Castle Locthwain

Castle Locthwain


Castle Locthwain enters the battlefield tapped unless you control a Swamp.

: Add .

, : Draw a card, then you lose life equal to the number of cards in your hand.

Latest Decks as Commander

Castle Locthwain Discussion

DemonDragonJ on 100 Shades of Gray

4 days ago

I have removed one Plains and one Swamp and replaced them with Orzhova, the Church of Deals and Scoured Barrens, since those lands have abilities that are useful to this deck's theme. It is true that the deck now has one less plains and swamp with which Castle Locthwain and Emeria, The Sky Ruin can synergize, but I am confident that the deck still has a sufficient number of both (keeping in mind Godless Shrine is both a plains and a swamp.

I also just realized that I forgot to put Homeward Path and The Immortal Sun in this deck, as those are cards that I have put in nearly every EDH deck that I make, but I cannot afford to make any more changes to this deck, so I suppose that they are not a major loss to it.

SefTheReject on Vampir-Clan Schwarzer

1 month ago

Captivating Vampire is a better lord over thirsting bloodlord. Yes it’s weaker, but has the bonus ability of swiping an opponents creature. Sorin needs a good sac engine like Bloodghast, Silversmote Ghoul or Viscera Seer and when combined with Cordial Vampire the team buffs up FAST. Depending on your budget I’d add some fetchlands Polluted Delta, Verdant Catacombs, Marsh Flats or Prismatic Vista to thin out your deck. Also at least 2 Cavern of Souls is highly recommend (again budget permitting) to get around counterspells. Castle Locthwain is also highly recommend.

duchessCretina on 12 Rack Diesel

1 month ago

One of Legacy's most potent discard spells is Hymn to Tourach, that could be useful in the mainboard instead of the . Maybe even Tourach, Dread Cantor.

I think the all basics idea is nice, it makes you less vulnerable to Wasteland (and it's actually nice to see them on the other side doing absolutely nothing). But maybe a 1-2 Castle Locthwain wouldn't hurt (until you activate them LOL)

i think geth's verdict should be replaced with Sudden Edict. The split second ability makes a big difference.

i'm not a big fan of the enchantments :/ I'd rather have 4 liliana's and maybe even 1 Liliana, the Last Hope

DreadKhan on green machine

1 month ago

Hey, I think I understand you correctly when I say you want more utility/non-basic lands you can use in here? Do you have a budget in mind?

First off, I personally don't love Arcane Signet in a mono-Green deck, that shouldn't hurt to remove as a start? Sol Ring is probably good enough to keep. As for some non-basics you could look at, Wirewood Lodge is a good Elf land, Gilt-Leaf Palace is a good land maybe, not too cheap though. Tainted Wood might work, I'd consider Blighted Woodland, Tyrite Sanctum can make your Commander Indestructible, Mortuary Mire or Witch's Cottage can get you back a creature, I like to include bounce lands like Guildless Commons in decks short on lands (they count as 2 drops effectively), Nephalia Academy is probably useful if you face discard decks (bad if not though), Woodland Chasm can be found with Wood Elves (but comes in tapped unfortunately), Mosswort Bridge is a good Green land on a budget, War Room is a good one if you're splurging, Castle Locthwain can draw as well, but it's clunkier than War Room most of the time, Jungle Basin might be fine as a bounce land if you've got lots of basic forests, Castle Garenbrig has potential relevance, Buried Ruin can get back an artifact (if you add Vanquisher's Banner, or Staff of Domination, which combos very well with Elves), Scavenger Grounds can exile graveyards, and Bojuka Bog exiles 1 graveyard when it enters.

If you end up liking basics more than you expect, you could also go low on non-basic lands and use Primal Order, which can cause some decks considerable grief. I'll check in later, hope these give you something to think about at least!

DreadKhan on Sacrifice to Pharika

3 months ago

It's pricey, but if you're using Bolas's Citadel, Sensei's Divining Top feels pretty good. War Room, Castle Locthwain and the new Dockside Chef might smooth rough hands out, a thing Top is always great at. Swarmyard can regenerate one of your snakes at negligible cost. Ogre Slumlord makes rats, but it does it whenever stuff is dying, so giving out deathtouchers to other people feels less bad if this guy is out. Urborg, Tomb of Yawgmoth is a really useful card if you want to run Cabal Coffers, turning all lands into swamps. Sheoldred, Whispering One is a repeated source of recursion, if a bit clunky, that also is a hate piece once she's out. In this deck, I'd probably run 'land into mana' creature like Sakura-Tribe Elder over Golgari Signet, same MV but a sturdier source of ramp that also puts a body in the graveyard.

Cool Commander, always wondered how Pharika would play. Deathtouchers are pretty nasty, and being able to give them out seems super-sneaky.

Jonesbond49 on Isshan

3 months ago

Most of my cards that draw in Edgar Markov are tribal based, creature based, or are like Read the Bones. Three cards in the current list that aren't are Twilight Prophet, Castle Locthwain, and Bolas's Citadel.

Card advantage pieces: Phyrexian Arena, Thorough Investigation, Audacious Thief, Emberwilde Captain, Court of Ambition, Court of Grace, Court of Ire, Mangara, the Diplomat, Cunning Rhetoric, Breena, the Demagogue, Laelia, the Blade Reforged, Sun Titan, and Etali, Primal Storm.

I didn't consider budget when looking.

lagotripha on Obliterator devotion

3 months ago

This looks pretty close to the archetypal list. Mono black doesn't feel too hot right now - Castle Locthwain gave it a big shot in the arm, but the lists I've seen still suffer really bad - trading a card for a card feels bad when draw a card (or equivalent) is stapled onto everything, while the tools to fight that are multicolour.

Once the budgets get bigger, tomb and triomes encourage at least splashing into white for answers, and after that morphing into different decks.

Despite being a rogue deck, there are control, combo and aggro lists that look almost identical when you sit against them,and this is a major upside. Switching up your deck between FNMs will create misplays. Add in reading your local metagame and sideboarding aggressively and you'll pull off wins.

I'd look at the current rogue mono black decks to mine for ideas - there is 0 consensus on what the deck should be - some people playing gyuuda reanimator, some luurus + Tourach, Dread Cantor/Dauthi Voidwalker , some 1 drop tribal with luurus and confidant, some vial aristocrats (zulaport/artist/bloodghast), some lili tribal (waker, hope, veil + triumph), etc, and a list using Lashwrithe lifelink with murderous rider.

The only consistent thing I see is some copies of thoughtsieze and surgical in the sideboard.

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