Hashep Oasis

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hashep Oasis

Land — Desert

T: Add C to your mana pool.

T, Pay 1 life: Add G to your mana pool.

1GG, T, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate this ability only any time you could cast a sorcery.

zandl on Green, Second Attempt

4 months ago

Return of the Wildspeaker > Soul's Majesty

Nature's Embrace > Gift of Paradise

Not a fan of Burgeoning with only 34 lands. I'd probably rather play Explore or Nature's Lore, or probably just another land aura.

I also think Reliquary Tower is very overrated. If you aren't winning with a full grip of 7 cards after discarding down to hand size, then 8 or more probably isn't any different. I know you have some "Forests matter" cards, but you're missing out on a lot of utility in your land base here. Okina, Temple to the Grandfathers, Boseiju, Who Endures, and Castle Garenbrig are all great, to name a few. Centaur Garden and Hashep Oasis are also really cool in green Voltron decks.

SuckassBolas on Mono green infect (~ 50$)

1 year ago


Thanks a lot for your suggestions! Idk how I forgot about Hashep Oasis while building the deck, guess that's an L on my part. Haven't been able to actually play modern a lot because of the lack of a playgroup in my area, so your sideboard suggestions are highly appreciated)

Idk how I feel about cutting Groundswell tbh, land drops haven't been a problem during the few times I've played the deck (yeah, like two games or however many I had are just an amazing statistic, right?), but I'll think about exchanging it Necropede.

Thanks once more!)

cyeRunner on Mono green infect (~ 50$)

1 year ago

+1 :)

Hashep Oasis is a good manasync lategame when you don't want to draw lands any more since you can use it to buff your creatures.
Also I'd add 1x Vines of Vastwood and 2x Necropede and remove 3x Groundswell since it is harder to trigger Landfall without any Fetchlands.
For the sideboard remove Become Immense, for the same reason as Groundswell: it is hard to get the Delve cost without fetchlands. Also replace Larger Than Life with Massive Might since it costs 1 mana less and you can cast it after blockers are declard in the combat step to give the creatures trample that are actually blocked.
Add 2-3x Weather the Storm in your sideboard against Burn or other aggro decks and 4x Return to Nature both as graveyard hate and to destroy artifacts/enchantments.

For your upgrades follow the following order:
1.Ignoble Hierarch/Noble Hierarch, get the cheaper ones first
2.Inkmoth Nexus
3.Adding a second color

I've been playing BG Infect for 3 years now, here is my decklist, if you want to check it out.

I hope these suggestions will help you with your deck :)

Kazierts on Pushing Poison

1 year ago

As someone who loves infect, I have to say your list has waaaaaaaaaay too many creatures and lands. Even slower versions like mine, a Monoblack one, run around 12 creatures + 4 Inkmoth Nexus. Infect is a strong mechanic. So, in order to make it balanced, WOTC made the creatures really bad, which is why it's usually a bad idea to run this many of them. And 28 lands is asking to get mana flooded

Nevertheless, I'll give my suggestions without trying to chance to core ideia of the deck. If playing this was is how you have fun and it works for you and your friends, then I just want to help you make it better without modifying its core.


If you want me to give you suggestions more aligned with how Infect is normally played, tell me and I'll be happy to help. I just wanted to respect your deckbuilding style as much as possible with these.

Gidgetimer on The "A" Team (Tayam Rube Goldberg Combo)

1 year ago

The "isn't cEDH" in the other thread was more geared toward the fact that, as I understand it, cEDH Tayam is an Abzan Stax deck that runs JUST the devoted druid combo. I enjoy the caller/spiritkeeper/recursion combos as well.

What is the difference between the cards you suggested and Gift of Granite for the additional piece in the Devoted Druid combo? Is it just for redundancy? I'm not opposed to adding or changing cards to make the deck better, I'm just trying to understand why them and not Web, Carapace, Holy Armor, Street Savvy, Allosaurus Shepherd, or Hashep Oasis since those are the ones I see more often.

keizerbuns on Jurassicycle Park

2 years ago

Thanks ClockworkSwordfish!

I thought about using the Krosan Tusker over Shefet Monitor but I like that Monitor can grab deserts as well as basic lands and that's really handy to grab the Hashep Oasis so I can buff my Yidaro when it comes in. However I am still in the testing stages of this deck so I could swap them out and see which one I like better, and I like your idea of swapping out Beneath the Sands for Krosan Tusker so I will give that a test too.

Somehow I didn't actually see Drannith Healer when I was putting this deck together but you're right, that is a way better card for early-game survivability so I think I'll put Drannith Stinger in the side board and put that in its place.

I did also think about putting in more ETB creatures to combo with the Astral Drift but I would have to remove some cards with cycling to fit them in and I don't wanna lose the cycling synergy the deck has, otherwise I would.

Thanks for all the suggestions, I really appreciate them! :D

wisegreenbean on Fresh Fish

2 years ago

@Igorimus: It's a good thought! Hall of Storm Giants IS a pretty medium option for agro compared to Lair of the Hydra. The question is more a matter of colors than card quality, tho. A lands utility in this deck is mostly secondary to its ability to cast my spells on curve. It makes mono green lands a severe liability, as I have Master of the Pearl Trident to cast on turn 2. The real question is Hashep Oasis vs lair, which is more of a toss up; both are excellent. I lean towards the former because I foresee having only blue lands to start in some games, which is mostly fine outside Kumena's Speaker, and topdecking an untapped green for my coco on t4 is very important to me.

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