Runeflare Trap

Runeflare Trap

Instant — Trap

If an opponent drew three or more cards this turn, you may pay {{R}} rather than pay Runeflare Trap's mana cost.

Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.

Latest Decks as Commander

Runeflare Trap Discussion

nathanielhebert on

4 months ago

I've been out of the loop for some 20 odd years, but the challenge of putting together a Fog/Burn deck sounds enticing! The "turbo fog" archetype, typically has a card-draw engine in place, and a bunch of fogs to stall out your opponent — as for a burn version, it might make sense to use some direct damage spells that synergize with the extra cards you and your opponents will be holding, due to the draw effect.

Some ideas of cards that play off each other:

DRAW ENGINE: (the card drawing should allow for more consistency, since you'll have more fogs ready for each turn)

Font of Mythos , Howling Mine , Rites of Flourishing

FOGS: (add more fogs, but preferably not "frogs" — they're vulnerable to damage and removal)

Fog , Haze of Pollen , Defend the Hearth , Root Snare , Commencement of Festivities

BURNS: (here's a list of burns that take advantage of the extra cards both you and your opponents will be holding, and punishing the opponent for drawing as well)

Runeflare Trap , Molten Psyche (an interesting burn, since you should have enough artifacts in play, and works with the Runeflare Trap), Spiraling Embers , Sudden Impact , Conflagrate , Fateful Showdown , Gaze of Adamaro

ARTIFACT: (lastly, some artifacts and lands that allow expand your hand size, so you can hit for more with cards like Spiraling Embers and Conflagrate )

Spellbook , Reliquary Tower , Skullcage (another source of damage to punish opponent for holding cards), Elixir of Immortality (so you don't potentially mill yourself)

zamiero on Vial and Ghost!

8 months ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

xram666 on Snakes on a Planeswalker - Xyris EDH swarm

11 months ago

Nice deck. +1 from me. I always like token decks. I would include Overrun for Overwhelm. Normaly you want all of your creatures to attack so convoke doesn't help that much and trample is a nice addition. Maybe even Return of the Wildspeaker because it is so flexible.

Wheel and Deal would be an awesome card for the deck.

And maybe Prosperity as a second Minds Aglow

As you have Sudden Impact on your maybe list... Runeflare Trap should be the better card for this deck

Folio of Fancies could be a second win-option for the deck.

ClockworkSwordfish on Nekusar, The Mindrazer

1 year ago

Are you sure about Whispering Madness? You're so low on creatures (which makes Nekusar more of a target, by the way) that I feel you could often not have a target to encode it on. You could run something else that doubles down like Cerebral Vortex, Fevered Visions, Stormfist Crusader or Runeflare Trap.

And since you're so creature-light, what do you think of Breathstealer's Crypt? Too rude?

hungry000 on owling mine help

1 year ago

If you're playing kitchen table magic, an old Modernn Owling Mine deck will work great. I would splash red for Runeflare Trap and Fevered Visions and play 4 Howling Mine, 2-4 Temple Bell, 2 Dictate of Kruphix alongside the 4 Fevered Visions for your draw engine. Then play the usual bounce spells (Boomerang/Eye of Nowhere/maybe Wipe Away), Unsubstantiate in place of Remand, Exhaustion, and Gigadrowse. Vision Skeins is a useful card as well.

abby315 on owling mine help

1 year ago

Fevered Visions does the work of both Howling Mine and Ebony Owl Netsuke efficiently, so that could be copies 5-8 of Ebony Owl. You could pair it with tap cards in blue like Exhaustion and burn effects in red like Fateful Showdown, Gaze of Adamaro, and Runeflare Trap.

There's also good ol' Black Vise.

Gracco on Drawful idea

1 year ago

Here is the Modern deck called Owling Mine which does what you are trying to do, but better, with Runeflare Trap in the mix.

https://www.mtggoldfish.com/archetype/modern-owling-mine-49893#paper

The game plan you are going for is not very interactive or fast so you will need early game plays and some sort of way to not die. Owling Mine does this while sticking to your game plan. I feel like you may be able to take away something good from taking a look at Owling Mine.

MasterVash on Pyromancy for Dummies: Chandra, AoF - OBK

2 years ago

I've seen an absolutely brutal Tibalt deck with Runeflare Trap at the helm. You end up having to run various Howling Mine and Wheel of Fortune effects, but at 7+ a pop, your opponents die mighty fast.

It's definitely geared more toward 1v1 than Flame Rift, but if your meta is more 1v1 than pods, it's a pretty good option.

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