Crucible of Worlds

Crucible of Worlds

Artifact

You may play land cards from your graveyard.

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Trade

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Printings View all

Set Rarity
Core Set 2019 (M19) Mythic Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Tenth Edition (10E) Rare
Fifth Dawn (5DN) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Crucible of Worlds occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.08%

Red: 0.21%

Black: 0.15%

Green: 0.17%

Golgari: 0.2%

BUG (Sultai): 0.57%

BRG (Jund): 1.26%

Crucible of Worlds Discussion

Brutal_B on Omnath - Elemental Lands

2 days ago

Playing lands like Raging Ravine might benefit you. If it dies, it triggers Omnath. Then you can play it from the graveyard via your Ramunap Excavator or Crucible of Worlds. Wakeroot Elemental? Liege of the Tangle? War Elemental? Vastwood Zendikon? Koth of the Hammer looks interesting.

Weird_Frisbee on Omnath, Locus of Raves

2 days ago

I am always happy to see another Angry Om deck, i've been working on my list, OMNATH CRUEL GRUUL, for about 2 years now and i do have some suggestions:

1) Stalking Vengeance does work when your elementals die, so much damage can be outputed, and with a Craterhoof ETB on them, the damage is catastrophic. Which is handy if you're in a gummed-up boardstate or have to deal with Propaganda-like effects.

2) I heavily suggest Cavalier of Flame, for 5 mana, this elemental does alot at every stage. Draw, team haste and pump, and a death damage.

3) I'm not sure how you feel about it but Triumph of the Hordes will also win you games.

4) Since you have Crucible of Worlds effects, I would include Strip Mine, the ability to replay it will bring you massive value.

5) You do have Scapeshift and fetches, so i also recommend Splendid Reclamation and/or World Shaper to really abuse the lands that end up in the yard.

Godd luck, keep kicking butt!

Hi_diddly_ho_neighbor on Hi_diddly_ho_neighbor

2 days ago

Todesflatulenz - I've found them to be a solid value engine in Commander. The +1 ability is very strong with fetchlands and cycle lands like Tranquil Thicket as this enables multiple landfall triggers and cycling. I think of them as a third Crucible of Worlds. Furthermore, the +1 also ensures that you have a land in hand for Lord Windgrace's +2 ability.

And though dealing only 1 damage isn't a lot, I've had my Wrenn and Six singlehandedly delay an early Liliana, Dreadhorde General from using it's ultimate for multiple turns, as well as take out annoying utility creatures.

Wrenn and Six is definitely at their strongest in Legacy (when they were legal) and Modern, but they surprised me in Commander as well. I am not sure how good they are in other decks besides dedicated lands decks though.

enpc on Why fetch lands for mono?

1 week ago

TriusMalarky: Having fetches in the graveyard is not a bad thing.

Every colour has access to Crucible of Worlds and Sensei's Divining Top and being able to shuffle unwanted cards from the top of your library is nice.

Green has Ramunap Excavator in addition to Crucible. It also has Mirri's Guile and Sylvan Library which act similar to Sensei's. And then there's all of the landfall effects and cards like Titania, Protector of Argoth and Splendid Reclamation.

White has cards like Sun Titan which, if you're playing mono white then you want as much ability to consistently hit land drops as possible.

Black and Blue both have a slew of delve cards and eating a land to play Dig Through Time seems like a solid play.

Not every mono colour deck wants to run fetches, if you're running stax yourself or are used to playing against it, then it seems bad to crack a fetch into an Aven Mindcensor where you don't have to. Or to play an early fetch into a Blood Moon. But that doesn't mean that they don't have their place.

As for the reason we don't see a lot of fetches in mono colour decks (which aren't mono green lands based decks) is that typically the fetches sit in a price point between casual where stax isn't generally a thing and competitive where stax and even one shot stax effects like Aven Mindcensor very much are a thing. i.e. casuals don't want to pay for them and competitive decks don't want to be hit by stax. Yes, this is an overgeneralisation however I also don't think it's wrong (though I'm sure there are other factors than just this).

tiagompm on Bring out your dead!

2 weeks ago

HelloAngelDiscarnate!

I am a player who loves my graveyard ... I have more competitive decks: Meren lord of the undead - Gitrog The Bogeyland - Muldrotha Competitive/Stax and others more goodstuff with land-theme Taisigur Lands Matter - Muldrotha Land Power!

There's a card that the commander's guys don't give much value but is stupidly strong on a Meren deck: Skirsdag High Priest! Try matching with Apprentice Necromancer and you have two friends for life!

You can test putting more zombies like Mikaeus, the Unhallowed; Diregraf Colossus; Plague Belcher; Sidisi, Undead Vizier to give more strength to your zombie-combo!

I don't see much use to Seedborn Muse and Underworld Dreams. Be very careful with The Gitrog Monster because you don't have a lans-reanimator like Crucible of Worlds or Ramunap Excavator ... having a Life from the Loam would be a good help ...

I hope I could have been useful! Continue this journey of digging up the dead! Muuuahahah!

Grind on One to rule them all

2 weeks ago

Your commander would make me want to run Sunder+Thought Vessel or Armageddon+Crucible of Worlds

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