Needleverge Pathway

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: Gain .

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Legality

Format Legality
Custom Legal
Highlander Legal
Leviathan Legal
Brawl Legal
Standard Legal
Casual Legal
Block Constructed Legal
Legacy Legal
Modern Legal
Commander / EDH Legal
Unformat Legal
1v1 Commander Legal
Tiny Leaders Legal
Duel Commander Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Gladiator Legal
Arena Legal
Pioneer Legal
Vintage Legal
Pre-release Legal
Limited Legal

Needleverge Pathway occurrence in decks from the last year

Latest Decks as Commander

Needleverge Pathway Discussion

multimedia on Kaalia of the Vast " Why do you play this"

19 hours ago

Hey, nice version of Kaalia, lots of interesting card choices.

You're playing a lot of lands that you only see in low budget decks. White is the primary color as there's more white then both red and black combined, but this is not shown in the manabase where there's more red than white. By cutting several lands that always ETB tapped you can improve the manabase to speed up your deck.

On your budget there's only a few exceptions I would make Nomad Outpost , Path of Ancestry and the three Bounce lands. All other lands should be able to ETB untapped. Because you have Bloodstained Mire then Savai Triome would be an upgrade for any Bounce land.

These are some land upgrade suggestions based on a $300 deck budget. Of course there's many other better/ more expensive price upgrades to consider such as the Shock lands, Battlebond lands and Filter lands.


Nahiri, the Harbinger is good in multiplayer Commander. Having a potential repeatable removal exile effect and with strategies where you want to cheat creatures onto the battlefield. Returning the creature you tutor for back to your hand is nice interaction with Kaalia. She's especially good with Rune-Scarred Demon and Emeria Shepherd . Phyrexian Reclamation and Karmic Guide are both helpful repeatable recursion/reanimation effects with Kaalia. Karmic because it's an Angel.

Good luck with your deck.

multimedia on Aurelia Angel Tribal

1 week ago

Hey, making an Angel deck on a budget is not easy, well done.

My advice is to cut several high CMC cards for more low CMC ramp, more lower CMC Angels and repeatable draw sources. Some cards to consider adding, in order of best to worst and then I'll explain my suggestions.


Aurelia and Avacyn are the high CMC Angels you want to play more then the rest therefore consider cutting several other high CMC Angels? Emeria Shepherd 's repeatable reanimation by playing a Plains makes other Angels who reanimate less needed. You want more of an established battlefield of Angels before you play Aureila to take advantage of her haste and extra combat. There's a new Magic set called Kaldheim and in the set are many Angels for Boros with Righteous Valkyrie as the stand out.

Consider cutting some high CMC Angels for more ramp to help to cast Aureila and the other Angels quicker? An example is cutting Akroma, Angel of Fury for a two drop ramp Boros Signet . Signet helps to cast Aurelia or any other Angel way before you can cast Akroma. For the same amount of mana you could cast Avacyn therefore you don't really need Akroma.


In Commander you want repeatable draw sources, but Boros has an overall problem with drawing cards. A mechanic called the monarch helps and it's fun in multiplayer Commander. Court of Grace when you have the monarch creates a 4/4 Angel at your upkeep. If not it creates a 1/1 Spirit no matter what it's creating a flying creature.

When you have the monarch at your end step you draw a card. Any opponent who does combat damage to you then becomes the monarch. Once any player is the monarch then it can change who's the monarch throughout the game. Your goal however is to keep the monarch because then it becomes a repeatable draw source for no additional mana to draw.

An advantage that Angels have with the monarch is their flying and vigilance. If you lose the monarch it will be easier to get it back with flying creatures by doing combat damage to the opponent who's the monarch. Vigilance lets you attack and then keep your creatures back on defense making it more difficult for an opponent to do combat damage to you. Any player can play a card that makes them the monarch which means you will lose the monarch, but you can get it back.

I offer more advice including cuts to consider. Good luck with your deck.

multimedia on Gisela, The Boros Goddess

3 weeks ago

Hey, well done so far on a budget.

An area to consider improving is ramp, especially two drop ramp.

Keeper and Rangers have nice repeatable effects that can help for card advantage for white. Keeper in my opinion is a $5 staple of white. The four drop spot on the mana curve has lots of good cards with Gisela thus more two drop ramp helps to cast these cards.

