Ash Barrens

Ash Barrens

Land

: Gain .

Basic landcycling (, discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.)

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Legality

Format Legality
Casual Legal
Pauper Legal
Limited Legal
1v1 Commander Legal
Tiny Leaders Legal
Leviathan Legal
Duel Commander Legal
Pauper EDH Legal
2019-10-04 Legal
Highlander Legal
Commander / EDH Legal
Vintage Legal
Custom Legal
Canadian Highlander Legal
Legacy Legal
Oathbreaker Legal

Ash Barrens occurrence in decks from the last year

Latest Decks as Commander

Ash Barrens Discussion

multimedia on Varina

1 day ago

Hey, have more confidence in your deck building because this is a fine start on a low budget if it's your second deck.

You already have Wonder which is good since it's the card I suggest the most that players add with Varina. My advice is focus more on Zombies and cards that can support Zombie tribal. More Zombies, less nonZombie creatures.

Budget cards all less than $1 each to consider adding:

Amass is an effect that creates a Zombie token.

Consider more cards that require you use life because Varina is a life gaining engine with Zombies.


Next step is to add 35 more lands to have a manabase to playtest. Get a temporary manabase in place with basic lands to see how many spots you have left to fill with nonland cards or how many nonland cards to cut. Make sure that basic Swamps are the most lands because you need black mana the most with Zombies.

Some budget lands $1-$2 or less each to consider adding:

Good luck with your deck.

Grind on Kozi Commander

1 day ago

sweet deck!
i have a kozi deck also, so i have a couple thoughts..
if you want to make Kozi a one-hit-kill, you could try some things like Hedron Matrix, Grafted Exoskeleton, Fireshrieker, Eldrazi Conscription

Also, if you want to work on your mana base, i would consider removing:
Evolving Wilds, Terramorphic Expanse. Warped Landscape, Ruins of Oran-Rief, Ash Barrens as these lands either enter tapped or fetch basics. i also opted not to run the urza's lands as it is so unlikely to get all 3. But if you do run them, you could run Expedition Map to help you fetch a useful land.
some nice lands to add could be:
War Room, Bonders' Enclave, Geier Reach Sanitarium, Ghost Quarter, Blinkmoth Nexus, Rishadan Port, Tectonic Edge, Arcane Lighthouse

anyway just my thoughts, hope you enjoy playing with Kozi and have fun!!!

StopShot on Building a kitchentable Magic deck …

1 week ago

Rith's Grove or Ash Barrens provides great mana fixing. Let's say you don't have white, but your hand has a lot of white spells. Either of those lands ensures you get a white source untapped the turn you draw it. Abundant Growth is another valuable card as it provides a permanent source of color fixing and you draw a card off of it meaning it won't take away too much from your strategy of cats and dogs.

As for creatures I'd recommend Bolt Hound over Zodiac Dog. Same cost and stats, but Mountainwalk is sort of an outdated keyword and Bolt Hound effectively pumps all of the cats and dogs. If you'd rather keep Zodiac Dog for artwork then a good mana-fixer would be Lush Growth as it gives you all three of your deck's colors or if you don't need it for color-fixing you could put it on one of your opponent's lands effectively making the dog unblockable against non-red decks. I would still advocate Abundant Growth over Lush Growth just for the card draw as that's better than the small scale interaction. If you want a card that can do both effects there's Nylea's Presence, but that card costs one more mana than either card. Personally, I'd advise Bolt Hound and Abundant Growth but you do have other options if you'd rather deviate from that.

The deck also feels like it has a lack of cats. I think a Pride Sovereign would do wonders to boost the deck's cats without taking away too much from the dogs. I think you could remove a Zodiac Dog and a Release the Dogs to fit two in. Exert is a bit of an unconventional ability but you can keep track by putting a marker on it and removing the marker on upkeep instead of untapping it.

multimedia on Pirate Commander

3 weeks ago

Hey, having more low CMC Pirates who have the better evasion (flying or unblockable) can help to do combat damage to opponents to trigger Malcolm and Breeches.

Lightning-Rig Crew has great interaction with Malcolm to create treasures and Breeches to exile your opponents cards. Since Rig does damage to each opponent you create a number of treasures equal to the number of opponents you have or exile a card from each opponents library.

Sol Ring is a staple mana rock in Commander that can go in every deck you make. Having more repeatable draw is helpful in Commander and when one of your Commanders has flying then cards that let you draw when you do combat damage to an opponent are consistent options:

Some budget lands to consider adding:

Total at TCG Player: $9.86, see list

If this upgrade interests you then I offer more advice of what cards to consider cutting.

Good luck with your deck.

multimedia on Teysa Karlov Aristocrats

1 month ago

Hey, Skullclamp is one of the better repeatable die effects with Teysa since drawing 4 cards each time you equip to a creature for 1 mana is very good value. Skullclamp could replace Wayfarer's Bauble. The maybeboard is packed full of good cards that could be upgrades and there's several budget cards there to consider adding.

These cards could replace:

Other good budget cards with Teysa: Dark Prophecy, Midnight Reaper, Dreadhorde Invasion, Victimize, Ministrant of Obligation, Marauding Blight-Priest, Path of Ancestry, Witch's Cottage, Esper Panorama, Ash Barrens.

Good luck with your deck.

multimedia on admiral BB and her thieving pirates

1 month ago

Hey, well done for your first budget deck, you have several good cards, but also some that can be upgraded on a budget.

