Needleverge Pathway
Land
: Gain .
Trade
Have (2) | Azdranax , gildan_bladeborn |
Want (1) | DarkMagician |
Combos Browse all
Legality
Format | Legality |
Custom | Legal |
Highlander | Legal |
Leviathan | Legal |
Brawl | Legal |
Standard | Legal |
Casual | Legal |
Block Constructed | Legal |
Legacy | Legal |
Modern | Legal |
Commander / EDH | Legal |
Unformat | Legal |
1v1 Commander | Legal |
Tiny Leaders | Legal |
Duel Commander | Legal |
Historic | Legal |
Canadian Highlander | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Arena | Legal |
Pioneer | Legal |
Vintage | Legal |
Pre-release | Legal |
Limited | Legal |
Needleverge Pathway occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Needleverge Pathway Discussion
multimedia on
Kaalia of the Vast " Why do you play this"
19 hours ago
Hey, nice version of Kaalia, lots of interesting card choices.
You're playing a lot of lands that you only see in low budget decks. White is the primary color as there's more white then both red and black combined, but this is not shown in the manabase where there's more red than white. By cutting several lands that always ETB tapped you can improve the manabase to speed up your deck.
On your budget there's only a few exceptions I would make Nomad Outpost , Path of Ancestry and the three Bounce lands. All other lands should be able to ETB untapped. Because you have Bloodstained Mire then Savai Triome would be an upgrade for any Bounce land.
- Exotic Orchard --> New Benalia
- Battlefield Forge --> Boros Guildgate
- Caves of Koilos --> Rakdos Guildgate
- Needleverge Pathway Flip --> Scoured Barrens
- Brightclimb Pathway Flip --> Wind-Scarred Crag
- Path of Ancestry --> Karoo
- Dragonskull Summit --> Bloodfell Caves
- Smoldering Marsh --> Sulfurous Mire
- Ash Barrens --> Great Furnace
These are some land upgrade suggestions based on a $300 deck budget. Of course there's many other better/ more expensive price upgrades to consider such as the Shock lands, Battlebond lands and Filter lands.
Nahiri, the Harbinger is good in multiplayer Commander. Having a potential repeatable removal exile effect and with strategies where you want to cheat creatures onto the battlefield. Returning the creature you tutor for back to your hand is nice interaction with Kaalia. She's especially good with Rune-Scarred Demon and Emeria Shepherd . Phyrexian Reclamation and Karmic Guide are both helpful repeatable recursion/reanimation effects with Kaalia. Karmic because it's an Angel.
- Nahiri, the Harbinger --> Serra's Guardian
- Phyrexian Reclamation --> Walk the Plank
- Karmic Guide --> Chancellor of the Annex
Good luck with your deck.
multimedia on
working progress kaalia edh deck
3 days ago
Hey, good start. My suggestions are to add more ramp and how to improve the manabase on a budget.
- Arcane Signet
- Orzhov Signet
- Rakdos Signet
- Exotic Orchard
- Caves of Koilos
- Battlefield Forge
- Graven Cairns
- Brightclimb Pathway Flip
- Needleverge Pathway Flip
- Dragonskull Summit
- Path of Ancestry
- Smoldering Marsh
- Tainted Field
- Ash Barrens
Good luck with your deck.
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Aurelia Angel Tribal
1 week ago
Hey, making an Angel deck on a budget is not easy, well done.
My advice is to cut several high CMC cards for more low CMC ramp, more lower CMC Angels and repeatable draw sources. Some cards to consider adding, in order of best to worst and then I'll explain my suggestions.
- Righteous Valkyrie : three drop Angel, repeatable life gain and a +2/+2 anthem effect.
- Court of Grace : can be repeatable draw, 4/4 Angels or 1/1 Spirits.
- Boros Signet
- Talisman of Conviction
- Valkyrie Harbinger : it's less than $1, not $7.
- Youthful Valkyrie : two drop Angel who grows.
- Emeria Angel : four drop Angel, repeatable 1/1 Birds with landfall.
