Chain of Smog

Chain of Smog

Sorcery

Target player discards two cards. That player may copy this spell and may choose a new target for that copy.

Latest Decks as Commander

Chain of Smog Discussion

trippy_mcfly on Mono Black Death Plague

1 week ago

Cool deck. I'm here to offer some suggestions after you pointed me here from your other deck.

Tergrid, God of Fright  Flip is a powerful commander and generates insane advantage in 4-player games. Let's take a look at this deck and see what it is doing, and then streamline it. I see three main objectives of this deck:

1 - RAMPING.

This is pretty much a primary objective of any commander deck, since if your only source of mana is playing one land per turn, you're going to fall way behind. Your main ramping plan for this deck is to double lands, using Cabal Coffers, Cabal Stronghold, Caged Sun, Crypt Ghast, Extraplanar Lens, Gauntlet of Power, and Nirkana Revenant. This is super cool and probably a pretty strong plan. We want to try to maximize this plan. How can we do that?

All of these cards want you to load up on basic swamps, which you did. We want to make sure we are playing a basic swamp every turn. Solemn Simulacrum is definitely a worthwhile add. Liliana of the Dark Realms is very helpful and I'm happy to see her in this deck. Often times Urborg, Tomb of Yawgmoth is a worthwhile add for decks with Cabal Coffers. I think it is worth it here. Although you yourself don't have many non-swamps that will benefit from Urborg, you are likely going to be stealing people's lands with Tergrid, and counting those as swamps will be helpful for you.

How else can we keep getting swamps onto the battlefield to power up this strategy? Card draw. The more cards in your hand the higher the chance you will have a swamp to play every turn. Night's Whisper and Sign in Blood are great for this. Disciple of Bolas is solid too. Dread Presence loves swamps and is a must-add. I would add Phyrexian Arena, which is great card draw for you. Necropotence, one of the craziest cards in the game, is also a worthwhile addition. Not as good but worth consideration are Yawgmoth's Bargain and Null Profusion. Two other well-known card draw machines in black are Dark Confidant and Bolas's Citadel. You have some costly spells in your deck, so they might be a bit of a liability. If you want to include them, Sensei's Divining Top pairs very well with them.

Just because you are mainly ramping with land doubling doesn't mean there isn't room for other ramping as well. You have Black Market, which I have never personally tested, but is probably decent. Black has some explosive, single-turn ramp with Dark Ritual, Cabal Ritual, and Culling the Weak. These cards would do well in letting you get out expensive plays ahead of schedule, mainly Tergrid. Artifact ramp is also great in any deck. I would add Mana Crypt, Sol Ring, Jeweled Lotus, and Jet Medallion. I would consider adding even more artifact ramp as well. Getting down Tergrid as early as turn 1 or 2 is just so good.

2 - SACRIFICE AND DISCARD.

Once you have Tergrid out, sacrifice and discard become powerful effects that let you take control of your opponent's permanents. This is insane advantage and if left unchecked for very long will win you the game. Syphon Mind while Tergrid is in play not only puts you up 4 cards in comparison to each opponent (since they each went down 1 and you went up 3), but also could net you 3 more cards if they discard permanents that then go onto your field. That's insane. Let's take a look at all the cards you have that enable Tergrid:

SACRIFICE:

Archfiend of Depravity - A one-sided, almost board wipe that repeats every turn? Pretty solid. Getting the creatures onto your field with Tergrid? That is nuts. The one issue is that some commander decks won't have that many more than 2 creatures on the field when this comes down, and if they do, then this card and/or Tergrid become a big target, but if you survive the turn, this and your commander will put you ahead so far.

Butcher of Malakir - Similar to Archfiend. If this guy sticks around for a bit, you're going to be at such an advantage. It costs 7 which is a bit high and very vulnerable to something like Mana Drain, so I wouldn't be super upset if you cut it, but it is great with Tergrid.

Gatekeeper of Malakir - This guy only costs three and steals a creature if Tergrid is on the field. Love it.

Phyrexian Obliterator - If someone is dumb enough to deal damage to this guy, then you're getting a lot of their permanents! I don't love this card for you. People will just leave it alone and then you just hit someone for 5 each turn or leave up a blocker, which is a bit slow.

