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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Ash Barrens
Land
: Add .
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
JAEK on
Shrine on you crazy diamond
1 month ago
Thank you for your comment and suggestions mtgplayer903, I've got an explanation for a few of my choices here:
- Birds of Paradise over Ornithopter of Paradise is purely a preference of mine. I adore BoP and it finds its way into all multi-colour decks that I make. OoP is a great choice too and budget friendly, but I went with the birds this time round.
- Eternal Witness is just a much better card than Skullwinder if I don't have to give my opponent the recursion but can get it myself with E-Wit then it's a no brainer for me personally.
- Riftsweeper is in the deck to retrieve Maze's End for me. I have had people blow up Maze's End a few times on me and then Bojuka Bog my graveyard, so I needed a way to make sure I could get it back from exile. Admittedly, Rift does need some support from tutors to make it properly effective at this.
- Nature's Claim vs Assassin's Trophy is a great suggestion. I'm not sure I have an A'sT to hand, but I will check and update that.
- Vindicate is in over Beast Within because I already run Generous Gift and I find that I don't really like giving my opponents a 3/3 beater to come back at me with. The sorc speed hasn't really bothered me yet, but maybe BW will come back eventually after more playtesting.
- Explore is dirt cheap and Exploration is a little pricey. I know it just got a reprint and I am hoping to get one soon, once I do it will be back in the list. I do use Exploration on MTGO though.
- Tolaria West is a great tutor for Maze's End, Maze of Ith and Reliquary Tower depending on what I need from it. I find that a card like Ash Barrens is nice, but I don't think it's quite right for my list as it stands.
- Gatecreeper Vine is out of the list now and Open the Gates is just a neat lil gate tutor so it'll stay in as the Gates theme is key to what I like about this deck.
eliakimras on
Equipped Samurai
2 months ago
Since your deck is a fast one, consider running lands that don't enter the battlefield tapped:
- Bloodfell Caves -> Sulfurous Springs
- Wind-Scarred Crag -> Battlefield Forge
- Scoured Barrens -> Caves of Koilos
- Evolving Wilds -> Smoldering Marsh
- Thriving Bluff -> Foreboding Ruins
- Thriving Heath -> Furycalm Snarl
- Thriving Moor -> Shineshadow Snarl
- Black Dragon Gate -> Dragonskull Summit
- Citadel Gate -> Clifftop Retreat
- Cliffgate -> Ash Barrens
You might also want to run some utility lands:
- Temple of Malice -> Bojuka Bog (good against graveyard decks)
- Temple of Triumph -> Axgard Armory (tutor on a land)
- Temple of Silence -> Sejiri Shelter  Flip (protection spell that can be played as a land)
- Temple of the False God -> Rogue's Passage (free evasion)
- Mountain -> Sunhome, Fortress of the Legion (double strike on demand)
- Swamp -> Buried Ruin (recursion)
Also, since speed is the name of the game for Voltron decks, consider those swaps in your ramp package:
DC_Geno on
Crazy Pappy
3 months ago
The Reclaim can also be used at the beginning of the game to grab Ash Barrens from your graveyard if you are short a land. What creature instead of Ulamog's Crusher, I like the prototype creatures! Ulamog's Crusher is a game winner when your opponent doesn't play or have a lot of permanents on the battlefield.
DPhoenix on
Dina, Soul Steeper
3 months ago
Corpse Connoisseur vs Vile Entomber
Fleshbag Marauder vs Demon's Disciple
Merciless Executioner vs Plaguecrafter
Exotic Orchard vs Twilight Mire
-1 Misty Rainforest +1 Prismatic Vista
-1 Mana Confluence +1 Yavimaya, Cradle of Growth
-1 Cabal Coffers +1 Boseiju, Who Endures
Skullwinder vs Timeless Witness or Treasured Find
-1 Mausoleum Secrets +1 either Grim Tutor or Vampiric Tutor
Jarad's Orders vs Final Parting
Twilight's Call vs Living Death
Maybe
Ash Barrens; Castle Locthwain; Necromancy; Assassin's Trophy; Imp's Mischief; Tamiyo's Safekeeping; Sylvan Library
mtgplayer903 on
Somewhere Over the Rainbow
4 months ago
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Child of Alara instead of Fusion Elemental… Damn thing was a useless 8/8 even back when it could’ve been playable in Conflux Zoo decks.
