Krark-Clan Ironworks

Artifact

Sacrifice an artifact: Add (2) to your mana pool.

SirChancelot on Dirty Hobbitsez & U'r Stinkin Trees

2 months ago

Missing Animation Module to Go with rosie. Add Krark-Clan Ironworks. KCI + Vending machine goes infinite with Peregrin Took or Academy Manufactor and adding Arcbound Ravager will increase redundancy in those combo lines. Idk what you should take out but not having KCI is a huge whiff. My best recommendation is toss Dusk / Dawn for it. As for Animation Module that one is a good card but im not sure it can make its way into the list as adamantly as KCI should.

I have a deck that utilizes a lot of the same combos. You should check it out. Vending Machine Slumlord CEO

capwner on Vial smasher & Glacian

3 months ago

Neat deck. Seems like a Daretti, Scrap Savant/Goblin Welder package would fit will without costing too many cards. I love Kuldotha Forgemaster in these style decks, I might also run a card like Spine of Ish Sah or Brittle Effigy over Lux Cannon, the cannon seems a bit slow and unreliable without running a tom of charge enablers. O-Stone seems like a must to me too. Metalworker and Krark-Clan Ironworks are great mana sources you are missing too. Beseech the Mirror is another I thought of but may be too mana intensive with 3 black pips. Good luck with the build!

Azoth2099 on colorless commander

3 months ago

Here's some spice!

So, as with any other commander, if you want it to be efficient you're gonna need 4 things: Synergistic win conditions, card draw, mana ramp & tutors.

Unfortunately achieving any of these 4 things is going to be exceptionally difficult with no colors lol.

I would recommend changing the commander to Karn, Legacy Reforged, as well as adding a good amount of mana rocks like Mind Stone, Thought Vessel, & Thran Dynamo to help get you where you're going. Cards like Horizon Stone, Sword of the Animist & Bitterthorn, Nissa's Animus could also be helpful. Cost reducers like Foundry Inspector, Mycosynth Golem & Cloud Key could be lumped in here as well.

Card draw however is going to be a total pain unless you have a ton of mana, which is why I put ramp first. Cards like The Immortal Sun, Chimil, the Inner Sun & Mind's Eye can provide a lot of value, but if you don't have the mana to power them out it's no bueno. There are cheaper options that will be easier to get out earlier in the game like The One Ring, Scroll Rack & Sensei's Divining Top to consider too.

Tutors and wincons...I am at a loss for. Outside of running some really brutal stax like God-Pharaoh's Statue, Trinisphere, Thorn of Amethyst & Karn, the Great Creator alongside a good ole beatdown strategy, I don't really see how colorless decks can win lol. Luckily there are lots of colorless stax and beaters for you to choose from.

Some additional value pieces to consider before I get out of here: Wandering Archaic  Flip, Forsaken Monument, Sword of Fire and Ice, Sword of Feast and Famine, Krark-Clan Ironworks & maybe even Blightsteel Colossus. Peace!

EchoSpice on Squee's Weak Mom's Daretti

3 months ago

cool deck, love Daretti!

Krark-Clan Ironworks goes great in an artifact recursion deck, and works especially well with daretti's -10. Pyrite Spellbomb is some extra repeatable draw/ removal, and Reckless Fireweaver is a good way to whittle opponents down over the course of the game :D

Some Honorable mentions:

GregariousG on Keetongu Modular tribal

5 months ago

+1 for using the gnome and modular. What about Walking Ballista and Krark-Clan Ironworks. Oswald Fiddlebender is also great for tutor artifacts and sacrificing modular crestures.

SirFowler on Need help with Samwise Gamgee

6 months ago

@GodzSoldier I checked out your list and there were a few cards in there that I might be interested in adding, but overall it just seemed alright. Idk if that's quite the direction I'm looking for. I tried a more historic focused build early on, but it just felt not as synergistic to me as I would have liked. Granted, I mostly just threw left over historic cards that I had laying around in the deck just to test it out, but still. Plus, I'm not really trying to make this super competitive, but just well enough that it feels consistent and is fun to play.

@Flagellum I'm hoping to get a Krark-Clan Ironworks for this deck, but it is pretty expensive at this point of time, even if you get the championship version. I do already have a cheerios style deck with Teshar, Ancestor's Apostle as the commander. It has a bunch of different loops and is mostly an artifact based deck that works pretty well. I just fear that if I steer this deck in that direction, it would basically just be the same deck, but with green and is a little less inconsistent. I wish Darksteel Juggernaut had trample or some sort of evasion to help it punch through. Plus, the fact that it has to attack means it can't block unless you can untap it or give it vigilance. Mirrorworks might be fun, copying something like a Panharmonicon for extra value. Thanks for the suggestion.

Flagellum on Need help with Samwise Gamgee

6 months ago

Could possibly run a cheerios-esque style deck. Sprinkle a few artifact cost reducers in there like Foundry Inspector to reduce 1 or 2 drop artifact creatures to 0. Being budget though you lose out on Doubling Season and Anointed Procession which you could utilize with Ashnod's AltarPhyrexian Altar/Krark-Clan Ironworks to net mana while sacrificing the tokens and or nontoken creatures. But I'm not sure how effective it would be without these. Blasting Station or Grinding Station (works well with your Altar of the Brood) could finish out games.

Though you could potentially make a large Darksteel Juggernaut with a large amount of food tokens and cheap 0-1-2 drop artifact creatures (whose cost could be further reduced) which would be budget. Easily tutorable in Green/White and throw a Mirrorworks or something in there to copy it. Sculpting Steel it too just to have 2-3 big bois roaming around would be comical. Anthems and trample enablers (instants/sorceries/enchantments/equipment) are plenty in these colors too. This would be on the more casual side.

Krugz on The Inevitable Annihilation

10 months ago

Profet93 What I gather from a lot of playtesting was this deck is terrible against aggro, go-wide and flying creatures during early turns. Presenting a lot of mana with nothing to spend to also invites enemies. I found out that a few staxx pieces like Karn, the Great Creator, Cursed Totem, Grafdigger's Cage help drag the game a little bit longer in order for me to get going, so I might update the deck with less ramp and more staxx.

What I like about Scour from Existence is I get to interract at instant speed. But maybe I'll consider Spine of Ish Sah if I ever decided to go to Grinding Station and/or Krark-Clan Ironworks route.

You're right, Eye of Vecna is better than Spare Supplies. Thanks, I'll look for one.

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