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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Glimmervoid
Land
At end of turn, if you control no artifacts, sacrifice Glimmervoid.
: Gain one mana of any colour.
jethstriker on Should I Put Additional Artifact …
1 week ago
If you really like the Master of Etherium route, I suggest swap the bridge with Darksteel Citadel. You already have Glimmervoid and Chromatic Lantern to filter the color of mana you need. Although I would also suggest to swap the lantern with Chromatic Star and/or Chromatic Sphere.
DemonDragonJ on Should I Put Additional Artifact …
2 weeks ago
I have four copies of Razortide Bridge in this 60-card artifact deck of mine, but I am wondering if I should replace the four copies of Glimmervoid and four copies of Treasure Vault with four copies of Goldmire Bridge and Mistvault Bridge, for a more reliable mana base; what does everyone else say about that?
As a side note, I severely dislike the fact that those artifact dual lands are named for specific locations on Mirrodin, which limits the sets in which they can be reprinted.
hootsnag on Oloro White Blue Black Creatureless Control V2
2 months ago
I am moving away from counterspells that can't target creatures. I left in Dovin's Veto only because it can't be countered. If there were more counterspells that countered all spells and only cost 2 or less, I would add them. I own an original Legends Mana Drain and it's in my Oloro deck now. I had to make a choice with Rest in Peace. I decided to cut it because I wanted to be able to return cards out of my graveyard. I didn't like the graveyard exiling version of this deck so I reverted it and improved the win conditions. I don't currently run enough enchantments for Hall of Heliod's Generosity to be useful. As long as I am able to keep Soldevi Digger and Planar Portal in play, I can return ANY type of card from my graveyard back to my hand. Academy Ruins makes sure that can happen as often as needed. We will always disagree with Reflecting Pool. I cannot afford to draw it in my opening hand as my only land in this deck. It's an instant mulligan. I considered every single land currently printed in magic that can tap for any color. I decided against Glimmervoid and a few others a long time ago. I don't want artifact removal also destroying my land. It's not a good plan. Archway of Innovation is a great land for heavy artifact decks but not for this deck. Most of my artifacts tap for more mana than I would get from using it or have other abilities and need to be untapped to use. The only other card I'm still debating on adding is Isochron Scepter. I may still cut something for it. Run a few playtests with this so you can really see why I made the choices I did. You'll understand more then. Also, I'm preparing to make a different version of this deck with Sivitri, Dragon Master as the commander.
SufferFromEDHD on Oloro White Blue Black Creatureless Control V2
2 months ago
Ok, what's the thinking behind Deprive? Big fan of this card but I'm not seeing how it fits into this specific strategy. Lands don't matter and you can't ramp. Do you own Mana Drain? Made for ramping into artifacts.
Energy Field this card is oozing with nostalgia for me but with Rest in Peace cut you have no way of turning off the bad trigger. Perhaps Hall of Heliod's Generosity for easy recursion of it and your other scary stax pieces that will be major targets?
Those two rainbow lands still stand out like a sore thumb. We will agree to disagree on Reflecting Pool. What about Glimmervoid?
Archway of Innovation potential new toy. Turn your stax pieces into mana rocks.
MrSilk on TIME PRISON - Infinite turns control
9 months ago
CptnHndsm Thanks for the upvote and comment!
Truth be told I dont need a whole lot of colored mana in this deck, there's really only three cards that would need a single colored mana. Everything else is purely colorless.. So I kinda figured I could keep in other good colorless land like Karn's Bastion, Darksteel Citadel and Glimmervoid
This deck doesnt have much in the way of counterspells or protecting the combo, but once you get the combo off once, you've basically already won the game so the deck works as fast as it can to get enough charge counters and digging down into the deck with Ancient Stirrings and Emry, Lurker of the Loch
You can reliably get your opponent stuck in the Time Prison by turn 4 or 5 with this list.
Thanks again for the comment! I spent tons of time building and testing this deck!
DreadKhan on Tempered Steel/Starlight Spectacular
11 months ago
Glad those might work, in Magic it's a truism that all things equal, drawing more cards solves problems. You can protect stuff, or you can just go for a replacement, and the nice thing is if you don't have anything to protect and draw protection it sucks, drawing extra card draw is probably not a bad thing.
One thing you can do is pull Islands for Prairie Streams, these can tap for either and have reasonable odds of entering untapped by mid/late game. I'm not sure how many Basics you need to make them work, and I think your Glacial Fortresses are better (but you can only run x4), I think you could test swapping two Islands for Streams. Just realized that Stream also enables your Fortress since it has basic typing! Their is also Glimmervoid and Spire of Industry, both require artifacts to be out but can generate mana, though neither will turn on Glacial Fortress fwiw.
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