Destroy target creature. It can't be regenerated.
|Have (6)||DudeMan1031 , metalmagic , gildan_bladeborn , orzhov_is_relatively_okay819 , , sonnet666|
|Want (8)||Newersni , Cyas676 , jordoncl , OmegaTitan , halluz , villa1n , KingSavage , Walnutt|
Printings View all
|Commander 2020 (C20)||Common|
|Mystery Booster (MYS1)||Common|
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2016 (C16)||Common|
|Duel Decks: Sorin vs. Tibalt (DDK)||Common|
|MTG: Commander (CMD)||Common|
|Alara Reborn (ARB)||Common|
|Promo Set (000)||Common|
|Promo set for Gatherer (PSG)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Terminate occurrence in decks from the last year
All decks: 0.17%
Commander / EDH:
All decks: 0.07%
RBW (Mardu): 0.69%
UBR (Grixis): 0.84%
6 days ago
I like playing against big dumb creature decks. Most of my deck are not creature focused. So its seeing how my decks can Terminate the creatures or keep them at bay until I can hopefully win.
2 weeks ago
I used to have large group to play with, and we were extremely competitive. A few of us play over video call now, but the competitiveness dropped rapidly. I'm actually looking into trying out FNM at my local store whenever it starts back up. So I'm up to suggestions to help tune this deck out. Depending on what type of atmosphere FNM gives and the competitiveness level will determine what I want to put into the deck further.
Generally, I don't mind spending up to about $6 or $7 for what I consider the deck booster cards if I'm really polishing a deck, but I probably hardly ever go over $100 for the whole deck. This one did coincidentally end up being really cheap and I have room to grow here. Bloodstained Mire and Blood Crypt may be pushing my current comfort level on budget, but Castle Locthwain and Dragonskull Summit are no problem for me to get 4 of.
I see the potential for Murderous Rider in order to control creature count for opponents and the CMC would fit the deck. Helps keep Labyrinth Raptor from doing all the work. Maybe I'd trade out a couple Hunted Nightmares. I see trading out Unexpected Fangs for Fatal Push to further help the creature control early where it really matters. Life link is not really the wining factor here in my opinion. Giving creatures with menace a death touch token would be way more powerful (especially if Sonorous Howlbonder is out), but did not find anything that gave a death touch counter. Then I could throw in Terminate for Heartless Act. Between the 2 kill spells and Murderous Rider, Should basically have unblockable creatures.
Still open to suggestions. Maybe the logic above is not full proof and I would like to know that. I'll start throwing some of the lands and murderous rider on the acquire board.
I will say, the deck as is has been fun on my video plays, and has been very successful as is. Maybe someone else will try this deck out, enjoy it, or even be inspired to make something better.
2 weeks ago
enpc: gadrak having flying doesn't mean anything. most of the best enchantments already grant evasion anyway. if you're trying to say you can dedicate those evasion enchantment slots to counterspells or other protection, thats just not right, because flying alone isn't enough. blue in NO way trumps hexproof. there is nothing you can get from blue that balances the heavy mana investment and card advantage you lose from having your opponent blow up your commander and several auras with just a single spell. do you like giving your opponent a "5 for 1" when they Terminate your rafiq? i sure wouldn't. do you like paying that commander tax multiple times and replaying your auras (if you can even manage to draw more) again? i don't. so i'll take hexproof. theres a reason why auras never see play on any non-hexproof creatures outside of commander. look at modern bogles and try tellin me blue beats hexproof. if that were true, modern bogles would look very different.
now you might try to come back with "but blue has counterspells for protection and card draw to refill my hand". but thats a pretty poor argument. holding up mana for counterspells means not using that mana for auras and equipment, which means you're not actively playing the voltron strategy anymore. its meant to be aggressive, not "draw-go" or midrange. as for the draw spells, its just not efficient to rely on whatever draw engine you have to refill your hand (and not get targeted by removal) when you should have protected your win condition from the beginning.
in conclusion, hexproof is a must. it offers the most protection while requiring the least amount of effort. basically none. there are no drawbacks, and no opportunity cost.
