By Force

By Force

Sorcery

Destroy X target artifacts.

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Set Rarity
Amonkhet (AKH) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

By Force occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.21%

By Force Discussion

xSKINCOLLECTORx on Kykar's Anthems

2 weeks ago

By Force is another nice scaling removal spell that seems good. Wondering why there is no Guttersnipe instead of Firebrand Archer and no Rhystic Study??

bossomus on Thassa Blink ETB's (Infinite Combo)

3 weeks ago

If you want to make this deck more competitive, I have a handful of recommendations of cards to remove as well as cards to add.

------------Remove------------------

  • Gadwick, the Wizened. Only draws the cards when you first play him. Tap ability is only OK.

  • Callaphe, Beloved of the Sea. Paying 1 extra mana in competitive can mean a lot, but this is also a very niche tax. Rarely will this cause opponents to end up even paying 3 extra mana (going even).

  • Dream Eater and Exclusion Mage. Both perform a similar task except Dream Eater does it better. Only issue is that Dream Eater is expensive mana wise and Exclusion Mage is a little specific (and also doesn't create that much pressure). There are better options out there (Galecaster Colossus).

  • Master of Waves. When you blink him, all the elementals that he created the first time immediately die since they are 1/0 's. Makes lots of tokens, but what does that do for your gameplan?

  • God-Eternal Kefnet. I counted the number of spells you made sense to cast off of Kefnet's trigger. There are 13 cards which are good for this. This puts you at a roughly 15% chance of hitting something from Kefnet off of your first draw each turn. Would be better to have something more consistent or some way to combo with Kefnet (e.g. Brainstorm looping an extra turn spell to cast the copy each turn with Kefnet and then putting it back on top).

  • Heraldic Banner. How often do you swing to kill? If it's not that often, maybe consider putting a different rock in here? This one is weird.

  • The Magic Mirror. Ends up usually being 6 mana to draw 3 unless you can manage to stall the game out heavily (or someone else can). It's also VERY easy to remove which sets you really far back. Someone Vandalblasting will hit this, and no one won't pay an extra mana to By Force away your card draw.

  • Finale of Revelation. I personally love this card, but it's bad unless you can do it for 10 or more. It's not instant speed which means you can't really hold up counter magic. The instant speed versions of this give you the opportunity to cast something else when you really need to which is more important 9 times out of 10.

  • Shadowspear. You only have a handful of spells that even target. I also don't see anything in your deck that destroys. Most of your spells hit everything. I'd leave this out even though it's a really fun card.

  • Mass Manipulation. Requires a TON of mana to do anything meaningful. You'd be better off with a creature that can steal a creature until end of turn and then blinking that creature to keep it permanently.

------------Additions---------------

  • Ponder, Preordain, Serum Visions. This package is basically just deck thinning and card selection at the same time. Great for finding combos easily.

  • Glen Elendra, Sage of Fables. Combo which allows you to deny people of casting non-creature spells for only 1 blue. Combos really well with other wizards such as...

  • Galecaster Colossus, Azami, Lady of Scrolls, Patron Wizard. Each of these gives a payoff for tapping wizards. Blinking allows you to untap one of them at end of turn if you have nothing better to do.

  • Just more counterspells. There are plenty out there. You can't win if someone else does!

  • Venser, Shaper Savant. This guy can bounce permanents (this includes lands which can matter sometimes) AND spells. Someone cast a high CMC spell? Bounce it!

--

Overall, these suggestions are going to raise your power level a lot, so if you're trying to keep things casual still, maybe don't employ all of these. But, if you want to make this deck a lot more powerful, these are some of the best ways to do it.

Iraruel on Symphony of the Knight [[Primer]]

4 weeks ago

Hi Koka and Bacon-wrapped_Magic,

Sorry for the delay again, University started back up again recently.

Spicy testing list:


Underworld Breach

Angel's Grace

Grand Abolisher

Hushbringer

Torpor Orb

Wishclaw Talisman


Breach will get in somehow lol, just need to find a slot for it like many of the other cards listed. And with breach I also want to add Angel's Grace so the wheel combo does work. I also want to test without Leonin Relic-Warder so I can include cards like Hushbringer or Torpor Orb which would deal better with the increase in Dockside Extortionist or fish consult decks within the meta.

Using either invention or By Force might be a good solution to the godo Issue. Usually we try not to add too much interaction since it dilutes the main combo line of the deck.

NorinTheWise on Norin's ETB Extravaganza

1 month ago

Invader Parasite is an awesome recommendation! It is definitely a better Ogre Arsonist I would rather use Goblin Settler over either since it is one mana less, but it is a little out of my price range. I thought about having a artifact destruction creature like Irreverent Revelers or Ingot Chewer, but I would rather just put in another artifact destruction spell like By Force. I think it has more value and its immediate. Bogardan Hellkite and Cavalier of Flame are a bit more mana intensive and I focused on actual card draw in this deck rather than rummaging. I have been debating Flametongue Kavu from the beginning but am having a hard time thinking of what to substitute it for.

PookandPie on Mono blue Urza

1 month ago

Why Prosperity?

