Mutual Destruction

Mutual Destruction

Sorcery

This spell has flash as long as you control a permanent with flash.

As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.

Latest Decks as Commander

Mutual Destruction Discussion

Epicurus on Mazirek's Nut Sac

2 months ago

Done. Bone Shards in for Mutual Destruction , and subbed in Attrition for Stronghold Assassin . Seems like a legit upgrade to me. Thanks, Head CoIIector! Do you have a suggestion for what to cut for Flesh Allergy ?

Head CoIIector on Mazirek's Nut Sac

2 months ago

I don't think Mutual Destruction is a bad choice here, but seeing as the only synergy it has is Dictate of Erebos , you could probably do better. Bone Shards is more versatile, Attrition can have more uses, or Flesh Allergy can actually kill someone with enough death triggers. just food for thought.

zapyourtumor on Flash Mob

3 months ago

Ikoria has Flash lords!? nani

I don't really know of many good flash cards in UB, but you could try Vendilion Clique ? kind of expensive though

Mutual Destruction does have that flash ability, but in my opinion a bone splinters type card really doesn't fit this deck at all. I'd just drop it for 4x Fatal Push .

Also Counterspell instead of Spell Syphon .

Happy brewing :)

StopShot on I need help choosing another …

5 months ago

I enjoy playing competitive EDH and one of the recently spoiled Strixhaven cards I already know is going to shake-up my meta and make things difficult for me. Namely Witherbloom Apprentice is the card I'm dreading as it can close out a game if it's controller casts Chain of Smog as it can be copied infinitely if the controller always targets themself with it. It's very likely every BGx deck in my play group is going to run this combo given how easy it is to setup and when you pair the possibility of closing out the game on turn two through Dark Ritual or Sol Ring into a mana rock, it becomes a lethal threat I can't ignore when making deck building decisions. As such, I feel I need to add another one mana creature removal spell in my deck, but I'm stumped over which spell I should include not just to address this potential combo but also have the most practical use outside of it as well.

My current list of removal spells are: Path to Exile , Swords to Plowshares , Sinister Concoction , Dismember , Lightning Axe , Molten Vortex , Red Elemental Blast , Pyroblast and Terminate (I enjoy playing more reactively than proactively.)

The removal spells I'm considering are: Dark Betrayal , Fatal Push , Human Frailty , Lightning Bolt , Magma Spray , Weight of Spires and Seal of Fire . (The last one I'm considering for its use around counterspells by casting it early.)

Notable exclusions are: Deadly Rollick , Defile , Dispatch , Force of Despair , Galvanic Blast , Murderous Cut , Mutual Destruction , Necrotic Wound , Pyrokinesis , Reckless Rage , Skred and Tragic Slip as I feel I don't have the means to meet these card restrictions consistent enough to be useful in my deck, especially in the early game. I'm also not considering two mana removal spells like Go for the Throat because I feel at this point cost effectiveness matters more than removal range.

Of course the best removal spell is going to depend heavily on the meta, but I'm generally trying to figure out which of the spells I'm considering is the best in a competitive environment in general. I'm looking for feedback and second opinions on whether you think any of the spells shines well above the rest through your own play experiences. I appreciate any insight I can get, thanks.

Sorin_Markov_1947 on Iron-Grenadiers

5 months ago

For an aggro deck, this deck isn't very fast. However, since I don't quite get what you're going for, I'll stick to more basic card selections. Bloodchief's Thirst is both creature and planeswalker removal and is just way better than Eat to Extinction or Mutual Destruction . Heartless Act is better than Mutual Destruction as well. Of course, if you're an aggro deck, you probably shouldn't be sideboarding in too much removal for fear of slowing your deck too much. Necromentia , for example, is far too slow and will sometimes give your opponent a blocker.

In general you just have a lot of cards that aren't great for aggro. This might work okay as a midrange deck, but stay away from three-mana anthem effects like Glorious Anthem . Use Rally the Ranks if you must, and cut the cats.

Murphy77 on Dimir Milling Rogues

10 months ago

First glance - without playing the deck, Thassa, Deep-Dwelling and Zareth San, the Trickster are great for the long-game but the rest of the deck might not survive into the long game. There is a benefit to playing low cmc cards. Many can be returned and re-played using Lurrus of the Dream-Den . You can sac a 1-drop with Mutual Destruction to kill a big creature, return it to your hand with Blood Beckoning and re-play the original card - all for 3 mana. The advantage of having Slitherwisp in the deck is that you can cast Omen of the Dead , So Tiny , Starlit Mantle , Minion's Return , and others and get life gain/drain, then recast them from the grave with the effect of Lurrus. Sorry, but cards like Lullmage's Domination really do nothing for me - they are just too expensive to cast and clumsy.

Tylord2894 on Can I copy a Mutual …

11 months ago

No, you don't need to sacrifice a second creature. You don't cast copies of spells, so you don't need to pay the costs of the original spell again.

Notably, you can play Sea Gate Stormcaller and sacrifice it to Mutual Destruction to kill two creatures that your opponent(s) control.

Hope this helps!!

I_Want_To_PlayAllTheDecks on Can I copy a Mutual …

11 months ago

If I play a Sea Gate Stormcaller and then cast a Mutual Destruction sacrificing the sea gate stormcaller, will the Mutual Destruction copy need me to sacrifice a creature for it to resolve, or is that part of not paying the cost?

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