
Sweltering Suns
Sorcery
Sweltering Suns deals 3 damage to each creature.
Cycling 3 (3, Discard this card: Draw a card.)
Trade
Have (2) | TheRealSpecialK , metalmagic |
Want (0) |
Combos Browse all
Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vintage | Legal |
Sweltering Suns occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Sweltering Suns Discussion
MurderForBrunch on
Skred
1 month ago
Hi! First of all, I really like your list! It's a pretty cool list, pretty close to what I want to build! I just have a couple questions/suggestions.
Have you tried Seasoned Pyromancer ? That card seems pretty good against control, I almost want to call it Red Lingering Souls, in that it's something that gives you threats from the graveyard haha
On the other hand, I don't quite dig the Kozilek's Return in the sideboard. I would play either Pyroclasm or Sweltering Suns . I do love the Guttural Response though! I totally forgot that card existed! hahaha
Mtg_Mega_Nerds on How to kill things of …
1 month ago
Sweepers like Cry of the Carnarium , Witch's Vengeance and Sweltering Suns . Targeted removal like Lightning Bolt , Fatal Push
LitchOubliette on
Commander Staples Cube
4 months ago
Changelog (22/11/2020)
White
- +Abeyance
- +Academy Rector
- +Alseid of Life's Bounty
- +Eldrazi Displacer
- +Emeria's Call Flip
- +Felidar Retreat
- +Generous Gift
- +Giver of Runes
- +Leonin Arbiter
- +Mentor of the Meek
- +Mother of Runes
- +Order of the Sacred Torch
- +Sanctum Prelate
- +Skyclave Apparition
- +Unexpectedly Absent
- -Banisher Priest
- -Benevolent Bodyguard
- -False Dawn
- -Flawless Maneuver
- -Kataki, War's Wage
- -Not Forgotten
- -Oblation
- -Oblivion Ring
- -Parallax Wave
- -Promise of Bunrei
- -Sublime Exhalation
- -Sun Titan
- -Suppression Field
- -Terminus
- -Treasure Hunter
Blue
- +Curiosity
- +Hullbreacher
- +Sea Gate Restoration Flip
- +Submerge
- +Teferi, Master of Time
- +Training Grounds
- -Fact or Fiction
- -Into the Roil
- -Time Spiral
- -Pongify
- -Sleight of Hand
- -Reality Shift
Black
- +Agadeem's Awakening Flip
- +Big Game Hunter
- +Bitterblossom
- +Body Snatcher
- +Cabal Therapist
- +Corpse Dance
- +Feed the Swarm
- +Ophiomancer
- +Opposition Agent
- -Doom Whisperer
- -Exhume
- -Inquisition of Kozilek
- -Jet Medallion
- -Overeager Apprentice
- -Sickening Dreams
- -Sidisi, Undead Vizier
- -Skirge Familiar
- -Street Wraith
Red
- +Avacyn's Judgment
- +Blasphemous Act
- +By Force
- +Desperate Ritual
- +Goblin Cratermaker
- +Goblin Matron
- +Goblin Recruiter
- +Jeska's Will
- +Lightning Bolt
- +Possibility Storm
- +Ricochet Trap
- +Shatterskull Smashing Flip
- +Sneak Attack
- +Sweltering Suns
- +Thunderclap
- -Anje's Ravager
- -Balefire Dragon
- -Bogardan Hellkite
- -Comet Storm
- -Curse of Opulence
- -Daretti, Scrap Savant
- -Dire Fleet Daredevil
- -Dragon Mage
- -Generator Servant
- -Goblin Welder
- -Grapeshot
- -Hellkite Tyrant
- -Impact Tremors
- -Overmaster
- -Pyrokinesis
Green
Multicolored
- +Fiend Artisan
- +Kinnan, Bonder Prodigy
- +Lavinia, Azorius Renegade
- +Lurrus of the Dream-Den
- -Memory's Journey
- -Supreme Verdict
- -Teferi, Hero of Dominaria
- -Teferi, Time Raveler
Colorless
- +Aether Vial
- +Altar of Dementia
- +Bag of Holding
- +Damping Sphere
- +Jeweled Lotus
- +Lithoform Engine
- +Mirage Mirror
- +Prophetic Prism
- +Smuggler's Copter
- +Tormod's Crypt
- -Crucible of Worlds
- -Krark-Clan Ironworks
- -Memory Jar
- -Metalworker
- -Mystic Forge
- -Painter's Servant
- -Pithing Needle
- -Relic of Progenitus
- -Strionic Resonator
- -Voltaic Key
Mana Fixing
- +Ash Barrens
- +Branchloft Pathway Flip
- +Brightclimb Pathway Flip
- +Castle Locthwain
- +Clearwater Pathway Flip
- +Cragcrown Pathway Flip
- +Darkwater Catacombs
- +Geier Reach Sanitarium
- +Glimmervoid
- +High Market
- +Mishra's Factory
- +Mossfire Valley
- +Needleverge Pathway Flip
- +Riverglide Pathway Flip
- +Shadowblood Ridge
- +Shivan Gorge
- +Skycloud Expanse
- +Sungrass Prairie
- +Volrath's Stronghold
- -Canopy Vista
- -Cinder Glade
- -Clifftop Retreat
- -Dakmor Salvage
- -Dragonskull Summit
- -Drowned Catacomb
- -Glacial Fortress
- -Hall of Heliod's Generosity
- -Hashep Oasis
- -Hinterland Harbor
- -Isolated Chapel
- -Prairie Stream
- -Riptide Laboratory
- -Rootbound Crag
- -Smoldering Marsh
- -Sulfur Falls
- -Sunken Hollow
- -Waterlogged Grove
- -Woodland Cemetery
TriusMalarky on Rackdos pyro vs. spirits help.
