
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Prophetic Prism
Artifact
When Prophetic Prism enters the battlefield, draw a card.
, : Add one mana of any colour.
slasherturtle on
Equip Me Daddy
1 month ago
This will be long, probably.
The first thing I notice is your land base. It's pretty important for this deck to reliably get Jor out on turn 2 consistently, and you may be a bit short on lands for that. To that point, you also want to limit lands that tap for colorless or enter tapped to only the ones you absolutely need. While the lands that tap for both and enter tapped (like Alpine Meadow or Sacred Peaks) are nice for fixing, they are slow and ultimately it's up to you whether to run those or not. The biggest one that pokes out to me is Reliquary Tower. Not only does it only tap for colorless, I'm also not sure you're going to be drawing enough cards for it to be any better than a basic Plains or Mountain. I'd keep an eye out for Slayers' Stronghold and Sandstone Bridge in playtesting, depending on how often they go off they might also be worse than a basic. All in all though, land base is pretty good, you just need more. Maybe 2-3 more of each basic to get started and tweak from there.
I really like the amount of nonland cards that grab you lands you have (like Wayfarer's Bauble and Navigation Orb). They're better than Evolving Wilds and cheaper than fetch lands, but if you ever do get the chance to pack some fetches in here, I think you could take one or two of those out and replace them with some more equipment or creatures that like them. You can also never go wrong with adding a Solemn Simulacrum.
I really like almost all of your nonland cards and can think of very few cards I'd want to swap for better alternatives, but I think some are pretty safe cuts if you're trying to trim down to 100 cards.
-
Some of your Living Weapon cards are really expensive and don't do much other than make an equipped creature, but their cost is so high that you should already have enough to trigger Jor by the time you can even cast them. Others just feel like they won't impact the board enough to warrant a spot in the 99. The ones that stick out to me are:
-
Mortarpod, which takes up a 2 drop spot and conflicts with casting Jor
- Sickleslicer, which just feels a bit underwhelming
- Skinwing, which feels exceptionally steeply priced, even for an equipment that grants flying
-
Strandwalker, which is also very steep
-
There are also some cards which I think either hurt more than they help or don't do you much at all:
-
Prophetic Prism doesn't offer you any ramp and takes up a 2-drop spot. As someone with a 2-drop commander, you want to minimize the amount of other 2CMC cards in the deck because they get really awkward, especially in the first four turns. Turn two you're forced to choose between playing your 2-drop and your commander, and then turn 3 you have to decide between whichever you didn't choose and whatever good 3-drops you may have access to. It fucks up your whole curve.
- Shuko equips for free but basically does nothing else after that. The same is true for Leather Armor. It may or may not be worth it, up to you.
- Invulnerability may be slightly overcosted with buyback and you may be better running retroactive protection like Norn's Annex or Ghostly Prison.
- Keen-Eared Sentry may not do as much as it seems. Having Hexproof is nice and makes you feel safe, but I ran Aegis of the Gods in Azor for years and it almost never saved me from anything, not only because having hexproof isn't as strong as it seems but also because people will want to kill it very quickly if they do need to target you.
- I love the amount of repeatable combat effects in this deck, but they are worse than nothing if you don't have a board state that can take advantage of it. Some of those slots may be better used on other equipment or cards that care about them. If I were to cut any, it'd probably be Relentless Assault because it's not repeatable like Akki Battle Squad, Aurelia, and Waves of Aggression. This may also apply to Response / Resurgence since you can't fetch it with Sunforger and it's other half isn't super great.
- As wonderful as Lightning Greaves is for commander protection, it also prevents you from being able to attach any more auras or equipment to whichever creature it's attached to due to Shroud and I tend to not recommend it in Voltron decks. It's also a 2-drop. That one is just personal choice though.
- You may have one or two too many cards that reduce the cost of your artifacts. Yours are all so cheap and you may find yourself better off having something that draws you cards or cares about equipment than a card that only helps if you're trying to cast expensive artifacts. Since it's easy to kill and doesn't do much else, Starnheim Courser may at least be worth a cut, if not also Jhoira's Familiar due to mana cost alone.
