Ash Barrens

Ash Barrens

Land

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Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

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Ash Barrens Discussion

Balaam__ on Pauper Topdeck Manipulation

1 day ago

Thanks for posting, lagotripha. I’m not sure I follow what you mean with all the Manifest related stuff. Unless I’m overlooking something, that would just lay them facedown on the table as 2/2’s and I’d have to pay the full mana cost to turn them face up—both of which defeat the purpose of the deck.

I do like the idea of more Fog action with Spore Frog in the sideboard, and Ash Barrens might have some value too.

lagotripha on Pauper Topdeck Manipulation

1 day ago

If you were in white or blue Soul Summons or Ethereal Ambush would do a lot with the landcyclers. Teach by Example would offer a way to copy thunder which is cool.

Regular cycling would offer wrath at instant speed, but I'm not sure that's great. Burning Prophet is interesting, as it both likes the recycling and bolt/wrath. A single Spore Frog in the side will make some opponents quit as you become fog tribal. You can achieve a similar effect with Stone Rain and friends against decks that need lands.

Warped Landscape and Ash Barrens give access to shuffle despite being lands and not forcing a shuffle if you can manage the colourless mana.

BruhYouFarted on Pauper Infinite Artifact ETBs UBG

2 weeks ago

A little jank, but seems very fun! If I could make a few recommendations, at would be to remove Strategic Planning for the much better Impulse and 1 Mountain for an Ash Barrens. I know that Strategic Planning dumps the cards in your graveyard, however i feel removing Exhume and those other yard-matters cards can open yourself up to great draw spells like Preordain, Brainstorm, and Ponder. I guarentee this will make your deck way more consistent. But again, this is just my two cents.

WhatInTheWhoNow on low-cost, extra annoying, tutor your heart out!

2 weeks ago

DreadKhan,

Energy Flux: I did heavily consider Energy Flux when creating the deck, but ultimately decided against it because it doesn't fit my style. I think it would be dangerous to wait a full 4 turns using just land to get Zur out, however, that does not mean it may be worth using rocks and destroying everyone's artifacts after Zur is out. Also, it is important to note that sacrificing does not "destroy" a permanent, but simply places it in the graveyard; thus you would still need to pay Darksteel Ingot's cost (here it is on the Wiki https://mtg.fandom.com/wiki/Indestructible, under the "description" section). However you're still right, it is a good card in this deck and I think it would fit nicely, especially against any artifact decks. I don't doubt how good it is; maybe I'm just baby for being too scared to kill my own artifacts.

Dreamscape Artist: Hmm, it is definitely tempting. However, I think it would be better to use enchantments to guarantee land drops. It's for that reason that I included The Birth of Meletis and The Restoration of Eiganjo  Flip, and I have been debating the necessity of Blanket of Night.

Dance of Many: This looks to be a really fun card. Although it would be sad to commit to an opponent's creature and have to kill your own if you need to remove it. I'll keep an eye on this one should I feel like changing things up.

Ash Barrens: Seems like a shoe in to me. It's cheap and as you said, it fixes mana if necessary. Personally, with 48 mana (land + rocks) in this deck already, I think mana fixing won't be much of an issue.

Retreat to Coralhelm: Yeah, this one is a bit out there. Considering that there is already a lot of draw enchantments, it would seem like a bit of a waste to scry. As for tapping creatures, Zur should be unblockable sooner or later as well as have vigilance.

Darksteel Ingot and Skyclave Relic: These are both good cards, and do better than the cluestones and Sol Grail. I think Darksteel is cheap enough to throw it in without question.

DreadKhan on low-cost, extra annoying, tutor your heart out!

2 weeks ago

Another cheap card that can do a ton of work sometimes is Energy Flux, a fetchable card that makes it impractical to keep around more than 1 or 2 artifacts. I run it with Skyclave Relic, but you can also use Darksteel Ingot for less, and you might even look at Dreamscape Artist to ramp. Very out there, but Retreat to Coralhelm works very well with Dreamscape, as well as with Stasis in general I suppose. I'd probably run Ash Barrens, it's floor is a Waste, but it can fix your mana for 1 mana, I love seeing it in my opening hand. If people run stuff like Blightsteel Colossus in your meta, Dance of Many is absolutely hilarious. Not sure any of that is especially relevant for you, but it's stuff that might be worth a look, depending on what you run into!

Peperone666 on Trash Man

1 month ago

Thanks for the feedback! I appreciate it very much. Honestly, between Greater Tanuki, Beneath the Sands and all the cycling that goes around in the deck, I've never had a game where I was short a color for now, but I'll definitely consider Ash Barrens.

Balaam__ on Trash Man

1 month ago

I like most of what you’ve built here, but have a recommendation if you’re open to suggestions.

A tri-color manabase is difficult to manage under optimal circumstances (i.e., in a format that uses fetchlands and duals), and only gets more odious in a format like Pauper that has limited resources. I suggest a playset of Ash Barrens to help smooth out your mana curve. It’ll offer cycling for the mid- to endgame, and in the short term it will help you find that one Island or Forest you might desperately need at the moment. This probably means you’ll need to adjust the land counts you have currently to accommodate more basics, but I think it’s worth it.

The only real downside to Ash Barrens is if played it only offers mana, but that can always be applied to the generic portions of the mana cost of cards. Hope this helps.

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