Oblivion Ring

Oblivion Ring

Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Browse Alters

Trade

Have (1) Tarzanovic
Want (4) Bluskadoo , Mlord , TrevStar7 , Secretagentmjl

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Oblivion Ring Discussion

shadow63 on Prisim Prison

2 weeks ago

Seems over costed Oblivion Ring coat 3

DreadKhan on Frontline Guardians (Mono-White Soldier Deck)

1 month ago

I'm not sure what kind of decks you usually face, but if your friends are playing more competitive decks, two cards that work well with Soldiers might be Deafening Silence as a soft but cheap Rule of Law or Archon of Emeria as a hard one, and you could run Vryn Wingmare as a Thalia effect. Having either out makes life very tedious for competitive decks, both can be extremely obnoxious.

Cathar Commando is definitely a card to look at before it goes up more in price, not sure if Thalia, Guardian of Thraben is worth looking at if you want an upgrade to consider. Better removal might be nice, but Swords to Plowshares isn't cheap, nor is Path to Exile or Fateful Absence. On a harsher budget, I like Oblivion Ring because it actually takes whatever it's dealing with off the field, which can stop static abilities but enables enter the battlefield on them if it gets destroyed. Hard to say if that's better or worse than Pacifism.

You might try something like Containment Priest if they are cheating on creatures somehow, or Intrepid Hero even to blow them up for cheap. Soltari Champion is a fun Soldier to buff your attackers (and is very evasive), and Soltari Visionary is a good way to handle enchantments, maybe a sideboard card.

LinkOpensChest_wav on Yikes! Humans!

2 months ago

I added some more targeted removal such as Valorous Stance and Oblivion Ring. I could still probably use more, but at least it's something.

I also replaced Citywide Bust with Vanquish the Horde. There are better wraths out there, but that's at least an improvement.

I also took out a couple less effective humans and put in some creatures like Lena, Selfless Champion and Nils, Discipline Enforcer - which in my playgroup might be good since there are often a lot of counters on the table.

I did a lot more too. I'm going to test it in my playgroup in less than 40 minutes, so I'm sure later I'll want to do even more. In fact, I wanted to go into more detail about some other updates I made, but I've got to leave or I'll be late lol

Necramus on Hand of Sythis

2 months ago

xram666 thanks for the suggestions!

So, hear me out here; I don't run O-ring because I don't run any flicker effects. I have some identical removal enchants in the sideboard, but haven't found myself needing more removal, atm. I don't have a particularly good reason why I've selected the other two over Oblivion Ring, except the Banishing Light is foil. Lol. Sheltered Aerie - this effect I have in spades in my Arena Historic Brawl version of this deck. It's a pretty cool effect to have, but I'd cut them all day long for a 2 cost rock that produces both/either colors. The luxury of ramping on t2 is just too nice! Sphere of Safety I actually just cut. So, there's a high density of low-cost enchants specifically so that you can churn through the deck with any one of the enchantresses in the deck. Because of this, I'd rather be able to play 3-4 enchants a turn than a couple of fat ones. When I originally built the deck I had a lot of higher cost enchants in the build like Sphere of Safety, Elspeth Conquers Death, Phyrexian Unlife / Solemnity - cards and combos that took way more investment and it just didn't feel as smooth. I had originally run Ghostly Prison, as well, but found the effect to only be handy when I was already behind. On an average board, I didn't find myself missing that Prison style effect.

I'm glad you enjoyed the deck, though! I really appreciate the input!!

xram666 on Hand of Sythis

2 months ago

No Oblivion Ring?

And maybe Sheltered Aerie could replace the Signet or the Talisman. Cost one more but is an enchantment.

And last but not least Sphere of Safety maybe can find a place in the deck.

Great Deck. Plus 1 from me.

Lanzo493 on Solemnity replacement

2 months ago

Here are enchantment combos I know of. I don’t think they’re on par with Solemnity but I’ll let you decide.

Rest in Peace/Wheel of Sun and Moon + Energy Field

Solitary Confinement + Necropotence or other enchantments that draw lots of cards

Earthcraft + Squirrel Nest

Opalescence + Parallax Wave to permanently exile all creatures by timing triggers right. Throw in Oblivion Ring to hit nonland permanents and Parallax Tide to hit lands.

Exquisite Blood + Sanguine Bond

multimedia on Tavusa

2 months ago

Hey, welcome to TappedOut. Good start and version of Tuvasa, nice Sylvan Library.

You're deck doesn't have a Commander yet. In the deck editor add the CMDR tag to Tuvasa the Sunlit text.

1x Tuvasa the Sunlit *CMDR*

When you save and return to the deck Tuvasa will be the Commander, in it's own category and have a card image.


Ethereal Armor, Aqueous Form, Flickering Ward, Rancor are some one drop auras to consider adding. Ward is nice because you can bounce it to cast again and the color protection you choose doesn't cause auras of that color that are enchanted to the creature to be destroyed. That's an errata that's been made to original printing of the card. Sigarda's Aid is another powerful one drop enchantment that gives auras flash; very good with Flickering Ward. Shield of the Oversoul, Steel of the Godhead and Favor of the Overbeing are more auras to consider adding since they give Tuvasa +2/+2 and two other abilities, one is evasion.

Setessan Champion is a good Enchantress because it grows in power and also triggers not on cast, but when an enchantment you control ETB. Grasp of Fate is powerful removal in multiplayer Commander; a supercharged Oblivion Ring. Robe of Stars phases and phasing is powerful with auras because when you phase out auras they return attached to the creature unaffected when they phase back in at your next untap step. Robe can be repeatable protection from anything for Tuvasa and all auras that are attached to her.


Some changes to consider:

Good luck with your deck.

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