Terminate

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Terminate

Instant

Destroy target creature. It can't be regenerated.

DragonMaster420 on Why is Mark Rosewater so …

3 months ago

Seishinjin let me address your points 1 by 1.

  1. "out of touch and delusional". substantiate your claim with evidence. not subjective opinions, but factual evidence backed by data that removing poison counters would be healthy for the game, without just feeling like a 2nd life total.

  2. "kill joy". nobody here is trying to ruin anyone elses fun. if playing against poison counters isn't fun for you, run more removal or ask them to not play that deck. infect doesn't appear in any competitive format at the moment.

  3. nothing has changed since the last post. its been 10 months, which isn't that long.

  4. "unreasonable/unfair". again, it's not even good enough to be a competitive deck, in any format.

  5. "cured in the story". i've already explained in detail why not all lore can be shown through gameplay, and someone else explained why it wasn't actually "cured".

  6. "bad game design". the cards that have automatic win conditions like Thassa's Oracle and Coalition Victory always have quite difficult conditions to meet that require fine tuning the entire deck around it. cards that say you "can't lose" like Platinum Angel are always expensive, and easily destroyable with something simple like Terminate. if you're playing commander, add removal. if you're playing 60-card, use a sideboard and put interaction in it.

in short, it's not the game as a whole that needs to adapt to infect. it's you as a player.

DragonMaster420 on Clive's Final Fantasy

6 months ago

in modern, 6 mana is too expensive for a card that doesn't win you the game on the spot. the best removal in these colors is gonna be Lightning Bolt, Fatal Push, and Terminate. modern is too brutal a format to have a final fantasy theme just for the sake of it.

Czarnian90 on Hellegion, Shadows and Flames (Raphael)

1 year ago

Commander Update: Shadows Rise, Flames Burn

After several games against tough opponents, I’ve made a few changes to the deck and, more importantly, swapped the commander of the Hellegion. The Balrog, Durin's Bane is still very much part of the deck—playing him as a commander was fun and flavorful, but I wanted a leader who can impact my board more directly and help set the pace of the game. The Balrog remains a force of nature, and having him lurking in the deck, ready to be unleashed, still feels great. I believe he’ll continue to be a major threat even when he's not always leading the charge.

Raphael, Fiendish Savior steps in as the new commander, supporting the game plan more consistently. He helps stabilize the board, buffs my army, and sets the stage for the Balrog’s arrival. I run several cards that can fetch him straight from the deck—Blood Speaker, Demonlord Belzenlok, Rune-Scarred Demon, Icon of Ancestry, Ob Nixilis, the Hate-Twisted, and others—so even as a lurking horror, he’s never too far away.

I also added more damage-dealing spells for better control and direct pressure on opponents. Beyond classics like Devil's Play, Terminate, and Dreadbore, I’ve added Hell to Pay and Rakdos's Return to punish hands and boards alike. On top of that, I doubled down on devil token synergy and death-triggered burn effects. These little fiends now serve not just as blockers or sac fodder, but as a win condition on their own—especially when paired with Raphael’s lifelink boost. Every dying devil becomes pain for the enemy and healing for me.

I’ve now included four versions of Ob Nixilis — yes, it’s a bit much, but each fills a unique role. This one Ob Nixilis, the Hate-Twisted punishes card draw and bolsters removal. Tibalt, Rakish Instigator is still here too, classic devil support: fueling tokens and preventing opponents from healing the damage my demons and devils dish out. They don’t live long, but if timed right, their impact is massive.

I’ve also added some recursion (Oversold Cemetery) and a spicy alternate wincon in Liliana's Contract.

Some bigger demons were swapped out for stronger synergy or pure flavor—welcome Asmodeus the Archfiend, Balor, Kardur, Doomscourge, and others to the Hellegion.

Sadly, a few cards had to go — Imskir Iron-Eater, Archfiend of Sorrows, some regenerating skeletons, and a handful of artifacts are no longer marching with the legion.

I still have a few cards waiting on the bench—Burn Down the House, Rakdos Keyrune, Doom Whisperer, Overseer of the Damned, Skirsdag High Priest, Spawn of Mayhem, Breath of Malfegor — and I’ll be testing space for them soon.

In the long run, I’d love to add some heavier hitters and staples like Kindred Dominance, Altar of Shadows, Bontu's Monument, Krav, the Unredeemed, Rite of Belzenlok, Demonic Tutor, Sudden Spoiling, Grave Pact, Dark Prophecy, Attrition, Vilis, Broker of Blood, Razaketh, the Foulblooded, Pestilence Demon, Lord of the Void, Archfiend of Depravity, and especially Karlach, Fury of Avernus.

We’ll see where the Hellegion marches next—and who joins, or falls, along the way.

CubGrylls on

1 year ago

I don't like the timebug - feels slow

I kinda like Chronozoa and Deadly Grub - cool but not great

I love Descent into Avernus

I like subversion and other Creeping Bloodsucker type effects

Braids is almost certainly going to help the table more than it helps you

There are better evasion tools than prowlers helm and trailblazers boots. See ex: Aether Tunnel - Sword Coast Sailor - Security Bypass

There is better removal than Terminate

Suggestions:

Twilight Prophet could be a nice fit

Inspiring Refrain

Phyrexian Arena

Suspended Sentence could be cute

In the Darkness Bind Them

Baleful Strix is generic good

Dragonfire Blade

Rogue's Passage

Vegetables: you have 2 protection spells and 4 boot type effects - almost enough to keep obeka on the board. +4 including counterspells means you will likely only be able to protect her once, maybe twice.

I'm counting 5 evasion effects, +menace is not quite enough to be able to consistently relay on landing damage.

I would add at least 2 swamps. really +3-4 lands would be ideal to be able to hit 3 colors. It's going to be hard for you to play any of your spells with 2 black mana with the current color producing distribution. I would just go for 1/3 each color as the first adjustment.

There is no such thing as too much card draw

Caerwyn on Mortality Spear or Drag to …

1 year ago

For your Kresh deck, since it neither has consistent lifegain nor graveyard synergies to justify either card, you might want to choose a two-mana creature killer (Terminate) or a three-mana anything killer (Beast Within). Either would work for you better than a four mana card you usually would have to cast for four.

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