Ash Barrens

Ash Barrens

Land

: Gain .

Basic landcycling (, discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.)

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Ash Barrens Discussion

multimedia on Kess Control

1 month ago

Hey, well done so far on a budget.

Some advice to consider is how to improve the manabase on a budget.

These three lands are called Rainbow lands. Crumbling Necropolis is the Grixis Tri land, it can make any one color of mana you need.

These are budget Fetch lands to search for any basic land.

These two are Tango lands which care about lots of basic lands.

These are Reveal lands that also care about basic lands and have interaction with Tango lands.


Some lands to consider cutting:


Updated budget manabase example (38 lands, 24 blue mana sources, 21 black, 20 red):

Good luck with your deck.

multimedia on Firja, Judge of Valor Budget EDH

2 months ago

Hey, well done so far on a budget.

Consider the Emeria Shepherd + Pyre of Heroes interaction with basic Plains? Shepherd is an Angel to reanimate because then she along with Plains can reanimate any nonland permanent. The interaction of these two cards comes from being able to sac an Angel to tutor for to cheat another one onto the battlefield and then reanimate the Angel you just saced with Shepherd. Just by playing a land Shepherd can get a nonland permanent into your hand such as Mind Stone to cast to help to trigger Firja.

Angel of the Ruins has a powerful ETB effect and is another nice Angel with Shepherd because any land can return Ruins to your hand to then plainscycle to search for a Plains. Another interaction with Pyre is repeatedly sacing the same Angel such as Angel of Despair and reanimating it with Shepherd as long as you have Plains.

Firja as a five drop starts the chain nicely with Pyre when saced to get a six drop Angel such as Valkyrie Harbinger and then Harbringer the next turn gets Shepherd. From there get back Harbringer with Shepherd and then sac it later on to get Sephara, Sky's Blade.


Profane Tutor is a budget low CMC tutor that you cast from suspend. Open the Armory is a low CMC tutor to get Mask of Memory or Animate Dead. Dawn of Hope can do a lot when your Commander has lifelink as well as has evasion.

Court of Grace can be repeatable Angels as well as draw from the monarch. Flying Angels especially ones with vigilance can help to defend for you to keep the monarch, not letting your opponents do combat damage to you. Cleric Class is another one mana card that can help to gain life to trigger various effects and the other levels are good too.

Apprentice Necromancer has interaction with Sun Titan to repeatedly reanimate any 3 CMC or less permanent for one black mana. With Titan in your graveyard reanimate him with Necromancer. Titan ETB reanimates Necromancer and Titan has haste thus he attacks reanimates any other 3 CMC or less permanent. At your end step Titan is saced putting him in your graveyard to reanimate again with Necromancer on your next turn and repeat.

Titan can reanimate Evolving Wilds which is fuel for Emeria Shepherd. Because of Titan For one black mana you could repeatedly trigger Shepherd two times until you run out of Plains or nonland permanents to reanimate/recur. Patriarch's Bidding and Victimize are upgrades for some reanimate spells and Bidding is now a budget card.

Dark Ritual is one mana to help to cast a second spell to trigger Firja or use it to help to cast Firja since she's double black mana cost. Orzhov Signet, Talisman of Hierarchy, Mind Stone are some budget mana rock additions/upgrades. Caves of Koilos, Shineshadow Snarl, Snowfield Sinkhole, Path of Ancestry, Esper Panorama, Ash Barrens are some budget lands to consider adding.

If interested in any of these suggestions then I offer more advice of cuts to consider. Good luck with your deck.

StopShot on What's the minimal number of …

2 months ago

Cards: Glacial Crevasses, Snow-Covered Mountain.

I've had my eye on possibly running Glacial Crevasses in my EDH decks for quite some time now as I feel it makes an excellent combat deterrent. By having this card on the field the whole table knows I can completely negate an attack thrown at me even when tapped out which can help keep combat-oriented decks from wanting to waste their combat step on me.

