Terminate

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Terminate

Instant

Destroy target creature. It can't be regenerated.

legendofa on Two Heavens as One

4 days ago

You managed to hit the land balance pretty much dead on--nice work! Unfortunately, I think you have a few too many lands. A good rule of thumb is to have 36-40 lands in a Commander deck, depending on speed and mana requirements. Since I don't see many non-land mana sources, and since you want to get a land drop every turn to reach the higher-cost cards, I recommend dropping to 39-40 lands.

Isshin, Two Heavens as One wants a lot of attack triggers, anything that says "Whenever such-and-such attacks...". You have some good choices with Kitsune Ace, Selfless Samurai, and Imperial Recovery Unit, among others, but there are more out there. If you can find cards like Campaign of Vengeance, Goblin Traprunner, and Gleam of Battle, or even Brutal Hordechief or Fervent Charge if you're willing to spend the money, you'll push this to the next level.

I also suggest finding some cards that let you draw more, like Greed or Read the Bones. is a good color for this, but and have been getting more options recently. Top deck effects like your Abbot of Keral Keep are also useful in the same way. This will help keep your attacks moving and apply pressure to your opponents.

Finally, look for some direct removal, like Terminate, Rip Apart, or Vindicate to get rid of problems and threats your opponents put out. Dokuchi Silencer and Explosive Entry are the right idea.

This isn't the right deck for Sky-Blessed Samurai, with only three enchantments. You'll be paying full cost for it most of the time, occasionally getting a one-mana discount, and its stats aren't good enough to justify the cost. Save it for a more enchantment focused deck where it can reach its full potential.

Finally, you could use some more one-mana cards so that you have more options on turn 1 besides play a land and pass.

Overall, this looks good. You have solid card interactions, a good combat theme and Vehicle subtheme, and a strong foundation. Play it, test it, tweak it, feel out what you like and what might be improved, and above all, have fun!

YamishiTheWickedOne on New Mardu Vampires FNM 3:0

1 month ago

This looks good for an early draft of a Mardu vamps build. My Only real changes would be more Sorin, Imperious Bloodlord, more fetch lands and more Fatal Push.

Blasting Zone and Dragonskull Summit imho could go for more fetches, you could also look at the removal options red gives you such as Lightning Bolt and Terminate. Dreadbore is a sorcery which is usually bad for removal but planeswalker hate is at a premium in the current meta.

You could also add your choice of Thoughtseize or Inquisition of Kozilek to get rid of opposing creature hate.

My main recommendations for other vampires you could add would be Kalitas, Traitor of Ghet and Knight of the Ebon Legion. Both are extremely powerful. I'd recommend Olivia Voldaren if your deck weren't obviously meant to be an aggressive build. Maybe Edgar, Charmed Groom  Flip on the same note. If you can squeeze in more Sorins you could consider Champion of Dusk, Lord Xander, the Collector, or sideboard Blood Baron of Vizkopa.

Adanto Vanguard is a fantastic white vamp btw.

Personally, I'd drop the Martyrs of Dusk for Bloodghast as well. You could cut 1 cordial and 2-3 Indulgent Aristocrat for more support.

It looks strong for a somewhat rough draft, a little finetuning and you might have something good here.

maddogcannon on BLIGHTNING ELESKENTAL / flamekin harbinger gf

2 months ago

Update 1: Question. Is Angrath's Rampage a true side-grade to Dreadbore ? I don’t want to give up versatility, but the targeting might be better. Maybe Terminate is even better, because instant speed, but this is an aggressive deck that will probably work best when I’m tapping out. Bedevil is the middle ground but way too expensive and specific costed for modern methinks. Also, with Rakdos Charm in my side board, and Kolaghan's Command in my main board, maybe I have enough answers to artifacts. Thoughts?

Icbrgr on Faerly Odd Wizards

2 months ago

I think this is very interesting.... because you have access to maybe Terminate/Dreadbore should be in here over Wizard's Lightning or just SB tech?

kamarupa on Hidetsugu Shakedown (Ogre tribal!)

2 months ago

Thanks so much for the thoughtful suggestions, wallisface! I'm very interested to hear if your suggestions take into account a few things: 1) This is intended for modern casual multiplayer (3-5 players), which, in my experience plays a bit slower than 1v1 casual modern, and much slower than 1v1 competitive modern. 2) Wrecking Ogre has a lot of interaction with Vessel of the All-Consuming  Flip - Vessel gets a +1/+1 counter whenever it deals damage, so giving it double strike means it will get two +1/+1 counters in one turn's attack phase. Since Vessel has trample, it's very likely to deal a player combat damage, and with Wrecking Ogre, it becomes a 6/6 double strike trample that could possibly trigger the Vessel's last ability, killing a player.

I absolutely think the instants and sorceries included as I write this are the weakest area in the deck. I initially included Inquisition, but realized early on that 1) I'm really bad at playing discard spells (and not much of a B or R player) 2) discard late game can be pretty hit or miss.

I can see Lightning Bolt getting moved into the mainboard, though I'd probably cut Dreadbore for it first.

With Hidetsugu Consumes All  Flip destroying all 1 drops t3, Terminate and any other removal are ideally saved for things Hidestugu misses. That seems to make Fatal Push less good here.

Do you have any other specific instants/sorceries that have synergy with the deck's mechanics?

