Deadly Rollick

Deadly Rollick

Instant

If you control a commander, you may cast this card without paying its mana cost.

Exile target creature.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Deadly Rollick Discussion

klaudiohmm on Akatsuki, the Horizon's Shadow

2 months ago

Hey! I have a Yuriko list on my tappedout, hope it helps too: https://tappedout.net/mtg-decks/sneaky-fairinjas/ . About your list, I have some tips that may help you.

First, I think that Draco, despite having a mana value of 16, is pretty bad in this deck. You won't be able to cast it in most situations and, if you cast it, it is very weak. I think that cards that doesn't have that mana value, but you can cast and they may actually be useful, works better than it. Maybe a card with this function is Commit / Memory or, if your budget allows for it, Emrakul, the Promised End .

I don't think that you will take benefit from K'rrik as you want to. This deck deals damage to all opponents and can struggle with life because it attracts a lot of hate from your opponents, so using K'rrik to cast spells paying life won't be good (don't know / think that its lifelink helps that much). Also, K'rrik doesn't have an ETB or evasion to help your ninjutsu.

If Shapesharer doesn't work that well, maybe a card like Unnatural Selection may be stronger.

Maybe cast Wound Reflection is hard and attract a lot of hate to you, so maybe is better to swap it for some cheap creature with evasion, a Ninja with Ninjutsu or something like it.

Other inclusions are (depending on your budget): Zendikar Rising mythic-DFC, split-cards (e.g. Discovery / Dispersal ) and free spells (e.g. Snuff Out , Deadly Rollick ), board wipes (e.g. Devastation Tide ), cards with Delve (e.g. Treasure Cruise ), etc. Cards that have a high mana value but can be cheaper (or even free) works very well in this deck.

zAzen7977 on KAALIA'S CATACLYSM - Aggro/Stax [cEDH Primer MH2]

3 months ago

XinZhao, good point about Fire Covenant . I have had the opportunity to use it a few times, and it’s been during the early/mid game. You’re right that it eats up a lot of life, but its main purpose is to be a cheap (mana-wise) one-sided board wipe when you know you are going to win the following turn, or shortly thereafter. It’s versatility in targeting multiple creatures is what makes it exceptional. Also your meta has a lot to do with it. If you find that you are going up against control builds with few big or indestructible creatures, I would definitely cut Covenant.

Deadly Rollick is the best replacement, imho. Despark comes close, but Deadly Rollick is free most of the time. Can’t go wrong with it. If you cut too many removal spells, creature-heavy builds will sneak a finisher by you and you won’t be able to respond.

Profet93, I’m not a big fan of Akroma's Will , because like you said, 4 mana is expensive for an aggro-variant of Teferi's Protection , which is already in the list. XinZhao, I see what you mean about it being a finisher, but I still see it as being too expensive for what it does. Plus I wouldn’t know what to cut for it.

Tibalt's Trickery is interesting but it’s too random for me. That’s a neat idea to counter my own spells, but the odds of getting the combo together are low, and I’m already using Kaalia to cheat in the big CMC spells.

By the way, Deflecting Swat saved me a couple times recently, definitely keeping it from now on!

XinZhao on KAALIA'S CATACLYSM - Aggro/Stax [cEDH Primer MH2]

3 months ago

zAzen7977 So after play testing a but i found myself not using Fire Covenant alot or not having adequate life to down the threats i needed to deal with. Not sure what Im going to replace it with but ive got a few idea, slotting back in Deadly Rollick cause exile is king and free is free, Tibalt's Trickery becasuse its a counterspell that could be bad but also can help us cheat threats into play through the use of Sensei's Divining Top or Scroll Rack , or Akroma's Will too help close out the game. Let me know your thoughts.

Rhadamanthus on Do Koma, Cosmos Serpent's first …

3 months ago

You can use double square brackets around a card's name to create a reference link. It's the best way to make sure everyone understands what's going on in your question: Koma, Cosmos Serpent , Deadly Rollick

Both instances of the ability you activated will resolve.

Once an ability has been activated (or triggered) and is on the stack, removing the original source won't do anything to take the ability off of the stack. If the ability needs to know any information about the source (power, color, etc.) to determine its effect, it will use information from the last moment before the source got removed.

zAzen7977 on Chainer, Dementia Master

3 months ago

I also forgot to mention Feed the Swarm and Deadly Rollick , which are compulsory inclusions.

Hope you find my suggestions useful!

By the way, nice foils!

