Castle Locthwain enters the battlefield tapped unless you control a Swamp.
: Add .
, : Draw a card, then you lose life equal to the number of cards in your hand.
|Have (2)||Obsolete ,|
|Want (2)||PTsmitty , Cool_Cat|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Castle Locthwain Discussion
1 day ago
I can see a budget version of shadow being good, but the main engine for life loss in the expensive version is the manabase - fetches allow you to hold up 'pay 3 life' whenever you draw one without committing to it.
There are a few options to adjust for that - a grindier gameplan featuring cards like Arguel's Blood Fast Flip Castle Locthwain or Murderous Betrayal, or more immolating souleater style outlets. I've been a big fan of Plunge into Darkness for a long while.
1 month ago
Boogsbay Thank you for such a thorough comment and suggestions! You've confirmed my suspitions that this deck is too slow.
I was tempted to take out Cryptbreaker for Undead Augur but was being stubborn since I spent the money on Cryptbreaker already lol. But it makes sense to take them out. No use if I need to tap three zombies and the point of this deck is to constantly be sacrificing them.
Carrion Feeder was on my radar but I figured I already had enough avenues for sacrifice, but it wouldnt hurt to add more. Plus he gets bigger and can become a threat if not dealt with.
I would love some fetch lands, but my budget doesn't right now haha. But I can add it to the deck so that it is fully optimized. Good point with the Godless Shrine with the Castle Locthwain play. I didn't even consider that.
In my mind Geralf's Messenger and Gravecrawler are the ultimate zombie cards and represent everything that a zombiue deck should be. I also wanted some of him, but my budget also doesn't allow it unfortunately.
I liked the life gain that Wayward Servant provided, but I see Corpse Knight would be better. Not only would it enable triggers from Zulaport Cutthroat but also Jadar, Ghoulcaller of Nephalia. That's a potential 6 more triggers.
Again, I really appreciate such great feedback!
1 month ago
The deck looks good but seems somewhat slow. Some suggestions IMO would be:
Out 4 Cryptbreaker for 4 Undead Augur which gives a lot of card advantage with no life loss thanks to Zulaport Cutthroat and Wayward Servant. The problem with Cryptbreaker is that it needs 3 zombies to draw a card. The Augur also pairs great with Village Rites and Bone Shards for more card advantage. If any board wipe happens, you can sacrifice your zombies to Carrion Feeder to trigger the Augur to easily rebuild.
Out 6 Plains for Fetch Lands that can fetch a swamp (Marsh Flats is at it's cheapest)
Out 1 swamp and 2 Castle Locthwain for 3 Geralf's Messenger. With a smaller average CMC, you can cut a few more lands for more creatures. Keeping just 1 Castle is also good enough since Augur in the main deck gives more cards than the Castle's ability.
Unearth over Blasting Station if you already swapped out some land for Geralf's Messenger. These two, at the very least, makes the opponent lose 8 life; more with Cutthroat and Knight on the field. Reanimating other creatures is also another viable strategy to get out of a tight situation.
Ghoulish Procession over Jadar since it's a nonlegendary permanent that can potentially make more zombies to fuel an aristocrats strategy and trigger ETB and death triggers.
1 month ago
I believe your land count is a hair on the low side. Referencing this nice little article on mana math, linked below , 21 lands has you missing your 3rd land drop like 12-17% of the time. You have tons of 3 drops and some even more expensive spells, so in those games, you're REALLY hurting.
My thought is this: very often, Light Up the Stage is going to be played early to try to find a land drop. I would suggest that you simply replace them with utility lands. 23-24 lands is much more comfortable. More Castle Locthwain, Hive of the Eye Tyrant, or Den of the Bugbear all seem like excellent lands that you'll be happy to draw and keep the curve of your early turns smooth.
2 months ago
It's a pretty cool deck... I also recommend playing MonoBlack Death's Shadow and MonoBlack Reanimator (black, my favourite color :D).
I kind of fell in love with monoblack Death's Shadow tbh... Snuff Out, Agadeem's Awakening Flip Dismember, Thoughtseize, Castle Locthwain - all without fear of blood moon or wasteland (basic lands yo)
2 months ago
So, on the subject of a monoblack land base...Let's see...
4-8 fetches. As long as it can fetch a basic swamp it's fine.
Shizo, Death's Storehouse is ok if you can fit it.
total 23 lands is the sweet spot for your curve. Maybe 22 because Sorin can mitigate the costs of 4-5 mana vamps.
Speaking of Sorin, if you JUST want a really beefy vampire to drop with him the answer is Chancellor of the Dross. I really prefer Champion though.
Cavern of Souls is nice to have here just as mainboard blue hate, but it's not necessary. I run 2 because I own them irl.
2 months ago
Nice build! As someone who plays Mono-black in Legacy though I would strongly advocate using at least two Leechridden Swamps as part of your draining land package though, it can't be overstated how useful being able to keep activating it if you flood out is. Might also be worth considering more discard - I know you've got Vicious Rumours but knowing what the opponent has in hand is key, especially when you don't have the impulse draw/looting mono-red uses as card advantage. Doesn't have to be a pricy Thoughtseize to strip counterspells and Castle Locthwain might do work ensuring you keep ahead too. Agree with Dread Presence being a beast, could even consider Gray Merchant of Asphodel if you don't mind that being draining rather than burn. Finally just a thought but how about sideboard Pestilent Spirit as a way to remove creatures using Sorin's Thirst or whatever?