Oblivion Ring

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Oblivion Ring

Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Gidgetimer on Rules question: Blinking Abdel Adrian, …

1 day ago

Abdel Adrian, Gorion's Ward has a trigger with a duration like Banishing Light and Banisher Priest, not an ETB and a LTB like Oblivion Ring and Fiend Hunter. The effect ends and the permanents are returned as soon as Abdel Adrian, Gorion's Ward leaves the battlefield. This is not a trigger and doesn't use the stack. The exiled permanents will be returned before Abdel Adrian, Gorion's Ward re-enters the battlefield and can be targeted with the new ETB to be exiled again if you wish.

(Also, for reference the site contains a rules Q&A where you can ask rules questions that is frequented by many extremely knowledgeable users. Some of which may not necessarily see a post in a format forum.)

InfiNecr01 on Double exalted

6 days ago

Portable Hole is a good alternate for Oblivion Ring in modern

205cwood on (Mag)pie in Your Face

1 month ago

king-saproling Thank you for your comment. I do appreciate your suggestions but most of them aren't exactly what I'm looking for in the deck. Many of the creatures that exile things when they come in don't exactly do the same thing that Oblivion Ring does and will not work for creating the infinite loop. I do think that the creatures that copy are a good option and will keep them in mind if I feel like I need more creatures in the deck that can be part of the loop. The second list of cards have a few problems for me too. First, some of those card draw abilities are not "may" abilities and it will make me deck out. Second, the mana cost for them are too high for what they do. The goal of this deck is to get to our combo pieces ASAP and win the game.

Again, I really appreciate you taking a look at the deck and giving your suggestions!

Cheiromancer on Heoric Hoplite!

1 month ago

Although I can see cases where Stasis Snare or Suspension Field would be preferable, wouldn't Oblivion Ring be better overall? No flash and a CMC of 3, but it can snare any nonland permanent, for only a few cents more.

Gidgetimer on The "A" Team (Tayam Rube Goldberg Combo)

2 months ago

Hey, thanks for taking the time to comment. First I am going to address the questions and then move onto the suggestions.

Gift of Granite is there to combo with Tayam and Devoted Druid. Making her toughness 4 allows you to tap for mana and untap by placing a -1/-1 counter 3 times completely fueling infinite Tayam activations. There are other card that can enable this line, but I like the aura because I can find it off of Lost Auramancers and flash I feel is the most useful of the +0/+2 for a single mana enchantments.

Oblivion Ring is there as a removal that can be returned with Tayam. Returning Eternal Witness to return an Anguished Unmaking might be a slightly stronger play, but would require more mana and more cards to have been milled if we encounter mid-combo permanent based disruption.

Lotus Bloom is there to make 3 mana incase we are able to establish a "counters only" loop with Tayam. You can repeatedly do the loop returning the Lotus Bloom until you are able to find one of the altars, or one of the Druid lines. It enables more varied versions of the engines. I have not taken the time to list them with all the other ones because I feel the primer is long enough at this point, I should probably put it in the line where I mention counters only engines. I'm not sure of another similar card outside of LED (price prohibitive) that would fill a similar role.

Pull from Eternity is because I am paranoid about things getting exiled and the entire fragile machine falling apart. I have never had it happen. I have actually never had a single integral piece exiled. But it is a security blanket for me. I might be making the deck strictly less powerful by doing this, but power level is quite high enough for my meta.

Sun Titan and Angelic Renewal are both good cards, but I'm not sure what I would cut for them. There is just so much redundancy already and i'm not sure that they would make any of the lines more resilient or more compact.

Soul-Guide Lantern is a great suggestion! There are so many new and varied variations of activated graveyard exile effects that I haven't kept up with all of them. I pulled the Tormod's Crypt from a M21 booster when I was intending to order a Nihil Spellbomb for the deck and just slotted it in and left it. I will definitely have to order a Lantern.

TheoryCrafter on Convoluted Combos

3 months ago

LMBO! Nice!

I had a convoluted strategy in a Jeskai Enchantment Tribal Deck I theorycrafted once. The only reason I didn't pursue building the deck was because I got Priced out of some of the cards. I don't remember all the cards in the deck, but it went about like this:

  1. Start the game with Leyline of Anticipation on the battlefield

  2. Play Burning Wish to get Show and Tell

  3. Play Show and Tell to get Omniscience on the battlefield.

  4. Find and Cast Near-Death Experience.

  5. Find and cast Detention Sphere or Oblivion Ring to Exile Near-Death Experience.

  6. Cast Worldfire

Of course, this was much more linear and had Starfield of Nyx as a backup plan.

markbeloit on Aurelia's Army

3 months ago

Cheaper artifact ramp can maybe go in place of more expensive artifact ramp. Grasp of Fate maybe replaces Oblivion Ring, since it's almost strictly an upgrade. Maybe replace Savage Beating or Sword of Light and Shadow. It's hard for me to make the call on what are/stronger weaker cards in this deck since I've never played her as a commander.

To make your job harder, here are more cards: Hero of Bladehold (similar to Hanweir Garrison  Meld, maybe better, but also higher cmc), and also Adriana, Captain of the Guard and Recruiter of the Guard (similar to Imperial Recruiter).

Good luck. Just gotta see what works and what doesn't, or what works better.

RevenantBacon on

4 months ago

Drop Thrummingbird, Grateful Apparition, and Karn's Bastion, they're literally pointless. Niko is going to be using his +1 ability to make your ETB creatures bounce often enough that you don't need the extra loyalty on him, and there's literally nothing else in the deck that gets counters except for Lost Auramancers and well... you don't want them to get more counters.

Speaking of the Lost Auramancers, drop them and Protean Thaumaturge because that's just... well it's just a bad combo, and also doesn't work the way you think it does. Vanishing triggers at the beginning of your upkeep, and the creature is only sacrificed during the resolution of that ability when it determines that the creature has no counters left on it, so you literally can't do it, as they only stay a copy until end of turn, and you don't have any enchantments with flash.

Possibly trade Imprisoned in the Moon for Oblivion Ring, as it's strictly better for removing anything other than a commander, or run both, since you're light on removal overall.

Drop the Suture Priest, as it has nothing to do with the decks theme, same with Daxos of Meletis.

Add a Monk Idealist, it's identical to Auramancer, and backups are good to have.

Add Guile as another synergy for Dovescape, and get infinite 1/1 birbs whenever any opponent casts a non-creature spell.

Add an Azorius Signet (I can't believe it's not in the list already).

You obviously need card draw, so add a Mulldrifter and/or an [Omen of the Sea].

Lastly, slot in an Archon of Sun's Grace and a Luminarch Ascension because most of your creatures are rather weak, and you have no way of protecting yourself from decking out.

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