents biggest creature. Assassin's Trophy and/or Putrefy removes a endless-combo piece. Swords to Plowshares removes indestructible. Removal is crucial to advancing your own game.

Crosis, the Purger , and Ramos, Dragon Engine are 2 dragons I play

Temur Ascendancy is a card that helps you draw more, and the haste on dragons is amazing

Taigam, Ojutai Master is my last consideration. Makes sure your dragons hit the battlefield.

Struyk on Niv Mizzet, Ultimate Master of Guilds (Ver 1.2)

4 weeks ago

Drop all the card draw cards, commander is more than enough for all your card draw needs.

Boros: Assemble the Legion or Lightning Helix or Master Warcraft
Gruul: Decimate pretty much must have or any of the Domri planeswalkers
Selesnya: Aura Shards or Trostani Discordant or Sylvan Reclamation

Would also add Ash Barrens as its must have for 5 color decks

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Ash Barrens occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Golgari: 0.12%