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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
: Add .
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
3 days ago
1ST ROUND OF CHANGES:
REMOVED: Preordain, Sharding Sphinx, Hexavus, Wreck Hunter, Wire Surgeons, Sanwell, Avenger Ace, Whirler Rogue, Phyrexian Rebirth, Urza's Ruinous Blast, Ash Barrens, Evolving Wilds, Kayla's Music Box,
ADDED: Sword of the Meek, Thopter Foundry, Organic Extinction, Their Name is Death, Raffine's Tower, Academy Ruins, Reality Heist, Cyberdrive Awakener, Scrap Trawler, Foundry Inspector, Emry, Lurker of the Loch, Kappa Cannoneer,
2 months ago
Hey, good start, still have 25 cards to cut though which is a lot.
Lets start with cutting noncreature spells and then move to cutting creatures? First cuts to consider:
- Myriad Landscape
- Ash Barrens
- Shamanic Revelation
- Search for Tomorrow
- The Celestus
- Xenagos, the Reveler
You can afford to cut a couple of the subpar lands for five colors. Ash Barrens is fine if you want to spend one mana to fetch a basic land, but if you have to play it as a land then it could slow down being able to cast Jodah too much. Shamanic Revelation is not good draw here for five mana. You're much more likely to have a higher power creature than the same number of creatures equal or more than the amount of power.
There's 40 creatures here, but if I was building this deck I would play only 20 of them which includes both nonLegendary Elders. Some advice to consider is choose the 20-25 best Legendary creatures and cut the others? Since you're not playing hatebears, what you're looking for with Legends are getting value from other Legends or casting spells from exile. How they support Jodah because he's the best attacking creature when you control other Legends.
Using Legendary creatures you're currently playing here's how I would break down the priority areas from Legends to keep:
Those who draw, ramp or find other Legends.
- Sisay, Weatherlight Captain
- Reki, the History of Kamigawa
- Esika, God of the Tree Flip
- Shanid, Sleepers' Scourge
- Jhoira, Weatherlight Captain
- Maelstrom Wanderer
- Rashmi, Eternities Crafter
- Yidris, Maelstrom Wielder
- Niambi, Esteemed Speaker
Those who make Jodah a better attacker.
- Halana and Alena, Partners
- Kamiz, Obscura Oculus
- Odric, Lunarch Marshal
- Surrak Dragonclaw
- Arvad the Cursed
Those who help for recovery from removal.
Those who are support, but don't fit into the other areas.
Some Legends within the budget to consider adding:
Good luck with your deck.
Grind on Borborygmos
3 months ago
Would you consider Gamble to help you get life from the loam?
Maybe Hunter's Insight over keen sense?
Also Living Twister seems like a cool combo with splendid reclamation.
It can be helpful to have lands in your graveyard, some budget friendly options are Naya Panorama, Ash Barrens, jund panorama, etc.
Also curious if you would be interested in crucible of worlds or Ramunap Excavator.
Anyway just some thoughts, cheers and have fun!
5 months ago
Basically, you can choose lands that maximize the efficiency of other cards in your deck.
If you're maximizing Skred you want snow basics and the Kaldheim snow duals.
Control decks may want the gain lands to offset aggro.
5 months ago
Why are you playing the New Capenna lands over more flexible options? Ash Barrens will almost always be a better card when paired with Brainstorm. I even think Evolving Wilds is probably stronger since you can sacrifice it whenever you want.
I don't understand what you are saying about Chainer's Edict. Only your opponent should be sacrificing creatures to it.
Snuff Out for sure would be great in your deck, but if you thought Chainer's Edict was expensive... :P
Have you tried Evincar's Justice? Just wondering since you are playing Arms of Hadar.
I feel like there is a cool combo with self-mill from Petitioners, Songs of the Damned, and Echoing Return. Just needs a way to filter for blue mana!
5 months ago
Aside from being an Advisor for your petitioners, CCO is not really all that strong (Ravenous Rats cards don't usually see play in competitive Pauper). Maybe they would be better off as more Petitioners or just better discard spells? I like the idea though, and if it works, that's great!
I think the big addition to to make to your deck would be the use of sweepers that are synergistic with Petitioners. I'm thinking Evincar's Justice and/or Pestilence. These cards are incredibly powerful in Pauper, since most cretures have 2 or less toughness. Petitioners will be a good way to survive through your own board wipes, so this is a good spot for this strategy.
You need the basic cantrip spells to help your deck out. Ponder and Preordain are usually stronger than Brainstorm in Pauper because the fetchlands are not as good (and you aren't running any anyways). If you do want to keep Brainstorm, think about adding Ash Barrens to your deck. I understand the combo with petitioners to mill yourself, but this is much more inefficient and mana intensive and prone to blowing yourself out compared to the stability of Preordain and Ponder.
This might also be a good deck for Mystical Teachings. This would allow you to run more 1-ofs in your deck and give you a more consistent game plan. You could cut back on Crypt Incursions, for example.
I would cut Devour Flesh for Chainer's Edict. This is usually one of the best removal spells in Black and is a staple in black and Dimir control decks.
6 months ago
Thank you, Balaam__, for all your hard work on this deck. I appreciate your extensive notes.
I think if I were to build this deck, I would go for cheap lands. Maybe Ash Barrens and Simic Growth Chamber. It'd be casual, though, since Ash Barrens isn't modern legal. It's just that decent lands doubles the cost of the deck! And while spending money on a cool card is OK, it seems lame to spend that much on just lands. It's like having tires that cost more than the rest of your car. Or a mouse that costs more than your computer.
But as for the deck as listed. If you were facing a "fair" deck with little or no removal (a green stompy deck, say,) what would you swap out? I'm clueless when it comes to sideboarding, so please forgive me if this is a stupid question.
Also, what do you playtest this deck against? I noticed that it wants to face a little interaction, so as to use Snakeskin Veil, and it works better if an Iron Apprentice or something dies occasionally. It needs enemy interaction for its wincon to make sense. If you are playing a goldfish, you just kill them with your creatures, not move counters around until your Simic Ascendancy goes off.
Thanks again for a very cool deck.
6 months ago
I rebalance the number based on the pie chart. depending on the number of colors I run, I switch out for dual lands (preferably that don't enter tapped), command tower, whatever else I feel may fit. If my costs are roughly even, I add my basic mana rocks (Sol Ring, Marble Diamond, Azorius Signet).
usually though my distribution is 80% 1 color, 20% another (on my 2 colored decks) so I will not run a rock for the larger color, I will run more cycle lands, if my overall costs are lower, or if I don't have many creatures with multiple pips in their casting cost, I will be more willing to run a lifegain land or a scry land, even though they enter tapped.