- Quietus Spike and Scytheclaw have the same effect, which also isn't good enough to win the game on it's own since the damage cut happens after you deal damage, meaning you can literally never kill someone off of that trigger alone unless you leave them with exactly one life. Since Scytheclaw at least has Living Weapon, you may want to consider cutting Quietus Spike.
- Sword of Feast and Famine is good, but it isn't insane. If you don't already have one it's probably not worth spending 50 bucks on.
- The Ward you get from Amulet of Safekeeping in your Maybeboard might not be worth making all of your living weapon and Assemble the Legion tokens weaker.
- I love Assemble the Legion so much. It is one of my favorite cards in Magic. It may be my favorite enchantment period. It is also balls ass slow, expensive to cast, and doesn't synergize with your strategy. That one is up to you. I'd run it just because I like it, but it'd be the first card I cut if I needed to trim some fat.
- Mask of Immolation gives you an equipped creature, but it doesn't do much else for 2 mana. If it equipped for free it'd be different, but it's equip cost isn't cheap given how weak it's effect is. It's also a 2 drop.
- Toggo, Goblin Weaponsmith is much better when you can throw his rocks, which you don't want to do in this deck because you want to keep them attached to things for Jor - meaning you're spending three mana for a guy who gives you one equipment that does nothing a turn.
- Leonin Shikari isn't something I'd say you should take out immediately, but you should keep an eye on it during playtesting. If you find you aren't taking advantage of her ability enough, cut her and replace her with something that isn't a 2-drop.
- Wrath of God may be better than Vanquish the Horde. That's just my opinion though.
All in all, what you keep and what you cut is up to you, this is just what sticks out to me personally. The closer you get to 100, the better. If you're able to cut it down to at least 104 or 105, try just playing without 4 or 5 of the cards you aren't sure about and playtest from there, then use those 4 or 5 as your maybeboard. Also this deck is really cool and I like it a lot.
9-lives on Manabase: Urzatron and Filter Lands …
4 months ago
Thank you, Delphen7. You are kind for responding in this fashion. This is the sort of post that is humane. Not getting stuck on what is 'good or bad' in terms of what other people expect of the player in question, or what fits what archetype, but rather helpful in a way that is in accord with what the player wants.
Yes, Crystal Grotto is even better! Prophetic Prism is excellent for ramp and using my Urzatron mana, considering that I need equal amounts of lands as how much mana I'll be getting from Urzatron, and currently I have lesser.
I like Fatal Push a lot, but I don't know about its 'creature left the battlefield' usage.
Again, many thanks.
Delphen7 on Manabase: Urzatron and Filter Lands …
4 months ago
I've not seen any "bashing" about the toolbox strategy itself, that part seems fine.
Triomes/shocks are played/expensive for a reason. However, now that you've noted that you expressively avoiding them, I'll change my suggestions accordingly. Here's my initial thoughts:
- Crystal Grotto is probably better than Shimmering Grotto because of the scry.
- Prophetic Prism fixes your mana, and replaces itself. Since you aren't playing a whole lot of destroy or target effects, this might be better than Bonds of Mortality, especially since I think neither Indestructible nor Hexproof are seen to often in modern.
- When you've playtested this, how often has the mana fixing from Cascading Cataracts been relevant? I'm thinking Eldrazi Temple might be better because it ramps into your eldrazi faster
- Mark of Asylum is a neat card, but aside from Fury and Lightning Bolt, I can't imagine much use for it. Would a removal spell, like Fatal Push or Path to Exile be better?
Andramalech on
Eldrazi Blues
8 months ago
Just some quick notes!
Draw power: Mystery Key, Mask of Memory
Flyers/unblck.: Smuggler's Copter, Zephyr Boots
Support/Ramp: Aether Spellbomb, Prophetic Prism, Forsaken Monument, Horn of Greed, Howling Mine
I'd also comment that Distortion Strike, when well placed could really sink a game for one, if not two players.
If you haven't considered Eldrazi Mimic, that'd be a really nasty card to pair up with your line up.
For retrieval, Scrap Trawler could really do you a favor if artifact retrieval is important for you.
