Skyclave Apparition

Skyclave Apparition

Creature — Kor Spirit

When Skyclave Apparition enters the battlefield, exile up ton one target nonland, nontoken permanent you don't control with converted mana cost 4 or less.

When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the converted mana cost of the exiled card.

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Legality

Format Legality
Tiny Leaders Legal
Pre-release Legal
Gladiator Legal
Highlander Legal
Pioneer Legal
Custom Legal
Unformat Legal
Arena Legal
1v1 Commander Legal
Oathbreaker Legal
Standard Legal
Commander / EDH Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Duel Commander Legal
Vintage Legal
Block Constructed Legal
Modern Legal
Legacy Legal
Limited Legal
Leviathan Legal
Historic Legal

Skyclave Apparition occurrence in decks from the last year

Latest Decks as Commander

Skyclave Apparition Discussion

Drcfan on Devotion to White Angels

8 hours ago

@ Hipoisthabest

I was hyped for probably 10 years to get a celtic mythology set and here Kaldheim came. There are some pretty neat card mechanics definitely worth to play. I was especially hyped for new Angel cards for this deck, but was utterly disappointed. And here is why:

Final thought for Kaldheim: My disappointment is immeasurable and my day is ruined.

Gidgetimer on What happens if you skyclave …

1 day ago

Please link all cards in your question.

Skyclave Apparition

If the card is left in exile from the first ability, they will get a token whose P/T is the commander's CMC and the commander will not move.

If they put the commander in the command zone when it went into exile, a 0/0 will be made since there is no "exiled card" and the commander will remain in the command zone.

Drcfan on Devotion to White Angels

1 week ago

@Gloglok

What i really need for this deck is 3 drop removal better than Oblivion Ring. Grasp of Fate is strictly better but not modern. Banisher Priest and Fiend Hunter die easily to removal. I hope some day a set will bring something printed on an Angel

Kind Regards -Drcfan

Gloglok on Devotion to White Angels

1 week ago

Hi Drcfan! I have a few questions/remarks for you :)

Why you can't tutor Emeria's Call by searching for a land Show

  • You could theoretically do a draw once per turn with Secluded Steppe and with your Wayfarer and Mistveil. It's less than Arch of Orazca (which you've told me in the past was too expensive to your taste, and too situational with the ascend mechanic), albeit colored mana and disruptable via destroying the Wayfarer. What do you think?

I love the Settle the Wreckage suggestion, have copied it in my deck! Works very well with the instant speed, with the lands fetched by the opponent and our Wayfarer, it keeps our board, and it exiles which prevents graveyard shenanigans. Only issue over a Wrath of God is having to target our opponent (and the lands given, indeed), but I prefer it this way.

I'm also glad you've lowered your average CMC, deck looks much smoother like this. I will try Mistveil Plains and Secluded Steppe in my deck, will keep it if it's good! :)

Thank you for your time!

seshiro_of_the_orochi on The Flying Pony Kills Everyone

3 weeks ago

This deck is hilarious, I love it.

Cards to consider:

Yosei, the Morning Star: Just incredible with your Emeria

Skyclave Apparition seems a pretty good addition.

Myojin of Cleansing Fire for a little more removal.

Mirror Entity as a finisher?

How about Eerie Interlude to protect any amount of your own creatures?

Nikko-Onna because why not?

Reveillark and Vesperlark seem like great additions. Same goes for Sun Titan.

psionictemplar on Jumanji Aggro || Selesnya Surprise

3 weeks ago

As far as the land matter goes, I would always suggest switching out tap lands when possible. The mana fixing of many of these lands are convenient, but as an aggro deck you need speed more. With that being said I'll offer these suggestions in line with your thoughts and other thoughts I have in general (keeping budget in mind).

  1. Switching frondland to loxodon heirarch is a change, I can totally get behind. Side note: kaheera doesn't work with some of your currently listed creatures (assuming you intended it as a companion).

  2. Given the choices you listed, birds of paradise would be your best choice. It not only gives you something to do on your first turn, helping you be faster, but the evasion can be real handy for flying over potential blockers when enchanted/equipped.

  3. I don't personally like the idea of working in another shield of the oversoul. If anything consider something like All That Glitters or Daybreak Coronet.

What's next are my personal ideas/suggestions:

  1. Remove the fog effects (fog and ethereal haze specifically): As a creature based deck, these do not progress your plan in any way. I would make an exception for the dawn charm on the reasoning that it can protect your creatures. But even then I would drop 1-2 copies on that as well.

  2. Remove cultivate: Ramp spells are most useful during the early game to allow more powerful spells to be played before their normally intended turn. Casting an early cultivate will use all your mana for a turn slowing you down. The mana upside really isn't something you can make use of since your curve essentially stops at 4.

  3. Ephemerate: I'm not totally sold on this because you could lose any enchantments you have attached to a creature. Not to mention, you really don't have any game changing enter the battlefield abilities to take advantage of this. If you were running something like Skyclave Apparition, it would be a different story (not budget, I know). I suppose keeping a creature alive is good, but it also doesn't progress your plan of attacking or developing your board. Maybe drop this to a couple copies or all together is my suggestion.

Things you could add in place of the above.

  1. Savannah Lions: Has good stats for 1 mana and has synergy with kaheena. Would recommend the full 4.

  2. Aegis of the Gods: Not as good stat wise for 2 mana, but could be a functional creature depending on your meta. (Probably better in the sideboard)

  3. Oversoul of Dusk: This can dodge many of the commonly played removal spells in the format and is a solid creature to boot. Maybe 2-3 copies total, just because it is 5 mana.

  4. Crown of Convergence: Power boost for your creatures and can help keep your deck drawing useful cards instead of things like land #8.

  5. Unbreakable Formation: I don't think this needs explaining.

These are my thoughts for now and I look forward to your decks evolution from here. But remember above all, its your deck and have fun with it however you choose.

LitchOubliette on Commander Staples Cube

2 months ago

Changelog (22/11/2020)

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Mana Fixing

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