Crucible of Worlds

Crucible of Worlds

Artifact

You may play land cards from your graveyard.

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Trade

Have (5) lorddarkstar , Azdranax , gildan_bladeborn , Forkbeard , TheAnnihilator
Want (3) samuel_of_the_coast , Tishana , califrag

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Legality

Format Legality
Duel Commander Legal
Tiny Leaders Legal
1v1 Commander Legal
Vintage Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Arena Legal
Legacy Legal
Custom Legal
Casual Legal
Modern Legal
Unformat Legal
Gladiator Legal
Commander / EDH Legal
Leviathan Legal
Limited Legal
Highlander Legal
Pioneer Legal
2019-10-04 Legal

Crucible of Worlds occurrence in decks from the last year

Latest Decks as Commander

Crucible of Worlds Discussion

greyninja on Land based edh

4 days ago

Cool idea for a thread! My Muldrotha, the Gravetide deck has many ways to loop extra turns. A couple involve lands, which not everyone expects. I've succeeded in both of these at least once. They take a bit of set up, but very satisfying overall.


Phyrexian Tower to sac Archaeomancer . Muldrotha, the Gravetide allows you to recast Archaeomancer , bringing back Temporal Manipulation . Take the extra turn and do it again! Requires seven mana plus Phyrexian Tower ; which is a crucial piece of the puzzle


Walk the Aeons and sac three Island s. Crucible of Worlds and Azusa, Lost but Seeking allow you to loop this to infinity. This is a more commonly known combo.


Honorable mention to Sylvan Awakening which I run in one of my omnath decks. Card is rowdy late game!

SufferFromEDHD on Oops! All lands

1 week ago

Cool lands list. I know your focus is on theme/gimmick but there are a few cards worth considering just to streamline the strategy.

Crucible of Worlds , Ramunap Excavator , Splendid Reclamation , Trade Secrets , Embargo , Manabond and Treasure Hunt especially Treasure Hunt = draw your deck

Caerwyn on Fan-created cards printed by WOTC

1 week ago

Just doing a quick look at the MTG Wiki:

The mechanic Overload arose out of a mechanic designed by Ken Nagle in the first round of the Great Designer Search 1.

Ethan Fleischer's Evolve Mechanic from the Great Designer Search 2 found its way into the game.

Shawn Main created a mechanic in the Great Designer Search 2 that would be renamed and placed in the game as Battalion )

Looting becoming part of Red's Color Identity has its birth in the Great Designer Search 2.

You Make the Creature contest resulted in the creation of Spiritmonger .

You Make the Card contests resulted in the creation of: Forgotten Ancient , Crucible of Worlds , Vanish into Memory , and Waste Not .

The Winners of the Magic Invitational were allowed to design a card that would feature their likeness. From that, we got:

  1. Olle Råde's Sylvan Safekeeper ;
  2. Darwin Kastle's Avalanche Riders ;
  3. Mike Long's Rootwater Thief ;
  4. Chris Pikula's Meddling Mage ;
  5. Jon Finkel's Shadowmage Infiltrator ;
  6. Kai Budde's Voidmage Prodigy ;
  7. Jens Thoren's Solemn Simulacrum ;
  8. Bob Maher's Dark Confidant ;
  9. Terry Soh's Rakdos Augermage ;
  10. Antoine Ruel's Ranger of Eos ; and
  11. Tiago Chan's Snapcaster Mage .

The 2005 Magic Invitational had a vote for a fan-submitted card. Tsuyoshi Fujita's winning entry would eventually become Gemstone Caverns .

Magic 2015 had a number of cards created by famous Magic fans. These cards are:

  1. George Fan's (Plants vs. Zombies) Genesis Hydra ;
  2. Penny Arcade's (of the Penny Arcade webcomic and creator of PAX) Avarice Amulet ;
  3. Markus Persson's (creator of Minecraft) Aggressive Mining ;
  4. Richard Garriot's (creator of Ultimata) Shield of the Avatar ;
  5. David Sirlin's (designer on Street Fighter II) Master of Predicaments ;
  6. Rob Pardo's (lead designer for WoW) Xathrid Slyblade ;
  7. Isaiah Cartwright's (lead designer for Guild Wars 2) Warden of the Beyond ;
  8. Justin Gary's (winner 2003's National Team Championship in Worlds) Spirit Bonds ;
  9. Stone Librande's (lead designer Diablo III) Goblin Kaboomist ;
  10. Brian Fargo's (Founder of Interplay Entertainment, which made the original Fallout games) Yisan, the Wanderer Bard ;
  11. Mike Neumann's (creative director for Borderlands) Chasm Skulker ;
  12. James Ernest's (creator of Cheapass Games) Hot Soup ;
  13. Edmund McMillen's (indie game designer) Cruel Sadist ; and
  14. Brad Muir's (game designer of Double Fine, which made Psychonauts) Ob Nixilis, Unshackled .