The problem is this card only works if I have Snow-Covered Mountains. If I have none Glacial Crevasses means nothing to my opponent, if I have one Snow-Covered Mountain my opponents might try to fish me into sacking it and if I have three Snow-Covered Mountains my opponents will likely not bother with me until the game reaches a 1-versus-1 state.

This card is easier to run in mono-red decks, but I want to put it in 3-color decks which means I don't want to flood my entire manabase with Snow-Covered Mountains especially if I'm not going to draw into Glacial Crevasses certain games.

Additionally would you count fetch-lands towards your Snow-Covered Mountain count, such as Arid Mesa , Ash Barrens , Bloodstained Mire , Prismatic Vista , Scalding Tarn and Wooded Foothills? (My 3-color red decks usually run all 6 of these fetches just to color fix with Ravnica shock lands if needed.)

Also how good would you evaluate Unstable Frontier as a utility land? If I'm running Snow-Covered Forests, Snow-Covered Islands, Snow-Covered Plains or Snow-Covered Swamps, I can use Unstable Frontier to turn any of them into a Snow-Covered Mountain and as a color fixing source if I have too many Snow-Covered Mountains, but I don't know if it would be better to just use another Snow-Covered Mountain over it instead.

Lastly, should I run cards like Alpine Meadow, Highland Forest, Sulfurous Mire and Volatile Fjord? I already run all the Modern fetch-lands that could tutor for lands such as these, so I could hit them very consistently, but I don't like the fact they're tap-lands. Given I run only three colored decks I can only ever fit any of two of them at a time. Would they be worth an inclusion?

Thank you for your insight.

multimedia on Hatching Dragons and Taking Games <<PRIMER>>

2 months ago

Hey, your deck looks good, except the manabase, it looks neglected.

My suggestions are how to improve the manabase on a budget. Some upgrades to consider:

By adding Glade, Vista and Meadow then Farseek could replace Rampant Growth as a land ramp spell upgrade since Farseek can search for a dual land to help color fixing. Glade and Vista will also make Skyshroud Claim better.

Good luck with your deck.

multimedia on hannah's Ezuri deck

2 months ago

Hey, Shared Summons is an instant speed budget tutor to get Sage and Plaxmanta to protect the combo or any other pair of creatures. Siren Stormtamer is another budget creature who can protect the combo. Vedalken AEthermage instant wizardcycling can get Sage or Fathom or any other Wizard. Neoform is a powerful budget spell, it consistently will not be able to get Sage, but it can tutor for another creature and cheat it onto the battlefield.

By adding Rimewood Falls than Farseek, Lore and Visits have a Simic dual land to search for. Yavimaya Coast , Vineglimmer Snarl , Ash Barrens , Bant Panorama are more budget lands to consider adding especially Coast since it can ETB turn one to cast Birds.

When I build two color decks I allocate much of the budget within reason to lands. If this means I don't play a few expensive price cards such as Arachnogenesis then that's fine. Arachnogenesis is not a bad card, it's actually quite good and can be a blowout against opponents infinite attacking token army, but it isn't worth $34 when budget is a concern. For example, if I was building this deck on the budget you have I would play a Breeding Pool , Flooded Grove and Hinterland Harbor instead of Arachnogenesis.

Good luck with your deck.

multimedia on Ranar the Ever-watchful by Silmeon

2 months ago

Hey, good budget upgrade of the precon.

You're best line of play here is Ranar + Felidar Guardian + Restoration Angel which equals infinite 1/1 Spirits. Guardian and Restoration infinite blink each other and each time one of them blinks it's one instance of exile to trigger Ranar. Because Restoration has flash then you can do this combo at instant speed on your last opponent's turn to create infinite Spirits to then attack with them on your next turn as a win condition.

Flickerwisp also combos with Restoration Angel and this combo is different since it's delayed. At each player's end step Ranar + Flickerwisp + Restoration creates two Spirits. With Flickerwisp in your control blink it with Restoration; Flickerwisp ETB and blinks Restoration. Restoration doesn't return to the battlefield from exile until the next player's end step. At the end step Restoration ETB to blink Flickerwisp, Flickerwisp ETB to blink Restoration and repeat on the next player's end step. At each end step you get two separate exiles for two triggers of Ranar.


