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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Terminate
Instant
Destroy target creature. It can't be regenerated.
DarkKiridon on
Minotaurs 2
2 weeks ago
Cards I recommend:
Felhide Petrifier for obvious reasons.
Bomat Courier to test. You need a one drop creature. Felhide Brawler possibly. I do not like Felhide Minotaur, the Petrifier is better and you need all your 3 drops to be worth it. I know Ragemonger helps in that regard.
Fatal Push over Cast Down/Murder. Even Terminate is better. Dreadbore if you want to start a sideboard.
Just some thoughts. Happy building!
Aiyoki on
Sliver Overlord EDH
3 weeks ago
This is my Sliver Overlord EDH deck as of 8/29/2023.
Improvements or other Feedback about this deck that can help me improve success in competitive play is welcomed and appreciated!
Options for cheating out Sliver Overlord onto the battlefield ASAP would be best. Some commander decks I usually have to play against are:
Removal: Global & Targeted Options
- Damnation Destroys all creatures for only four mana and prevents them from regenerating!
- Supreme Verdict This one also destroys all creatures for only four mana! While it doesn't prevent regeneration, countermeasures like Counterspell won't work!
- Harsh Mercy Is a cheap global removal option that can keep all of our slivers safe while simultaneously wiping out most of our opponent's non-tribal creatures!
- Terminate A cheap targeted removal that prevents regeneration
- Swords to Plowshares A great targeted removal, perfect for eliminating an otherwise pesky creature that would keep coming back if just destroyed.
- Essence Scatter Targeted creature removal, before it even gets the chance to hit the battlefield >:D
- Aura Shards Play a creature, get a free targeted artifact or enchantment removal as a result! We use this enchantment instead of Harmonic Sliver because the sliver variant doesn't give us a choice in the matter and can end up forcing us to destroy our own artifacts and enchantments. We don't want that!
Graveyard Hate:
- Leyline of the Void. This enchantment exiles anything our opponents put into their graveyards and can even come up as a pregame play in your opening hand, making it an extremely efficient play against graveyard based commanders!
Mana Fixing:
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As long as you've got the green mana to spend Manaweft Sliver and Gemhide Sliver work wonderfully. If you've already got one of these babies on the board it's best to keep the other in reserve in case of a board wipe or targeted removal.
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The World Tree, and Chromatic Lantern both provide non-sliver options to fix mana colors.
Mana cost reduction:
- Herald's Horn costs only to play and also reduces the generic mana costs of all our slivers by . Save for the Legendary five slivers we're using here, basically every other sliver will cost 1 less to play with this thing on the battlefield!
- Morophon, the Boundless With slivers as the named creature type, when this this thing hits the battlefield it reduces the cost to play any sliver by ! It might be the most costly to get out but it's indispensable for certain combos this deck is capable of pulling off.
Thrym on
Yurlok, of the Old School
1 month ago
You are playing 4 removals as instants. Why are you not playing more versatile spells like Assassin's Trophy, Putrefy, Chaos Warp, Terminate or Beast Within. Do you play in an indestructable meta and therefore these -x,-x spells?
eliakimras on
Equipped Samurai
2 months ago
If your budget allows, consider those swaps:
- Terminate -> Soul Shatter (gets around indestructible and hexproof)
- Mortify -> Anguished Unmaking
- Fracture -> Rakdos Charm (good against graveyard, artifact and token decks)
If you're willing to streamline your creatures to be all Samurai, these are some good picks:
Also, Mythos of Snapdax and Cleansing Nova stumble on your many artifacts. Consider those swaps:
- Cleansing Nova -> Merciless Eviction
- Mythos of Snapdax -> Patrician's Scorn (it is even free if you use alongside one of your many instants)
nuperokaso on
Demons
3 months ago
Blade of the Oni is bad because most of your creatures already have decent power and toughness. It works best in a deck with tiny creatures
Charmbreaker Devils you need a few additional spells for this to work. I suggest adding Mizzium Mortars and Terminate
Altar of Bhaal this is best with enters the battlefield effects, which you don't play many
Arcane Signet this does nothing without Commander. Replace this with Rakdos Signet
Bolas's Citadel this is a suicide in a deck with high mana costs like yours. Replace this with Phyrexian Arena
Guardian Idol this is weak creature, and bad fixing. Play Talisman of Indulgence instead
Rakdos Locket I suggest Rakdos Keyrune instead
Davriel, Soul Broker this card is not legal. If you like the theme of devils, play Tibalt, Rakish Instigator
BubTheLab on
Budget Minotaur Tribal EDH - Digeridont hurt me!
4 months ago
metalflame - Moraug, Fury of Akoum is a bit out of range for a budget deck
Other recommendations feel slow... Dragon Throne of Tarkir is tempting is a dead drop early game in what is kinda aggro-ish
Didn't realise I had both Terminate and Bedevil so Chaos Warp was good shout
Deezy829 on
nood hack
5 months ago
You cant use the thick version of Atarka in the deck. It’s printed on thicker cardboard and is thus easy to notice where in the deck it is by looking at the deck. I assume this is a commander deck due to its 100-card count and singleton nature. Who is the commander? This is looking like a good start, but you might want to include cards like Despark and Terminate to deal with enemy permanents. Also some dragons with lower mana costs.
eliakimras on
Jund Dragons
5 months ago
Forgot to say what to take out for the three cards above: Green Sun's Twilight, Hull Breach, Lukka, Bound to Ruin. The Twilight is unrealiable until you spend a lot of mana into it. The Breach is sorcery-speed. The planeswalker does not do much here.
Now some small upgrades you can make:
-
Assassin's Trophy and Tear Asunder are more versatile than Artifact Mutation and Putrefy.
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If graveyard decks are rampant on your playgroup, Baleful Mastery works better than Terminate.
-
If you run fetchable lands (Ziatora's Proving Ground, Blood Crypt, Stomping Ground, Overgrown Tomb, Canyon Slough, Woodland Chasm, Sulfurous Mire, Highland Forest, Haunted Mire, Geothermal Bog, Wooded Ridgeline), consider running Three Visits, Farseek, Into the North and Skyshroud Claim instead of Sakura-Tribe Elder, Rampant Growth, Explosive Vegetation and Thran Dynamo.
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Since you run Crux of Fate, it might be better not depend on non-dragon creature ramp: Courser of Kruphix, Shaman of Forgotten Ways and Solemn Simulacrum could instead be Scaled Nurturer, Fellwar Stone and Coalition Relic.
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Garruk, Primal Hunter and Return of the Wildspeaker draw way more cards than Read the Bones and Dragonmaster Outcast (this last one is too slow to get going).
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You probably want to run Ash Barrens, Blighted Woodland and Myriad Landscape for more fixing and ramp. Exotic Orchard and Secluded Courtyard wouldn't hurt, either.
Have (9) | metalmagic , reikitavi , orzhov_is_relatively_okay819 , gildan_bladeborn , DudeMan1031 , zachi , Azdranax , Atahop , scare983 |
Want (5) | TechNoble , Bonwa , Amaterasu312 , C0LDE , SamJaros |