When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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|Commander / EDH||Legal|
Oblivion Ring occurrence in decks from the last year
Latest Decks as Commander
Oblivion Ring Discussion
19 hours ago
I like all all of the suggestions in fact I'll definitely try out Sevinne's Reclamation and Jeskai Ascendancy I was already searching for a "card draw enchantment" so it's between Jeskai Ascendancy , Mystic Remora or Whirlwind of Thought . the last one is great cause it combos with Omniscience but can potentialy deck me unless I donate a Naset to the opponent I guess :D But Jeskai Ascendancy goes better with Sevinne's Reclamation so I lean more towards it.
As for the others:
- Copy Enchantment I've run it and it's really good but decided to replace it for Mirrormade but MAYBE i'd expand max to two cards that copy enchantments - the effect is definitely powerful combined with the other enchatments
- Cast Out very good flash Oblivion Ring now i'm looking for a creak to include it
- Estrid's Invocation good card, have it in my other enchantment focused EDH, but does not really make the cut. The versatility of reentering the battlefield as something else you have does not offset the ability to target your donated oblivion ring if the timing asks for it IMO. Also can't abuse any enter the battlefield effects.
- Thought Vessel good stone but I'm not sure I can slot it in just for the no maximum handsize it brings
Again, thanks for the suggestions, this is just my thought process behind it :D
6 days ago
running a Zedruu deck myself and saw you are looking for (help).
Have you considered these cards:
- Arcane Signet
- Fabled Passage
- Sudden Substitution
- Role Reversal
- Smothering Tithe
- Jeskai Ascendancy
- Paradox Haze
My version of Zedruu revolves around playing lots of enchantment removal (i.e. Oblivion Ring type of removal) which can be donated away afterwards for no penalty but good Zedruu gains. See my deck for more inspiration.
Enjoy the gifting :-)
1 week ago
MortisAngelus - overall, this looks pretty good to me. If it were my deck, I'd be looking for 6 cards to cut to make room for 2-3 removal, 2-3 draw/tutor, and 2-3 counter/protection spells. Rest in Peace is in too many sideboards. I'm sure there are plenty of other threats, too. I feel like if I can devote at least a few slots in a deck to those three (removal, draw, protect) utilities, it's much easier to have an effective sideboard.
Cards below are just off the top of my head and should be considered as examples and standards.
Final concern: Anafenza, Kin-Tree Spirit is Legendary, so 4x might not be great?
1 week ago
The color pie is supposed to be broken, changed, and altered. It is a metaphoric tool use by Wizards and players alike to describe the things different colors can do in an easy to understand way. It is not some set of holy commandments that came from Richard Garfield Himself that entirely dictate everything the colors are capable of doing, down to every tiny detail, and Wizards is not committing any kind of sin by printing any of these cards.
You are complaining about these cards as if they made a real impact on the game, and as if every single person views cards exactly as you do. No sane person looks at Pongify and says "Dang, that's such efficient creature removal, I'm gonna put that in my Modern deck!" Most people, upon first reading the card, will say "Wow, it gives them back a pretty decent sized creature, so I have to be killing something huge for this to actually do anything." Or something to that effect.
The only place Pongify sees play is in cEDH, where it is used to get rid of cards like Tymna, Thrasios, or just Korvold, Dargo, or Godo. Beast Within might see play in EDH, but green has better ways to deal with any given permanent. Generous Gift isn't even good when you could just run Oblivion Ring , or Disenchant + Swords to Plowshares . Beast Within is also a fun card to slap into your cube, as typically fight effects aren't added to cubes.
And yes, WotC does care about the color pie . . . it's quite literally their invention, that they use to explain stuff to you, and they can change it whenever they feel like it. It's not set in stone. Complaining about color pie breaks is a lot like complaining that the US outlawed slavery(but without being racist, obviously) -- the US can change the rules, and they already did. Just like WotC can change the rules. And they already did. Except here, you can't vote, and you have no power to make a change, because you're some random on an internet forum and not a Hasbro executive.
1 month ago
Hey Saccox I would definitely include some removal somewhere here, Oblivion Ring is a good shout since it can synergise with Sun Titan if it ever leaves the battlefield. I was also thinking of Path to Exile since in a weird tech It could be used to help me ramp. Good suggestion tho
1 month ago
Does Amrou Kithkin get in unblocked enough to be worth more than say a Knight of Meadowgrain or Cenn's Heir ? Also, how have you found Skyclave Apparition ? I've been thinking of swapping it in for Oblivion Ring / Banishing Light in several decks, but since I often run those as budget alternatives to Path to Exile or Swords anyway, the $9 price tag on the spirit seems a tad steep right now.
