Oblivion Ring

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Oblivion Ring

Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Gidgetimer on (EDH) What happens if you …

3 days ago

The wording "state-based effect" was changed to "state-based action" in 2009 with the M10 rules change at the same time that mana burn and damage on the stack were removed. It looks like Rhadamanthus has answered the question but I would like to provide rules references and some clarification on the intricacies of why this interaction works like it does.

CR 704.6d is optional to move the commander to the command zone. The SBA will only applied once each time a commander changes zones though since it says "that object was put into that zone since the last time state-based actions were checked". Since the commander goes to exile or the graveyard first if the effect that killed/exiled it tracks the card through a zone change (like Oblivion Ring or Champion does) it will see it in the graveyard/exile. If it then changes zones into the command zone the effect will lose track of it and not be able to act upon it. If you leave it in the graveyard/exile the effect will still be able to act upon it.

704.6. Some variant games include additional state-based actions that aren’t normally applicable:

704.6d In a Commander game, if a commander is in a graveyard or in exile and that object was put into that zone since the last time state-based actions were checked, its owner may put it into the command zone. See rule 903, “Commander.”

SteelSentry on All the combos

1 week ago

Worldfire + Oblivion Ring exiling either Barren Glory or Near-Death Experience is a combo I've always wanted to put in a deck, but any red damage enchantment like Sulfuric Vortex works as well.

Dabsolux on Pauper and PDH combos

1 month ago

I would like to create a list of all Pauper and PDH deck combos. Most of them are created by NateDiggity7 (Moxfield) and PenguinPete (MTG Salvation). Here some:

BG - Golgari

BR - Rakdos

C - Colorless

G - Green

RG - Gruul

UBG - Sultai

UB - Dimir

UG - Simic

URG - Temur

U - Blue

WB - Orzhov

WG - Selesnya

WR - Boros

WUB - Esper

WU - Azorius

ONLY PDH

BR - Rakdos

U - Blue

UG - Simic

W - White

WG - Selesnya

idfkgabe on Three Dog, Five Head

2 months ago

Would recommend Oblivion Ring.

idfkgabe on She counter on my spell till I deck

3 months ago

This is a good deck, but I do have suggestions

  1. For some removal I would take either take out 2 Pacifism and replace it with Sleep of the Dead or put in Oblivion Ring

  2. Another thing is that Angel of Serenity costs specifically 4 white mana, I would try to find creatures who use the same ability ( such as Fiend Hunter) or a creature who is big enough to finish the game (Sphinx of Uthuun).

wallisface on Azorius Aggro-Control deck

4 months ago

9-lives Cool, i'll keep all my card suggestions to $3-or-less per card.

Being one card-down is not worth it for only really knowing what your topdeck is. If you are using Assemble the Players you are wasting resources for almost no gain. Added to this a point which hasn't been mentioned yet - drawing a second copy of this card is absolutely disastrous, as you can't do anything useful with it.

Lawmage's Binding is worse that Oppressive Rays because 3 mana for a card that's still not removing a creature is just really bad value. Far better spells to remove the opponents creatures are Skyclave Apparition, Stasis Snare, Oblivion Ring, Fateful Absence, Declaration in Stone, Prismatic Ending, and Path to Exile

Opt, Preordain, Serum Visions, and Consider are all cheap and are overwhelmingly better than Defiant Strike.

If you're trying to be aggressive with control, your current creatures are really lacking. The current creatures you're running would fit better in a tax-like build, where the aim is to mess with your opponents tempo but ultimately just slowly chip-through damage. If you're trying to play an aggressive-control deck (like the Murktide Regent list) in , then your best bet for creatures on a budget would probably be Tolarian Terror, Delver of Secrets  Flip, Spell Queller, Haughty Djinn, and maybe Lion Sash

kamarupa on

5 months ago

Like wallisface said, this looks very susceptible to removal spells. 3x Loran's Escape is probably not sufficient. Invisible Stalker is a great creature for a deck such as this. If you can find creatures that have built in durability/protection, those tend to be favored in aura decks like this. To that end, if not creatures, there are def auras that can help give your creatures more staying power - Hyena Umbra being high on that list.

I don't think All That Glitters is worth it. It's half an Ethereal Armor at double the MV.

1xHall of Heliod's Generosity seems pretty valuable here. I also think 4 more dual lands would help, especially given how many spells you have that require either or WW or BB to cast. (something many people try to avoid in non-monocolored decks) And personally, when I play with black, I usually include 1xBojuka Bog and often 1xCastle Locthwain.

I also suggest limiting instants like Fracture to the sideboard as much as possible. You want/need as many enchantments down as possible. Use spells like On Thin Ice as much as you can. Classics like Journey to Nowhere and Oblivion Ring aren't the lowest MV or as fast as instants, but the bump to the enchantments that care is worth it.

The thing I really like about Kor Spiritdancer is the draw card. Almost every deck needs a way to draw extra cards, and repeatable effects are among the most powerful. That also makes your 'dancer even more of a target. It may well be easier to use different creatures and add a draw card spell than it is to protect and draw cards from your 'dancer. It's a tantalizing, but difficult creature to successfully build around.

When it comes to the sideboard, it doesn't make a lot of sense to me to include spells duplicate mainboard spells. IE, Fatal Push isn't doing anything Path to Exile doesn't already do well. Kaya's Guile, on the other hand, using the sacrifice mechanic, does do something Path doesn't - it get's around hexproof AND indestructible. You might find Extirpate useful. Fracture should be in the sideboard. That eliminates the need for Mortify.

Gidgetimer on How does card:King of the …

6 months ago

King of the Oathbreakers' ability says "becomes the target of a spell" not "becomes the target of a spell or ability" so abilities can still successfully target your spirits.

Oblivion Ring has an ETB ability that targets, it does not target as a spell and can successfully remove a spirit.

Auras target as spells and so Dead Weight will cause the spirit it targets to phase out.

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