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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Kor Spirit
When CARDNAME enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with converted mana cost/mana value 4 or less.
When CARDNAME leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
2 days ago
I rarely see Ragavan, Nimble Pilferer in RW taxes, so don't put it in.
You are correct about fury. I recommend adding two Skyclave Apparitions instead of Wall of Omens. The reasons is that you can fetch Skyclave Apparition with your recruiter and you can blink it with Ephemerate.
3a. I have never seen a Sword of Hearth and Home in a D&T deck; however, it looks fun and i have always wanted to try it because its blink ability works with your enter the battlefield creatures. I recommend playing it if your local opponents play decks like titan or yawgmoth, as those are green decks.
3b. Sword of light and shadow is good against scam decks. I run Extraction Specialists in my mono white D&T deck because i like recurring my Thalia after a bolt and it's good against scam decks.
- Please update me on how Squee, Dubious Monarch is doing because it looks like a fun card and I have not seen it in D&T decks.
Ref: Extraction and Taxes - Streets of New Capenna Ver. https://tappedout.net/mtg-decks/extraction-humans-taxes/
1 month ago
I started edh in mono white forged in stone intro deck so I'm a big fan of balan. I have one I'm going to compare to this one a little later too see if there are any things I'd like to add. However. No Skullclamp ?? This is a tragedy. Seriously though I'm surprised you don't have it in your list. Overall:
Looks reasonable but kinda slow. Maybe a tad short on lands? A few easy swaps/upgrade if you can get the cards. A few cards I think underperform I pointed out below. Vultron ftw.
Steelshaper's Gift 1 drop open the armory. I'd run both.
Relic Seeker equipment tutor
15 equipment might be on the low side. Maybe shoot for 20 by running some less impactful but still great equipment that can make dorks into threats
Finally of glory is kinda meh here. Your goal is Voltron. If you had more token support sure. But your only other token support is Kimba who I've never seen do good in years. You would be better with a alternative wincons like Felidar Sovereign or janky equipmentlike Surestrike Trident to hit face if you were going to stray a tad from the vultron idea.
Caged Sun is fun. But hard to cast here. T6 you play it hope it lasts and then maybe your ok. You can maybe find a few cards to reanimate it and that would make it more valuable but not great. I find when I play vultron you want to be killing someone around turn 5 to 7 to not get overwhelmed by valuey decks like simic and combo.
Ironsoul Enforcer interesting new card I've been trying to force into my deck. No luck yet. Maybe you'd like to try it.
1 month ago
In regards to Fable of the Mirror-Breaker Flip, you're looking at it wrong, I consider it Ramp, Card Draw, and a Discard outlet.. the flipside potentially getting some value is just a bonus. And Flameshadow Conjuring is like a cheaper Strionic Resonator doubling ETB triggers for value.
In regards to the mana base, honestly I wouldn't know what to replace aside from Evolving Wilds/Terramorphic and Basic Swamps.. I don't really wanna go down on the Snow Duals, since they turn on the Duergar Hedge-Mage, and the Scry on Temples is great. You're right though about the reprinted Sulfurous Springs, it was so pricy before.
The reason I'm not running Goblin Bombardment, is because I'd rather my combo pieces be able to be reanimated with Alesha or serve another purpose (in the case of Ashnod's Altar, it's also Ramp.) Without a Goblin/Token strategy I feel Goblin Bombardment falls flat.
The main reason I don't have Exotic Orchard (or namely Fellwar Stone, since I'm still tempted to run Exotic Orchard) is because it's a gamble, since you may not always have opponents with the Colors you need.. And between Alesha's Cost and her Activation, you really wanna hit the RIGHT Colors.
As for Bone Shredder, I really like it since it sacs itself (Echo) to be recurred again later.
PS. Honestly I had no idea Flameshadow Conjuring combo'd with Felidar Guardian... lol. I only had it there for value. But yeah, there are so many combos with many interchangeable pieces in the deck, which I love.
PSS. Yeah, Talisman of Indulgence does take up a ton of budget, but it was... an indulgence ;P (not sorry for the pun.) I just wanted the symmetry/beauty(?) of having all the Talismans in the deck (same goes for the Temples, even though one of them might not be as good as the others Color-wise.)
1 month ago
Hey, well done so far upgrading the precon on a budget.
Some cards from the precon to consider adding.
Windfall is a powerful draw spell in multiplayer Commander where opponents can have huge hands of cards. Empty your hand of spells quick then Windfall to draw a whole new hand. Ghostly Flicker is one of the better instant blink spells since it can target two permanents not just a creature. Ghostly Prison can be a helpful effect to have in multiplayer Commander.