Sheoldred, Whispering One - Similar to Archfiend. If this guy sticks around for a bit, you're going to be at such an advantage. It costs 7 which is a bit high and very vulnerable to something like Mana Drain, so I wouldn't be super upset if you cut it, but it is great with Tergrid.

Torment of Hailfire - Expensive and liable to be countered but if it resolves then you will get a ton of value!

Dictate of Erebos - I like it. Let's say you have 10 mana. Cast Tergrid, then somebody goes to kill him. Flash this card in. Now, you at least get 3 of your opponents creatures on the way out!

Grave Pact - I like this as well. You can't flash it in, but if you put this card on the field, then people will have to kill this before Tergrid comes down or else end up giving you their creatures.

The Eldest Reborn - Immediate impact with Tergrid on the field, pretty good value on its own. Definitely a keep.

DISCARD:

Liliana, Defiant Necromancer - You need to flip her first, but once flipped she is great.

Syphon Mind - Great.

Torment of Hailfire - Expensive and liable to be countered but if it resolves then you will get a ton of value!

The Eldest Reborn - Immediate impact with Tergrid on the field, pretty good value on its own. Definitely a keep.

... and that's it. We need more cards that are busted with Tergrid! The following would be great adds to your deck: Smallpox, Dark Deal, Liliana's Triumph, Plaguecrafter, Soul Shatter, Mire in Misery, Innocent Blood, Vona's Hunger, Death Cloud, Burglar Rat, Demon's Disciple, Fleshbag Marauder, Elderfang Disciple, Liliana, Waker of the Dead, Bottomless Pit, Fraying Omnipotence, Rotting Rats, Cunning Lethemancer, Merciless Executioner, and a personal favorite: Smokestack.

Notice that all of these cards are typically even trades (ex: I play Elderfang Disciple, going down 1 card, everyone else goes down 1 card.) These aren't great on their own since it costs you mana to do so, and, in the case of discard and sacrifice, the opponent gets to choose an asset that they are least upset to get rid of, making them actually below-even trades. However, they become insanely busted with Tergrid. (ex: I play Elderfang Disciple, going down 1 card in hand for a measly 1/1. But, I get a Carpet of Flowers, basic plains, and Birds of Paradise on my field? Now that's an amazing play). Therefore, the ones that are recurring are better, since they give you more chances to make sure they resolve while Tergrid is on the field. (ex: I play Cunning Lethemancer and my opponent kills Tergrid. Later in the turn I play Tergrid again, albeit for 7 mana now due to commander tax. Next turn, with the Lethemancer trigger, I get some great value!)

Here are some other cards that work well with Tergrid, although they only target one opponent: Sudden Edict, Hellish Rebuke, Pharika's Libation, Diabolic Edict, Duress, Thoughtseize, Hymn to Tourach, Chain of Smog, Despise, and Divest.

Notice that in the absence of Tergrid, these cards are negative trades. They set you and an opponent back by putting you both down one card. The other two opponents are left untouched. Seeing them early in the game is not particularly helpful since you'd rather spend the early game ramping. They are great and slowing down whoever is winning, but at the expense of your own board. There is a trade-off here, since these can be leveraged politically. "Each opponent discards a card"" can give you tons of value with Tergrid on the field but makes you 3 enemies. "Target opponent discards a card"" gives you not as much value in general but you can leverage this to make someone else the common enemy or make a deal with a player ("if you don't attack me next turn I won't target you with my Duress"). Things like Duress can also target specific cards, which is an added benefit for you and an added detriment to the opponent.

I would run some from each category, probably with an emphasis on maximizing Tergrid value.

3 - DRAIN AND GAIN.

Blood Artist and other cards gain you one life and drain your opponent one life. This is cool and certainly an interesting archetype of a deck. It doesn't synergize with Tergrid particularly well. I personally would not use this strategy at all in this deck and maximize the Tergrid plan. However, Exquisite Blood + Sanguine Bond is an awesome combo and an unexpected way to finish the game for you while people are busy dealing with Tergrid. If you want to keep this, I would trim some of the other cards, such as Exsanguinate and maybe Underworld Dreams.