-
Supreme Verdict instead of Duneblast
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Medomai the Ageless instead of Primeval Spawn… Works better with the Yore-Tiller Nephilim
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Circuitous Route instead of Explosive Vegetation. Includes Guildgates (like Gond Gate)
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Drop Evolving Wilds and Terramorphic Expanse for Warped Landscape and Terminal Moraine… I can tell that you may be a fledgling EDH Player… Those lands have since been phased out due to the restriction of being Basic Fetchlands with no net Benefit… The others can act as generic mana producing lands regardless of whether they get cracked… Ash Barrens and/or Krosan Verge, your choice for replacing one of the slow Fetchlands.
DreadKhan on
Tajic's Hive Mind
4 months ago
Very cool deck idea! I just want to throw this out there, Legacy is a format that is ruled by 1 and 2 drops in most cases, to the degree that cards like Chalice of the Void are extremely good. Decks in Legacy should be fairly fast or unpleasantly oppressive, you either need to threaten an early win or make winning impossible (or just very hard). That said, I have decks that I designed as Legacy decks originally that I consider to be Casual decks, more or less 'kitchen table', and other decks that are supposed to be able to sit down with Tier decks and sometimes win. It seems fine as long as both players are on the same page, hope this doesn't come across as condescending!
Your deck only has 4 1 drops, if you can't think of any to add, you could exchange Evolving Wilds with Ash Barrens, Barrens is an untapped colourless land at worst, but 1 land hands aren't keepers anyways. If you draw them later, you just play them as a land drop generally, but early draws you can make them a Basic if you want.
Any reason you're not using any Sinew Slivers in here? I'd play it over Blade Sliver in a second, but you can run some of each technically. There is also Sidewinder Sliver, the odds of anybody ever having Flanking seems comically low, so this is better value than it looks at first glance. Also, unlike First Strike, multiple instances of Flanking actually stack, so two or three Sidewinders in your hand is actually reasonably powerful for their total mana. I'd feel remiss if I didn't mention it, but Plated Sliver was printed, it could be handy if you want to speed up your deck a bit, as I mentioned above, lots of Legacy decks run tons of 1 drops.
I don't think this is really a Legacy caliber card, but Maskwood Nexus would be incredibly good in here I think.
smelly318 on
Commander League- "Party Time"
4 months ago
OUT: Glorious Protector, Ash Barrens, Talisman of Hierarchy, Folk Hero
IN: Deadly Alliance, Expedition Healer, Swiftfoot Boots, Blackbloom Rogue  Flip
eliakimras on
Jund Dragons
5 months ago
Forgot to say what to take out for the three cards above: Green Sun's Twilight, Hull Breach, Lukka, Bound to Ruin. The Twilight is unrealiable until you spend a lot of mana into it. The Breach is sorcery-speed. The planeswalker does not do much here.
Now some small upgrades you can make:
-
Assassin's Trophy and Tear Asunder are more versatile than Artifact Mutation and Putrefy.
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If graveyard decks are rampant on your playgroup, Baleful Mastery works better than Terminate.
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If you run fetchable lands (Ziatora's Proving Ground, Blood Crypt, Stomping Ground, Overgrown Tomb, Canyon Slough, Woodland Chasm, Sulfurous Mire, Highland Forest, Haunted Mire, Geothermal Bog, Wooded Ridgeline), consider running Three Visits, Farseek, Into the North and Skyshroud Claim instead of Sakura-Tribe Elder, Rampant Growth, Explosive Vegetation and Thran Dynamo.
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Since you run Crux of Fate, it might be better not depend on non-dragon creature ramp: Courser of Kruphix, Shaman of Forgotten Ways and Solemn Simulacrum could instead be Scaled Nurturer, Fellwar Stone and Coalition Relic.
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Garruk, Primal Hunter and Return of the Wildspeaker draw way more cards than Read the Bones and Dragonmaster Outcast (this last one is too slow to get going).
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You probably want to run Ash Barrens, Blighted Woodland and Myriad Landscape for more fixing and ramp. Exotic Orchard and Secluded Courtyard wouldn't hurt, either.
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