Crucible of Worlds

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Mythic Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Tenth Edition (10E) Rare
Fifth Dawn (5DN) Rare
Promo Set (000) Rare

Combos Browse all

Crucible of Worlds

Artifact

You may play land cards from your graveyard.

Crucible of Worlds Discussion

Vlasiax on The Ur-Dragon

10 hours ago

The thing about Crucible of Worlds in my opinion really comes only to a decision between it and Urza's Incubator - former gives more color fixing for all spells and takes the risk of not doing anything when graveyard hate hits, while the latter lowers part of the Dragon spells and takes risk of helping some of your opponents a little. That is debatable which one is better so decision is really up to you.

Also with 10 fetches you'll have way easier time with intense Dragons + Nesting Dragon becomes a real threat with them, not to mention the increased value of Deathrite Shaman . If 37 lands is too much, then I'd go for Noble Hierarch in it's place for ramp/fixing since we have way lower avg.CMC than before and if someone wastes removal on dork then... It's one less thing to worry about when we're ready to cast a real threat.

Yeah, Surrak will stay as sideboard card and I'll also add there Living Death just in case of too tribal oriented meta. Also Vandalblast might end up there to make room for Worldly Tutor in the main.

And finally, if you have too much of redundant effects then you can freely take removal or use Vaevictis Asmadi, the Dire to get rid of those to maybe get something better with topdeck manipulation, etc.

NeonEndymion on The Ur-Dragon

11 hours ago

-Good point in re Kiora, Behemoth Beckoner /the 3 CMC clump. This is primarily the reason, even though I'm considering moving up to the full suite of fetchlands this week (to help make Deathrite Shaman 's mana production more reliable and to maximize the impact of Nesting Dragon , as well as to help be able to cast Dragon Broodmother more reliably/fix mana more or less perfectly), I still can't justify the inclusion of Crucible of Worlds , esp with the more aggressive draw package.

-Good point also about Dragonlord Kolaghan being tutorable also w/ Worldly Tutor ; I'll do some more testing and see if my being flooded with haste effects was more a corner case in 2x games.

-Agreed about Sarkhan the Mad ; if anything, that gives your build a 1x flex slot. If you're having trouble punching through pillowfort effects but not being punished for a large board state with tons of wipes/spot removal, then he's great; maybe slot in your sideboard Surrak Dragonclaw in control-heavy metas.

I might be able to slam about 3-5 more games this week in paper, but aside from some manabase tweaking and adding in one more card (what do you think I'm particularly missing at this point, if indeed I should go back down to 36 lands), hoping to leave this locked for a little bit, especially since War of the Spark didn't give us too many new shiny toys to play around with.

BMHKain on A War on Sparks vs ...

14 hours ago

The hardest thing I had to do... ...Is to clear the mind.


1000% Spark Storm (EDH Superfriends Primer)

Commander / EDH* BMHKain

2 COMMENTS | 280 VIEWS | IN 2 FOLDERS


Well over 40 cards to cut... & several to actually add. First, the adds.

Firstly, I'm planning a Flicker Element on this. Aminatou, the Fateshifter is on there on purpose as it allows infinite Flickering w/ Felidar Guardian . But I've no idea if this is good as much as Venser, the Sojourner ; as he does this at the end of End Steps; far too late for effects being used here. At least I'm keeping Sundial of the Infinite for end step effects, & even something of more use than even Daretti, Ingenious Iconoclast this time... ( Saheeli, Sublime Artificer ) But I want more options for Flickering my Walkers; & I have stuff from WAR that are REALLY good; thus I'm unable to choose what to cut from them. I'm focusing on using Static Abilities to bypass even Humility as well as stuff no other walker before could ever use. But what to cut is really hard this time; do I cut Deploy the Gatewatch ? What's a better CMDR Walker: Najeela, the Blade-Blossom or Sliver Queen ? Should I even use Shocks in place of BFZ Duals? That, & keep Crucible of Worlds ? Aside from that, the Landbase is fine IMO. Wraths, & especially the overuse of Walkers is still a problem to get to 100 Cards. If you have any opinions for what I need to cut; or add, from the Flicker ide in the first place, let me know. One last thing, Can Venser's +2 still occur, even if he leaves play? I don't just want to be restricted to just Aminatou you know. Any other ideas for blinking for infinite combos are also recommended.

Thanks again in advance for the help! ^_^

crash328 on Tasigur Good Stuff Help

2 days ago

Villainous Wealth is a great mana sink payoff card, Eternal Witness because no brainer, Sakura-Tribe Elder same deal, Chemister's Insight and Deep Analysis are nice draw spells that don't care about getting milled, Life from the Loam is in a similar vein or just run Crucible of Worlds to play cards you self mill.

Craven183 on Lord Windgrace- Spring is Coming

5 days ago

Hey Joe it's Owen! I helped my buddy Ryan build a Windgrace deck a few weeks ago and it reminded me to take a look at your list and throw some suggestions your way (up to you if you want to heed them, of course).

