Glimmervoid

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Glimmervoid

Land

At end of turn, if you control no artifacts, sacrifice Glimmervoid.

: Gain one mana of any colour.

Red_X on Mechtitan Aggro

5 months ago

I'd consider switching some Glimmervoids for Seachrome Coasts. You're almost entirely a two color deck, and hands that rely on glimmervoid for land one or two can be very fragile. Don't get rid of all of them because of courier and intervention, but I'd cut down. For Dispatch, I'd swap out some number of welding jar or heroic intervention, simply because you don't really want 5 of that effect. I'd also swap out Hotshot Mechanic for anything else, since you don't get any benefit from its effect. Steel Overseer would be my suggestion, but I'd also peruse some modern affinity lists for ideas. Maybe consider Treasure Vault in the mana base to color fix, ramp, and add a bunch artifacts for affinity. Also, Arcbound Ravager is pretty much a staple for this type of deck. Mechtitan is kind of taking its spot in this list, but the ability to move the counters around after blocking for no mana is very powerful.

wallisface on Lobotomy

8 months ago

Wabbajacke a typical Lanturn control list would look something like this:

So, if you're wanting to keep to just blue and black, and include Circu, Dimir Lobotomist, then I would suggest a list that looks something like this (you'll note the deck can be a lot more tool-boxy than the above because Whir of Invention lets us search for whatever we want, so for example we only need 2 bridges):

LandoLRodriguez on The Lost Art(ifact) of Keeping a Secret

9 months ago

Changes, 02Nov2021 continued:

In:

Improved mana rocks!: (Mana Vault, Mana Crypt, Chromatic Orrery, Mox Opal, Voltaic Key). Little explanation needed here. The key can do more than be a mana rock, but considering how many of my rocks can now make 2+ mana per tapping, that's gonna be a lot of its purpose.

More turns: (Time Sieve, Expropriate). Seems like a better theme to splash in than pillow fort, and both of these cards are also about my main themes: artifact love and theft. Speaking of which...

Artifact love/recursion: (Tezzeret, Master of the Bridge, Tezzeret, Artifice Master, Sai, Master Thopterist, Emry, Lurker of the Loch, Dakkon, Shadow Slayer). This deck loves artifacts. It kinda has to love Tezzeret too as a result.

Your stuff is mine now: (Thief of Sanity, Nightveil Specter, Opposition Agent, Xanathar, Guild Kingpin, Empress Galina). I wanna take your stuff. All of your stuff. And not "until this card leaves the battlefield", either. Once I take it, it's mine. Bonus points for denying you access to them in the first place before making them mine.

Improved Lands: (Urza's Saga, Exotic Orchard, Glimmervoid). Urza's Saga is pretty much the card that made me realize I needed to update this deck.

Other: Fabricate is better than Diabolic Tutor by just about every measure. The only drawback being that it can only get artifacts is practically a moot point in this deck. Lithoform Engine just seems really good in here. I can't wait til I can copy an Expropriate with it... Finally, Paradox Haze cuz I love the way it can interact with not only The Ladies themselves but with Xanathar as well.

aggro_jack on Modular explosion

9 months ago

the idea beneath this deck is amazing! i would like to suggest some things... -urza's saga is a MUST to be included; if you use saga you could cut 1 Zabaz -arcbound worker is amazing as the 1-drop -in order to increase as much as possible your Arcbound Crusher you should add 1-2 Genesis Chamber, in this way you can really maximize your Fling - as other suggested Shrapnel Blast could be a good finisher/removal but i guess you could bring in Galvanic Blast -Spire of Industry could help fix your mana, as well as Glimmervoid -if you have modular trigger you need Arcbound Ravager

that's my point of view!! anyway super funny deck!!

wallisface on Modular

1 year ago

Adameus2012 Yeah I have already considered running Spire of Industry but need to spend some more time playtesting and figuring out what to replace it with first. I don’t think Glimmervoid is worth the risk here, as if it’s played early there are just too many ways to lose it. Also if I were to add Power Depot it would probably mean ditching Llanowar Reborn to prevent slowing my deck down too much, and that’s not a swap that seems reasonable.

But yes, i am thinking of swapping in 3 Spire of Industry at this point - I just need to run the math on what I can take out for it (probably the Phyrexia's Core and 2 Forest )

Adameus2012 on Modular

1 year ago

I am running a deck VERY similar to this, and the one thing you are missing is some red mana sources to activate Zabaz's ability to destroy an artifact. It leads to a lot of fast plays more consistently having the extra sac outlet available (even if it's not free). I've played a few games where winning wasn't really possible because of the hand I had, other than the fact that I had Zabaz and inkmoth and was able to pump the inkmoth to a 5/5 on turn 3 via Zabaz's ability and swing through for lethal infect. Don't underestimate that ability, it's all on one card too so you can potentially keep hands with only Zabaz as an enabler. I personally run Glimmervoid and Spire of Industry in my build to have the red sources available, and Power Depot helps too.

ZEMOtheSinner on ∙|(⤟ Gigantes Historiæ 1.5 ⤠)|∙

1 year ago

Hallo Spell_Slam! Thank you for your comment!
This is still a prototype for the deck and some cards you mentioned are continuously going in and out from the list. I do not always use the live edit tool to switch cards from main to maybe and often, when i take out a card, i forget to add it back again at the maybeboard. Daretti, Gamble and the Dynamo are among them and they're on the radar for sure.
When i added Path to Exile , i considered that this deck perhaps prefers to give away lands rather than life, since it wins through combat damage. I tested Dispatch , but the risk is that it will become useless if I am too far behind for some reason.
I'm not totally sold on Scrap Trawler either, as maybe i prefer having things in my graveyard more than i want to have them in my hand.
Idol of Oblivion has worked really well in all my tests, i'm inclined to think i'll keep it, but i agree on the Bauble and the Phoenix though. They're in only until I decide what to replace them with (the Dynamo, probably). Thank you for your suggestions, that was very kind of you!


BransBranflakes, thank you for stopping by!
3 Drinks are better than 3 cards for sure, and with Anointed Procession and/or Illusionist's Bracers on the field, that makes for 5-7 drinks. Now you just have to figure out how to make the opponent pay for them too!
I thank you for the degenerative suggestions, but i'm trying to keep up with my group's meta and to be a good boy (a little). GoOoOOolems!


Hallo again discipleofgary73!
Inspiring Statuary is intresting, but i play very few non-artifact spells in this deck and they're already relatively cheap. Glimmervoid and Summoning Station were noted though!

discipleofgary73 on ∙|(⤟ Gigantes Historiæ 1.5 ⤠)|∙

1 year ago

The aesthetics are chef's kiss
Maybe Genesis Chamber , Inspiring Statuary , Summoning Station , Mirrorworks , Glimmervoid , and Pia Nalaar for other aritifact-focused cards. If you end up going for lots of tokens, Anointed Procession and Requiem Angel might be fun.
Thanks for stopping by!

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