1 month ago
Good Afternoon, Hope everyone is doing well.
I've amassed the following cards for specifically a soldier-themed deck, but I'm having trouble narrowing down the list for an appropriate deck, so I'd like to request advice and assistance. The general idea was to summon a bunch of soldier tokens, buff them, defeat opponents, but I keep stumbling into cards that would be 'cool' or 'awesome' with the theme. Here are the cards I am looking at:
Legendary Cards (Potential Commanders) Akroma, Vision of Ixidor (Synergy with Odric) Baird, Steward of Argive (Good delay) Brimaz, King of Oreskos (Cheap commander that produces soldiers) Darien, King of Kjeldor (decent way of making soldiers, expensive) Keleth, Sunmane Familiar (only for partner) Lena, Selfless Champion Mikaeus, the Lunarch Nahiri, the Lithomancer Odric, Lunarch Marshal Odric, Master Tactician Prava of the Steel Legion Thalia, Heretic Cathar Trynn, Champion of Freedom
Normal Cards Abzan Falconer (synergy with Mikaeus) Adaptive Automaton (buffs soldiers) Ainok Bond-Kin (synergy with Mikaeus) Ancestral Blade (2 for a 2/2 creature seems good, especially if I can re-assign it to Auriok Steelshaper) Angel's Feather (Life gain) Angel's Grace (emergency + synergy with Darien)(Isochron Scepter) Anointed Procession (Double tokens, yes) Anointer Priest (life gain for tokens, seems good) Auriok Steelshaper (seems like good synergy with the equipment in the deck, if they're included. Otherwise, might toss this out) Aven Brigadier (Might toss this) Aysen Crusader (P/T based on soldiers? Yes please) Ballyrush Banneret (cheaper soldier spells) Basri Ket (Synergy with Abzan Falconer and Ainok Bond-Kin)(Produces Soldier Tokens) Benalish Commander (Roundabout way of producing soldiers) Bounty Agent (Neat way of dealing with certain cards) Call the Coppercoats (Produces soldiers) Captain of the Watch (Produces soldiers, buffs soldiers) Captain's Call (Produces soldiers) Catapult Master (Neat way of exiling enemy creatures) Cenn's Enlistment (produces soldiers, retrace) Commanding Presence (roundabout way of producing soldiers) Conclave Phalanx (can easily be a free creature + free life gain) Congregate (good life gain) Conqueror's Pledge (produces soldiers) Coordinated Barrage (meshes with soldiers well. Isochron Scepter) Crusader of Odric (can get really tough and powerful, might be worth cutting though) Daru Stinger (Could be really potent) Daru Warchief (cheaper spells, buffs soldiers, seems good) Dawn of Hope (good synergy with life gains, produces soldiers with lifelink) Daysquad Marshal (produces 1 soldier token, only really good with other buffs/cost reductions) Decree of Justice (mostly just to cycle it) Deploy to the Front (Great way of expanding ranks of soldiers) Devout Invocation (This is basically a win condition) Door of Destinies (buffs soldiers) Elspeth Tirel (makes soldiers, gain life, emergency nuke) Elspeth, Knight-Errant (makes soldiers, indestructable emblem) Elspeth, Sun's Champion (produces soldiers, cool emblem) Elspeth, Sun's Nemesis (makes soldiers or gain life, neat concept) Enlistment Officer (Good way of thinning the deck) Entrapment Maneuver (produces soldiers while protecting yourself, smidge situational) Erase (cheap removal. Isochron Scepter) Evangel of Heliod (produces soldiers, potential for lots of soldiers) Even the Odds (Nice way of getting emergency troops) Fairgrounds Warden (cool removal) Field Marshal (buffs soldiers) Fiend Binder (cool removal) Finale of Glory (basically a win condition) First Response (Nice way of benefitting from small attackers, I think) Garrison Cat (produces 1 soldier token, effectively replacing itself, might be worth cutting) Gideon, Ally of Zendikar (only really here for the emblem and possibly getting buffed on attacks) Gift of Estates (Land is always a problem for me, good deck thinning) Glorious Anthem (buff) God-Favored General (produces soldiers, albeit a bit expensive) Haazda Marshal (neat soldier producer, makes lifelink soldiers) Hero of Bladehold (battlecry + soldier producer, great with Haazda Marshal) Holy Day (defensive spell, Isochron Scepter) Honor of the Pure (buff) Hunted Witness (replaces itself with a soldier, cheap, might cut though) Intangible Virtue (buffs tokens) Intrepid Hero (Great removal, lots of great memories, nostalgic