Krark-Clan Ironworks

Krark-Clan Ironworks

Artifact

Sacrifice an artifact: Add (2) to your mana pool.

Latest Decks as Commander

Krark-Clan Ironworks Discussion

Massacar on Scraptacular

1 month ago

Krark-Clan Ironworks isn't necessary for the combo (glad you liked it from the other thread), but it does help you net infinite mana.

Also it's infinite Myr and Monkeys so it's even better.

Also consider Quicksmith Genius as a possible draw/discard engine.

unstable_anomaly on Lecture by Prof. Osgir: how to handle artifacts

2 months ago

Hello there,

Big thanks for the comment / upvote on Full Metal Alchemy, and listing it in your own deck description. Very much appreciated!

I really like the Myr Retriever + Workshop Assistant + Krark-Clan Ironworks + Ugin, the Ineffable / Foundry Inspector / Cloud Key line. You could also add Quicksmith Genius to this to draw / discard your whole deck.

I see your running Steel Hellkite which can be an awesome infinite mana sync. If you have the budget for it Walking Ballista can also be an awesome mana sync and ultimately win you the game. Aurelia's Fury could be a more budget friendly way to close out games too if you have access to infinite mana.

Your land count seems good (I run 33 lands with Valakut Awakening  Flip as an optional 34th). I personally wouldn't go lower than that because missing land drops can be pretty detrimental. I would probably swap all the tap lands for ones that have the ability to come into play untapped when the conditions are met. Clifftop Retreat / Furycalm Snarl / Needleverge Pathway  Flip / Rugged Prairie / Spectator Seating are a few I'd recommend if you have the budget for them.

Your ramp package seems solid, but if you feel like it's too much maybe add some more card draw? Or a few more "heavy hitters"?

If you're using the "heavy hitters" to win via combat damage you might consider adding a few more cards to give them haste. Hanweir Battlements  Flip / Crashing Drawbridge .

Anyway, just some random thoughts and suggestions. Cheers.

unstable_anomaly on Full Metal Alchemy (Osgir, the Reconstructor)

2 months ago

Hey kuromadei, thanks for the comment and upvote, much appreciated.

Thanks for pointing out that Bronze Guardian 's ward ability does in fact stack. I actually just recently watched an episode of the command zone podcast where they point this out, and was going to update the primer today. Makes the card quite a bit better than I originally thought it'd be in the deck.

For your question about more than two copies: Anointed Procession will trigger anytime we create a token, which includes Osgir, the Reconstructor 's second ability. Illusionist's Bracers will trigger much in the same way when it's equipped to Osgir, and Rings of Brighthearth will allow us to pay to copy Osgir's second ability. Basically all these interactions will allow us to copy / double Osgir's second ability creating four token copies of whatever we're targeting. We can then increase the amount of tokens created by having multiples of Illusionist's Bracers / Rings of Brighthearth or adding Mirage Mirror .

For your question about the jank combos: I actually just discovered a new combo line while taking a second look at the janky ones, so HUGE thanks to you for helping me discover this line!! I'll be adding it to the primer shortly...

Eldrazi Displacer + Krark-Clan Ironworks + Myr Battlesphere + Goblin Engineer . Sacrifice all four myr tokens to Krark-Clan Ironworks generating 8 mana. Then use that mana to activate Eldrazi Displacer blinking Myr Battlesphere / Goblin Engineer . This will tutor an artifact to the graveyard and generate another four myr tokens. We can then repeat this an infinite amount of times generating infinite mana and tutoring every artifact to our graveyard.

Here's where the JANK comes in...

Once all of our artifacts are in the graveyard, and we have infinite mana, we can then use Umbral Mantle to continuously untap Osgir, the Reconstructor activating his second ability an infinite amount of times to reconstruct every artifact in the graveyard. We can then add Quicksmith Genius to the line to draw / discard the entire deck or Reckless Fireweaver to deal an infinite amount of damage to all our opponents.