I think that should answer your question. There also have been a number of players who were hired directly as a result of their play in tournaments or performances in things like the Great Designer Search, so, in a sense, could be considered fans turned card creators. However, once they become part of the design team, they are no longer merely fan creators, so I am not sure they would be responsive to your question.

OmniDreamer on Forest for the Wicked (Kamahl & Kodama EDH)

1 week ago

Seer's Sundial seems less optimal than Tireless Tracker . How often do you put creatures into play with power 3 or greater? I'm not sure if Elemental Bond is strong in this particular build as is.

4 mana for even 3 3/3 beast tokens is decent. Your current list already contains Arasta of the Endless Web , and I love that it can help start the loop with Ghost Town if you have the right setup. A couple other token generating spells for surprise factor are Ezuri's Predation , Fresh Meat , and Caller of the Claw .

Dawnglade Regent not necessarily a big finisher, but monarch is another nice way to get card draw and the hexproof for your creatures is nice. Vorinclex, Voice of Hunger is also nice, but a bit pricey.

The Tireless Tracker clues stick around so they're just there when you have spare mana that you don't want to go to waste which is again better than the one opportunity per landfall with Seer's Sundial and the tracker can get bigger as you sacrifice the clues. I especially like that the tokens trigger Kodama and if the land you put into play can tap for 2 mana you can sac a clue to draw a card which may draw you more land to put into play from Kodama triggers.

Quirion Ranger can help provide a clutch blocker or that one extra mana you need for some spell. I like that it helps you have more land in hand for landfall triggers off of Kodama. Since Ashaya makes your creatures into forests they can tap for mana so they all become targets for Quirion Ranger to untap.

Kamahl’s Will does seem like a decent fit for this deck as a way to go wide and removal. Territorial Scythecat seems okay similar to the running a Managorger Hydra but takes a bit to build up. Shifting Ceratops it has some versatility, but I'm not sure what you want this for in a landfall deck. Primeval Bounty is currently in your list here on tappedout. Branching Evolution not sure your strategy is putting a lot of counters on stuff, more dropping lots of tokens on the fiel. Fertilid synergizes well with Retreat to Kazandu . Garruk's Uprising again I don't think you're usually putting a lot of big creatures into play to benefit from the trigger. Court of Bounty seems better than Colossal Majesty and has an added benefit. Reclamation Sage is great, and I'm also interested in the new 2-drop Masked Vandal since it exiles stuff, and another budget tutor for these low cost utility creatures is Woodland Bellower .

=== other card options ===

enpc on Sisay's Hombres - Hatebears

3 weeks ago

You could probably ditch Avacyn, Angel of Hope here. She's ok but feels a bit win more. I get that wrath prevention is good, but given that the go-to wraths are things like Cyclonic Rift and Toxic Deluge , Avacyn just feels like an overcosted beater. Given all of the fetches and Strip Mine , if you wanted beaters then Titania, Protector of Argoth does more for the deck (especially with Cradle) and if you wanted more synergy with the rest of the cards then Ramunap Excavator or Crucible of Worlds will do more.

If you wanted to add a boardwipe to the deck, Terminus is really dumb with Sisay.