for me, etc) Isochron Scepter (Keep using certain Instants as needed) Join the Ranks (a bit expensive but makes soldiers) Journey to Nowhere (removal) Keeper of the Accord (really cool card, definitely helps with soldiers and lands) Knight-Captain of Eos (basically a holy day by sacrificing a soldier, seems really good) Land Tax (Land is always a problem) Launch the Fleet (produces soldiers, great with Odric, Haazda Marshal, Hero of Bladehold, Brimaz, etc) Leyline of the Meek (Neat little buff) Lieutenants of the Guard (neat mechanic, might cut) Loxodon Partisan (battlecry, might cut) Loyal Sentry (neat concept, cheap) Makeshift Battalion (diet battlecry) Marble Diamond (might be good) Marshal's Anthem (neat card, might be beneficial in a pinch) Martial Coup (great removal + producing soldiers) Mentor of the Meek (card draw from soldiers) Militia Bugler (decent deck-thinning, might cut since its only top four) Militia's Pride (produces soldiers, lots of good synergy) Mobilization (decent buff, built-in soldier producer, tad expensive) Mother of Runes (utility, might cut) Murder Investigation (neat little way of producing soldiers, depends) Ninth Bridge Patrol (neat way of benefitting from tokens getting destroyed) Nomads' Assembly (huge potential) Oath of Lieges (Land is always a problem) Oathsworn Giant (expensive, but decent buff) Oblivion Ring (Removal) Omen of the Sun (produces soldiers, little life gain, scry later, flash, generally good) Palace Guard (cool card) Paragon of New Dawns (buffs soldiers) Path to Exile (Removal) Patrol Signaler (roundabout way of producing soldiers, might cut) Pay No Heed (cheap defense, Isochron Scepter) Pearl Medallion (cheaper spells is always better) Pennon Blade (make something huge, kinda expensive though, might cut) Phantom General (buffs tokens) Precinct Captain (cheap, produces soldiers for attacking, decent synergy) Preeminent Captain (free cast, depending upon circumstances, decent synergy) Proper Burial (decent life gain) Raise the Alarm (cheap soldiers, Isochron Scepter) Ranger of Eos (only useful if I have a lot of cheap creatures) Reborn Hero (neat concept, can bring it back) Rebuff the Wicked (neat counter) Recruit the Worthy (cheap soldiers, Isochron Scepter) Recruiter of the Guard (decent search) Remember the Fallen (might cut, decent card) Resurrection (decent way of bringing back an expensive creature) Return to the Ranks (potentially free method of bringing cards back) Reverent Hoplite (potentially lots of soldiers) Rhox Pikemaster (Decent buff) Righteous Cause (Decent buff, tad expensive) Riot Control (neat life gain, defense) Rootborn Defenses (defense, makes a soldier, neat) Safe Passage (defense) Selfless Squire (interesting utility, might cut) Sergeant-at-Arms (can create soldiers, seems expensive though) Shielded Passage (neat little defense, Isochron Scepter) Sol Ring (obvious reasons) Soul Parry (decent defense, Isochron Scepter) Soul Snare (neat way to keep up devotion + have something on hand to deal with a creature) Soulmender (cheap creature, life gain, might cut) Standing Troops (decent card, might cut) Stormfront Riders (expensive way of producing soldiers, flying, might cut) Strata Scythe (make something huge, might cut) Strength of Arms (decent way of making soldiers, Isochron Scepter) Sword of the Meek (decent way of bringing it back from graveyard, might cut though) Sworn Companions (lifelink soldiers) Terminus (nice clutch card) Thraben Standard Bearer (cheap soldier, can be good for creating defenders in a pinch) Timely Reinforcements (neat for emergencies) True Conviction (huge buff) Unified Strike (exile based on number of soldiers, isochron scepter) Unruly Mob (might cut) Valor (easy way to get first strike) Veteran Armorer (buff, might cut) Veteran Armorsmith (buff, might cut) Veteran Swordsmith (buff, might cut) Veteran's Armaments (decent synergy, might cut) War Report (good life gain) Wing Shards (neat card, might cut) Worship (synergizes with Darien)
Lands Drifting Meadow (cycling) Emeria, The Sky Ruin (awesome card if I can get 7 plains) Karoo (neat little card, not sure if worth it) 28x Plains New Benalia (neat card, not sure if worth it) Nykthos, Shrine of Nyx (white deck, probably a good call) Secluded Steppe (cycling)
Thank you for your time and attention.