Krark-Clan Ironworks

Krark-Clan Ironworks


Sacrifice an artifact: Add (2) to your mana pool.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Krark-Clan Ironworks occurrence in decks from the last year

Latest Decks as Commander

Krark-Clan Ironworks Discussion

unstable_anomaly on Full Metal Alchemy (Osgir, the Reconstructor)

18 hours ago

Hello Baclash, thanks for stopping by.

I don't really have any issues with sac outlets since there's one built into the commander Osgir, the Reconstructor , but I also run Kuldotha Forgemaster / Goblin Engineer / Krark-Clan Ironworks just in case. These are mostly in the deck for added utility, but will work as a backup sac outlet if necessary. I'm also considering swapping Mother of Runes for Goblin Welder . Mainly just to be able to cheat big artifacts into play from the yard, but it would also add another sac outlet, for a total of five in the deck. Hope this helps, cheers.

unstable_anomaly on Full Metal Alchemy (Osgir, the Reconstructor)

1 week ago

Hey edengstrom1 thanks for stopping by, really appreciate the comment and upvote.

I decided to spoil myself this year and pre-ordered all five of the C21 precons, but this is definitely the one I'm most excited for. Cool to note that the precon comes with over 20 cards already used in this list too.

Yeah as far as infinite combos go I would say Krark-Clan Ironworks / Dockside Extortionist / Walking Ballista are some of the more expensive pieces, but Dockside Extortionist isn't really necessary for the majority of the wincons. Hopefully he gets a reprint soon and the price will come down a bit.

Anyway, glad you liked the list. Looking forward to seeing what you come up with for your build. Cheers.

edengstrom1 on Full Metal Alchemy (Osgir, the Reconstructor)

1 week ago

Hey this looks really good, I really like the combos you have! I'm getting this precon too, and this has really helped me think about how I can upgrade it. Other than Krark-Clan Ironworks nothing seems too expensive either!

Lanzo493 on Any Complicated Commanders?

1 month ago

There's the old KCI combo with Krark-Clan Ironworks , Scrap Trawler , Myr Retriever and any 0 mana rock or mana positive rock. There's also Ashnod's Altar , Nim Deathmantle , and Eldrazi Displacer combos involving your commander Breya that go infinite. You've got Time Sieve and Thopter Assembly as well as Sword of the Meek and Thopter Foundry . Skullclamp is great in general. You've got Pili-Pala and Grand Architect combos to use. Painter's Servant and Grindstone . Rings of Brighthearth , Zirda, the Dawnwaker , or Power Artifact get infinite mana with Grim Monolith or Basalt Monolith . For infinite sacrifice outlets, you can use Grinding Station , Blasting Station , or Disciple of the Vault . Since you're running black and red, you have access to combos with Worldgorger Dragon and Animate Dead , Dance of the Dead , or Necromancy (goes great with a sacrifice outlet out, too). Altar of the Brood may work well in a list you make. You can even do Dualcaster Mage with Ghostly Flicker and get infinite thopters with your commander and infinite mana to sacrifice them all to kill your opponents. Those are just some combos I came up with on the top of my head.

enpc on Any Complicated Commanders?

1 month ago

Sultai_Sir: Nim Deathmantle and Krark-Clan Ironworks come to mind for Breya. Out of curiosity (as another commander), have you thought about Kenrith, the Returned King ? I get that most of the time it's "get infinite mana, win from there", however he provides beatdown options, graveyard recursion, card draw all in one. And he gives you all 5 colours without having to force a specific strategy (unlike a commander like Sliver Overlord ). Since he has built in recursion as well, he would make an excellent aristocrats commander.

Lanzo493 on Any Complicated Commanders?

1 month ago

If you're looking for a deck with lots of moving parts and synergy, I would say go with an artifact deck. There are just so many combos. Breya, Etherium Shaper gives you an infinite mana outlet as well as 4 colors, so that's pretty good. But if you want an artifact commander that can be part of the combo instead of just the payoff, Sharuum the Hegemon is a forgotten one that has lots of combos due to how the legendary rule works. It's as janky and rule-bending as the Krark-Clan Ironworks combo in Modern was.

GregariousG on Gonna Need A Bigger Playmat | *Primer*

1 month ago

To Thegloomyg:

To be honest, I didn’t even think about “blink/bounce” cards. Most of my recursion occurs through graveyard interaction with Feldon of the Third Path and Teshar, Ancestor's Apostle . However, Eldrazi Displacer is a dumb card. Eldrazi Displacer + Krark-Clan Ironworks + Maul Splicer will grant me infinite . With the deck's mana base, I can easily activate Displacer outside of the combo. Thanks! Once I find a cut, I’ll throw it in.

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