12-Post has been a favorite concept of mine for awhile and I always see mono green Tron as my rival. I think Blue-Post is a pretty cool concept!
If you wanted to use things like Tinker and Show and Tell, things could really get zaney in your group setting.
Hope the feedback helps!
Basshunter on
When Lazav steals your deck tech and makes you cry
1 year ago
Hi Elmalco, i got a Lazav deck aswell. Feel free to visit it: My deck
I found some really good Ideas in your deck, I maybe get the Artisans, the Gearhulk and a Sakashima for myself..and maybe i can give you some interesting cards aswell.
I actually dont like the jace planeswalker, did you ever get him to -10? You could run Maddening Cacophony instead.
So I think you dont need the Thought Vessel for a commander, get something like Wayfarer's Bauble or Prophetic Prism instead.
And I really suggest you Soul Shatter. This card is amazing to get around indestructible and remove the 3 best cards of our opponents.
Feel free to give me some help. Regards
wallisface on
Eldrazi PanharmoniTron
1 year ago
deathjunky If I were trying to build a Modern Panharmonicon with Tron Lands deck, I think i’d initially set myself the following restrictions:
-
Make sure there’s a full playset of Panharmonicon. The card is important to have in play, so we should be ensuring we get it.
-
Ensure that the vast majority of the deck benefits from Panharmonicon. I would ditch the Eldrazi entirely for this, and focus on artifacts to make for a toolboxy build using Whir of Invention (this would allow us to get setup, while also getting pieces we need).
-
Figure out how much we need Tron active. We either need low-ish cmc with Chalice of the Void, or we need to splash green to ensure Tron becomes active. I’m personally in favour of option A, though i think i’d still splash green for the likes of Thragtusk.
I think i’d end up with something like this (just spitballing, so this can easily be refined):
- 4x Panharmonicon
- 4x Chalice of the Void
- 3x Prophetic Prism
- 1x Welding Jar
- 1x Cloudstone Curio
- 1x Jester's Scepter
- 4x Karn, the Great Creator
- 4x Ice-Fang Coatl
- 2x Thragtusk
- 1x Acidic Slime
- 1x Meteor Golem
- 1x Esika's Chariot
- 1x Ancestral Statue
- 1x Myr Battlesphere
- 3x Thought Monitor
- 4x Whir of Invention
- 4x Botanical Sanctum
- 4x Snow-Covered Island
- 4x Waterlogged Grove
- 4x Urza's Mine
- 4x Urza's Power Plant
- 4x Urza's Tower
(Note, after going through that exercise, the biggest takeaway I have is that I don’t think Panharmonicon wants to be in the same deck as Tron-lands. If i’d just built this as a UG creature list, instead of a tron based build, i think it’d have been easier to ramp, and have access to better payoffs (i.e Hornet Queen). I think the best path forward for your Panharmonicon might be to ditch Tron)
wallisface on
Eldrazi PanharmoniTron
1 year ago
Some thoughts:
-
Panharmonicon doesn’t seem to have a lot of use here. The only creature that benefits from it is Thought-Knot Seer, and the only mainboard artifacts are Prophetic Prism and Ichor Wellspring. That feels like a super-low hit rate. It makes me think the deck is trying to do too many things- resulting in it just doing a lot of things poorly.
-
i’m really not sure why you’re running Trading Post here at all. Card just seems bad.
-
Typical Eldrazi-Tron decks play a gameplan where they can get-by just fine without assembling the tron-lands. But i feel like this brew is faaar more reliant on assembling tron, as you have soo many high-costing cards. That’s a risky position to be in, as with only Expedition Map, you really can’t expect to reliably have tron online. I think you need to lower the curve.
Saccox on
Flying Metal Pauper! (20/25 Euro/$)
1 year ago
Hey GrimlockVIII thanks for the comment!I want to put an artifact for draw cards but i prefer Prophetic Prism for have also black mana or Golden Egg for gain life.
Have (2) | reikitavi , orzhov_is_relatively_okay819 |
Want (3) | Amaterasu312 , Rathgar99 , pabloriv |