:D

StopShot on I need help choosing another …

3 months ago

I enjoy playing competitive EDH and one of the recently spoiled Strixhaven cards I already know is going to shake-up my meta and make things difficult for me. Namely Witherbloom Apprentice is the card I'm dreading as it can close out a game if it's controller casts Chain of Smog as it can be copied infinitely if the controller always targets themself with it. It's very likely every BGx deck in my play group is going to run this combo given how easy it is to setup and when you pair the possibility of closing out the game on turn two through Dark Ritual or Sol Ring into a mana rock, it becomes a lethal threat I can't ignore when making deck building decisions. As such, I feel I need to add another one mana creature removal spell in my deck, but I'm stumped over which spell I should include not just to address this potential combo but also have the most practical use outside of it as well.

My current list of removal spells are: Path to Exile , Swords to Plowshares , Sinister Concoction , Dismember , Lightning Axe , Molten Vortex , Red Elemental Blast , Pyroblast and Terminate (I enjoy playing more reactively than proactively.)

The removal spells I'm considering are: Dark Betrayal , Fatal Push , Human Frailty , Lightning Bolt , Magma Spray , Weight of Spires and Seal of Fire . (The last one I'm considering for its use around counterspells by casting it early.)

Notable exclusions are: Deadly Rollick , Defile , Dispatch , Force of Despair , Galvanic Blast , Murderous Cut , Mutual Destruction , Necrotic Wound , Pyrokinesis , Reckless Rage , Skred and Tragic Slip as I feel I don't have the means to meet these card restrictions consistent enough to be useful in my deck, especially in the early game. I'm also not considering two mana removal spells like Go for the Throat because I feel at this point cost effectiveness matters more than removal range.

Of course the best removal spell is going to depend heavily on the meta, but I'm generally trying to figure out which of the spells I'm considering is the best in a competitive environment in general. I'm looking for feedback and second opinions on whether you think any of the spells shines well above the rest through your own play experiences. I appreciate any insight I can get, thanks.

azja on Yuriko: the 忍者 code | Commander

4 months ago

Hey! Your decklist looks great, it has all of the essential parts down pat (cheap/evasive creatures, powerful ninjas and lots of topdeck manipulation). You could definitely play it as-is, even if it's been a while! But I also want to mention some ideas that I have for potential cuts/additions:

  1. Bitterblossom : Earliest it can create a creature is turn 3, personally I found this too slow. I prefer to play an additional enabler instead, such as Ornithopter or Mausoleum Wanderer .

  2. Deep-Sea Kraken : Very unlikely to hard cast, and you can probably win the game before removing all its suspend counters. Instead, you could play Blinkmoth Infusion or Draco , which are equally uncastable, but deal more damage.

  3. Ink-Eyes, Servant of Oni : Definitely one of the coolest ninjas, but just too slow in my opinion. Some ninjas you could replace it with are Throat Slitter , Fallen Shinobi , or Mist-Syndicate Naga .

  4. Conspiracy and Xenograft : I played these for a long time, but ended up cutting them in favour of more extra turn spells, which are more consistent for closing out the game. My favourites to play in Yuriko are Temporal Mastery which can easily be a Time Walk , and Temporal Trespass which can be cast for UUU, but deals 11 damage.

  5. Bolas's Citadel : A bit of a nonbo in Yuriko decks, which generally want to play super-efficient, high cmc spells. I don't have a direct replacement in mind, but I'll include more suggestions at the end.

  6. Massacre and Toxic Deluge : Yuriko needs creatures on the board more than most decks, so I generally don't play boardwipes that destroy creatures. I prefer to play something like Evacuation or Devastation Tide so I don't lose them permanently.

  7. Teferi's Veil : I'm kinda unsure how this synergizes with Yuriko. Could you let me know if I'm missing something? I'm not super familiar with phasing.

Miscellaneous Suggestions:

  1. Universal Automaton : A very simple, yet effective ninja

  2. Deadly Rollick and Fierce Guardianship : Free removal/counterspell as long as you control Yuriko!

  3. Scheming Symmetry : Can win the game before your opponent draws the card they tutored for. Best paired with Blinkmoth Infusion and Draco if you decide to include them.

  4. Curtains' Call and Coastal Breach : I love the undaunted mechanic in Yuriko decks. Heavy hitters that you can cast for cheap.

  5. Force of Negation : Does a reasonable Force of Will impression to get your opponents who think you're all out of answers.

  6. Mox Amber : Acts as Mox Sapphire / Mox Jet as long as you control Yuriko.

  7. Sea Gate Restoration  Flip and Agadeem's Awakening  Flip: Although their abilities are not too relevant, lands that also deal damage with Yuriko are very powerful.

Sorry this got so long, I hope all of my points made sense! Feel free to let me know what you think! Thanks again for the kind words about my primer!

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