Sweltering Suns

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Sweltering Suns

Sorcery

Sweltering Suns deals 3 damage to each creature.

Cycling 3 (3, Discard this card: Draw a card.)

Sweltering Suns Discussion

htfilm on Rakdos Reanimental

2 months ago

Overall, I really like the deck. It's a solid concept that has some great synergies. There are, however, a few changes I would make. First, you probably want to add some Thoughtseize . Sieze can take more than Inquisition, especially things like Cryptic Command or Jace, the Mind Sculptor , and this change makes your disruption stronger. Not sure how many is correct though. Ball Lightning and Spark Elemental are both cute, but I'm not sure how much work they really do here. Some number of Ball Lightning could be good to pressure your opponent, but I don't think the Spark Elemental s are worth it. I would replace them with Fulminator Mage s. Fulminator seems so good to run in the main here. It works great with both Unearth and Thunderkin Awakener , giving this deck a land disruption dimension that also improves game one against tron. Then, I would add Kolaghan's Command . KCommand gives us another way to rebuy our elementals and also serves a variety of other roles at the same time. It's perfect here. I would also remove the Dragonskull Summit s and throw in one or two more fetchlands that can get swamps (this also pairs well with Fatal Push ), as well as more basic swamps (cut a mountain if you need to). This is where the sideboard comes in. With the Fulminators removed, You have a bit more space. Add a fourth Leyline of the Void to maximize your chances of starting with one. Some of the Claim / Fame s, if not all, should go too, as they can't get a Ball, Skelemental, or Fulminator back- basically all your best reanimation targets. Then, add in 3-4 Blood Moon , depending on the meta. Your two-color manabase, with the basic swamps, gives you yet another way of disrupting your opponent's mana. I also think that this means you can take the Damping Sphere s out, as your tron match-up is looking excellent with the blood moons and Fulminators. Add in a pair of Surgical Extraction if you can for even more graveyard hate. The Anger of the Gods is not a great interaction with your recursion, so I would swap them with Sweltering Suns , which doesn't exile and also can be cycled, and perhaps a Terminate or two to deal with larger threats. The other thing I worry about with this deck is that there aren't enough good ways to discard elementals to be brought back. Faithless Looting is excellent, of course, but swapping two of the Lightning Bolt s for Lightning Axe gives you another route to discard as well as a way to deal with larger threats mainboard. Put this all together and I think you have a very strong deck, with the ability to dish out large amounts of damage quickly, as well as use your hand-attack, KCommand, Skelemental, Fulminator (recurring every turn to blow up lands), and Moon to lock your opponent out of the game completely. Flamekin Harbinger serves as the glue to this disruptive machine. One interesting card I found as I was looking for other options was Bloodpyre Elemental . You can't hardcast it, so you'll have to get it back with Awakener, but it can be tutored for with Harbinger. One copy in the sideboard seems interesting.

Anyway, those are just my thoughts. The deck seems sweet and potentially very powerful, and I'm excited to see what it can do.

hungry000 on Nicol Bolas, God - Pharaoh

2 months ago

Well, here's what I would do:

-all 15 creatures

-2 Sorin's Thirst

-2 Insult / Injury

-2 Kari Zev's Expertise

-4 Cancel


+4 Inquisition of Kozilek

+4 Fatal Push

+4 Lightning Bolt

+4 Opt

+4 Rune Snag

+1 Mana Leak

+4 Mission Briefing

opt. -2 Murder , +2 Terminate

opt. -2 Sweltering Suns , +2 Anger of the Gods

You can switch out Fatal Push and Lightning Bolt for some other removal spells if they don't fit in your budget (though they're actually pretty cheap atm), but they're a good investment if they do.

dbpunk on Early look at Core 2020

3 months ago

That mythic is incredibly powerful. Even just getting two or three of those emblems online is powerful, but a elemental safe Anger of the Gods / Sweltering Suns / Slagstorm and a Burn from Within too is amazing.

_BaaL_ on Opus Thief

3 months ago

Hey there, Really liked your deck, and I tried it yesterday, it seems quite a good pick for my meta here.

I just wonder: have you thought about incuding any sweeper that deals with 3 toughness!? It's quite relevant, dealing with Thrasios, Triton Hero , with our own Gilded Drake , Rashmi, Eternities Crafter , Vial Smasher the Fierce etc. I was thinking on Anger of the Gods , or Sweltering Suns because it can be cicled. O know it can be hard to cast double red, but still we have plenty rainbow lands.. and plenty rocks as well. I ran Mox Opal over Fellwar Stone and it did fine.

Silverdrake on Abzan Drift - Midrange

3 months ago

I agree that a sweeper would generally fill the role better, I was just envisioning it as a way to delay 'go-wide' decks that had cycling. A much better option would be Sweltering Suns , but obviously you can't support it in the colors. Between the lifegain on rhino and knight though, you may not even need an answer like that at all.

Oh well, just a thought! The archetype isn't really set in stone so it may be worth testing, or it may be totally worthless. That's for you to decide.

Whatever you decide to do, good luck and have fun!

Silverdrake on Izzet Modern

3 months ago

Stormchaser Mage , Pteramander , and Enigma Drake could all find a home in this deck. You're also pretty low on both removal and counterspells for a deck that wants to be 'control'. Flame Slash and Lava Coil are decent removal options that won't break the bank. 6-8 targetted removal spells will be what you want to shoot for. 1-2 of something that can deal with a whole board of guys is a good idea too, like Sweltering Suns or Anger of the Gods . Spell Snare , Logic Knot , and Cryptic Command are some of the most popular counterspells that you're missing. Remand , Counterflux , Disallow , and Supreme Will are all less popular options that still get the job done, and can save you from shelling out $120 for a set of cryptics. Feel free to mix and match counters, but be sure you're getting a good mix of ones that are powerful early game and ones that are powerful late game. Try to shoot for 6-10 counterspells, your sweet spot will be somewhere in there. As for cuts, Ral Zarek , Clout of the Dominus , Frostburn Weird , and Void Snare will all probably struggle to pull their weight in the deck.

Whatever you decide to do, good luck and have fun!

QKey on Mogis 1V1

3 months ago

Hey, the deck looks nice! I wonder: Why are you not running Blood Moon ? You are running Price of Glory (a cool addition!) that is often not as effective as a Blood Moon .

I also would not run Yahenni's Expertise in your deck, i think something like Sweltering Suns could be better, because it hits a turn earlier, freeing turn 4 for playing Mogis.

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Sweltering Suns occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.0%