Sweltering Suns

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sweltering Suns

Sorcery

Sweltering Suns deals 3 damage to each creature.

Cycling 3 (3, Discard this card: Draw a card.)

debuf on infinite rats

1 year ago

ok, I just play against my friend with the dragon deck and I think it might need some more mana producers or cheap fear.

His commander is Atarka, World Render, and here are some cards that I now know are in his deck: Foe-Razer Regent, Furnace Whelp, Rapacious Dragon, Atarka Monument, Frontier Siege, Vandalblast, Sweltering Suns, Talisman of Impulse, Akoum Hellkite, Harbinger of the Hunt, Dream Pillager, Sol Ring, Dragonmaster Outcast, Dragonspeaker Shaman, Savage Ventmaw, Dragonlord's Servant, Tyrant's Familiar, Thunderbreak Regent, and Drakuseth, Maw of Flames.

wallisface on Temporary Lockdown

1 year ago

Icbrgr the problem is that the card is really bad against soo many matchups that its useless versus most decks. Typically you'll only want it against some forms of aggro decks, and it typically will be unuseful/useless against control/combo/midrange.

Generally speaking even boardwipes on their own are a dubious inclusion in the mainboard. Control decks will only run a couple of Supreme Verdict, and stuff like Sweltering Suns is pretty-much never seen mainboard.

So again, I think this is a reasonable sideboard option depending on the rest of your decks makeup and the gameplan you're running. But it is absolutely not something you should be running mainboard.

Icbrgr on Temporary Lockdown

1 year ago

definitely see where your coming from nbarry223... the red damage sweepers were just fresh on my mind because those are the card currently filling that slot in my deck... but as playtesting goes on the more and more I want to write a letter to WOTC expressing how 4+ toughness creatures should all be banned. (lol im just kidding)

Oh really wallisface? I was actually approaching this from the opposite way of thinking... like it seems like a great card for game one because for 3 mana there are more possible targets/threats for this to "answer" than instead having 3-4 mana for a Sweltering Suns/Supreme Verdict... and then being able to bring in more appropriate tools from the sideboard game two...Or is this just a poor way to think about cards for deckbuilding?

Icbrgr on Temporary Lockdown

1 year ago

I am wondering what peoples opinion is on Temporary Lockdown for Modern.

I have a Jeskai homebrew that is looking for a one sided sweeper effect and this seems like its could be a nice fit.

But regardless of the synergy with my own deck list I was wondering if this effect would be better than something like Anger of the Gods/Sweltering Suns due to it being able to hit noncreatures like Wrenn and Six/Welding Jar ect ect. as well as BIG RHINO TOKENS

Icbrgr on Dragon Control

1 year ago

Absolutely LOVE it... I have a Jeskai variant and some tools I use that I really like are Mission Briefing to be used as as a Snapcaster Mage value effect and Consider along side it... because im in I use Dragonlord Ojutai for my finisher but I think Iymrith, Desert Doom could be really good to maybe split with your Dragonlord Silumgar.

some juicy Sideboard tech you can consider is Sweltering Suns for a sweeper that cycles if its dead and Narset, Parter of Veils...Alpine Moon/Cleansing Wildfire I guess?

Overall i really love the bones of this build... i wish you success and happy brewing!

lhetrick13 on Prehistoric Rumble!

2 years ago

Radiant_Draconis - I could see that. Both Huatli planeswalkers have game ending abilities paired with other useful abilities like lifegain or a version of removal. Just a shame they cost so much to get out on the field!

Do you find running 4xMarauding Raptor to be rough at times? You are running 3xTemple Altisaur so that might alleviate my fear but I mean the damage Marauding Raptor provides is great for triggering enrage but is a double edged sword in that regard to as two of them means you can not play creatures with power 4 or less. I am running two because of that fear and healthy recognition of my bad luck.

Lastly, Heaven / Earth is an interesting choice to run. I imagine you are running it primarily for the Earth ability to either clear the board or as a mass enrage trigger but with the Aftermath ability, you have to play the Heaven component first, which feels very situational as you have no creatures with flying so betting your opponent will. I feel like there are so many options for this boardwipe/mass enrage trigger slot that might fill it better like Cinderclasm, Earthquake, Sweltering Suns, Slagstorm, Anger of the Gods, etc. Each of those has a slight different flavor but would allow you to do something similar at a lower cost.

AstroAA on Mono Red infinite combos???

2 years ago

It seems that all the decks that your mates are running are based on cheating things into play or casting things for free. Grafdigger's Cage is an absolute must. One mana to fuck over both Rashmi, Eternities Crafter and Narset, Enlightened Master. Weathered Runestone is also good for this.

Narset, Enlightened Master's cheat is based on her attacking, so prevent her from attacking. Ensnaring Bridge and Meekstone are good for this.

Meanwhile, for Rashmi, Eternities Crafter, the method to tackling her is to tax the ever-loving shit out of her. Thorn of Amethyst, Trinisphere, Sphere of Resistance, etc. Even if they are able to cast spells for free, they still have to pay the tax. Void Mirror is also an excellent option. Note, all of these methods can also stop the Narset deck.

Meanwhile, Yuriko, the Tiger's Shadow is harder to deal with in my opinion since she's putting cards directly into their hand as opposed to having them draw cards. I think the main method of going about stopping them is boardwipes such as Anger of the Gods and Sweltering Suns, as these can help kill the creatures that she hopes to attack with to cheat herself into play for the card advantage. Spot removal such as Lightning Bolt works too.

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