6 months ago
Well.... I'd say Anger of the Gods or Sweltering Suns..... but that doesn't quite work.
RNR_Gaming on
United States Marine Kor | Akiri, Fearless Voyager
7 months ago
Definitely, expected you to build this deck. Let's see if I can help out any. Not the biggest fan of equipments but that card draw engine combined with utility may sway me.
Sunforger - would be excellent but I know you're opposed to tutors; though being able to snag damaged based wrath effects like Anger of the Gods and Sweltering Suns could really like you take advantage of your commanders secound ability.
Super surprised you're not running Godsend - it's a great utility and well...you're Suns_Champion.
Darkshadow327 on
Klothys Control EDH
10 months ago
Here's my take on what to cut:
-
Elvish Aberration: 6 mana is a lot just to ramp. Cycling is nice, but doesn't directly Ramp.
-
Ghitu Chronicler: Again, expensive. There are much better things to do with our 6-mana
-
Krosan Tusker: Same as before. Expensive for what it is, doesn't directly ramp.
-
Magus of the Candelabra: Unless we can double mana somehow, doesn't actually ramp.
-
Nessian Demolok: Can be useful, but I've found tribute usually gets paid with these cards since creatures are pretty easy to deal with.
-
Oblivion Sower: Fun card, but just doesn't fit the deck
-
Treasonous Ogre: Just seems really slow to me
-
Valley Rannet: Same reasons as the tusker
-
Void Attendant: Again, just doesn't fit with the deck
-
Vessel of Volatility: Slow, and I honestly prefer my ramp to be repeatable
-
Land. I usually stick to around 36, I'd go down to there and test to see if it works out all right (Maybe 1 or 2 more since you seem to have a good amount of lands that can be sacrificed).
-
Chromatic Lantern: Pretty much useless in a 2-color deck. Here it's basically an Arcane Signet, but more expensive.
-
The Chain Veil: Not exactly useful here. You have some Planeswalkers, but not enough to really make it worth it.
-
Blood Feud: Too expensive for what it does. Green has a lot cheaper options
-
Burning Inquiry: Not a fan. Cathartic Reunion, Thrill of Possibility, Faithless Looting, etc. are all better in my opinion.
-
Fight with Fire: If you're going to scale up, might as well go with Banefire, Comet Storm, Crater's Claws, etc.
-
Processor Assault: Good value for your mana, but how often does exile come up in your games?
-
Sweltering Suns: Anger of the Gods is better in my opinion.
-
Volcanic Vision: Has potential, but I'm not really seeing a whole lot of spells that make it great.
-
Yawning Fissure: Doesn't fit strategy of the deck
-
Fiery Fall: Expensive.
-
Chandra, Flamecaller: Just meh in my opinion. Chandra, Fire of Kaladesh Flip and Chandra, Torch of Defiance seem like better alternatives.
These are just my thoughts, hope it helped!
(Also, Pyromancer's Goggles seems good here.)
GoblinElectromancer on
Just Follow the Trail... wait wrong cycling
10 months ago
Hollow One, Unearth and Vile Manifestation seem good. Street Wraith is a free cycler and is very good. Maybe put Sweltering Suns on the sideboard to deal with fast creature. I would cut the four Savai Crystal.
Good Luck!
captainamerica on
Monored Incinerator
10 months ago
Suggest:
I'd ditch wild guess and two cathartic reunions. Definitely recommend at least 2 Anger of the Gods or Sweltering Suns