Reconnaissance Mission is good repeatable draw with 1/1 flying Spirits since each one that does combat damage to an opponent you draw a card. Mentor of the Meek can trigger to draw for one mana each time a 1/1 Spirit or 2/2 Spirit is created.

Palace Jailer is powerful repeatable opponent creature exile with blink especially with Soulherder . When Jailer ETB you become the monarch which is at your end step you draw a card. Only one player can be the monarch at one time and how a player becomes the monarch is they do combat damage to the player who's the monarch or they play a card that makes them the monarch.

What makes Jailer powerful with blink is that creatures he exiles don't return to their owners unless you lose the monarch to an opponent. When Jailer leaves the battlefield from being blinked all the creatures he has exiled stay exiled. Then when Jailer ETB you become the monarch which makes it difficult to lose the monarch. 1/1 Spirits are also good flying blockers to help you to keep the monarch as well as Ghostly Prison and other cards like it make it more difficult for an opponent to attack you to do combat damage to you.


Nimbus Maze , Port Town , Prairie Stream , Skycloud Expanse , Temple of Enlightenment , Irrigated Farmland , Ash Barrens are some budget land upgrades that could replace some basic lands, Azorius Guildgate and Meandering River .

Good luck with your deck.

multimedia on A House of Cards

2 months ago

Hey, really well done on a budget.

Lavinia of the Tenth affects all opponents which can detain a lot of aggro creatures. Lavinia wrecks against Krenko, Mob Boss by detaining all Goblin tokens, most Goblins as well as Krenko and having protection from red. Stonehorn Dignitary can deny your aggro opponent from attacking. Knight of the White Orchid 's first strike can help against aggro and it's a two drop source of Plains land ramp to blink.

For the manabase consider cutting some basic lands for these: Nimbus Maze , Ash Barrens , Bant Panorama , Esper Panorama , Glacial Floodplain

Good luck with your deck.

multimedia on Subjective Reality Upgrade

3 months ago

Hey, you're welcome.

40 lands is a lot of lands and you also have ramp sources to help to make mana. You would be fine cutting 2-4 lands and filling those spots with low CMC budget cards that draw such as Omen of the Sea , Wall of Omens and Brainstorm . The idea is more draw that also has interaction with Aminatou could replace some lands because overall these cards are better for gameplay and the draw can potentially help to draw lands. You have a good number of basic lands for budget and the ratio is also on point. With 16 basic lands then budget dual lands that have interaction with basic lands help for them to ETB untapped.


Ideally, you want most if not all the lands in the manabase to ETB untapped to help gameplay. Since then you can tap the land for mana the turn you play it, but that's impossible when on such a low budget unless playing 30+ basic lands which is not recommended with three colors. The lands that you play that will always ETB tapped should have other uses or be able to make one of any three colors you need. An example is Arcane Sanctum is good, Dimir Guildgate isn't good. If you have to play many lands that always ETB tapped then might as well play the ones that also have bonus interaction with your Commander.

The Scry lands ( Temple of Silence ) and Halimar Depths ETB tapped, but they have interaction with the Aminatou + Guardian + Oath combo. Aminatou can blink a Scry land as the first permanent which lets you scry through the rest of your library to find Strix or another permanent draw source to cast to then draw a win condition to cast. The Gain lands ( Tranquil Cove ) also can be blinked and blinking one of them with the combo gives you infinite life. Consider three of each of Scry lands and Gain lands?

Utility lands such as Mystic Sanctuary give you something when it ETB, can be blinked by Aminatou and be part of the combo. Sanctuary when blinked if you control three other Islands can be a repeatable way to recur an instant or sorcery. It can setup a card with miracle since you recur the card to the top of your library to draw on your next turn or even on an opponent's turn if card with miracle is the first card you draw on opponent's turn.


Example of an upgraded budget manabase:

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