Sweltering Suns

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Sweltering Suns

Sorcery

Sweltering Suns deals 3 damage to each creature.

Cycling 3 (3, Discard this card: Draw a card.)

Icbrgr on Dragon Control

5 months ago

Absolutely LOVE it... I have a Jeskai variant and some tools I use that I really like are Mission Briefing to be used as as a Snapcaster Mage value effect and Consider along side it... because im in I use Dragonlord Ojutai for my finisher but I think Iymrith, Desert Doom could be really good to maybe split with your Dragonlord Silumgar.

some juicy Sideboard tech you can consider is Sweltering Suns for a sweeper that cycles if its dead and Narset, Parter of Veils...Alpine Moon/Cleansing Wildfire I guess?

Overall i really love the bones of this build... i wish you success and happy brewing!

lhetrick13 on Prehistoric Rumble!

6 months ago

Radiant_Draconis - I could see that. Both Huatli planeswalkers have game ending abilities paired with other useful abilities like lifegain or a version of removal. Just a shame they cost so much to get out on the field!

Do you find running 4xMarauding Raptor to be rough at times? You are running 3xTemple Altisaur so that might alleviate my fear but I mean the damage Marauding Raptor provides is great for triggering enrage but is a double edged sword in that regard to as two of them means you can not play creatures with power 4 or less. I am running two because of that fear and healthy recognition of my bad luck.

Lastly, Heaven / Earth is an interesting choice to run. I imagine you are running it primarily for the Earth ability to either clear the board or as a mass enrage trigger but with the Aftermath ability, you have to play the Heaven component first, which feels very situational as you have no creatures with flying so betting your opponent will. I feel like there are so many options for this boardwipe/mass enrage trigger slot that might fill it better like Cinderclasm, Earthquake, Sweltering Suns, Slagstorm, Anger of the Gods, etc. Each of those has a slight different flavor but would allow you to do something similar at a lower cost.

AstroAA on Mono Red infinite combos???

8 months ago

It seems that all the decks that your mates are running are based on cheating things into play or casting things for free. Grafdigger's Cage is an absolute must. One mana to fuck over both Rashmi, Eternities Crafter and Narset, Enlightened Master. Weathered Runestone is also good for this.

Narset, Enlightened Master's cheat is based on her attacking, so prevent her from attacking. Ensnaring Bridge and Meekstone are good for this.

Meanwhile, for Rashmi, Eternities Crafter, the method to tackling her is to tax the ever-loving shit out of her. Thorn of Amethyst, Trinisphere, Sphere of Resistance, etc. Even if they are able to cast spells for free, they still have to pay the tax. Void Mirror is also an excellent option. Note, all of these methods can also stop the Narset deck.

Meanwhile, Yuriko, the Tiger's Shadow is harder to deal with in my opinion since she's putting cards directly into their hand as opposed to having them draw cards. I think the main method of going about stopping them is boardwipes such as Anger of the Gods and Sweltering Suns, as these can help kill the creatures that she hopes to attack with to cheat herself into play for the card advantage. Spot removal such as Lightning Bolt works too.

duchessCretina on Red Dragons

8 months ago

Hi, I mean this in the most constructive way:

i think that I know of some lands that may help you ramp in case you want to:

These can serve as ramp in a pinch (except for sandstone, which dies in 2 usages).

Do you really need Crucible of Fire? It seems that dragons are already powerful on their own and that these slots could be used for something else.

There is also a land that I think may help you more, which is Ghitu Encampment. The first strike 2/1 can be more versatile. The utility lands you chose seem to be more dedicated to offense, but that's not always going to be the case.

Tears of Valakut can also only target flying threats... wouldnt it be better to have something that kills a wider range of creatures? Like Dead / Gone, maybe? Or Fire Prophecy, which may allow you to "cycle" an unwanted card.

And in case you are in a pinch, maybe use a card like Pyroclasm or Sweltering Suns (and I just noticed it may help activate the Dragon Eggs).

Idk about the price, but the "spell lands" also seem a bit helpful: Spikefield Hazard  Flip, Valakut Awakening  Flip.

Sarkhan, Fireblood, Sarkhan, the Dragonspeaker and Sarkhan, Dragonsoul also seem interesting... Sarkhan's Triumph too.

There are too many Dragon-related cards to choose from @[email protected]

also, maybe try cutting the deck down to 60, it'll make it more consistent (22 lands for 70 cards isn't enough)...

If you could manage to use only odd-cost cards, could even use Obosh, the Preypiercer as a companion

kimosabe on Izzet Instants and Sorceries

8 months ago

Hello. I'm Considering ways to fill your graveyard up faster since you run Enigma Drake and Crackling Drake.

Instead of Opt replace with Consider

Instead of Divination consider Hieroglyphic Illumination

Instead of Chart a Course consider Curate

Unexplained Disappearance and Sweltering Suns are both interesting as well.

zapyourtumor on Poly'M'rakrul

10 months ago

I would probably cut Sweltering Suns, or maybe just straight up Polymorph since polymorphing in a Serra's Emissary can feel bad.

WookItsThad on Kess...smells fishy

11 months ago

Jett2112 I’ve been building up to Toxic Deluge because of budget restrictions at the moment but did forget about it for a second. Wasn’t aware of Sweltering Suns but it is already ordered! Thank you, both will be good additions.

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