Oblivion Ring

Oblivion Ring

Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Oblivion Ring Discussion

hiddengibbons on Card creation challenge

1 week ago

Oblivion Attendant

Creature - Eldrazi Processor

Devoid (This card has no color.)

,, Put a card an opponent owns from exile into that player's graveyard: Exile target nonland permanent. When ~ leaves the battlefield, return all permanents exiled with ~ to the battlefield under their owners control.

1/4

Oblivion Ring in creature form. Probably a way to break this that I’m not seeing right now.

Create a creature card with the “seduce” mechanic

GoblinsBeatElves on Need help with Black/White landfall …

3 weeks ago

Other than the 1-of Eternity Vessel, I don't really see what the lifegain part of this deck is meant to be doing. There's no other payoffs other than that, and it seems like it's just hurting the deck, since it's playing bad cards that happen to have lifegain. If you're not too attached to that part, I think I would try to just cut that section out and go more fully in on the landfall theme, since that's the more supported half, so the deck isn't getting pulled in too many directions.

That said, trying to be a more midrange-ish deck with the landfall theme to be able to close out the game seems like it might be alright in more casual settings. If that's the direction this deck is going to go in, you definitely need more interaction to be able to answer the opponent's plays.

Tomb Hex just seems like a bad card. Yes, it fits with the landfall theme, but even if you've triggered landfall, it's still worse than many other removal spells. I'd definitely think about switching that out. Doom Blade/Go for the Throat/Oblivion Ring are okay, but there are definitely better options. Fatal Push, Path to Exile, and Vindicate/Kaya's Guile/Damn as 1-2 ofs could be decent, as more versatile removal spells for a bit later in the game. The discard spells that Caerwyn mentioned are also great, and I'd definitely try to fit some Inquisitions in.

Soul Stair Expedition, Guul Draz Overseer, and Emeria Shepherd all seem like they might not be impactful enough in the deck, seeing as you don't have that high of an amount of creatures, and high creature counts in the deck is what all of those benefit from, Emeria/Stair to recur them, and Guul Draz to buff them, as well as the latter two being very expensive cmc-wise. As much as they do fit with the landfall theme, I think those are probably potential cuts. Felidar Retreat seems like it would be higher impact, and gives you some more cards to fit the landfall theme, you could maybe try that one? Fearless Fledgling might also be decent, and is pretty low cmc.

Also, I know you had a budget for the deck, but there's still some cheapr dual lands you could play that would fit in it. Stuff like Shineshadow Snarl or Caves of Koilos is relatively cheap, and could probably help your mana a bit.

Definitely take this with a grain of salt, as there is some subjectively in building stuff like this, and no 'correct' deck, but I think I would try going with something like this:

4x Bloodghast

4x Caves of Koilos

3x Mind Stone

3x Emeria Angel

3x Night's Whisper

4x Evolving Wilds

3x Fatal Push

3x Fearless Fledgling

3x Felidar Retreat

4x Inquisition of Kozilek

2x Ob Nixilis, the Fallen

4x Path to Exile

6x Plains

1x Retreat to Hagra

4x Shineshadow Snarl

7x Swamp

2x Vindicate

wallisface on The Watchers on the Wall (Bant Defenders)

4 weeks ago

Some thoughts:

SynergyBuild on Unbanning Biorhythm?

1 month ago

Abaques All you need to win with worldfire is enough mana to cast a commander after casting it, a commander that is able to make bodies, have haste, get extra combat steps, or deal damage directly is preferred, and with Jeska, Thrice Reborn being a partner, popular, and an instant win with this after, I don't think worldfire needs really much of any build around.

In other formats you'd need Oblivion Ring, delayed triggers, suspend, or ways to break parity, but not in commander.

Needing to wipe opponents fields or hope they have no creatures seems more difficult then floating mana to me.

libraryjoy on Balancing my 2 decks against …

1 month ago

I agree with Gavriel, except for one thing. The white deck could run a couple of Call to Glory to untap all creatures (also gives pseudo-vigilance and the element of surprise). The curve on the white deck is way too high, and there are too many counterspells in the blue deck. Repeatable token generation is definitely the way to go. Consider things like Populate, Growing Ranks, Sundering Growth. To interact with big threats from the blue deck, Oblivion Ring definitely could find a place. To give white a "sleep" effect, I like Blinding Light. And the Whelming Waves do seem especially cruel against the white deck. If you keep them in, you also need to give white a nasty edge to play. Celestial Dawn would wreck the blue deck entirely. You could also include things like Thalia, Guardian of Thraben, Conqueror's Flail, Grand Abolisher or Silence to give white a competitive edge against all the counterspells (and they're all pretty expensive, because they are so effective).

Rhys the Redeemed would be an awesome include for the white deck. You might also look for things that make bigger scarier tokens, like 4/4 angels Moonsilver Spear or Seraphic Greatsword. Or low to the ground anthems like Honor of the Pure. Plus a little card draw in there somehow. Not white's strong suit, but something like Mentor of the Meek might work.

Peoyogon on Playing MTG With Disabilities, Disorders, …

1 month ago

The other day, I was watching a 'Cards We Like to Play Against' podcast for EDH. I was very surprised to see that one of the mechanics they mentioned was when opponents played effects that stole/borrowed/or used their own cards. While they admitted that Mind Control-type effects were not always feel-good, they loved Rise of the Dark Realms because they took pride in seeing their cards wreck the table.

While I only play casually, I've been playing Magic for a decade now. Since the beginning, hands-down the most tilting effect for me is when my opponent's use my cards. Needless to say, this podcast made no sense to me. MLD, stax, 100 Counterspells - annoying but it holds nothing to the frustration I feel towards someone stealing my creature with Simic Manipulator. As I was processing this, I thought about how I have similar reactions to cards like Oblivion Ring or even Molten Primordial. Logically, it doesn't make sense: MLD should be way more frustrating than having a single random permanent briefly moved across the table.

After awhile, I realized it's because I have OCD. I have a very hard time with people touching certain (seemingly random) objects in my house. For many things, I have to do very certain procedures before I can touch them (like wash my hands a certain number of times, etc). It seems so obvious now but my cards were just another addition to this list.

My small playgroup is awesome and, when I told them about this, they offered to modify the way these effects work. Their cards all work as intended but instead of my friends grabbing/touching/and bringing my card over to their side, my physical cards still stays on my mat. And it worked! Suddenly, I no longer cared that a card got stolen because I could still control the actual piece of cardboard in real life. It's such a simple change and one that has brought me a lot of relief!

I still have pretty significant limitations; I cannot realistically play at my LGS, though I've tried and really want to! Despite that, this still feels like a big victory for me :)

How about you? Have your disabilities, disorders, and/or neurodivergence impacted your ability to play MTG? Have you found a way to integrate your specific needs into the game in an awesome way?

darkmus on Serra's Descendants, competitive Angel Tribal

1 month ago

Oblivion Ring doesn't hit lands (quite important now with Urza's Saga ) and above all gives their stuff back if removed. No thanks. Plus Generous Gift is an instant. The ring is a solid card but the gift is the better option IMO if you go mono white. Still the 2nd best option for that spot in mono white, that's true.

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