Another janky line to tutor every artifact to the battlefield, draw / discard the whole deck, or deal infinite damage to our opponents:

Krark-Clan Ironworks + Myr Battlesphere + Anointed Procession + Goblin Welder + Kuldotha Forgemaster + 2x Umbral Mantle . (This will require Kuldotha Forgemaster / Goblin Welder to both be equipped with a copy of Umbral Mantle . Myr Battlesphere entering the battlefield will trigger Anointed Procession creating 8 myr tokens. Sac three of them to Krark-Clan Ironworks to generate 6 mana. Then sac 2 more and Myr Battlesphere to Kuldotha Forgemaster to tutor an artifact to the battlefield. Use the 6 mana we still have floating to activate the umbral mantles equipped to Kuldotha Forgemaster / Goblin Welder untapping them both. Then sac one more myr token to Goblin Welder to get the Myr Battlesphere back out of the graveyard. When Myr Battlesphere re-enters the battlefield this will re-start the loop. Repeat as many times as necessary to tutor every artifact to the graveyard. There a few different ways to start this loop which just include different ways of getting the ETB trigger from Myr Battlesphere , but you'll have to forgive me for not diving deeeper into that. Again we can also add Quicksmith Genius to the line to draw / discard the entire deck or Reckless Fireweaver to deal an infinite amount of damage to all our opponents.

The above combo will also work if we swap Wurmcoil Engine or Triplicate Titan for Myr Battlesphere .

Thanks again for encouraging me to take a second look at the combo lines, and the comment / upvote! Hope this helps! Cheers!

Sultai_Sir on Don't feed the Troll

2 months ago

Hey man, love the deck! Some suggestions, thematic and otherwise:

Armix, Filigree Thrasher : Don't throw your food! But seriously, you should run this card. It comes down before Gyome, and you can swing on Turn five and just blow up your opponent's stuff.

Marionette Master : Probably the best wincon you could ask for.

Herald of Anguish : Big beater that can land on Turn 5.

Kuldotha Forgemaster : Tutor up whatever huge fattie you want each turn, which leads straight into my next pick...

Darksteel Forge : Great in any artifact deck.

Krark-Clan Ironworks : SO MUCH MANA

Honor Troll : TROLLS

Savvy Hunter : Om-nom-nom.

Hot Soup : Food.

unstable_anomaly on Full Metal Alchemy (Osgir, the Reconstructor)

2 months ago

ldjosh I only run two cards Walking Ballista / Daretti, Scrap Savant that would benefit from the proliferate mechanic, which in my mind, doesn't really warrant including Throne of Geth . Currently running Goblin Engineer / Goblin Welder / Krark-Clan Ironworks / Kuldotha Forgemaster / Osgir, the Reconstructor for sac outlets, which all provide better value and synergize really well with the overall theme of the deck. Thanks for the suggestion though, much appreciated. Cheers.

unstable_anomaly on Full Metal Alchemy (Osgir, the Reconstructor)

3 months ago

Hello Baclash, thanks for stopping by.

I don't really have any issues with sac outlets since there's one built into the commander Osgir, the Reconstructor , but I also run Kuldotha Forgemaster / Goblin Engineer / Krark-Clan Ironworks just in case. These are mostly in the deck for added utility, but will work as a backup sac outlet if necessary. I'm also considering swapping Mother of Runes for Goblin Welder . Mainly just to be able to cheat big artifacts into play from the yard, but it would also add another sac outlet, for a total of five in the deck. Hope this helps, cheers.

unstable_anomaly on Full Metal Alchemy (Osgir, the Reconstructor)

3 months ago

Hey edengstrom1 thanks for stopping by, really appreciate the comment and upvote.

I decided to spoil myself this year and pre-ordered all five of the C21 precons, but this is definitely the one I'm most excited for. Cool to note that the precon comes with over 20 cards already used in this list too.

Yeah as far as infinite combos go I would say Krark-Clan Ironworks / Dockside Extortionist / Walking Ballista are some of the more expensive pieces, but Dockside Extortionist isn't really necessary for the majority of the wincons. Hopefully he gets a reprint soon and the price will come down a bit.

Anyway, glad you liked the list. Looking forward to seeing what you come up with for your build. Cheers.

edengstrom1 on Full Metal Alchemy (Osgir, the Reconstructor)

3 months ago

Hey this looks really good, I really like the combos you have! I'm getting this precon too, and this has really helped me think about how I can upgrade it. Other than Krark-Clan Ironworks nothing seems too expensive either!

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