So, now that we know what the 3 objectives are, and have maybe cut the third, we have a bit more of a plan. I've suggested adding some card draw and mana rocks for ramp, and tons more Tergrid synergy. What are the cuts? I would say anything that doesn't fit in with the objectives, so basically any card I haven't mentioned already, unless it gives great value on its own. I'll go through some:

Demonic Tutor and Vampiric Tutor are incredible cards and provide great value. Diabolic Tutor, Scheming Symmetry, and Shrouded Lore are worse tutor effects and should probably be moved to the maybe board. Sudden Spoiling is interesting and stops somebody from comboing off on their turn so is probably worth it. Reanimate is good value and should probably stay, same with Animate Dead. Demonic Vigor protects creatures but not Tergrid, unless you want him going to your hand. This is risky but probably fine. I could see him getting countered and then removed from your graveyard which puts you back majorly, but I could also see you avoiding commander tax. Worth looking into. Undying Evil is strictly better since it has instant speed and keeps him on the field. We might also want to protect him with Lightning Greaves or Swiftfoot Boots

Coffin Queen is too expensive and vulnerable. Drana, Liberator of Malakir is cool for aggressive strategies and can help you close out the game but is out of place in this deck. Falkenrath Noble is an overcosted Blood Artist. Gonti, Lord of Luxury is a value creature that if you can get his ETB many times, which your deck can't really do. Grave Titan isn't worth it in this deck. Gravedigger is fine but might be a bit slow. Helldozer is probably not worth it unless you want to pick on somebody lol. Korlash, Heir to Blackblade is not worth it. Massacre Wurm might not be worth it. Nighthowler isn't worth it. Opposition Agent is always a good add. Phage the Untouchable is too slow and vulnerable. Sepulchral Primordial might not be worth it. Skirsdag High Priest is probably not worth it. Syr Konrad, the Grim is not worth it. Wight of Precinct Six is not worth it. Tainted Strike is not worth it. Lashwrithe is not worth it. That's about 15 cuts right there.

Props to you for building Tergrid and having an interesting ramp strategy. I think if you go more in on the Tergrid plan by cutting unrelated cards for cards that ramp or are good with Tergrid then your deck will be a lot more reliable. After all, the most fun part of this deck is going off with Tergrid!

Hope this helps.

Ardees on Chef Dina cEDH

2 months ago

FastNLow Well one of my heuristics when building a combo-oriented deck is that, unless the combo is highly easy to obtain and defend (e.g., the thassa oracle and Demonic Consultation combo, where blue counters protect any other counter or removal, and is achieved by a total cmc of 3), combo pieces should also be useful in addittion to being combo pieces. This is also the reason why I removed Witherbloom Apprentice and Chain of Smog, which required Dosan the Falling Leaf to ensure I would not end up with no ends and a fairly useless permanent (Witherbloom Apprentice).

Based on this, I have opted out of Triskelion because the card per se is not really that exciting, mostly because a very low reward for its mana cost. True, Triskelion and Mikaeus, the Unhallowed do not nee a sac outlet to enable the combo. However, if you simply add Phyrexian Delver and/or Body Snatcher, you're able to reanimate Protean Hulk to tutor for all the pieces you need (generally Viscera Seer or Carrion Feeder). Body Snatcher is an amazing card - it also helps you get rid of Mikaeus or Hulk if they are both stuck in your hand, and to reanimate them right away with a sac outlet. Bare in mind that if you are looking for the Mikaeus+Ballista combo, you need at least one of these two, otherwise Mikaeus+Ballista only trigger infinite LTB and ETB (Ballista pings itself). You can see more about this synergy line on my deck I linked before. But going back to the main point, Ballista is a card that can remove on t1 or 2 some early ramp creatures, or some cards such as Esper Sentinel. Phyrexian Delver and Body Snatcher are enablers that are useful under different circumstances, and same with Viscera Seer and Carrion Feeder.

Of course, I'm talking from a Meren perspective. But as a Golgari, the synergy works for every deck developing around hulk (in fact, at times I win on the hulk combo line without even casting Meren during the whole game).

Hope this clarifies!

Ardees on Chef Dina cEDH

2 months ago

In my optmized Meren Surgical Toolbox [2K22] I run Protean Hulk to fetch for Mikaeus and Walking Ballista and another sac outlet (Carrion Feeder or Viscera Seer). I've found no use with Disciple of the Vault or Melira other than the combo, which is not the case for Walking Ballista (can ping low creatures such as birds of paradise or elves).