I don't think many of the Spirit anthem effects are needed. Some anthems are helpful, since Ranar is a Spirit cards that give him other abilities such as hexproof or flash, but cards that only increase power/toughness are subpar. Coat of Arms is the exception, no other little anthem effect can compare to it.
You're best game plan is to create infinite Spirits on an opponent's turn and then attack with them on your next turn. Infinite Spirits don't need an anthem to be a wincon. Infinite attacking Spirits are however shut down by opponent's Ghostly Prison, Propaganda, Windborn Muse, etc. thus it's important to have consistent removal for these cards. Cutting most of the anthems for more repeatable draw could help gameplay. Consider more repeatable draw options when you create a 1/1 Spirit?
Palace Jailer is powerful with blink, it's a unique card that makes you the monarch when it ETB, you draw a card at your end step and it's repeatable as long as you are the monarch. Only one player in the game can be the monarch at one time and it can change players.
If an opponent does combat damage to you or plays a card that makes them the monarch then that opponent becomes the monarch and you lose the monarch. You can get the monarch back by doing combat damage to the opponent who's the monarch. Flying Spirit tokens are fine fodder for blocking and flying makes them good attackers. Use Spirits as defense to keep the monarch for repeatable draw?
Jailer also does something else when it ETB, exiles an opponent's creature and the only way for opponents to get back their exiled creatures is if you lose the monarch. Each time Jailer is blinked you get to exile an opponent creature.
Skyclave Apparition is a Spirit and is another powerful blink target since it exiles any opponent nonland permanent 4 CMC or less which covers a huge amount of targets in multiplayer Commander. It's a good way with the strategy of blink to get rid of Ghostly Prison, Propaganda, Windborn Muse, etc.
Like with all precons the manabase is subpar and it's going to be difficult on a low budget to make many land upgrades, but here's some lands to consider.
Good luck with your deck.
1 month ago
Hey, really nice budget version on less than $200. You have excellent deck building skills on a such a low budget. Calling this a $100 deck is a stretch though since it's closer to $200 now than $100.
The manabase has been neglected, really none of the $100 budget used, that's my only criticism. Allocate some of $100 budget, not even a lot, to lands to improve gameplay? Talisman of Indulgence, Flameshadow Conjuring, Fable of the Mirror-Breaker Flip these cards really don't matter in the scheme of things trying to combo with Alesha. You have Kiki-Jiki, Mirror Breaker, Fable is a lesser/more expensive Kiki that doesn't interact with Alesha. Conjuring only combos with Felidar Guardian, but so does Kiki and Kiki combos with a lot of other cards too.
The combined price of these three cards is almost $30, that much could really improve the manabase.
- Exotic Orchard
- Caves of Koilos
- Battlefield Forge
- Sulfurous Springs: reprinted in Dominaria United, down to $2
- Fetid Heath
- Rugged Prairie
- Smoldering Marsh
- Opal Palace
- Foreboding Ruins
- Shineshadow Snarl
- Furycalm Snarl
These are least expensive playable lands to consider adding. On a budget the Reveal/Snarl lands are fine since playing many basic lands. The next tier of budget land upgrades are the Check lands at $5 each. After them it goes much higher.
Some budget card changes to consider:
- Goblin Bombardment --> Fable of the Mirror-Breaker
- Cultist of the Absolute --> Flameshadow Conjuring
- Skyclave Apparition --> Strionic Resonator
- Gravelighter --> Bone Shredder
- Victimize --> Rally the Ancestors
- Fellwar Stone or Orzhov Signet --> Talisman of Indulgence
Goblin Bombardment is one of the best sac outlets in Commander since it's also a wincon, replacing the need to have an aristocrat with combos. Cultist of the Absolute is amazing for one mana, giving Alesha flying with 6 power combined with first strike and being a repeatable sac outlet at your upkeep. Skyclave Apparition just got reprinted and it's excellent repeatable exile most nonland permanent effect.
Good luck with your deck.
1 month ago
I would replace Bloodghast with Skyclave Apparition since it's more budget, has one extra power for bigger casualty spells, and the haste clause on Bloodghast is kinda irrelevant in commander.
2 months ago
2 months ago
Hey all ! is there a good way to, if possible, get rid of tokens over and over? and i mean tokens i give my opponent with Skyclave Apparition and similar "i destroy that and u get a token". Cuz i destroy a lot of stuff but then a swarm of angry tokens swings at me lol xd and no...i cant afford Solitude. Roon edh!