- Knight of the White Orchid : two drop ramp for a Plains.
- Oketra's Monument
- Palace Jailer : can be repeatable draw, creature removal.
- Ghostly Prison : $2, helps to keep the monarch.
- Resplendent Marshal : three drop Angel.
- War Room : repeatable draw for 2 life.
- Nahiri, the Harbinger : repeatable draw, can be repeatable exile, can tutor for and cheat an Angel onto the battlefield.
- Endless Atlas
- Solemn Simulacrum
- Commander's Sphere
- Needleverge Pathway Flip
- Alpine Meadow : cards that can search for a Plains can search for this land.
- Boros Garrison
- Temple of Triumph
Aurelia and Avacyn are the high CMC Angels you want to play more then the rest therefore consider cutting several other high CMC Angels? Emeria Shepherd 's repeatable reanimation by playing a Plains makes other Angels who reanimate less needed. You want more of an established battlefield of Angels before you play Aureila to take advantage of her haste and extra combat. There's a new Magic set called Kaldheim and in the set are many Angels for Boros with Righteous Valkyrie as the stand out.
Consider cutting some high CMC Angels for more ramp to help to cast Aureila and the other Angels quicker? An example is cutting Akroma, Angel of Fury for a two drop ramp Boros Signet . Signet helps to cast Aurelia or any other Angel way before you can cast Akroma. For the same amount of mana you could cast Avacyn therefore you don't really need Akroma.
In Commander you want repeatable draw sources, but Boros has an overall problem with drawing cards. A mechanic called the monarch helps and it's fun in multiplayer Commander. Court of Grace when you have the monarch creates a 4/4 Angel at your upkeep. If not it creates a 1/1 Spirit no matter what it's creating a flying creature.
When you have the monarch at your end step you draw a card. Any opponent who does combat damage to you then becomes the monarch. Once any player is the monarch then it can change who's the monarch throughout the game. Your goal however is to keep the monarch because then it becomes a repeatable draw source for no additional mana to draw.
An advantage that Angels have with the monarch is their flying and vigilance. If you lose the monarch it will be easier to get it back with flying creatures by doing combat damage to the opponent who's the monarch. Vigilance lets you attack and then keep your creatures back on defense making it more difficult for an opponent to do combat damage to you. Any player can play a card that makes them the monarch which means you will lose the monarch, but you can get it back.
I offer more advice including cuts to consider. Good luck with your deck.
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Gisela, The Boros Goddess
3 weeks ago
Hey, well done so far on a budget.
An area to consider improving is ramp, especially two drop ramp.
- Arcane Signet : staple of multicolor decks in Commander.
- Boros Signet
- Talisman of Conviction
- Knight of the White Orchid
- Keeper of the Accord
- Starnheim Aspirant
- Mind Stone
- Thought Vessel
- Verge Rangers
- Cartographer's Hawk
- Nyx Lotus
- Worn Powerstone
Keeper and Rangers have nice repeatable effects that can help for card advantage for white. Keeper in my opinion is a $5 staple of white. The four drop spot on the mana curve has lots of good cards with Gisela thus more two drop ramp helps to cast these cards.
There's a disconnect between the low amount of lands to low amount of ramp to the high avg CMC of your deck. A 4.0 avg is high for a nongreen deck. With 4.0+ avg then you want to account for this with more lands and ramp to be able to cast cards. Consider more lands? 32 is low, consider 36?
- Command Tower : staple of multicolor decks.
- Battlefield Forge
- War Room
- Needleverge Pathway Flip
- Myriad Landscape
- Alpine Meadow : cards that can search for a Plains can search for Meadow.
Cards to consider cutting are 5 CMC or higher. Your goal is to cast Gisela and to help to do this it's best to use the early/mid game to ramp. Gisela is the high CMC card you want to cast more than others therefore having a lot of other high CMC cards is not helping to cast Gisela. There are some exceptions to keep such as Heartless Hidetsugu , Sun Titan , Aurelia, the Warleader , Elspeth, Sun's Champion , Assemble the Legion , Staff of Nin , Austere Command , but all the others could be cut to for more lands/ramp.
