Combos Browse all Suggest
- Crucible of Worlds + Sylvan Safekeeper
- Crucible of Worlds + Overgrown Estate + Strip Mine
- Crucible of Worlds + Flagstones of Trokair + Overgrown Estate
- Command Beacon + Crucible of Worlds
- Crucible of Worlds + Lotus Cobra
- Crucible of Worlds + Dreamscape Artist
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Crucible of Worlds
You may play land cards from your graveyard.
4 days ago
Thank you Profet93!
Gaea's Cradle and Itlimoc, Cradle of the Sun are pretty good here. But this deck goes tall with a few creatures rather than wide as you said about Eldrazi Monument. Even though I have the card and there is no budget technically, I can play this deck in more pods when not running the more competitive card that is not at its best here anyway. Leaving it out for now but mostly because I want to play this deck as often as I can.
I'm keeping Shared Summons in for now as well because I like the cast triggers of Kozilek and Ulamog which are my most tutored Eldrazi. I'll try to find a spot for Tooth and Nail too as it helps with velocity even if I don't get the cast trigger.
Harrow and Springbloom Druid effectively give Azusa extra lands, just from the graveyard. They help with consistency when I don't hit Lotus Vale, Lotus Field, or the fetch lands and help justify Ramunap Excavator, Crucible of Worlds, and Perennial Behemoth. Speaking of, Perennial Behemoth's unearth ability is handy when Eldrazi Monument is out and even when I don't have it on the battlefield there are usually some other fodder like Tireless Tracker, Springbloom Druid, or Ramunap Excavator to buy three or more turns of indestructible flying Eldrazi which make the monument more than just a flavor win. If I cut the monument I would still need some protection from boardwipes in that spot. This is why Planar Bridge is so useful as I can grab Eldrazi Monument or Akroma's Memorial to get damage through. And using Planar Bridge to get Mana Reflection is also a near game winning play too. These cards are imperfect but they are hard to replace with single cards. Like Heroic Intervention or Asceticism or even Wrap in Vigor don't give multiple turns of indestructibility and evasion (flying).
I really appreciate your ideas!!
1 week ago
Neat construction! +1
If you were to invest in 2 or 3 Crucible of Worlds then you could use 4x of your Raze and not worry about blowing up your own lands. Also Ghost Quarter and Field of Ruin become re-usable with the Crucible (Against non-basic heavy decks, you can even quickly run them out of basic land by re-using the Field)
Other possible picks along your lines:
- Custody Battle gives you a form of Creature Control, but works best when you have a sacrifice outlet for them like Thud, Fiend Artisan, or Birthing Pod so that you don't have to give them back after attacking
- Destructive Urge is a nice Land-related enchantment for one of your Trample creatures forcing your opponent to block every point of damage each turn
- Shivan Wumpus is another nice Trample creature with great Power/Tough for his mana cost; opponents are very disinclined to pay his cost most of the time in a Land Destro build.
2 weeks ago
I hope I could lend a hand, afterall, we wouldn't want thinks to get out of hand. I bet you could destroy a cEDH deck, singlehandly. Okay, hand s down, a good deck.
Crucible of Worlds + Fetchlands - Ensures land drops. Crucible allows you to pitch lands with little downside. Buried Ruin recurs crucible which recurs ruin, ensuring artifact recursion. I would cut Megrim as it is winmore, crucible occupies the same CMC slow and you don't need the redundancy. Rather than adding cards that hurt your opponent from discarding, why not make them discard more quickly? That way, your commander can be the dedicated slot for hurting them when they don't have a hand.
You dont have enough basics to make cabal stronghold viable
Have you considered adding Rings of Brighthearth? It doubles the acivation of ur fetches. Moreover, with enough swamps/urborg + deserted temple + coffers = Infinite Black Mana. With Sensei's top + rings + infinite mana, you can draw your entire deck. This wincon only needs 1 non-land and 2 specific lands whereas your other wincons (Aether + Bolas, Helm + Leyline, am I missing others?) require 2 non-lands. As such, it becomes much susceptible to removal in the late game, which given this deck, will eventually come down to.
