Crucible of Worlds
You may play land cards from your graveyard.
|Have (4)||, CompleteWaste , Forkbeard , TheAnnihilator|
|Want (5)||DoctorScarf , Corruptions_Desire , Strygwyr , dasos , Zebo|
Printings View all
|Core Set 2019 (M19)||Mythic Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Tenth Edition (10E)||Rare|
|Fifth Dawn (5DN)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
- Crucible of Worlds + Sylvan Safekeeper
- Crucible of Worlds + Overgrown Estate + Strip Mine
- Crucible of Worlds + Flagstones of Trokair + Overgrown Estate
- Command Beacon + Crucible of Worlds
- Crucible of Worlds + Lotus Cobra
- Crucible of Worlds + Dreamscape Artist
|Commander / EDH||Legal|
Latest Decks as Commander
Crucible of Worlds Discussion
3 days ago
Hey, you might need a bit more ramp to push those angles out at a good pace. Mind Stone, Fractured Powerstone, Prismatic Lens, Worn Powerstone, Star Compass, Fellwar Stone, and Verge Rangers are all great options.
5 days ago
There are a several cards in Zendikar Rising that will probably make it into the deck! Just a really, really solid set all around. Here are the all the auto-includes for me.
Nahiri's Lithoforming: This card has so much potential! Not only is it decent draw when you only sacrifice a land or two to it, but if you have Crucible of Worlds out this becomes downright ridiculous. Also another rare land sacrifice effect that sets us up for Acidic Soil and Price of Progress.
Valakut Exploration: Just a very strong draw engine, and also the cheapest repeatable effect we have access to that isn't symmetrical. Adding damage to each opponent on top of that is just icing on the cake.
Lithoform Engine: I'm on the fence about whether this is too costly of an effect, but there is no doubt it is strong, and fun too. We have many, many things of each category that can take advantage of this.
Are there any others you think I should consider?
6 days ago
@Jackfrost23: Compared to U/R Storm with Gifts Ungiven, this is more of a "draw-go" hard control deck, rather than a combo deck. You're looking to grind your opponent down through raw card advantage and silver bullet answers over casting a big Grapeshot. Compared to Junk Gifts, the red over green means much stronger removal. Not only do you get Lightning Bolt, but also cards like Terminate and Kolaghan's Command. Sometimes, you can just burn people to death like U/W/R Control does by going Lightning Bolt -> Snapcaster Mage -> Lightning Bolt at your opponent's end step, then untap and swing with Snap and Celestial Colonnade.
What makes this specific build powerful is how difficult it is to remove its threats. Not only is Godo, Bandit Warlord strong on his lonesome by getting an equipment, Batterskull is hard to get rid of. But then along comes Trading Post and Academy Ruins to make Batterskull even more difficult to remove. This means you can safely trade your threats against other control decks. Your opponent is forced to counter your Batterskull after they bounce it back to your hand after it came out from Unburial Rites on Godo, only to have to still deal with it when you get it back via Crucible of Worlds -> Academy Ruins. Coupled with Lingering Souls and other threats, you have this massive value engine that means your opponent gets 29,301,246-for-1'd every time they want to deal with something.
Where this deck struggles that other Gifts may not is in the lack of countermagic and answers to aggro. Aggro can have problems dealing with the 12+ removal spells in the main deck and boardwipes out of the sideboard, but sometimes you just run out of removal faster than they run out of gas. No counterspells makes Tron and combo difficult matchups. This build is more about beating a control-heavy meta with red-based aggro, while CoCo variants, Humans, Fish, and so on are harder to deal with.
1 week ago
Not complete trash
I would consider this pretty much an autoinclude just for value. Unsure of what to really cut to make room but it does provide both the opportunity for a landfall trigger and reanimate key value engine creatures.
A way to use your landfall triggers to make yourself pretty much unable to be attacked by opponents. There are ways to get around this like dropping hasted creatures (as they weren't around when the goad ability resolved). That said you could keep an uncracked fetch open to do it at the begin combat step. Only issue is the rather steep mana cost of the creature along with being double red, which makes it technically the hardest to fix for with the current mana base.
Pretty much useless in 1v1 so just keep that in mind.
Honestly I don't think this card works that well in this deck because the number of landfall/land ETB creatures isn't actually that large (currently 5) however with something like Retreat to Hagra this can become quite painful for opponents. The added Crucible of Worlds effect does make this card tempting but the higher CMC and vulnerability to removal as a creature makes me hesitant to give this more than a passing consideration. You can look at some corner cases like double triggering Burgeoning, but if you have the spare mana to be able to cast this then you generally won't have that many land in hand I imagine to be able to take advantage of the trigger. Also note the complete cluster that something like a bounceland creates. It's good but it's not great.