So one of the first things I see when I look at your list is that you're missing one of the key things to Windgrace's land recursion ability: utility lands. Strip Mine and Glacial Chasm are huge stars in the deck since you're able to bring them back to field with either Life from the Loam or Windgrace's -3 ability. Paired with Wayward Swordtooth and other effects ( Azusa, Lost but Seeking , Oracle of Mul Daya , Exploration ), you can use strip mine to blow up 7 or more opponent's lands per turn. This puts you at a tremendous mana advantage and lets you eliminate pesky things like Tyler's Maze of Ith (a card you could run in here as well to prevent Windgrace from dying) or Lotus Vale (another card you could run since you'll just get the sacrificed lands back).

I would like to point out that Glacial Chasm is even better. This land prevents you from taking any damage. You have to pay (cumulatively) 2 life in your upkeep but instead you could sacrifice it in upkeep and then bring it back to field with Windgrace or Ramunap Excavator or Crucible of Worlds . By the way, Crucible of Worlds would be very good to run here.

It's great that you have The Gitrog Monster in here, because this is basically the Lieutenant of any Windgrace deck. You should run Dakmor Salvage here, as well, since you can dredge that land when it's in your graveyard (dredge meaning instead of drawing you can put that card from your graveyard to your hand and then mill however much). Dakmor Salvage has dredge 2, so lets say that in upkeep you have to sacrifice a land to the Gitrog Monster. You choose to sacrifice Dakmor Salvage, which hits the graveyard and thus triggers the Gitrog Monster to draw you a card. Instead of drawing, you then choose to dredge Dakmor Salvage and return it to your hand to mill 3. If you mill 3 lands off the top of your deck, you get 3 more Gitrog triggers to draw cards. This is incredibly useful for drawing through your deck and getting to your win conditions. Paired with a discard outlet such as Borborygmos Enraged or Noose Constrictor you can actually draw your entire deck (or in the case of Borborygmos, draw your entire deck and then kill everyone with it). Either way, Dakmor Salvage is an incredible piece that you should run in here and is only like $2.

Also, have you ever noticed how you create giant creatures like Multani and Zendikar Incarnate in here but someone always has ways to block them or Maze of Ith to prevent combat damage? Say goodbye to those days if you pick up Jarad, Golgari Lich Lord . Instead of being forced to swing out one at a time with your big creatures, you can activate Jarad and sacrifice Multani to him, causing each opponent to lose life equal to Multani's power (which tends to be big). The great thing here is that you can just replay Multani from the graveyard! And if you mill Jarad, he has an ability that lets you play him from the graveyard, as well! So the more you mill with cards like Dakmor Salvage, the closer you could get to assembling this kind of a win condition. Note here that Lord of Extinction is another great card you can use to sacrifice to Jarad, Golgari Lich Lord since its power/toughness will be equal to ALL cards in ALL graveyards. This creature tends to be bigger than 40/40 in a windgrace deck, so count on killing every opponent at once with one Jarad activation with this creature. Speaking of big creatures and dredge, Golgari Grave-Troll is another great card to run in here.

Lastly, you wanna make sure that out of your 99 cards you get exactly what you want in your graveyard. There's some cards that can do that for you. Entomb and Buried Alive allow you to fetch Jarad, Golgari Lich Lord , Multani, Yavimaya's Avatar , Dakmor Salvage , Life from the Loam , etc. and put that into the graveyard. Expedition Map and Scapeshift allow you to get the exact lands that you want (scapeshift gives hella landfall triggers for your creatures), and Animate Dead and Necromancy can allow you to pull your creatures back out of the graveyard when you need them.

Again, these cards are just some suggestions. But you've been playing Windgrace for a while now and I thought I'd toss this info your way! Love the look of the new Orzhov deck and how interactive it is. See ya thursday!

ThatoneTron on Lord Windgrace

5 days ago

In this style of deck I like playing Life from the Loam as it synergies really well with what the deck wants to do. Also, fetchlands work really well with Crucible of Worlds but if you do not have the budget for them, Rocky Tar Pit and Mountain Valley are good budget alternatives. Additionally, with you running Scapeshift you could run Valakut, the Molten Pinnacle as a combo finish with enough mountains. Also, if you find yourself low on cards, I really like the card Painful Truths as a solid draw engine in the early game outside of Lord Windgrace. I also like additional ramp that can be provided in cards like Farseek and Sakura-Tribe Elder . Hope this helps!

SP3CTR3_chelts on Need help with land creature ...

5 days ago

Ramunap Excavator would be a must include (a Crucible of Worlds on legs which has already bean suggested).

Genju of the Realm could be a fun card as well if you are in 5 colour. (but child of alara does get rid of the enchantment.

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Crucible of Worlds occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.08%

Red: 0.21%

Black: 0.15%

Green: 0.17%

Golgari: 0.2%

BUG (Sultai): 0.57%

BRG (Jund): 1.26%