3 weeks ago
Personally I'd run a token generator or blink cmdr like Abdel Adrian, Gorion's Ward (with your choice of background) as I like the idea of using Settle the Wreckage as a ramp spell and I think it works well with him. Basri Ket and Launch the Fleet are similar effects as Abdel.
Additionally you could use cards like Zuran Orb or Troubled Healer in combination with Faith's Reward/Second Sunrise/Planar Birth for extra landfall triggers. If you are running the Kormus Bell combo you could use creature sac-outlets like Altar of Dementia or Phyrexian Altar. But if the sac outlets don't play into the rest of the deck you might be better of running Oswald Fiddlebender as your cmdr to ensure you get the right combination of artifacts.
Also can't go wrong with Sun Titan + fetch lands (i.e. Fabled Passage). If you go the flicker route you can get some great value out of this. Alternatively Sevinne's Reclamation/Crucible of Worlds also work well with fetch-lands and landfall
TLDR: Landfall-Flicker or Landfall-Recursion or combination of both.
4 weeks ago
Boseiju, Who Endures - Interaction that takes up a land slot
Cavern of Souls - Ensures your huge mana investment into eldrazi doesn't go to waste.
Field of the Dead - Zombies!
Gaea's Cradle - Even better with zombies!
Deserted Temple - Untap cradle
Thespian's Stage - Copy field, deserted, opposing utility land or even an eldrazi temple in a pinch
Petrified Field - Recur important utility land
Momentous Fall - More sac outlets! Draw more cards, gain some life, etc...Be aware though, that sacing is additional cost to cast so watch out for blue player
Mana Crypt - Ramp
Realms Uncharted - Tutor for Eye of Ugin, petrefied field and 2 other utility lands. Damned if they do, damned if they dont. Much better with land recursion effects such as crucible, Ramunap Excavator
More suggestions to come should you enjoy these.
4 weeks ago
That said, both cards are insane and definitely help power an engine that can refill my hand extremely quickly.
1 month ago
Id suggest switching out Relic of Progenitus with either Unlicensed Hearse or Scrabbling Claws. Poxwalkers, Prized Amalgam, and Master of Death are also cards that have proven to be super good in my Tormod deck although I also have Intuition, Entomb, Traumatize, Unmarked Grave, Altar of Dementia, Oriq Loremage and Vile Entomber in mine. Some dredge cards might help filling your grave. If you ever add fetchlands then I would also add Hostile Desert and Crucible of Worlds. Phyrexian Tower, High Market and Unholy Grotto/Volrath's Stronghold are some other good lands. Tortured Existence is also a must. 1 black mana per 2/2 zombie as much as you want is hard to beat.
1 month ago
Buddies cancelled so I played 3 pub games instead:
As we played through the game it became clear that Esix was the big threat. The board was wiped twice, once with N'ghathrod's Hex and a second time with Sigarda's Day of Judgment. Archangel of Tithes helped get a few early attacks in against Esix as they usually tapped out to play some bigger spells.
I was able to keep Esix in check a few times by using Path to Exile on their commander when they were about to pop off. I also used Oblation again on Esix when they cast a Pest Infestation destroying my Crucible of Worlds and Vanquisher's Banner but netting 12 pests. Finally, I had a Kabira Takedown Flip but only 2 creatures on the field so it couldn't deal with anything on Esix's board so I used it on Sigarda's Soul Warden.
At the final turn I had Sanctuary Warden equipped to Sword of Feast and Famine, Righteous Valkyrie and Angelic Field Marshal. In my hand I had Avacyn, Angel of Hope, Emeria Shepherd, Sword of Hearth and Home and a Seraph Sanctuary. Giada had been removed 3 times this game so she cost 8. Esix was at 6 but also had a Sublime Epiphany with open mana and a Craterhoof Behemoth in hand with 19 creatures, mostly 1/1 tokens on board.