Blue Sun's Zenith lets just you draw cards when you need them in the mid-game (I don't imagine you'd ever want to Prosperity while you're trying to stax people and give them opportunities to draw into Null Rods, By Forces, and the like). With Sensei's Divining Top, you can loop Blue Sun's Zenith to kill each other player in the place of Prosperity. Assuming you generate infinite mana and use Urza to exile everything, you can cast BSZ for 0 and shuffle it back into your library as the only card. Then cast Top from exile, tap it to draw BSZ and put the Top on... top. Then use Urza to exile the Top and re-cast it. Cast BSZ to draw out a player, shuffle it back in as the only card, and repeat the process.

This gives you the advantage of having an X draw spell that doesn't work directly against your Back to Basics/Static Orb/Winter Orb gameplan.

Also, I find that Top will probably be a better card in the place of Telepathy, unless you're specifically running this for something in your meta game.

Anyway, I think both of those could be advantageous, and I probably went over the top (no pun intended) explaining it, but lots of times people get hung up on minutiae when it comes to Urza, lol.

Also, seeing Basalt Monolith with no Rings of Brighthearth to go infinite is... strange. But some people like solely only using Dramatic Scepter which is fine.

Anyway, I play him too, deck looks good though I assume a lot of the more expensive cards missing is due to budget, hence why I'm not recommending stuff like Power Artifact that you're likely already well aware of.

xaarvaxus on 3 Headed Niv-Mizzet

1 month ago

You have Thought Reflection listed twice. Good spot to fit in another counter, say Disallow.

Some cards that have particularly good interaction with Niv:

Curiosity for additional card draw using his ping ability against players.

Basilisk Collar and/or Gorgon Flail deathtouch makes his ping lethal while gaining you a little life. I'd swap out Spinehorn Minotaur for Trinket Mage to fetch the Collar.

Riptide Laboratory to reuse some of those supporting wizards.

You could also use some more general removal spells:

Chaos Warp, Vandalblast, By Force, Curse of the Swine which is good because it exiles, Pongify [you don't care about the token], Blasphemous Act

Direct Current doesn't do enough to warrant inclusion. Despite its efficiency, you very rarely see Lightning Bolt or similar effects getting played in EDH. The size of the creatures that get played and joint pool of 120 starting life relegate these effects to other formats. Dragon Fodder doesn't really do much either but if its a flavor inclusion, then keep, maybe Niv needs minions to fetch him things or just wants snack food handy. Stealth Mission would probably be better served becoming something like Lazotep Plating. Capture Sphere might be better as Deep Freeze if opposing commanders having activated abilities that don't require tapping. I know I wouldn't care if Sphere hit my Tasigur, the Golden Fang

I have a deck using this same commander if you want more ideas.

Suns_Champion on Torbran, TIME TO BURN EVERYTHING!!

2 months ago

Hey man, this is a really tight list! My suggestions are going to seem half-hearted, because there isn't a lot I would change here. All the key pieces I was looking for are already here. Well done.

I really like Torbran as a pressure and efficient boardwipe commander, so I'm glad to see both of those elements here.

Here's some cards to consider:

Immolation Shaman is another pressure card you're missing.

Satyr Firedancer is some cool tech with direct burn spells, plus the +2 damage from Torbran stacks!

Flamebreak , Slagstorm , Steam Blast are all good sweeper options to consider.

Shadowspear from the upcoming set might be awesome in here. You can target stuff and they lose indestructible. Huge.

Drakuseth, Maw of Flames is a great finisher, with Torbran he's actually dealing 9, 6, 5, and 5.

Let's talk about card advantage. If you add ANY of the cards I suggest, please let it be these.

Cavalier of Flame is a good self wheel/later damage, as well as Khorvath's Fury . Reforge the Soul is just a solid wheel and budget Wheel of Fortune. These plus the wheels/looting you already have go great with Glint-Horn Buccaneer , who's also solid on his own. Humble Defector is my second favorite magic card, and is a great political card or just combos with Homeward Path , which you already have. Tome of Legends has been finding it's way into most of my decks with low cost commanders, if you attack with Torbran you should consider it. Ignite the Future is basically Red's harmonize, and I suggest it for any red deck without blue. And since you're in one color, Endless Atlas is a solid draw engine. Finally, Light Up the Stage is an okayish little draw spell you might consider.

Here's some cards I'm not convinced by and you might consider cutting for my other suggestions.

Chandra, Awakened Inferno Emblems don't have a color, so Torbran doesn't affect then. Yeah she can wipe the board, but you can more easily do that for 1 mana instead of 6.

Electrodominance under-preformed in Neheb.

Volcanic Offering

Risk Factor / Browbeat can go for some of the better, reliable draw options.

Sundering Stroke I think is too expensive for what it does. It's hard to get 7 red without Neheb out.

By Force unless you really have to deal with artifacts every game. Add draw to get to the other removal you have faster.

Price of Glory under-preformed in Neheb, people just hold up mana rocks.

Urabrask the Hidden Haste at 5cmc is way too late. Replace with Cavalier if you really think you need it, or anything else.

Thran Dynamo this deck is hungry for red mana. I'd suggest finding a mana rock that gives red. Arcane signet maybe?

Magebane Armor is cool, but most of your sweepers don't kill your important creatures.

That's all I got for cuts, again. tight list man. Love it.

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