I also removed the Witherbloom Apprentice and Chain of Smog combo as in cEDH it is too easy to counter. Players can wait for you to discard your hand, then counter the copy once you've out of cards.

I'd recommend try out Mindslicer and Dauthi Voidwalker. They are by themselves excellent cards, and together they create quite a nasty synergy. They are also tutorable by Protean Hulk in one shot.

Cool deck nevertheless!

Balaam__ on Chain of Smog

2 months ago

I might be overlooking something, but I’m having trouble determining what your wincon with this deck is. Judging from the deck name you’ve chosen, I’d assume it has something to do with an interaction revolving around Chain of Smog, but I can’t see it.

Focus_Jim on OLORO COMBO/CONTROL

3 months ago

I’m at a control player at heart (I knew I’m an awful person) so when I came across the decklist I was happy! First I’ll do some suggestions (I’m assuming you know about cards such as Demonic Tutor so I’m not going to mention cards like those). The first thing I noticed was that Professor Onyx was in the list, so why not make her an infinite combo with Chain of Smog. Another suggestion would be Toxic Deluge as it works especially well in this deck because of the commander’s ability. Finally, perhaps adding Stasis to really slow things down (once again I acknowledge I am a bad person).

Now for some cuts. The first cards that stood out to me were Ghostly Prison and Propaganda. I feel that these cards are weak for the power level you’re aiming for as the higher power level, the less combat damage matters. Another card would be Hero's Downfall. I’m not a huge fan of this card as it feels clunky. Maybe replace it with Deadly Rollick.

Those are a few suggestion! Take them or leave them.

Crow-Umbra on Triple Six, Five, Forked Tongue [Primer]

3 months ago

I had a copy of Possibility Storm in my binders, so I thought I'd give it a try Kalkris. I figured it could kinda serve multiple purposes at once. If I have the other combo pieces onboard already, I can cast any Sorcery and use it to "dig" for Chain of Smog. I only have 10 sorceries in the deck, so depending on how many I've played already, odds get better each time. I also like the pseudo-protection aspect of it messing up any interaction my opponents could play from hand, barring activated abilities and what not they already have on board.

I'm glad that Possibility Storm served you well in that game. Definitely sounds like you had the most ideal set up for it to work as intended. Now that you mention it, I do have copies of Grapeshot and Tendrils of Agony in my binders if I ever wanted to go my Stormy/Spellslinger in the future. On a similar note of Spellslinger, I do have Wandering Archaic  Flip in consideration. Regardless if I've played it, or a friend has, it has come in clutch for getting copies of removal and ramp. Another piece that could also interact nicely with Storm-Kiln Artist and Sedgemoor Witch

Kalkris on Triple Six, Five, Forked Tongue [Primer]

3 months ago

So, while it’s not 100% synergistic with the deck, if you add in Chain of Smog as per my suggestion, you’d be behooved (heh heh) to add in at least one more Magecraft card, like Sedgemoor Witch, I’d expect. Not only does this add a bit more interlocking synergy but it also provides you with a theoretical go-wide wincon.

As for a cut if you need it, I’ve actually found that Author of Shadows sort of underperforms at 5mv for me. That’s my personal recommendation to cut, but there may be more than that. That’s what I saw right away though. How does it perform for you specifically?

Crow-Umbra on Triple Six, Five, Forked Tongue [Primer]

3 months ago

Thank you d_iros, I've had a lot of fun brewing and playing the deck so far. I want to get some more games in with the deck in its current form before I make anymore changes. Documenting brewing considerations and updating the primer is fun for me too, so I'll try to keep this as up-to-date as possible.

In the games I have played, I've noticed that my 2 favorite things to exile with Prosper are Lands and instant speed interaction. Even though opponents can see what instants are exiled with Prosper, it does act as a bit of a dissuasion for one turn rotation.

At this rate, I think the next 2-3 cards I might try to squeeze in are Withering Boon, Abrade, and maaayyyybbeeee Chain of Smog for a combo option with Storm-Kiln Artist and the artifact burn creature package. Just need a few more games to see what underperforms.

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