By Force

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

By Force

Sorcery

Destroy X target artifacts.

AwesomeJMS5 on Chandra Tribal (Everyone's Here!)

5 months ago

Padbras it's nice to see another deck similar to mine. Though mine is built to focus on all Chandras and is built a bit differently, it was nice to see you deck. I'm now considering Kazuul, Tyrant of the Cliffs, Arcbond, and By Force for my deck. Kazuul is a great protection piece against combats that tend to kill my planeswalkers, Arcbond can be an excellent boardwipe and reaction spell, and By Force fits the theme very well, and will likely replace Vandalblast.

FunnyDuck on Never Break the Chain (Chainer, Nightmare Adept)

1 year ago

Cornonjacob07

Thanks for the support! I'll try and take a look at your own list when I have the time if you want some suggestions there as well.


First, Shenanigans ! I had it in the list for a while as a stand in for Golgari Thug (who's pricey for an uncommon) and it performed...better as discard fodder than as artifact removal. Ingot Chewer does a lot for this deck and is much more abusable and cheaper to cast (9 times out of 10 you evoke it).

I essentially only have room for 3 expendable single-target removal slots after all the synergistic options like Shriekmaw . Between Baleful Mastery , Bedevil , Chaos Warp , Rakdos Charm , Vandalblast , By Force , and Shenanigans itself (for examples), I prize the exile effect and mana efficiency on Baleful Mastery first and foremost (if you're wheeling frequently with Magus of the Wheel or even Ruin Grinder a single draw is irrelevant), with Chaos Warp acting as another non-destruction removal piece that isn't restricted on what it can hit. All of that covers creature removal quite thoroughly, so I looked to dedicated artifact removal next.

I chose Vandalblast over any other targeted artifact removal due to the popularity of Osgir, the Reconstructor and Voltron-style Sword of X & Y equipment decks. A non-targeting wipe is significantly stronger against artifact decks like them vs. an incremental single-target destruction effect like Shenanigans. If you don't have a go-wide artifact deck like Osgir in your play environment, feel free to use Shenanigans over Vandalblast and reap some extra discard synergy in the meantime.


For Ilharg, the Raze-Boar I wanted a threat to work as an independent backup plan from the graveyard. The best response a graveyard deck can have against grave hate is to practice moderation, and Ilharg attacks on a similar angle to Sneak Attack without adding to the graveyard unnecessarily. The vast majority of ETB effects in the deck are valuable and worth repeating over and over again, while Ilharg itself is a hard-to-remove threat in its own right. If you are having trouble with needing creatures in hand to abuse, I would highly recommend Phyrexian Reclamation ...so much so that I wouldn't even suggest running Sneak or Ilharg without it!

And trust me when I say that sneaking in a Master of Cruelties off of Ilharg is a devious play that is guaranteed to turn heads and take names!

cattleslayer on The Last Race Bender

1 year ago

Suggestions:

Remove:

1x Tangle Wire

1x Bolt Bend Is this ever reduced for your commander?

1x Changeling Berserker

1x Drakuseth, Maw of Flames

1x Taurean Mauler It's okay but sort of unnecessary. Can have an artifact dwarf instead.

1x Torbran, Thane of Red Fell Useless in your deck, replace with a 1 mana dwarf.

1x By Force

1x Shattering Spree

1x Wheel of Misfortune Really unreliable, especially if all 4 players still playing.

1x Akroma's Memorial You shouldn't win by combat.

1x Illusionist's Bracers One use of commander should be more than enough to win.

1x Dwarven Thaumaturgist His effect is irrelevent.

1x Mycosynth Lattice Mana fixing for opponents, how generous.

1x Rings of Brighthearth see Illusionist's Bracers above

Add:

1x Clock of Omens Primary wincon, and at instant speed.

1x Dwarven Grunt 1 mana dwarves

1x Dwarven Scorcher 1 mana dwarves

1x Dwarven Trader 1 mana dwarves

1x Enslaved Dwarf 1 mana dwarves

1x Liberated Dwarf 1 mana dwarves

1x Proteus Machine Artifact dwarf, slotted for consistency. Unnecessary really, can be replaced with whatever.

1x Feldon of the Third Path Can create an artifact dwarf or maybe pull out a dragon that was discarded/played if game went too long.

1x Dwarven Recruiter Can grab us an artifact dwarf, or whatever deemed necessary. Great with Jeska's Will .

