Sweltering Suns

Sweltering Suns


Sweltering Suns deals 3 damage to each creature.

Cycling 3 (3, Discard this card: Draw a card.)

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Sweltering Suns Discussion

seshiro_of_the_orochi on Reckless Endeavor too reckless?

4 weeks ago

I've recently added Reckless Endeavor to a deck. I'm trying to properly evaluate if it's worth playing it. I realize it can wiff really hard. 1 damage to each creature for virtually six mana is terrible. But at which values does it start to become good, powerful or even absurd?

I'm presenting my results here, and I'd love to hear your thoughts on them.

If both dice show a 2 or less, the card is basically terrible. Either 1 damage for 5 mana or 2 damage for 6 mana I'd consider an absolute wiff.

Once we get to 2 and 3, it doesn't seem that bad anymore: 3 damage for 5 mana or 2 damage for 4 mana aren't exactly powerful, but it's slightly less terrible than before.

At 3 and 3, it's getting better. You get a Sweltering Suns for 4 mana, which is slightly under average, but ok.

From 3/4 and up is where it's getting powerful. You get either an actual Sweltering Suns or a worse Languish.

As as soon as we reach 4/5, its's getting very good, and everything including at least one 6 and one 5 is starting into ridiculous territory.

The 5 or 6 is also where the second number starts getting less important as long as we choose the bigger number for damage. And as soon as we enter double 7 and up, it becomes a boardwipe with added ritual effect.

There you go. Do you agree? Do you disagree? Did I misinterprete something? I'm looking forwoard to your answers.

StarstormKK on Flaming shark tornado

3 months ago

I was looking around for a deck to build that uses Shark Typhoon because I keep finding them in the packs I buy. I came across yours and I like the idea of using Unpredictable Cyclone in conjunction with it. It allows you to cheat out more expensive spells pretty effectively, while still creating a shark army. On that note, I would completely revamp the spells you have chosen, aside from Neutralize and Boon of the Wish-Giver , because they need to have cycling to trigger this awesome effect. I do really like Narset of the Ancient Way for this deck. I would remove Teferi, Time Raveler unless you decide to use more sorceries, like Essence Fracture .

In any case, I love the basic concept and enjoyed trying to think about some synergy for it.

MurderForBrunch on Skred

6 months ago

Hi! First of all, I really like your list! It's a pretty cool list, pretty close to what I want to build! I just have a couple questions/suggestions.

Have you tried Seasoned Pyromancer ? That card seems pretty good against control, I almost want to call it Red Lingering Souls, in that it's something that gives you threats from the graveyard haha

On the other hand, I don't quite dig the Kozilek's Return in the sideboard. I would play either Pyroclasm or Sweltering Suns . I do love the Guttural Response though! I totally forgot that card existed! hahaha

LitchOubliette on Commander Staples Cube

9 months ago

Changelog (22/11/2020)








Mana Fixing

TriusMalarky on Rackdos pyro vs. spirits help.

11 months ago

Well.... I'd say Anger of the Gods or Sweltering Suns..... but that doesn't quite work.

RNR_Gaming on United States Marine Kor | Akiri, Fearless Voyager

1 year ago

Definitely, expected you to build this deck. Let's see if I can help out any. Not the biggest fan of equipments but that card draw engine combined with utility may sway me.

Sunforger - would be excellent but I know you're opposed to tutors; though being able to snag damaged based wrath effects like Anger of the Gods and Sweltering Suns could really like you take advantage of your commanders secound ability.

Super surprised you're not running Godsend - it's a great utility and well...you're Suns_Champion.

Darkshadow327 on Klothys Control EDH

1 year ago

Here's my take on what to cut:

These are just my thoughts, hope it helped!

(Also, Pyromancer's Goggles seems good here.)

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