As I'm writing this I realized I had the answer but didn't realize it at the time. If I had casted Sword of Hearth and Home Esix would have countered it and bounced my Sanctuary Warden forcing it out of their hand. I could then equip the Sword of Feast and Famine to another angel and swung for lethal since they had no flying blockers. I could have also moved to equip Sword of Feast and Famine to another angel which they could've countered once, but I had open mana to do it again. Despite losing this round let's count it as a win due to my misplay.
Kraum also kept a risky hand but it paid off for them in the short term. They cast a Show and Tell which let me only drop Angel of Vitality but they dropped an Omniscience and proceeded to play out their hand giving themselves an immense board state on turn 3.
Kraum made a serious misplay here as they used a Cyclonic Rift on my Sol Ring and a bounce spell that returned all creatures with power less than 5. This was supposed to wipe the board but Angel of Vitality was a 5/5. They followed this up with a Wheel of Misfortune paying 35 life expecting us to bet high life totals so they wouldn't get the wheel. Unfortunately for them we bid pretty low numbers and Kraum took the full 35. With no flying blockers on board they were dead next turn.
With Kraum out of the game and a fresh 7 card hand I ended up dominating the board. Some nice synergies were using Sword of Hearth and Home on Sanctuary Warden to 2 cards a turn, one for ETB, one for swinging. Bishop of Wings with Resplendent Angel and Angelic Accord gave me double angels on my end steps. Finally, having Emeria, The Sky Ruin and 7 plains let me fill my boardstate quickly. While the game took longer I never hit another board wipe and closed it out with 64 life.
I was excited about this hand because it had 2 new cards that hadn't come up in the last couple games I played so I wanted to test it out. While it should have curved out pretty nicely, having only Folk Hero as the draw card with a single angel should've been a warning sign. My early board state included Giada, Font of Hope, Soul Warden and Luminarch Ascension. As predicted, Luminarch Ascension was able to get 3 counters on it after a single turn.
However I was hit by a board wipe early on and had to decide whether to use Luminarch's ability or recast Giada. I foolishly recast Giada only to have her removed again with Skysovereign, Consul Flagship. When Sigarda went to blow up Luminarch I produced 3 4/4 angels with 6 mana to give me some blockers. I had also drawn into The Ozolith but it was only able to add 1 counter on it.
For the rest of the game Kykar solely targeted me with their growing vehicle board state. Since Giada now cost 6 and Skysovereign was pinging for 3 every turn I couldn't waste the mana to recast her which turned off Folk Hero. I cast Angelic Curator just for a blocker since it would be hugely advantageous against vehicles but it was promptly removed with Dispatch by Kykar. I was also able to draw into a Mask of Memory but was stalled out since Kykar had Spirit token blockers, Atraxa had their commander and Sigarda also had their commander. I was the first to be knocked out and this was a definite loss. I did cast Pyre of Heroes but didn't draw into any angels until late game so it had no effect.
Luminarch Ascension is a great card but also a lightning rod. In the third game it presented a threat early on and if Giada hadn't been removed twice so early it could've helped end the game. Not getting those +1/+1 counters on the angels hurt my game plan quite a lot.
The Ozolith saw play but had little impact. Again, if Giada hadn't been removed early I could've dumped all those counters onto it and preserved threats.
Pyre of Heroes also saw play but had little impact. The overall flow of the game meant I was essentially stuck. Eye of Vecna would've been more impactful here but since Kykar had such an oppressive board state I would need to play much bigger threats to make a difference.
While Giada may not always be necessary to our gameplan, not having her and being unable to cast her slows us up so much that opponents can just out ramp or out threaten us pretty quickly. Dodging an entire table's board wipes and single target removals is pretty tough and makes me consider Lightning Greaves or Swiftfoot Boots again.