Krark-Clan Ironworks


Sacrifice an artifact: Add (2) to your mana pool.

Profet93 on Colorless

2 days ago

Darksteel Juggernaut seems weak. What is the purpose of the Ozolith, perhaps I'm missing something? While redundancy is nice, I don't see the need for manifold key given you are now running voltaic. I am unsure how important unblockability is compared to the combo potential voltaic provides that manifold cannot due to the "other artifact clause"

Other combos to consider: Karn, the Great Creator + Mycosynth Lattice. Karn is nice for interaction and recursion. Lattice is a "fun" card. Works nice with Gerrard's Hourglass Pendant. Works even better with Blinkmoth Urn.

A 5 card combo to consider that you already run 3 of the cards for is ..... Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Sol Ring + Junk Diver. I am unsure how important this combo is to you given you already run several others. That being said, those combos mostly utilize the same cards and are synergistic with the deck, ensuring no dead cards. Krark Clan Ironworks is the only potential dead card, however, it has high combo potential and is a nice sac outlet (avoid theft, exile, etc...) and mana source. Something to consider. I say try it out and see how it works.

Should you be inclined, Aetherflux Reservoir is a storm wincon once you draw your deck with top or just recast a bunch of stuff (see below). Again, not an entirely serious consideration but worth noting if you like that.

Scrap Trawler + Sculpting Steel + Krark-Clan Ironworks + Cost Reducer (you have several)/Foundry Inspector (for added redundancy and ramp should you wish). Sculpting steel is a very versatile piece that is rarely a dead card.

Krark-Clan Ironworks + Nim Deathmantle + Myr Battlesphere/Wurmcoil Engine/Artifact that creates more artifacts. Nim Deathmantle acts as recursion as an added bonus. The 2 creatures create some blockers and sac fooder.

Speaking of fodder, no Skullclamp?

If you like fun, Mirrorworks is worth considering as a nice combo is Mirrorworks + Myr Retriever + Krark-Clan Ironworks.

A combo you already have is Grim Monolith + Forsaken Monument + Rings = Infinite Colorless

Voltaic Key + Rings of Brighthearth + Chromatic Orrery = Infinite Colorless. It pays for itself so its good for "tempo" kind of. It's main use is as a combo piece. Not needed given everything else but worth considering.

Walking Balistic is a mana outlet to kill everyone should you wish to include it.

king-saproling on Jan Jansen, Chaos Crafted

3 months ago

You might like these: Goblin Welder, Ashnod's Transmogrant, Silverskin Armor, Transmogrifying Licid, Dimir House Guard, Mana Echoes, Sword of the Paruns, Staff of Domination, Ingenious Artillerist, Species Specialist, Anointed Procession, Krark-Clan Ironworks, Zulaport Cutthroat, Corpse Knight, Illusionist's Bracers, Smothering Abomination.

Personally I would cut these: Oni-Cult Anvil, Sokenzan Smelter, Big Score, Unexpected Windfall, Hidden Stockpile, Pia's Revolution, Osgir the Reconstructor, Daretti Scrap Savant, Trash for Treasure, Read the Bones, Loyal Apprentice

hiiii on Prosper's Treasure Harem

3 months ago

Zarthalius I considered adding Inspiring Statuary... It may not give me treasures but since it saves the ones I already own from getting sacced, it's just as good. It'd be good for my powerstones too!

Krark-Clan Ironworks is cool, but for 30 bucks I'm not sure if it'd be worth it for my deck... Sure it gives me redundancy, but the problem is I can't cast anything other than X spells with it because it's colorless. That's one of the reasons I love Goldspan Dragon. It's not a bad artifact per say, but it just doesn't really inspire me like other cards have...

Zarthalius on Prosper's Treasure Harem

3 months ago

There is also these two artifacts that will help pay for X spells:

  • Krark-Clan Ironworks: Doubles the mana value (like goldspan Dragon does) only its colorless mana. This card has gone up $10 dollars recently...
  • Inspiring Statuary: Lets you keep your treasure tokens and still use them to pay for the X spells!

mrwilson6488 on Ever Adaptive Artifacts

5 months ago

I had forgotten about this alternative, but I should probably just acquire and include a Krark-Clan Ironworks as a backup to Ashnod's Altar.

Other thoughts:

Rebbec, Architect of Ascension vs Darksteel Forge

Alter the mana base to include at least one of each basic land and find room for a Solemn Simulacrum

Get a Great Furnace and Vault of Whispers in here in case I need to use an artifact search/tutor ability for a land in a pinch

lcarl3035 on This Might Stangg a Little! (Stangg, Echo Twin)

5 months ago

Pretty cool deck idea. It would be cool if you had something like Moraug, Fury of Akoum or some other extra combat cards in here. Also, you could probably sac the Stangg Twin and its equipment with Phyrexian Altar or Krark-Clan Ironworks for mana after combat.

Entari0 on We've Been Duped!

5 months ago

If you want to keep your artifact creature clones around, can I suggest Sundial of the Infinite? With the sacrifice trigger on the stack, end the turn, and thus keep the creature copy indefinitely. I would also recommend Krark-Clan Ironworks and/or Ashnod's Altar, as a way to get additional benefit from your artifact clones that are going to get sacrificed anyway. Scrap Mastery could be a good way to get back on the board after a Vandalblast.

Load more