The Cauldron of Eternity

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

The Cauldron of Eternity

Legendary Artifact

This spell costs less to cast for each creature card in your graveyard.

Whenever a creature you control would be put into your graveyard from the battlefield, put it on the bottom of its owner's library instead.

, , Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate this ability only at any time you could cast a sorcery.

DrkNinja on Dead Silence

7 months ago

Ok so I didn't check to see if any of these were in the deck already but... here's my list of suggestions!

It's a lot of cards so...

Again some of these may be cut worthy but off the cuff this is what I came up with. Also I didn't include any ninjas... I figure they are easy enough to find

EvilCookie on Competitive Sliver EDH

8 months ago

In a less competitive play i use Reflections of Littjara, it's double fun. The Cauldron of Eternity does a lot of work in a slow game, eventualy combined with Pulmonic Sliver. It sets your top deck and makes your sliver's tutorable. The combo Psionic Sliver and Spiteful Sliver is a cheap option too.

Necrosis24 on Commanders You Defend?

10 months ago

I don't run Mairsil, the Pretender but I feel like we get a handful of cards with activated abilities that are worth using assuming we aren't going for peak efficiency and casual fun.

From DnD alone I would consider these depending on how I built the deck:

Some other sets:

But also just because a commander doesn't get new cards worth putting in doesn't mean it can't be fun. There are tons of fringe commanders that are fun building just because they lack support.

PyroSwardsman on Yuriko Test

1 year ago

The deck is looking pretty good. I like the creature base you have chosen, there are a couple questionable creatures though. Cloudreader Sphinx seems kind of bad in this deck. If you just want a flying scryer, perhaps Sphinx of Foresight, Prognostic Sphinx, Stormwing Entity, or Siani, Eye of the Storm.

Passwall Adept is just not good enough. its too much of a resource drain. Opt is not helpful in this deck since you immediately draw the card after scrying. Cunning Evasion wont do much good I am thinking since most of your creatures wont be blocked anyway.

In my opinion, you need a few less low CMC cards and a few more high CMC that you can use to get Yuriko damage in. For cuts, I would start by looking at any creatures that cost CMC 2/3 that dont provide value other than being unblockable (Invisible Stalker, Vault Skirge (love that card btw). I would then look at replacing sorceries with instants where possible. Darksteel Pendant and Crystal Ball are not good enough in my opinion and are too much of a resource investment unless there is some sort of artifact strategy I am missing. Dimir Keyrune provides interesting utility but is inefficient. Consider Arcane Signet instead or perhaps even Dark Ritual. Thran Dynamo is fairly efficient for cost to mana provided but it seems most of your mana needs are for color. Key to the City is for yuriko after she is out I assume.. I would probably run Aqueous Form instead because it has a scry effect on attack which is pretty desirable.

Here are some cards to consider in not much particular order:

Zhalfirin Void

Moonring Island

Chromatic Orrery (high cmc and provides a lot of mana)

Mission Briefing (can add card to graveyard for delve and recast Brainstorm which is arguably one of the best cards in the deck)

Condescend

Chain of Vapor (way to return a card to hand as well as an opponents card or cards)

Archaeomancer (can get brainstorm back and can be returned to hand with ninjitsu potentially)

Harsh Scrutiny

Shrieking Drake

Archetype of Imagination

Flood of Tears (this is a pet card of mine. You can return a bunch of cheap creatures and then put out something big like a Chromatic Orrery)

Lim-Dul's Vault

Scroll Rack (spendy but so good)

Soothsaying

Spire Owl

Diabolic Vision

Index

Spy Network

Trickery Charm (does multiple things you want)

Beseech the Queen

The Magic Mirror

The Cauldron of Eternity

Deep-Sea Kraken

Avatar of Woe

Void Beckoner

Dead Drop

Tombstalker

Curse of the Cabal

Connive / Concoct

Grozoth (requires you to build around it to be worthwhile but can be good)

Scion of Darkness

Treasure Cruise

Baral's Expertise

zamiero on Vial and Ghost!

1 year ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

SlippyMinaj on Grenzo, Kink Dungeon Warden

1 year ago

jexicanwrestler I think you misread the cards; this deck runs The Cauldron of Eternity. I don't get it out super often since it becomes useless once it's milled and can sit in my hand for a while due to the base cost. If I continue to run it and don't see incredible performance, I'll probably cut it and put back Reito Lantern.

MrKillStar on

1 year ago

With so many Rat Colony, you could add Thrumming Stone - its not so cheap, but you could get much more rats into play so much faster.
Mortuary / Haunted Crossroads - to put back rats that died back on top of your library. Some card draw like Necropotence, Phyrexian Arena, Dark Prophecy as enchantment card draws. Skullclamp since Rat Colony is 1 life anyway; Village Rites instant card draw for only for 2 cards.
Ayara, First of Locthwain - Ayara works really well with Rat Colony decks for card draw and pinging opponents down :D
Rise of the Dark Realms - to bring all the rats into play :D
Grimoire of the Dead - another big reanimator artifact.
The Cauldron of Eternity - could be pretty interesting in a deck full of creatures.
Victimize - sacrifice 1 rat to bring 2 rats back into play? Sounds like a good deal! :D Also, Blood for Bones is pretty decent.
Plunge into Darkness - sacrifice rats to gain some life, would work well with Mortuary/Haunted Crossroads to get rats out of the graveyard later.
Crypt of Agadeem, Songs of the Damned - could both give you a lot of mana into some card draws and/or more rats.
Cavern of Souls - probably not so needed, just a luxury to make your rats uncounterable.
Nightmare Shepherd - if you wont care about reanimating rats and your graveyard, why not make 1/1 rat colony token anytime when original Rat Colony dies? Sounds like fun! :D
Mortal Combat - not a fan of this card, but could be an easy win with so many cheap rats.
Dawn of the Dead - could be also pretty decent reanimator to bring a creature back, give it haste a swing for big damage.

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