Good luck with your deck.
Rorolith on
HELP ME!!!!!!!!
1 month ago
I would recommend adding more copies of key cards in your deck for consistency. Play around with it, find out which cards are good and synergistic, and which ones are cards that generally don't come in handy, or are just cards that sit in your hand the whole game.
Here are some improvements that could be made with your mana base on budget: Wind-Scarred Crag , Needleverge Pathway Flip, Temple of Triumph , Battlefield Forge , and Needle Spires . Coming in at the highest price for budget lands is Clifftop Retreat at $5.75 US. All of these are better than Boros Guildgate
Don't include all of those lands, lol. Cut cards from your deck until it is 60 cards (for consistency) and then have 24 lands as a base. Add more or cut more depending on how aggressive you are. Basic lands should be the majority of your land base unles you are looking for an expensive mana base, but 8-12 of the lands I listed above should help.
DemMeowsephs on
I am Ironman
3 months ago
Hey there! Below are some suggestions for improving your land/mana base! Some suggestions may or may not be within your budget, so feel free to ignore the ones that you think don't personally fit you despite my thoughts! Needleverge Pathway Flip, Temple of Triumph, Sacred Foundry, Inspiring Vantage, Battlefield Forge, Sunhome, Fortress of the Legion, Sunbaked Canyon, Arid Mesa, Rugged Prairie, Spectator Seating, Scabland, Strip Mine, Wasteland, Command Tower, Slayers' Stronghold, Inventors' Fair, and Ancient Tomb are all great things you may want to consider! As for ramp, you may like some of the following: Arcane Signet, Sol Ring, Boros Signet, Land Tax, Gift of Estates, Brass Squire, Dockside Extortionist, Treasonous Ogre, Simian Spirit Guide, Seething Song, Ruby Medallion, Pearl Medallion, Cloud Key, Mind Stone, Lotus Petal, and Geosurge! Ramp is a very important part of commander, and in your deck getting equipment out fast as well as playing Ardenn fast seems to be important- and ramp can help you do just that! While you obviously shouldn't use all of them, there are definitely a few in there you should put in FOR SURE. Now that said, I hope this helps, good luck on your deck, and have a wonderful day- happy tapping! :)
LitchOubliette on
Commander Staples Cube
3 months ago
Changelog (22/11/2020)
White
- +Abeyance
- +Academy Rector
- +Alseid of Life's Bounty
- +Eldrazi Displacer
- +Emeria's Call Flip
- +Felidar Retreat
- +Generous Gift
- +Giver of Runes
- +Leonin Arbiter
- +Mentor of the Meek
- +Mother of Runes
- +Order of the Sacred Torch
- +Sanctum Prelate
- +Skyclave Apparition
- +Unexpectedly Absent
- -Banisher Priest
- -Benevolent Bodyguard
- -False Dawn
- -Flawless Maneuver
- -Kataki, War's Wage
- -Not Forgotten
- -Oblation
- -Oblivion Ring
- -Parallax Wave
- -Promise of Bunrei
- -Sublime Exhalation
- -Sun Titan
- -Suppression Field
- -Terminus
- -Treasure Hunter
Blue
- +Curiosity
- +Hullbreacher
- +Sea Gate Restoration Flip
- +Submerge
- +Teferi, Master of Time
- +Training Grounds
- -Fact or Fiction
- -Into the Roil
- -Time Spiral
- -Pongify
- -Sleight of Hand
- -Reality Shift
Black
- +Agadeem's Awakening Flip
- +Big Game Hunter
- +Bitterblossom
- +Body Snatcher
- +Cabal Therapist
- +Corpse Dance
- +Feed the Swarm
- +Ophiomancer
