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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Gisela, Blade of Goldnight
Legendary Creature — Angel
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
DemonDragonJ on Why Have There Been So …
3 months ago
Defensive cards have always been a part of the game, but I have noticed that recent defensive cards have been instants and sorceries, rather than permanents; of course, Teferi's Protection, Flawless Maneuver, and Flare of Fortitude are all excellent cards, but the fact that they are instants requires a player to spend additional resources to reuse them, which I dislike; when was the last time that there was a card such as Story Circle, Righteous Aura, or Martyr's Cause, which are all permanents, so players can easily reuse their abilities; recently, WotC did print Avacyn, Angel of Hope, Avacyn, Guardian Angel, Gisela, Blade of Goldnight, or any version of Sigarda, but they are the exception, rather than the norm, for defensive cards, so I very much would like to see a greater frequency of permanents that protect players and prevent damage.
What does everyone else say about this? Why have there been so few defensive permanents, recently, or am I simply complaining and seeing only what I wish to see?
DemonDragonJ on How Can I Put Aurelia, …
6 months ago
I very much would like to put Aurelia, the Law Above into these two EDH decks, but I am not certain what cards I should remove to make room, for her.
For my Uril, the Miststalker deck, I believe that I could replace Flameblade Angel with Aurelia, because, while Flameblade Angel is an excellent card, she is reactive, while Aurelia is proactive, but my Gisela, Blade of Goldnight deck is slightly more complicated, since I am not certain which card to remove. I originally was contemplating removing Archangel of Thune, but she is too amazing to not have in this deck, so I think that I may instead remove The Immortal Sun, because, while that is an excellent card, it does not contribute to the overall theme of that deck.
What does everyone else say about this subject? How can I put Aurelia, the Law Above into those two decks?
jameswarlord on [KFC] Kaalia Friended Chickens
11 months ago
Azoth2099 I've never tried Moxfield! I pre-emptively imported the deck in there (www.moxfield.com/decks/_LTrrj5RfUKsBLkk0pXm4g) just in case but no idea how to go about co-brewing it :)
For a list of cards I wouldn't really like to part with from playing as I enjoy them quite a lot and always play I made this little list:
-
Creatures
- Ancient Gold Dragon
- Ancient Brass Dragon
- Anger
- Aurelia, the Warleader
- Avacyn, Angel of Hope
- Gisela, Blade of Goldnight
- Valkyrie Harbinger Sorceries
- Farewell
- Mythos of Snapdax Instants
- Eerie Interlude Artifacts
- Lightning Greaves
- Quicksilver Amulet
- Swiftfoot Boots Enchantments
- Dragon Tempest
- Land Tax
- Luminarch Ascension
- Necropotence
- Phyrexian Arena
- Phyrexian Reclamation
- Smothering Tithe
Khytaria on Cube 400 Cards
11 months ago
Loxodon Smiter Tooth and Nail Starfield of Nyx Dragonlord Dromoka Gisela, Blade of Goldnight Mul Daya Channelers Sigarda, Host of Herons Sephara, Sky's Blade Terastodon Tajic, Legion's Edge Aurelia, Exemplar of Justice
ImNora on Cards Like Grand Cenobite?
1 year ago
Hi,
I'm building a The Prismatic Bridge Flip deck to cheat out creatures. I'm trying to pack the deck with creatures that boost the power/toughness of my other creatures. I've found things like Elesh Norn, Grand Cenobite, Pathbreaker Ibex, Blossoming Bogbeast, Kamahl, Heart of Krosa, Zopandrel, Hunger Dominus, Thunderfoot Baloth, Gisela, Blade of Goldnight, Fiendish Duo, Angrath's Marauders and Necropolis Regent. I also have Blade Historian and Blast-Furnace Hellkite for double strike since it effectively boosts power.
What cards can you think of that I missed?
Thanks, Nora
ghostfire86 on Kaalia's Bounce House
1 year ago
I use to run a land destruction version of Kaalia years ago. Since then she’s move to faster kills by bleeding the opposition. Ravages of War is another mass land d card but will cost you $.
I’m surprised you’re not running Dragon Mage as a wonder wheel draw effect. Keen Duelist helps kill your opponents due to your higher cmc while offering increased draw.
Dragon Tempest is a staple for Kaalia and abused by incorporating Utvara Hellkite and Ancient Gold Dragon, amplified with running Terror of the Peaks. I don’t run a ton of dragons so I chose to keep out Utvara as it’s more situational in my deck.
You might find use in Mudslide and Circle of Flame. I run Mudslide and Moat.
Talismans > Signets, try hitting about 10-11 mana rocks. In Archenemy games where you’re the threat, Kaalia is just the decoy for removal while you more easily hard cast your threats. Quicksilver Amulet and Sneak Attack are good avenues around losing Kaalia as well, but have you considered Sundial of the Infinite which gets rid of sneak attacks drawback and opens combat combos and infinite turns to your arsenal? Maybe too much of you want to keep casual.
The Sanguine Bond and Exquisite Blood aren’t honestly needed in here. Archfiend of Depravity, Wound Reflection, Sower of Discord, Scourge of the Skyclaves, Gisela, Blade of Goldnight,and Heartless Hidetsugu are functionally better choices to utilize and synergize/combo.
Caerwyn on Why Does Damage Increasing Work …
1 year ago
You are forgetting - the attacking player might not be the only one applying damage modifiers. Cards like Benevolent Unicorn or… Gisela, Blade of Goldnight… exist. They might not be as common as damage increases, but they’re still very much a part of the game.
Rather than have different people apply potentially competing effects, they chose to let one single player handle all of that. Additionally, the rule in question (616.1) applies to all replacement effects - the affected person or object’s controller gets to determine how they or their thing is modified. They did not want to have a carve out of “except in the case of receiving damage” since carve outs like that create more rules problems than they solve.
That said, I expect this is probably one of the most misplayed common rule interactions in the game.
DemonDragonJ on Why Does Damage Increasing Work …
1 year ago
Since I am building an EDH deck with Gisela, Blade of Goldnight as the general, I read the rulings for her, and the rulings stated that, if multiple effects modify how much damage is dealt, such as Gisela combined with Torbran, Thane of Red Fell, the player receiving the damage chooses how to apply those effects, which does not make any sense, since, in most other situations in which multiple replacement effects apply, the controller of the effects chooses how to apply them (such as a player controlling both Progenitus and Rest in Peace). I also am not pleased to know that, since the player receiving the damage will always apply the effects in a way that minimizes how much damage they receive, whereas the controller of the modifying effects will want to apply the effects in a way that maximizes the damage; for example, the player dealing the damage would want to apply Torbran's ability first and Gisela's ability second, but the player receiving the damage would want to apply Gisela's ability first and Torbran's ability second.
What does everyone else say about this? Why does the player being dealt damage, rather than the player dealing the damage, choose how to apply modifying effects?
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