Crucible of Worlds

Crucible of Worlds

Artifact

You may play land cards from your graveyard.

Latest Decks as Commander

Crucible of Worlds Discussion

TheoryCrafter on

4 days ago

Have you considered cards that allow you to put lands from your graveyard into the battlefield? These include, but are not limited to, Crucible of Worlds and The Mending of Dominaria

Also, while Alpine Moon is not played often, between this and land destroyer cards including, but not limited to, Cleansing Wildfire and Destroy the Evidence, could take out your pieces before you can get the combo going. May I suggest finding counter spells to deal with those threats?

Hope this helps. Happy Hunting!

dadezio on Tormod and Ravos Raise Again

1 month ago

More Combos

Grasshoppeh1 on ZUSI

1 month ago

From Azusa player to Azusa player I like GASSSS, rebuilding mine recently and I've noticed something techs. I've been running Ghost Quarter recently. It's a free shuffle, but with land destro utility

  • If you have Courser of Kruphix, Augur of Autumn, or Oracle of Mul Daya on the battle field, drain the lands/cards off the top of your deck first. You're more likely to run into a card.
  • Play Ghost Quarter
  • If you would get more value off destroying a land then do that. (Be aware they will try to balance out their mana base)
  • Alternatively if there is a card on top your library that is a dead draw, pick a tapped land or tap a forest for mana, kill your own land and search out a forest that comes in untapped. (use the float)
  • If you have Ramunap Excavator, Ancient Greenwarden or Crucible of Worlds of worlds on the field you an repeat the previous steps. You can also float the mana from the forests being destroyed for each land drop than play something.

Timeless Witness is an ok tech if you want recurrence. Your not running Woodland Bellower, so its a 1 mana tradeoff to potentially get something later. Best way to think of it, if you feel a four mana green sun is better than a five mana green sun with later recurrence then don't make the trade off.

Good luck

Epicurus on Slogurk, Lands Don't Matter

1 month ago

Oh, and I forgot Crucible of Worlds. Sorry, just assumed that was already there.

TypicalTimmy on 9/13 Commander Banning/Unbanning

1 month ago

Sneak Attack now loses sight of Progenitus and thus you don't sac him at the end of turn. Easy peasy lemon squeezy. With the amount of tutors you have in WUBRG, you can land this practically every single game. There's more efficient ways, also. Goryo's Vengeance would be ideal. Get Pro into your hand and discard him. Then flicker at end of turn.

Green has plenty of ways to tutor out non-basic lands, too, ensuring you always find Beacon. For example, Crop Rotation, Scapeshift, Hour of Promise and Expedition Map. Not to mention you can always just tutor a land via .

Pro gets removed somehow? Not a problem. You can always play Command Beacon from your graveyard using something such as Restore, Wrenn and Six and Crucible of Worlds, as some examples.

Then, it's as simple as dumping Gods into play. Because Gods count their own pips with regards to devotion, you only ever need +1 or +2 more.

A mono-colored God such as Heliod, God of the Sun, for example, needs 5 and counts his own. So with Pro in play, you need more. Comparatively, Pharika, God of Affliction needs 7x total in any combination of and . She already contains , so she needs a total of 5 more. Pro contains , bumping her devotion count up to +6. She literally needs +1 more pip to be online.

So yes, in my opinion Progenitus is the "Best" God Tribal Commander.

But, for me, Golos is more fun.

  • Pro triggers in the graveyard to be put into-

Goryo in response. ;)

DawnsRayofLight on Eldrazi Tribal/Tron (Help is Appreciated)

1 month ago

@lalalalala: it is definitely getting there. I am going to make some suggestions:

I know this is going to be like "wow now I am running the same Tron as everyone else" but Karn has always been one of my favorite planeswalkers and he is ideal in a list like this

I might run

3x Karn, the Great Creator

2x Karn Liberated

1-2 Ugin, the Ineffable

1-2 All Is Dust

3-4x Golgari Signet or Talisman of Impulse

1x Blast Zone

1x Yavimaya, Cradle of Growth

(for the lands maybe drop a crossroad or two? test the deck and if you feel you are not getting lands consistently enough run 22 or 21, a lot of the TRON lists similar to yours run only 17)

Cards to Drop:

Eldrazi Mimic: It is nice to have a 2 drop but he isn't that strong, if you want an early drop you can run Walking Ballista or Matter Reshaper

Conduit of Ruin: You can maybe be fine with 2 but 4 isn't necessary, I am honestly not a fan but it does at least fetch your big boys, but you may have enough dig with the Ancient Stirrings to drop it altogether. Wurmcoil Engine may be a better 6 drop

Titan's Presence: you may have enough creature removal with Kozilek's Return and Warping Wail. It also gives your opponents information about what you may have in hand. You could drop them to run other cards.

Set up your sideboard like this (for use with Karn)

3x Chalice of the Void: Seriously a good card, I was onto this long before it started getting put in Tron, maybe consider a 1 of in the main to, but basically it allows you to halt a lot of annoying decks in their tracks: affinity, infect, storm, they die to this card. I sided it in one game against an affinity player: played 1 for 0 then the next turn dropped another at 1 and he scooped.

1x Ensnaring Bridge

1x Crucible of Worlds

1x Relic of Progenitus

1x Grafdigger's Cage

1x Pithing Needle

1x Torpor Orb

1x Wurmcoil Engine

1x Ratchet Bomb

1x Trinisphere

1x Blightsteel Colossus: Martyr of sands is making a comeback

2x Wilt: just to counter Blood Moon

Maybeboard for the side

1x Oblivion Stone

Hope this helps!

TheoryCrafter on Trigger Blue

2 months ago

ScryLord, thank you very much for the suggestion. You gave me something to think about in terms of graveyards. I've decided not to go with your suggestion because while using opponents' graveyards against themselves is fun, I'm not sure it is as doable in a mono-blue pioneer deck. Ashiok, Dream Render does go black, but all black mana costs are hybrid so it makes it more doable for Drowned Secrets and keeps the deck mono-blue. That and milling tends to fuel graveyard strategies which involve including, but not limited to, Crucible of Worlds, Delve and Escape.

Your suggestion, was good, just not what I was looking for in this deck. Death's Approach, however, is a card I see working well in Phenax of the Many Mills. Thank you very much for the suggestion and I hope this won't sour you on sharing ideas with me in the future.

Happy Hunting!

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