|Commander / EDH||Legal|
Printings View all
|Hour of Devastation (HOU)||Uncommon|
Combos Browse all
Land — Desert
T: Add C to your mana pool.
T, Pay 1 life: Add G to your mana pool.
1GG, T, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate this ability only any time you could cast a sorcery.
Hashep Oasis Discussion
2 months ago
When I used to play the build Dungrove Elder was pretty solid
Also horizen lands or Hashep Oasis has potential here
3 months ago
You say Land Grant is one of your fav cards, but you've sideboarded it. Did it fall out of favor? I've never used it. I can see how it's a deck-thinner, but how does it help get out Selvs on turn 2?
What do you think of Malachite Talisman ? Weird janky card but i love it for Selvala.
Treefolk Harbinger so slow!
If you add Ancient Tomb then Crop Rotation becomes another way to cast Selvala on turn 2. ---- I just realized you do have Ancient Tomb so maybe I missed it but did you mention Crop Rotation into Ancient Tomb in your primer?
If you like Centaur Garden then you might also like Hashep Oasis as well. Me I prefer regular forests but it's out there.
Speaking of forests, I run Snow-Covereds along with Mouth of Ronom do you know the Mouth of Ronom uses?
Force of Vigor is a new card I like. What are your thoughts on it?
Last card, might not be the best but it's a pet fav card of mine: Seedtime Yeah people say it's situational but honestly, it seems to me that more games i've played have used Seedtime to great effect than games in which I actually got more than 1 mana per turn from Carpet of Flowers.
Anyway, love your list, love your videos. I subscribed!
4 months ago
Well, looking at it, almost every card has an enormously weaker budget option:
- 4x Walking Ballista / Triskelion
- 4x Arcbound Worker / Sparring Construct
- 4x Arcbound Ravager / Arcbound Slith
- 2x Dark Confidant / Pain Seer
- 4x Hangarback Walker / Hooded Hydra
- 4x Steel Overseer / Chronomaton
- 3x Welding Jar / Herbal Poultice
- 1x Animation Module
- 4x Darksteel Citadel
- 4x Forest
- 4x Inkmoth Nexus / Dread Statuary
- 2x Overgrown Tomb / Foul Orchard
- 1x Pendelhaven / Hashep Oasis
- 1x Phyrexia's Core / Claws of Gix
- 3x Wooded Foothills / Evolving Wilds
The deck would suck enormously, but it would be a deck. Are there any better budget options I missed?
8 months ago
Hashep Oasis I think may be something to try. You probably lose 2-3 life per game from it but the fact it can double as a spell latter may be enough when you get into top deck mode.
1 year ago
I like Ash Barrens, if I don't need to mana-fix (for ), I can still play it untapped an utilize that turn. On the other hand, If i have Forest,Forest,Ash Barrens I can fix into a Plains. Also, if the game is going on, I can pay the to filter out another land from my deck. So it never really hurts me (only helps sometimes).
Because I don't have many Equipments/Artifacts, Tree of Tales/Ancient Den are even more valuable to me. I often tutor for equipment (multiple creatures do this, sorcery, etc). I need to attack / connect / infect so often I will need to pull a protection sword, or a Grafted Exoskeleton and have high Equip costs. Because I'm not highly combo, being able to connect faster is critical. PS: I need more combos in this deck, still searching for them if you have any ideas!
Okina, Temple to the Grandfathers never hurts though either, it's a with no penalty so have to work that in as well somewhere.
1 year ago
I've got two more suggestions. Okina, Temple to the Grandfathers and Hashep Oasis. Maybe you could switch them in for Ash Barrens and Tree of Tales/Ancient Den. When I tried Ash Barrens in my budget version of your deck it most of the time just tended to slow me down. Of course it can help getting you the missing landtype but most of the time it didn't do anything. Tree of Tales and Ancient Den just serve for the purpose of acitvating Puresteel Paladins second ability. They are prone to removal and even if they make Metalcraft happen it doesn't seem to matter that much because you only you only got 8 equipments included anyway and are not likely to draw them for time Puresteel Paladin is on the field. Okina, Temple to the Grandfathers on the other hand does have 8 different targets and is harder to remove. Hashep Oasis is just a more consistant version of Centaur Garden that doesn't force you to pay life for mana and doesn't need 7 cards in your graveyard to be sacrificed (even though the activating cost is higher).
1 year ago
Hey! Awesome deck! I have some suggestions, but feel free to do your own thing. A little about me: I'm a low level points grinder, so the changes that I make are for the sake of winning the game, as opposed to just playing to have fun. Okay, let's begin with what I'll take out and why, then, later, what I would bring in and why.
1 Deeproot Elite, 1 River Sneak , 2 Deeproot Waters : I'd take these out to make room for other cards. I don't feel like you need as many of these as you're running.
2 Tempest Caller & 2 Kumena, Tyrant of Orazca: I don't like Tempest Caller at all. Unless your meta is super creature heavy, this card feels dead more often than not. Besides, you play a ton of creatures still, so you can just go wide and kill that way. As for Kumena, you don't wanna play too many of a legend. You can make the argument to go up to 3 for a little bit more consistency, but I think 2 is the sweet spot here; you don't need her to win outright, the rest of your deck can take care of itself.
Field of Ruin, Kopala, Warden of Waves, & Seafloor Oracle: If you're not playing at least 2 in the mainboard, I'm not sure Field of Ruin is worth it, and it's definitely not worth running postboard. Seafloor Oracle is just a "win-more" card out of the board, in that if you're playing it successfully in game 2, you're already winning the game. I'd take it out for a relevant early game spell. Lastly, I'm taking Kopala out of the board to play 2 in the main. That card is crazy good.
Now to bring in: Let's start with the 4 Forests you need to replace the Oasis.
2 Negate, 2 Essence Scatter, 1 Spell Pierce, 1 Expel from Orazca, & 1 Hadana's Climb: These are your tempo swing cards. Counters to stop your opponent's relevant removal/game ending spells, a removal spell incase anything slips thru the cracks, and a game-ending enchantment in the Climb. All of these mainboard replacements look to swing the match in your favour when you cast any of them.
1 Naturalize, 2 Expel from Orazca, & 1 Hadana's Climb: A second Naturalize produces more consistence, and the same story goes with a second Hadana's Climb. I'm not sure what your budget it, but if you're able to, I'd put a Nezahal, Primal Tide and Vivien Reid in place of those two. But from what you currently have, Naturalize + The Climb seem great. Lastly, a pair of Expel in the side for more removal postboard.
Okay, I think that's 75. At least I hope. Hopefully you find your flow. The deck looks sweet, and I think that Merfolk post-rotation will be a force to be reckoned with. Excited to see what you do with it. +1
1 year ago
Misleading title! Not rotation ready at all. Rhonas the Indomitable, Hashep Oasis, Sheltered Thicket, Blossoming Defense, Abrade, Heart of Kiran, Lifecrafter's Bestiary, Nissa, Vital Force, and Prowling Serpopard. Get wrecked, nerd.
Hashep Oasis occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%