1 week ago
Hey y'all! I agree and disagree with you : ) .
I'm in love with this card. We can fetch Crucible of Worlds and Doubling Season/Parallel Lives effects in one creature card?! This card is gas. It literally gives Omnath token fuel to burn. Plus, it gives us redundancy effects.
Spicy card. Moraug is fun when have enough bodies (without summoning sickness) and landfall triggers to abuse Maraug's extra combat steps. This can be another wincon but honestly I've found Omnath's lightning/token effects and Craterhoof Behemoth's ETB efficient enough to win most games. I prefer to add redundancy effects like Terror of the Peaks and Ancient Greenwarden instead. If you want to spice up the deck by adding different wincons like Moraug or Triumph of the Hordes, by all means try it out.
I like Valakut card more than Nahiri's Lithoforming. Lands are a finite resource in the deck. Nahiri's Litho's draw effect is cool but its effect to destroy and replace lands seems more like a finisher move for me in order pump up Omnath's token production to trigger ETB burn effects or Omnath's lightning effect via sac outlet. Then again, Valakut is perceptible to removal so you'll lose your casting ability of exiled cards. Tough cookie.
I'm not too thrilled with the abilities. It is just a beater. I see little benefit from making my nontoken creatures into Forests. I'm careful which creatures I cast to the field. My EDH Group uses a lot of removal so I hardly have too many nontoken creatures on the field unless I absolutely need their abilities. I doubt I'll see too many landfall triggers caused by my creatures ETBing as Forests.
1 week ago
I think there's a couple of cards that could be good that I'm not seeing mentioned yet. Vastwood Surge seems like a significant upgrade over Ranger's Path. Most of the time they will function the same but the upside on Vastwood Surge to pump your board when you need to is very good. Especially since you can play a land and then cast it kicked the turn after you play Omnath leaving you with 4 7/7s after what I think is a reasonable play pattern to expect. Many of the DFCs could definitely see some real play. In particular I like Valakut Awakening Flip as a way to dig deep. One of the big upside to these cards is that you can cast them as the spell side and then replay them later as lands from the graveyard via Crucible of Worlds effects. Note that they are not counted for Splendid Reclamation or Genesis Wave but cards that let you play lands from your graveyard or deck do let you play MDFCs as lands from those zones.
1 week ago
I would push back against the 'devil's advocate' comment as Ancient Greenwarden's body is really useful being a 5/7 with Reach. We have little to no way of dealing with flyers. It isn't much but it helps. The crucible effect is huge but we also in essence getting a 3rd Doubling Season effect most of the time. I know technically it isn't but it would act the same way. 6CMC for 5/7 Reach, Crucible of Worlds and Parallel Lives/Doubling Season seem like a good deal. Lotus Cobra becomes a powerhouse too with this in play.
1 week ago
Agree with a lot of what you’re saying _Arra_ and VexenX
VexenX: I hadn’t even considered the instant landfall we could produce yet and was already hyped. Maybe i’m advocating for the card so hard because it just seems like a really fun effect, like _Arra_ mentioned. Either way it’s going in my Om_Rath :)
It’s probably me but i’m not as excited about this card. The effect feels a little forced somehow. If i open one it’s probably coming in for a test, but i really like the non-attacking variant of Omnath. In a different build i could see adding Fires of Yavimaya or similar effects and lean into it hard, but it feels not really omnathy.
Ok you got me excited for this one. Especially with a third crucible in the mix we should be safe. I’m gonna make sure to keep at least 3, preferably 6 mana open when i cast it and don’t have a crucible effect yet though. At the point you’re casting this for a bunch i think the chance of hitting lands is reduced significantly due to fetching, probably hitting ~1/5 instead of the 2/5 suggested by 40 lands. Not being able to build back up to the previous boardstate would be a bummer.
Probably the least exciting of the bunch. I really like plants and I've got enough easy cuts though
This is just dumb. I'm probably most excited for its Crucible of Worlds effect.
For the sake of argument I'll play devil's advocate here: Is there a world in which this dude is just a little too expensive for what it does? 6CMC is not nothing, we don't care about the body, it doesn't do anything ETB, and when we have landfall triggers, aren't we going off already? (I'll see myself out)
It's somewhat interesting. It also turns our nontoken creatures into landfall triggers. I actually think playing Omnath would trigger itself with this in play. Not a reason to play it, but it helps a little. I think in the end it does too little in the deck, being a dork without trample