Castle Locthwain enters the battlefield tapped unless you control a Swamp.
: Gain .
, : Draw a card, then you lose life equal to the number of cards in your hand.
Printings View all
|Throne of Eldraine (ELD)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Castle Locthwain Discussion
4 days ago
6 days ago
I have a piece of feedback you won't love.
You're not running enough lands. https://www.channelfireball.com/all-strategy/articles/how-many-lands-do-you-need-to-consistently-hit-your-land-drops/ You are trying to curve out to 4 mana with no cheap card draw, no mana acceleration, and 22 lands. Probabilistically, you're going to miss a lot more than you're gonna like. Traditionally a midrange deck like your's runs closer to 24-25. Perhaps some utility lands might be of interest...Castle Locthwain is probably excellent for you.
6 days ago
Nice list. Drana, Liberator of Malakir feels like it would be a great fit for a deck like this, as might Metallic Mimic, both bringing with them pretty serious buffs to your board. I’ve been running a similar mono black version of vampires in pioneer recently, and have found that Asylum Visitor can also be pretty useful, since outside of Champion of Dusk you have no access to card draw. Castle Locthwain would be my other recommendation for that, although paying 4 mana for a card is a lot, so I definitely prefer Visitor. Finally, Vampire of the Dire Moon might be a better one drop than Skymarcher Aspirant, I find that you don’t get the city’s blessing in enough games. Hope this is helpful, good luck with the deck.
1 week ago
Random cards that came to mind: Fatal Push over Disfigure, Thoughtseize, Inquisition of Kozilek, Collective Brutality, Maelstrom Pulse instead of Bile Blight, Liliana of the Veil helps fill your 'yard and is yet another card type for Delirium, Veil of Summer for the sideboard, Tarmogoyf since it could be upwards of a two mana 7/8, Traverse the Ulvenwald as another way to tutor creatures & lands, Castle Locthwain to help make sure you don't run out of gas, Overgrown Tomb, Woodland Cemetery, and Blooming Marsh to fix your mana, and Fetchlands to help get you to Delirium faster.
2 weeks ago
Nice deck, always nice to see Vampire tribal. A few possible suggestions, Castle Locthwain feels like it would be great here, especially since you’re low on draw. It’s just always nice to have some emergency draw on hand when you need it. I think that Drag to the Underworld is probably better than Grasp of Darkness here, especially when all your heavy black devotion going on meaning it will often cost the same. Vampire of the Dire Moon is a great aggressive body that can also be used really well defensively due to the deathtouch, and Metallic Mimic might be a great way of buffing your board, although unfortunately isn’t a Vampire itself. Hope this is useful to you, and good luck with the deck.
2 weeks ago
I don't think Thought Distortion belongs in this deck. It's meant to be used mostly as a sideboard card, possibly to be fetched with something like Fae of Wishes to really hit a hard on a control player that has a hand full of good stuff. In this deck, your opponent will be mostly empty-handed by the time you cast it. You will maybe make them discard 1 or 2 cards at best, if you're lucky.
Fetid Imp is pretty weak and taxes you 1 mana just to remain useful. If you really want a deathtouch creature, you could use Mire Triton instead, but if I was you I would use Yarok's Fenlurker instead, a typical 2 drop in any discard deck, and it would fuel your devotion better for Gray Merchant of Asphodel.
Kaervek, the Spiteful is an interesting addition, but since he's not always useful and is legendary, I would only run a single copy, maybe 2 if you really like him. Would kill a Yarok's Fenlurker if you decide to use some too.
Mire's Grasp and Dead Weight would work really well with Hateful Eidolon, could be an worthwhile addition. Btw, since you already run those as creature removal, you could swap some Grasp of Darkness for Eliminate so that you can also hit planeswalkers.
You should also run a few Castle Locthwain, no real reasons not to tbh.
Hopefully these suggestions are useful, cheers!
2 weeks ago
I might put Castle Locthwain as a maybe but I think you're right about Scanctum. Didn't come up loads during play testing.
Well more worried about buying cards I don't need. Then again, when is that a bad thing? Gonna keep the deck even when most of the cards rotate out as I'm not a big Standard player
2 weeks ago
Glad to see you'll give some of the changes a try, I hope it works out well!
About Sanctum of Stone Fangs, I suggested adding 1 specifically because its legendary. It's a card that's nice to have on the board but it's really not "needed" by any means, and the 2nd one you get will always be a dead draw.
Speaking of draw, again I would highly recommend adding a few copies of Castle Locthwain since you don't have any other form of draw in the deck.
Btw, if you are very concerned about not wasting money on cards to get IRL, keep in mind that some of these cards like Knight of the Ebon Legion and Sorin, Imperious Bloodlord will rotate out of standard in about 2 months.