RambIe on Pure Poison

3 weeks ago

i think Evolution Sage is a major key for this deck
on a budget it could be combined with Boundless Realms or Ramunap Excavator & ( Terramorphic Expanse , Evolving Wilds )
off budget extra lands per turn, pain fetch forests, & Crucible of Worlds
or just Evolution Sage & Scapeshift can easily proliferate 9 if the lands you fetch are fetch lands :)

DemMeowsephs on Power nap

3 weeks ago

I most certainly can! Archelos is super cool and can really warp a landbase, as now you can include so many tap lands that normally aren't too powerful, not only giving you that sort of ability but also making the land base WAY cheaper! You also have to think about the lands BEFORE you put our Archelos though, and so I'd say a balance between better lands and tap lands are what you probably want to head towards. What you have so far looks wonderful, and certainly efficient, though again, you may want to include one cycle of a certain land, maybe Breeding Pool, Overgrown Tomb, and Watery Grave? These guys can help get Archelos out, but after he's out you won't necessarily have to take the shock damage from them which I'd say deserves them a good spot in the deck. Other ones that aren't necessary but could be worth considering are Hinterland Harbor, Woodland Cemetery, and Drowned Catacomb, since again they can come in untapped with Archelos and still be relatively good without him, and of course the bounce lands Simic Growth Chamber, Golgari Rot Farm, and Dimir Aqueduct, since they can get pretty powerful when they come in untapped. Since you have Fabled Passage, Evolving Wilds, and Terramorphic Expanse I'd say it's worth it to slot in a Ramunap Excavator or Crucible of Worlds, since you'd then get two landfall triggers per turn guaranteed, since you can continuously play the sac lands again and again. If this trick proves to be very helpful, you may want to consider slotting in more fetch lands like Prismatic Vista, Misty Rainforest, Verdant Catacombs, Polluted Delta, etc. Speaking of landfall triggers, I think Myriad Landscape would work AMAZING with Archelos, as not only would the Myriad come in untapped, but so would what it searches for, giving you three landfall triggers just off of that one card if you have two mana to spare. So honestly, I don't have too much to say about the lands, I think it's pretty solid at the moment though you may need to playtest a lot to know for sure, however, I did find a bunch of great cards that could work well with Archelos!

  • Amulet of Vigor: If Archelos isn't out yet and you have a ton of tap lands, this guy could be of great use, especially for just a single mana.
  • Root Maze: SUPER amazing card, this guy can tax everyone but you! On your upkeep untap archelos, have everything come in untapped, then tap him before your next turn and boom now everyone's artiafcts and lands come into played tapped for one mana besides yours.
  • Coldsteel Heart: Basically a 2 mana, untapped mana rock with Archelos
  • Cryptolith Fragment  Flip: This guy can perform your goal of whittling away peoples health, as well as coming in untapped with Archelos. The flip side can also perform that whittling quite efficiently.
  • Manascape Refractor: Comes in untapped- could be pretty fun to see how that works out!
  • Arcane Signet: You should run this no matter what
  • Orb of Dreams: Similar power and ability to root maze mentioned above, this can tax everyone else except you with Archelos
  • Renegade Map: Basically 1 mana get a basic land if you have Archelos out
  • Sphere of the Suns: Great with Archelos out and coming in untapped
  • Terrarion: Seems pretty solid if it doesn't come in untapped
  • Worn Powerstone: Like the rest, pretty sweet if it doesn't come in tapped and can be immediately used.
  • Moss Diamond/Charcoal Diamond/Sky Diamond: Untapped ability again
  • Honor-Worn Shaku: Allows you to tap archelos and get something out of it
  • Urborg, Tomb of Yawgmoth: It's amazing why not run it
  • Retreat to Hagra: Can be a great way of slowly ruining your opponent's health, especially with the extra land triggers I mentioned before
  • Stasis: If you already have the things you need to slowly remove your opponents health, this can pretty much ensure victory.
  • Verity Circle: SUPER amazing if I'm understanding it correctly, basically whenever your opponents play a creature since it comes in tapped with Archelos you draw a card, and has the second ability if you are ever in need of it
  • A great way to slowly get rid of your opponents health is with recurring triggers that happen every turn, such as curses. Here are some that I found: Trespasser's Curse, Torment of Scarabs, Cruel Reality, Curse of Thirst, and Curse of Fool's Wisdom
  • ANY COMBO WITH RETREAT TO CORALHELM. Edhrec names 1000+ combos with this card, so I'd recommend looking through it and seeing if you find anything that would work if you haven't already!

That's all I have, sorry it probably wasn't too much regarding the lands, but I hope I gave you some good stuff to think about! I honestly love the deck it has a super cool theme, and seems like it could work very well! That said though, hope this helps, and have a wonderful day!

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