I'll give some card suggestions only for Pirates and lands and if you would like additional help with other cards than I offer more help in another comment.

Some cards to consider adding:

Total: About $10.

With Brass it's helpful to have more low CMC Pirates who have evasion especially flying because then you can more easily do combat damage to an opponent with three Pirates. Coercive Recruiter and Merchant Raiders have good repeatable effects with Pirates. They help to clear the way of blockers to do combat damage to an opponent. These Pirates are nice with Fathom Fleet Captain and Molten Echoes, cards that can be repeatable sources of Pirate tokens. Encore such as Impulsive Pilferer creates a number of Pirate tokens equal to the number of opponents you have which can be many triggers of Recruiter and Raiders.


Cards to consider cutting:

  • Highland Lake
  • Swiftwater Cliffs
  • Submerged Boneyard
  • Dismal Backwater
  • Crypt of the Eternals
  • 1x Swamp
  • Clone
  • Confiscate
  • Gyruda, Doom of Depths
  • Nemesis Mask
  • Beguiler of Wills
  • Dire Fleet Neckbreaker
  • Dire Fleet Ravager
  • Tomb Robber

Clone, Confiscate, Gyruda, Wills are four subpar cards here compared to the others to copy or gain control of something an opponent has. Of these Wills is fine, but situational since consistently you're not going to be able to gain control of the creature you want to gain control of.

If interested I offer more advice. Good luck with your deck.

multimedia on Pirate's Treasure

1 month ago

Hey, good budget start and nice Scroll Rack :)

Spectral Sailor, Siren Stormtamer, Changeling Outcast, Warkite Marauder, Kitesail Freebooter are all low CMC budget Pirates who have evasion (flying or unblockable). More low CMC Pirates with evasion especially flying makes doing combat damage with three Pirates to a player easier for Brass as well as making more treasures with Malcolm, Keen-Eyed Navigator. Sailor is also a mana sink to draw cards.

  • Spectral Sailor > Dire Fleet Interloper
  • Siren Stormtamer > Prosperous Pirates
  • Changeling Outcast > Brazen Freebooter
  • Warkite Maurader > Dire Fleet Neckbreaker
  • Kitesail Freebooter > Goblin Trailblazer

Coercive Recruiter and Fathom Fleet Captain have powerful budget repeatable effects with Pirates. Recruiter can help to clear blockers out of way to do combat damage with three Pirates for Brass. Captain can be a repeatable source of Pirate tokens which triggers Recruiter and Merchant Raiders.

  • Coercive Recruiter > Headstrong Brute
  • Fathom Fleet Captain > Dire Fleet Captain

Malcolm + Lightning-Rig Crew can make a lot of treasures since Malcolm triggers whenever a Pirate does damage to an opponent and Rig does 1 damage to each opponent which creates an amount of treasures equal to the number of opponents you have. You can chain making treasures with Rig by casting Pirates.

Lightning-Rig Crew > Dire Fleet Hoarder


You don't have any instant creature or other permanent removal. Chaos Warp, Reality Shift and Terminate are all budget.

  • Chaos Warp > Walk to the Plank
  • Reality Shift > Mutiny
  • Terminate > Renegade Tactics

Navigator's Compass and Prophetic Prism are not mana rocks; they could be replaced with actual mana rocks to ramp such as Izzet Signet and Dimir Signet. Crumbling Necropolis, Exotic Orchard, Rogue's Passage, Sunken Hollow, Shivan Reef, Grixis Panorama, Ash Barrens are some budget land upgrades to consider.

These 20 card suggestions could be added for about $15. Good luck with your deck.

multimedia on Dig Up Her Bones

1 month ago

Hey, good budget version of Gishath.

Congregation at Dawn ($2 at CardKingdom) and Mwonvuli Beast Tracker can search for Dinos/Dino and put them/it on top of your library before you attack with Gishath making sure that you cheat a Dino/Dinos onto the battlefield with the attack. Tracker can get any Dino who has trample and there's quite a few including Quartzwood. Shared Summons can get any two creatures into your hand which includes Forerunner and an enrage Dino.

Garruk's Uprising is a good repeatable draw and trample source with Dinos. Getting both these abilities from a three drop enchantment is helpful especially with Quartzwood. Rhythm of the Wild makes Gishath uncounterable as well as a haste enabler for other Dinos or a +1/+1 counter source to help against Marauding/Forerunner's damage to a creature. Jeska's Will can make ramp to cast a fast Gishath for as low as five mana. Make seven or more red mana with Will then add any one white mana and any one green mana.

Otepec Huntmaster as a ramp source is better than Kinjalli's Caller because Huntmaster is also a haste enabler for a Dino and rarely will you have white mana turn one to cast Caller. Apex Altisaur is a big Dino who's an upgrade for Burning Sun's Avatar repeatable fight with enrage and it fights an opponent's creature when it ETB.

Cinder Glade and Canopy Vista would help color fixing because then Farseek, Skyshroud Claim, Mountain Valley can search for a dual land and Battle lands have interaction with lots of basic lands. Path of Ancestry is a good budget Rainbow land for tribal since repeatable scry is helpful. Mosswort Bridge's hideaway can easily be triggered with Dinos. Some other budget lands are Battlefield Forge, Naya Panorama, Ash Barrens.


Cards to consider cutting:

Good luck with your deck.

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