Castle Locthwain

Castle Locthwain

Land

Castle Locthwain enters the battlefield tapped unless you control a Swamp.

: Gain .

, : Draw a card, then you lose life equal to the number of cards in your hand.

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Trade

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Set Rarity
Throne of Eldraine (ELD) Rare

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Castle Locthwain Discussion

Argy on My Other Wagon is a Pimp Carriage

1 week ago

This deck is built more like a Commander deck then a Pioneer deck. That means it won't be very consistent. It also means that its path to victory isn't clear.

Take a look at this deck Sarkhan's Dragon Den

It has three very clear win conditions. The description also describes what it wants to happen in the early, mid, and late stages of the game.

Once you decide how you want this deck to win, work out which cards will get you there. Beef them up to 3 and 4 copies, and start cutting back the single copy cards.

I'm not sure of your budget, either. I have a feeling that you mashed this list together out of cards you already own. I can tell you from approximately six years of brewing my own decks, you are unlikely to win any games at a tournament without buying a good number of Rares and Mythics for your deck.

An example I can see right away is that Murderous Rider is a far batter card than Murder

I have played with both.

I would also get rid of Cabal Stronghold for 3x Castle Locthwain

Once again, I have been playing with this card and it is ridiculously good.

You have no good ongoing draw in this deck. I use Ob Nixilis Reignited

Due to the fact that Ob Nix uses my life, Murderous Rider helps offset that, as does Kalitas, Traitor of Ghet

Kalitas is very good at the moment, as he exiles creatures. People have a lot of recurring creatures in the current meta.

You have a lot of work to get this deck more ship shape.

When you've made it more competitive give me a shout, and I'll take another look at it.

Good luck.

Barbarian_Sun_Pope on Let's see what kind of trouble we can get into

2 weeks ago

No problem, glad to help.

I like Ayara, First of Locthwain for card draw and it works nicely with Piper of the Swarm. I think these two work fine without the Nezumi Shortfang. I think you deal enough damage with the other rats in the deck without jumping through hoops for the "Rat-Rack" (Rat-ck?), also I think the Nezumi Bone-Reader is a little better anyway since you can make people discard more than one a turn.

As far as card draw goes, Barren Moor is fine, Castle Locthwain though might conflict with your ninjas a bit if you plan on returning creatures to your hand. Morbid Curiosity, Priest of Forgotten Gods, and Read the Bones might be better options than potentially losing more than paying four mana (including tapping the castle) and life for one card. Morbid Curiosity works particularly well with your expensive ninjas and fuels Ayara (or sac Ayara for 3 cards in a pinch).

Westvale Abbey is a great finisher for this deck. You can pair together with Oketra's Monument to set it up even faster. Hope this helps.

Lamplighter on Let's see what kind of trouble we can get into

2 weeks ago

Thanks for the comment.

Very True, I did not think about taking Gnat Miser out as, like you said, is very situational.

I definitely like Changeling Outcast moving Throat Slitter to the mainboard might work after that change and adding Okiba-Gang Shinobi may help with discard as well. If that seems viable I really like Waste Not because of that mana and card ramp. I just need to figure out what is going to be taken out. Icon of Ancestry seems good, but im not sure how well it will fit if I am going more towards discard now.

How do you like Ayara, First of Locthwain (even though it is not a rat) as well as Piper of the Swarm and Nezumi Shortfang? I think the quickness of this combo can really come in handy. Create rat > gain 1 life/deal 1 point > sac rat > draw a card. All of that for 2 mana then having damage continue every turn they do not have cards in hand. (i.e. sort of like The Rack)

Lastly, I was looking at land Barren Moor or Castle Locthwain for card draw when I am really hurting for cards. Westvale Abbey  Flip can just be a late game win con if the game is at a stalemate.

Thank you again for the feedback and suggestions. I made a could of changes accordingly.

Stefouch on Glissa the Traitor: Metal Rock

4 weeks ago

@Skullclamped
Thank you for your upvote! Let me answer your questions:

Conjurer's Bauble/Urza's Bauble: I've already 4 eggs that cantrip. It feels almost enough. Still, I would like to find a free slot in the deck to add a 5th egg (Urza's Bauble). I didn't try a heavy egg version with more of them and Salvaging Station (SS) along because I've already an artifact deck with SS.

Soul-Guide Lantern: This can even be an upgrade to Nihil Spellbomb. Play both in graveyard metas.

Dryad of the Ilysian Grove: I don't play Wayward Swordtooth so I won't play the Dryad for its sole first ability. But the second ability might be interesting, except it's on a weak permanent type. With Cabal out, it'll be killed on sight. And I've already multiple access to Urborg: tutors and opponents.

Nevertheless, both abilities on the same creature might worth a test in place for Nissa, Vastwood Seer.

Nylea's Intervention: The card is good. But it won't make the cut here because I'm already struggling to find a cut for Scapeshift.

Castle Locthwain: No, it's bad. and multiple life to draw a single card is too much for my taste.

Plaguecrafter: Yes, it's an upgrade for Fleshbag Marauder. It wasn't changed in this list because of personal nonsense reasons about the art of the card.

Scrap Trawler: Never tested here, but I've the feeling I don't have enough artifacts in this list to make it shine. It can recur only lesser CMC artifacts, which reduces by a lot the number of time this can work.

Skullclamped on Glissa the Traitor: Metal Rock

1 month ago

Hey great deck! Been really enjoying piloting it, a few questions, is your move away from artifacts the main reason you don’t run as many eggs like Conjurer's Bauble/Urza's Bauble?

What do you think of some of the new cards from the new sets?

Soul-Guide Lantern a better Scrabbling Claws

Dryad of the Ilysian Grove additional Exploration and Urborg, Tomb of Yawgmoth to turn on Cabal Coffers

Nylea's Intervention capable of grabbing multiple utility lands and land combos

Castle Locthwain in the event you fail to find loam and cycling lands

Some other considerations: Plaguecrafter over Fleshbag Marauder

Scrap Trawler for more resiliency

BreakfastSimulator on Rat Utopia Experiment

1 month ago

As unoriginal as it is Phyrexian Arena I feel would be more suited for this deck than Ill-Gotten Inheritance, maybe even a Phyrexian Reclamation. Dash Hopes is a meme card, and while I love the card, I would suggest Imp's Mischief for consideration. Also Castle Locthwain and Crypt of Agadeem may be some other cards you might be interested in. Otherwise I dig what you got.

titusd11 on Breaking Vilis in EDH

1 month ago

Sword of War and Peace works really well for me in my Vilis for some heavy life gain plus pro white fights off common white removal. Also recommend Castle Locthwain, draw a card lose life then draw way more. with Venser's Journal you lose nothing. Also Soul Channeling for board wipes on Vilis. Lastly Ashes to Ashes is amazing, 3 mana draw five exile two for gods and titans

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