1x Possessed Portal Use if winning and clock of omens has been dealt with or you don't have an artifact dwarf.

1x Daretti, Scrap Savant Good for rummaging or returning an artifact, since you always have a treasure in play. Can be replaced with good card draw.

1x Mystic Forge 1/4 of deck is artifacts. Can also fix dead draws to a certain extent. Can be replaced with good card draw.

1x Herald's Horn Call dwarves every time. Can be replaced with good card draw.

1x Final Fortune Can win out of nowhere. Use only if you are certain you can win. Be careful, highly recommended only if opponents appear tapped out.

Other worthy mentions I don't feel like figuring out how to slot in right now:

Vanquisher's Banner Great draw, and a buff. You can play like half your deck Dwarven Recruiter .

Outpost Siege Solid red card draw.

Commune with Lava Playable red card advantage.

Maze of Ith Use this as a spell slot, not a land slot. Can untap your own dwarves, or be used defensively.

Shatterskull Smashing  Flip Removal or land.

Scrying Sheets all your lands are snow for whatever reason, so could be okay if you have nothing else to cast in a turn.

Valakut, the Molten Pinnacle with all these mountains, why not?

Command Beacon In case people kill your 1 toughness commander too many times.

Darksteel Citadel More artifacts. ONLY PUT IF you don't have color problems.

Flamekin Village Not sure if haste is important enough, but something to consider.

Hanweir Battlements  Flip More haste.

Inventors' Fair gives you health, but more importantly can tutor an artifact.

Madblind Mountain If you end up with a lot of top deck shenanigans.

Labyrinth of Skophos If you're being attacked.

Kher Keep Chump blockers.

Shinka, the Bloodsoaked Keep Might help seem more intimidating early game?

Sequestered Stash Can return an artifact to your DECK, and then commander can grab it.

Sea Gate Wreckage If you run out of cards and have colorless mana sources.

Quicksand Can dissuade attackers

Nykthos, Shrine to Nyx Big mana

Myriad Landscape Ramp

Mouth of Ronom If you still have too many snow lands.

Sephyrias on Angels don't wear panties, pink tanga edition

1 year ago

I'm spotting 7 permanent mana rocks and 3 that only generate mana once. A total of 10 ramp cards is pretty low for a deck that wants to cast cmc 5+ cards as soon as possible, even by casual EDH standards. If you want some decent budget options, just throw in Fire Diamond, Marble Diamond, Prismatic Lens and that Mind Stone. Needs Magus of the Moon. Maybe also Sun Titan to bring back destroyed stax pieces or that Aura of Silence/Seal of Cleansing. I'd definitely add Idyllic Tutor to find Blood Moon, Rest in Peace or Rule of Law, since you'll want one of the 3 pretty much every game. Those would be the important changes.

Rebuff the Wicked is better than Emerge Unscathed or God's Willing. Even Lightning Greaves or Swiftfoot Boots are better imo. Don't think the Sword of Fire and Ice is good in this deck. Feast and Famine makes sense to get around Winter Orb though. By Force might come in handy to wipe away mana artifacts, similar to Vandalblast.

NicodaPico on

1 year ago

i love the name first and foremost and i think the deck looks really neat. It's got alot of cool drgaons, lots of neat dwarves, its got a fair amount of ramp between artifacts and treasures, and its got a couple of board wipes. I think 39 lands is too many cause most of your cards are gonna be cheap dwarves and the bigger dragons you're gonna cheat into play anyways. dropping down to even 36 would probably be fine.

red has a big issue with removal when it comes to commander. abrade is a great start, but a well timed Lightning Strike , Lightning Bolt , Blazing Volley can help those dwarves swing in unimpeded. Footfall Crater has actually been a really fun card in my decks that i think you might enjoy, gives haste and trample to your dragons when they come in. Fire Prophecy and Soul Sear , Jaya's Immolating Inferno are also decent kill spells in commander. By Force is great for dealing with alot artifacts.

in terms of dwarves, Torbran, Thane of Red Fell is amazing, and i know you don't like the old frame cards but Dwarven Trader , Dwarven Scorcher , Spark Mage , Dwarven Grunt are some good one drop dwarves to play before magda so you can start making treasures turn two when she comes down.

LitchOubliette on Commander Staples Cube

1 year ago

Changelog (22/11/2020)

White

Blue

Black

Red

Green

Multicolored

Colorless

Mana Fixing

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