Epicurus on The Holy Dragons Legion

3 months ago

I appreciate the creativity, and there are certainly a few suggestions I could present. But first, I think it is most important to address your choice of Commander.

Niv-Mizzet Reborn is absolutely not the right Commander for this deck. And I don't mean to say that all 5-color Dragon tribal decks should have The Ur-Dragon at the helm (though, that would be a great choice, just sayin'). My reason is simple: you don't have enough color pair cards on the list for 'Ol Nivvy to be useful. Like, at all. Even as part of the 99.

Now, you could fix that by adding spells such as Terminate, Abrupt Decay, Diabolic Vision, Faeburrow Elder, Render Silent, Anguished Unmaking, etc etc etc... Not to mention that you only have 8 color pair dragons in the deck, and 5 of them are Gruul (meaning, first of all, that the most amount of dragons you could snatch with Niv would be 3 and the chances of doing so are astronomical, and secondly that if you revealed 3 or more dragons by some dumb luck they're more likely to all be Gruul than any other combination, meaning you'd only get to keep one).

The thing is, you'd have to add a helluva lot of cards to make Niv palatable for this deck, and that would mean basically overhauling the entire deck. A much easier task would be to just simply change the commander.

As for general suggestions, I think you can use some Haste enablers. Dragon Tempest, Temur Ascendancy, Dragonlord Kolaghan and Sarkhan Vol come readily to mind, but there are a ton of other choices, such as Rhythm of the Wild, Fires of Yavimaya and Samut, Tyrant Smasher.

As for your question about better low-mana dragons, understand that there really aren't many good ones below MV4. I mean, they're dragons. What do you expect? However, here's a few of the better ones that aren't an arm and a leg:

Again, if you're going for a genuinely low curve dragon deck, you're going to be disappointed. It just really can't be done.

And finally, Lathliss, Dragon Queen is quite upset that she wasn't included.

That's all I got.

Cheers!

legendofa on Boros Legion

3 months ago

EDH evaluation isn't really my strong point, but here's what I got.

Daru Warchief is reliable Soldier tribal support, and Cenn's Tactician offers another 1-drop creature.

I'm not really seeing the purpose of Eldrazi Conscription. It's a good card, but it doesn't offer much to the go-wide, strength in numbers approach that Soldier tribal decks usually take. I also don't see a way to get it out quickly and reliably, so it's just kind of there.

Related to this, any effect that pumps a single creature probably isn't worth it. Sanctuary Blade, Angelic Gift, Eternal Thirst, and Gift of Orzhova in particular don't seem right for this deck.

I see a lifegain subtheme, which is fine as long as it works. How often does Angelic Accord trigger? Unless it's going off every turn, that's another one that can be taken out. Outside of that, I don't see any other payoffs for the lifegain. If you don't have any reason to include it other than "not losing," I would also drop Take Heart; there are better combat tricks.

Duress seems out of place, and doesn't really contribute anything to your soldiers. Champion of the Parish would be better served in a more Human-focused deck, since many of your creatures and almost of your tokens don't have the Human subtype.

Makeshift Battalion and Skymarch Bloodletter are generally pretty weak creatures.

For upgrades and replacements, you have some budget room, so I'm going to try to use that up. Rootborn Defenses should be Heroic Intervention, to save mana and get hexproof for your stuff instead of another 1/1 token. Switch Navigator's Compass for another mana rock that can provide mana instead of just changing it, like Fellwar Stone. Unless you regularly see regeneration, like multiple times every match, Dreadbore is better than Terminate.

Your lands are generally pretty slow, and I don't recommend the bounce lands (Rakdos Carnarium and friends) without a specific purpose beyond simply mana fixing. If you can, get the shocklands (Blood Crypt and friends) in their place. There are other land cycles as well for every level of budget. Look for ones that give the option to enter untapped. Clifftop Retreat is a good start. The Luxury Suite cycle (I forget what the nickname is) can get expensive, but if you can afford the investment are definitely worth it.

When looking for cuts, keep one question in mind: "How does this help advance my strategy?" If the answer is only "Because it's a Soldier" or "Because it gains me life," it's probably cuttable. Soldiers in particular are a very synergistic tribe, and ideally every card should help support every other card.

Hope this helps!

YamishiTheWickedOne on Sangre Por Sorin

4 months ago

Lietenant looks nice on paper at a glance, but tbh I feel like he's for vamps with a very low, fast curve, and imo at least 8 turn 1 creatures.

Reasons to play Orzhov would also include Edgar, Charmed Groom  Flip, Blood Baron of Vizkopa, Adanto Vanguard and Welcoming Vampire. Edgar is the same base effect as Lietenant for twice the mana but Edgar has a much better body, being out of bolt range immediately and immune to Vanishing Verse, and even if he eats a Push or Unholy Heat he doesn't STAY gone. White also gives you access to some of the best sideboard cards ever made including things like Stony Silence and Rest in Peace.

Reasons to play Rakdos are numerous. Stromkirk Noble, Stromkirk Captain, Olivia Voldaren, Insolent Neonate, Falkenrath Pit Fighter, and from the non-creature side, Lightning Bolt, Terminate, Dreadbore, and a whole host of sideboard options like Rakdos Charm, Abrade, Shatterstorm, Boil, and so on.

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