Dragon Mage

Dragon Mage

Creature — Dragon Wizard

Flying

Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.

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Trade

Have (1) metalmagic
Want (2) surefox , Ridodirado

Printings View all

Set Rarity
Core Set 2020 (M20) Uncommon
Commander 2016 (C16) Rare
Commander 2015 (C15) Rare
Scourge (SCG) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Arena Legal
Historic Legal
1v1 Commander Legal
Pioneer Legal
Legacy Legal
Canadian Highlander Legal
Commander / EDH Legal
Highlander Legal
Modern Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal
Unformat Legal
Duel Commander Legal
Casual Legal
Leviathan Legal
Vintage Legal
Limited Legal
Block Constructed Legal

Dragon Mage occurrence in decks from the last year

Latest Decks as Commander

Dragon Mage Discussion

SerBorksaLot on Nekusar, the Eraser of Minds

1 week ago

I'm curious how this has played, I've got a similar deck but didn't include a control element like you did with the Dramatic Scepter. I can see that it supports the Nin, the Pain Artist and Exsanguinate finishers. I'm just curious how often they come up.

Things I'd take out: Barbed Shocker I originally had it in, but there was rarely a situation where I could get it through AND a damage effect was on the board. It feels on brand, but it's hard to make work without adding some better evasion to it. Notion Thief and Hullbreacher There's better ways to do both of these effects. Try Cabal Coffers for mana, and Fevered Visions for card draw. When your opponents see that you're running Nekusar, they'll try to play as many spells as possible to quickly empty their hands, so move towards things that will keep their hands full Font of Mythos Price of Knowledge Forced Fruition.

In terms of strategy, IMHO, I think that you're split between Wheels and big mana finishers. I think you need to focus on one to do it better. If it's Wheels: Add Dragon Mage, Charmbreaker Devils, and Hive Mind is very difficult to deal with when it lands. If it's big finishers: Torment of Hailfire and Mind Grind complement Exsanguinate.

Good Luck and happy hunting.

LitchOubliette on Commander Staples Cube

1 week ago

Changelog (22/11/2020)

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Multicolored

Colorless

Mana Fixing

Optimator on Giant's Deck

3 weeks ago

Next step is card-draw and card-advantage. Unfortunately, the Boros colors are the worst at drawing cards. Graveyard recursion is a type of card advantage, so Colfenor's Urn can count. I've never seen that card before! Nice find and good instincts!

Here are some options for you.

First up, the cards I own that I'm willing to part with:

Seer's Sundial - Staff of Nin - Farsight Mask - Key to the City - Infiltration Lens - Mask of Memory - Tome of Legends - Outpost Siege - Khorvath's Fury - Humble Defector - Chandra, Flamecaller - Magus of the Wheel


Cards I don't have that you should consider:

Tectonic Giant is mandatory! He's so good! Protector of the Crown is on-theme too--highly recommend.

Bonders' Enclave would be worth picking up, I think.

Browbeat - Loreseeker's Stone - Arcane Encyclopedia - Vance's Blasting Cannons  Flip - Ignite the Future - Reforge the Soul - Wheel of Fate - Mind's Eye (used to be the gold-standard! Very mana-inefficient though) - Icon of Ancestry (interesting choice since it has the anthem) - Rogue's Gloves - Well of Lost Dreams (great choice with your commander!) - Coveted Jewel (ramp and draw! Unreliable and mana-expensive, but chaotic and fun!) - Mangara, the Diplomat - Runehorn Hellkite - Dragon Mage - Knollspine Dragon - Herald's Horn - Endless Atlas (a bit suspect in two-color decks unless your colors are very skewed or you have lots of Renegade Map-type cards) - Bag of Holding - Arch of Orazca - Geier Reach Sanitarium - Mazemind Tome


Underworld Breach, Sunbird's Invocation, and Stolen Strategy might count as card-advantage, should you feel jaunty. Stolen Strategy is definitely a fun card and get you fodder for Brion's throwing.

Howling Mine + Inspiring Statuary is kinda funny. Probably not worth it though.

ExpozeD on Wisdom Comes

1 month ago

Magmatic Channeler is great, the opponent usually uses early removal on it, otherwise a 4/4 for two mana is a great bargain. Roiling Vortex could fit in the sideboard, but I've found the biggest problem with burn decks are control matchups and lifegain. I feel like it's a good precaution to maindeck a couple copies. As for Dragon Mage, it may be an odd choice but it's definitely a finisher. It's evasive, and if it connects with the ability, it provides so much fuel that the game is typically over. If I get copies too early, there are many discard options to filter.

TommyNL89 on Wisdom Comes

1 month ago

How has Magmatic Channeler been performing for you? I've been considering to add it to my list as well. Can you explain why you run Roiling Vortex? Is it a meta specific choice? I'd expect to find that card in a sideboard or at least in a list running Spectacle cards (e.g. Light Up the Stage or some other interaction). Also, isn't Dragon Mage's CMC a bit high for hardcasting it in this deck? Finally, drawing multiple Ramunap Ruins and thus colorless mana really sucks. I would cut down on them, also to increase chances of Castle Embereths ETB untapped .

CaptainToll on What's Your Favorite Deck?

1 month ago

Purphoros, Bronze-Blooded. Man he embodies big red so damn well for me. It is so satisfying pumping out the big guys, that often don't see play due to their cmc. Bloodfire Colossus, Knollspine Dragon to draw obscene amounts (note you can cheat him into play anytime someone got whooped, not only when you did the whooping), Drakuseth, Maw of Flames and Dragon Mage, which becomes a Wheel of Fortune, that also did five to someone. And my absolute favorite interaction: turn 5 drop Purphoros, Bronze-Blooded, turn 6 drop the damn Fiery Emancipation (one devotion from early turns is not to much of magical christmas land) and then deliver some heavenly Smackdown to the poor soul not having blockers. Such a strong curve, makes people really anxious about a battlecruiser deck just deleting them. Add some ramp and you have a set straightforward gameplan if I have ever seen one.

Juicy_J82 on Blue Red

2 months ago

Since you mentioned you'd like the deck to be mostly flying, one creature I would recommend based on having played it in similar decks would be Dragon Mage. If you have your commander in play, the Mage's ability will allow for some excellent damage. Even without your commander, the Mage can help you get through the deck to find more threats.

Enjoy crafting the deck, I think U/R is a great place to start for a first attempt.

Ruffigan on One More Red Nightmare

2 months ago

@Profet93: Thanks for checking out my deck and for your feedback!

  • I think I am going to replace Worn Powerstone with Arcane Signet. The Hedron Archive comes out too late be much help I think but the Signet is can get Zirilan out early and taps for .

  • Deflecting Swat is definitely a good card and could find a spot in here. I will have to see what I can remove.

  • I think I am fine on the card draw front. I have a couple different ways to filter through my deck and though I do often deplete my hand very early by playing rocks Zirilan can grab Dragon Mage or Knollspine Dragon to refill it.

  • Command Beacon is a maybe. I can definitely see the use and there are games where it would be helpful but losing a Mountain can hurt, especially since I have multiple cards that care about them. Same with Blast Zone. I'll put them on the Maybe Board and test them but my initial thought is that unless they replace a non-basic I already have they're not going to fit in.

  • Generator Servant I'll have to test. I can see the utility but I'm thinking I'd rather just have a ritual or rock unless it is in my opening hand.

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