2 weeks ago
I see the control, but don't see much of the aggro. I don't necessarily see this being a win by turns 6-8. That is generally where I draw the line for aggro, but don't mistake me as the authority on that. Your deck average CMC is good for this, 3 or under in my opinion. Dreadhorde Butcher is a great early game play. I'd have 4 in this deck. Sprite Dragon is a good card, but not for this deck. You have at best, 6 chances for an island, given you are not short another color and that makes Sprite Dragon difficult to play early like you would want. Having either Nicol Bolas, the Arisen or Nicol Bolas, the Ravager Flip for the late game is doable, but if you take out those 2 and the 2 faerie dragons, I think you can find better fits. For my agro decks, I assume if I can't win early, I likely will not win at all. So I have no back up. This lets me focus on putting in more aggressive creatures for the early game. You have only one other demon.
Also note that Avatar of Woe and Bone Dragon really work against each other. Maybe focus on one of them. For instance, you have cards for exiling creatures (not good for the avatar). So maybe Bone Dragon is the choice here. You would likely want to not have cards that pull spells from your graveyard as well. Such as Unbreakable Bond if you want to keep getting the dragon back out. Also note that Rakdos, the Showstopper could really hurt you in this scenario even more than your opponent. Not sure that card fits here.
I would suggest looking into cards with menace. They are usually cheap and are very aggressive, given they are hard to block. Stormfist Crusader is a good one that can work with control as well. To keep the control aspect, put in cards such as Heartless Act and Terminate. This keep the opponent creature count low and the game in your hands. Act of Treason is a good one to keep in for control.
Sorry if I went too deep here. You can ignore me and it won't hurt my feelings. I'm just snooping around getting ideas of my own as well and waiting for criticism to come back to me from time to time.
4 weeks ago
I have a few notes here.
Crumbling Necropolis is a tap land, and, for a rather swift game plan of aggro, this is a large detriment. I'd recommend more basics in their place.
The curve is quite low, thence twenty-four lands is a little much. I'd cut 2-4 lands and try some removal. Unsummon, Terminate, Brazen Borrower, or Fatal Push could be better. Lightning Bolt would probably be best.
Unearth is a little odd here. Perhaps a mere two copies? It doesn't work well with this proactive gameplan.
Shadowmage Infiltrator is a late-game engine that allows this to sustain card draw, but is three mana and doesn't do much early. Try two copies.
Knight of the Ebon Legion could be fine. Pump it after blocks and the Calvalcade's attack trigger, hit for far more.
I'd put in Scorch Spitter. It seems to do well.
Tetsuko Umezawa, Fugitive is legendary and doesn't stack due to this. I'd go down to three.
Thar it be. Good luck!
4 weeks ago
Hey, for the low budget good job for your first Commander deck.
Consider a Goblin and Dragon theme? This would give your overall deck a more focused theme instead of just playing random creatures such as Diregraf Ghoul and Spinal Centipede. I suggest this because when Kolaghan attacks she pumps any creatures you control and Goblins can make lots of token creatures. This kind of strategy is call go wide. Which means attacking with lots of creatures, a wide battlefield of creatures.
Cards to consider adding:
- Command Tower
- Tome of Legends: repeatable draw, triggers twice when you dash Kolaghan since she ETB and attacks.
- Sol Ring
- Diabolic Tutor
- Krenko, Tin Street Kingpin
- Krenko, Mob Boss
- Legion Warboss
- Taurean Mauler: Changeling, is a Dragon and a Goblin.
- Ogre Battledriver: each token that's created does ETB it gains haste and gets a +2/0 pump. Each time you dash Kolaghan she ETB giving her a +2/0 pump.
- Boltwing Marauder
- Torbran, Thane of Red Fell
- Siege-Gang Commander
- Chaos Warp
- Heraldic Banner
- Goblin Matron
- Goblin Warchief
- Skirk Prospector
- Krenko's Command
- Dragon Fodder
- Hordeling Outburst
- Pashalik Mons
- Sling-Gang Lieutenant
Good luck with your deck.
1 month ago
1 month ago
If you're running red in modern, you should have a playset of Lightning Bolt. They're great removal, as is Terminate. Additionally, I think that Rakish Heir or Assault Strobe would be a great combo with the amount of attacking you're doing. Lastly, while I love Olivia Voldaren as much as the next guy, she requires an immense amount of mana to get going, and I feel like if you take her out, you can also get rid of Lash of Thorns, which both streamlines the deck and allows you to add in other cards and some removal in the mainboard. Hope this helps!