- +Opposition Agent
- -Doom Whisperer
- -Exhume
- -Inquisition of Kozilek
- -Jet Medallion
- -Overeager Apprentice
- -Sickening Dreams
- -Sidisi, Undead Vizier
- -Skirge Familiar
- -Street Wraith
Red
- +Avacyn's Judgment
- +Blasphemous Act
- +By Force
- +Desperate Ritual
- +Goblin Cratermaker
- +Goblin Matron
- +Goblin Recruiter
- +Jeska's Will
- +Lightning Bolt
- +Possibility Storm
- +Ricochet Trap
- +Shatterskull Smashing Flip
- +Sneak Attack
- +Sweltering Suns
- +Thunderclap
- -Anje's Ravager
- -Balefire Dragon
- -Bogardan Hellkite
- -Comet Storm
- -Curse of Opulence
- -Daretti, Scrap Savant
- -Dire Fleet Daredevil
- -Dragon Mage
- -Generator Servant
- -Goblin Welder
- -Grapeshot
- -Hellkite Tyrant
- -Impact Tremors
- -Overmaster
- -Pyrokinesis
Green
Multicolored
- +Fiend Artisan
- +Kinnan, Bonder Prodigy
- +Lavinia, Azorius Renegade
- +Lurrus of the Dream-Den
- -Memory's Journey
- -Supreme Verdict
- -Teferi, Hero of Dominaria
- -Teferi, Time Raveler
Colorless
- +Aether Vial
- +Altar of Dementia
- +Bag of Holding
- +Damping Sphere
- +Jeweled Lotus
- +Lithoform Engine
- +Mirage Mirror
- +Prophetic Prism
- +Smuggler's Copter
- +Tormod's Crypt
- -Crucible of Worlds
- -Krark-Clan Ironworks
- -Memory Jar
- -Metalworker
- -Mystic Forge
- -Painter's Servant
- -Pithing Needle
- -Relic of Progenitus
- -Strionic Resonator
- -Voltaic Key
Mana Fixing
- +Ash Barrens
- +Branchloft Pathway Flip
- +Brightclimb Pathway Flip
- +Castle Locthwain
- +Clearwater Pathway Flip
- +Cragcrown Pathway Flip
- +Darkwater Catacombs
- +Geier Reach Sanitarium
- +Glimmervoid
- +High Market
- +Mishra's Factory
- +Mossfire Valley
- +Needleverge Pathway Flip
- +Riverglide Pathway Flip
- +Shadowblood Ridge
- +Shivan Gorge
- +Skycloud Expanse
- +Sungrass Prairie
- +Volrath's Stronghold
- -Canopy Vista
- -Cinder Glade
- -Clifftop Retreat
- -Dakmor Salvage
- -Dragonskull Summit
- -Drowned Catacomb
- -Glacial Fortress
- -Hall of Heliod's Generosity
- -Hashep Oasis
- -Hinterland Harbor
- -Isolated Chapel
- -Prairie Stream
- -Riptide Laboratory
- -Rootbound Crag
- -Smoldering Marsh
- -Sulfur Falls
- -Sunken Hollow
- -Waterlogged Grove
- -Woodland Cemetery
plakjekaas on
3 months ago
Lightning Greaves is a really good card, if your commander only needs to be either hasty or protected to execute your game plan.
In an equipment strategy though, Shroud prevents other equipment being attached to the greaves-equipped creature. It's really awkward to have to shift the greaves away from your one big creature to equip it with other pieces, opening it up to removal while doing so.
I'd cut that.
I'm a fan of Brass Squire in these decks, cheating on equip costs is pretty powerful if a quarter of your deck is equipment.
Relic Seeker is solid.
Buried Ruin can grab an equipment from the graveyard back to hand, great utility on a land.
Inventors' Fair seems like a must-run.
Mistveil Plains is pretty cute to put your Sunforger targets back into your library, but make sure you have enough white permanents to enable it if you're going to use that.
Some untapped boros dual lands seem great: Sacred Foundry, Battlefield Forge, Spectator Seating, Needleverge Pathway Flip, Rugged Prairie
Is there a reason you took the kobold as second partner other than novelty? Akiri, Line-Slinger is very powerful as a beatstick in the command zone