There's a disconnect between the low amount of lands to low amount of ramp to the high avg CMC of your deck. A 4.0 avg is high for a nongreen deck. With 4.0+ avg then you want to account for this with more lands and ramp to be able to cast cards. Consider more lands? 32 is low, consider 36?

Cards to consider cutting are 5 CMC or higher. Your goal is to cast Gisela and to help to do this it's best to use the early/mid game to ramp. Gisela is the high CMC card you want to cast more than others therefore having a lot of other high CMC cards is not helping to cast Gisela. There are some exceptions to keep such as Heartless Hidetsugu , Sun Titan , Aurelia, the Warleader , Elspeth, Sun's Champion , Assemble the Legion , Staff of Nin , Austere Command , but all the others could be cut to for more lands/ramp.

Good luck with your deck.

Rorolith on HELP ME!!!!!!!!

1 month ago

I would recommend adding more copies of key cards in your deck for consistency. Play around with it, find out which cards are good and synergistic, and which ones are cards that generally don't come in handy, or are just cards that sit in your hand the whole game.

Here are some improvements that could be made with your mana base on budget: Wind-Scarred Crag , Needleverge Pathway  Flip, Temple of Triumph , Battlefield Forge , and Needle Spires . Coming in at the highest price for budget lands is Clifftop Retreat at $5.75 US. All of these are better than Boros Guildgate

Don't include all of those lands, lol. Cut cards from your deck until it is 60 cards (for consistency) and then have 24 lands as a base. Add more or cut more depending on how aggressive you are. Basic lands should be the majority of your land base unles you are looking for an expensive mana base, but 8-12 of the lands I listed above should help.

DemMeowsephs on I am Ironman

3 months ago

Hey there! Below are some suggestions for improving your land/mana base! Some suggestions may or may not be within your budget, so feel free to ignore the ones that you think don't personally fit you despite my thoughts! Needleverge Pathway  Flip, Temple of Triumph, Sacred Foundry, Inspiring Vantage, Battlefield Forge, Sunhome, Fortress of the Legion, Sunbaked Canyon, Arid Mesa, Rugged Prairie, Spectator Seating, Scabland, Strip Mine, Wasteland, Command Tower, Slayers' Stronghold, Inventors' Fair, and Ancient Tomb are all great things you may want to consider! As for ramp, you may like some of the following: Arcane Signet, Sol Ring, Boros Signet, Land Tax, Gift of Estates, Brass Squire, Dockside Extortionist, Treasonous Ogre, Simian Spirit Guide, Seething Song, Ruby Medallion, Pearl Medallion, Cloud Key, Mind Stone, Lotus Petal, and Geosurge! Ramp is a very important part of commander, and in your deck getting equipment out fast as well as playing Ardenn fast seems to be important- and ramp can help you do just that! While you obviously shouldn't use all of them, there are definitely a few in there you should put in FOR SURE. Now that said, I hope this helps, good luck on your deck, and have a wonderful day- happy tapping! :)

LitchOubliette on Commander Staples Cube

3 months ago

Changelog (22/11/2020)

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Multicolored

Colorless

Mana Fixing

plakjekaas on

3 months ago

Lightning Greaves is a really good card, if your commander only needs to be either hasty or protected to execute your game plan.

In an equipment strategy though, Shroud prevents other equipment being attached to the greaves-equipped creature. It's really awkward to have to shift the greaves away from your one big creature to equip it with other pieces, opening it up to removal while doing so.

I'd cut that.

I'm a fan of Brass Squire in these decks, cheating on equip costs is pretty powerful if a quarter of your deck is equipment.

Relic Seeker is solid.

Buried Ruin can grab an equipment from the graveyard back to hand, great utility on a land.

Inventors' Fair seems like a must-run.

Mistveil Plains is pretty cute to put your Sunforger targets back into your library, but make sure you have enough white permanents to enable it if you're going to use that.

Some untapped boros dual lands seem great: Sacred Foundry, Battlefield Forge, Spectator Seating, Needleverge Pathway  Flip, Rugged Prairie

Is there a reason you took the kobold as second partner other than novelty? Akiri, Line-Slinger is very powerful as a beatstick in the command zone

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