Dragon Mage

Dragon Mage

Creature — Dragon Wizard

Flying

Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.

Browse Alters

Trade

Have (1) metalmagic
Want (0)

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Dragon Mage occurrence in decks from the last year

Latest Decks as Commander

Dragon Mage Discussion

Steven89 on Sneaky Purphy B. [Primer I guess]

3 days ago

Hey CaptainToll! Yes the new spoilers are looking awesome.

Cursed Mirror will always be a relevant card and just copying the best creature on the board is awesome for 3 mana. Purphy B. costing 5 cmc makes the normal use of Cursed Mirror still relevant as it allows us to play Purphy B. on turn 4.

Ruin Grinder also seems good, especially because of its versatility with mountain cycling. And it's an artifact. Having an optional wheel though is kind of a bummer. Forcing a new hand for the opponents is always better. Funnily enough, the mountain cycling makes me want to include this guy, the other features of the card are kind of replaceable (there are a few other creatures with build in wheel effects and some with even better evasion). Granted, those other options like Dragon Mage or Runehorn Hellkite cannot be abused with Goblin Welder and others but this bonus is unfortunately not that likely because there aren't enough graveyard-artifact shenanigans in red. Having the wheel effect as a die-trigger can be troublesome. It is not that unlikely, that you need a new hand and that you also have the mana to hardcast Ruin Grinder but hardcasting him won't trigger the wheel. Also, in the rare case that you really need a new hand on your own turn, you can only profit partially from the wheel the turn you play Ruin Grinder, because you would get the new hand earliest at your endstep. My point is: it is hard to wheel before you start your own turn to maximize the impact of your new hand. The only way to do so with Ruin Grinder is to cheat this card into play in the second main of your right opponent so that it will die on their endstep. But then you miss out the damage and you actually played an instant, optional wheel for 2R, which seems.... still good? considering all the other aspects of the card. Definitely needs testing^^

Triplicate Titan is an auto include and will most likely never leave the deck :D This card makes the inclusion of Homura, Human Ascendant  Flip even better, jeez.

Rionya, Fire Dancer is interesting, this card has its advantages compared to Flameshadow Conjuring . However, costing 5 mana just like Purphy B. really hurts because given the choice, it is usually better to play your commander. Being a creature is the most neck breaking feature, at least in my meta. Many board wipes (even in my own list), sacrifice effects etc.

multimedia on WTH KAALIA!!!!

1 week ago

Hey, well done on a budget. Nice Aurelia, the Warleader :)

Phyrexian Reclamation can be a repeatable source of recursion for Kaalia or any other creature, even at instant speed. Let Kaalia die, put her into your graveyard not the Command Zone; recur her to your hand which bypasses Commander tax. Dragon Tempest is a source of haste for Kaalia and any flying creature you cast or reanimate. It has the bonus of being able to do damage if the creature is a Dragon.

Dragon Mage pairs well with Emeria Shepherd . Mage discards the permanents that you then reanimate with Shepherd and Mage refills your hand to keep doing it. Nahiri, the Harbinger can be reanimated by Shepherd and her -8 in two turns can tutor for any creature or artifact including Shepherd. -8 Nahiri, tutor for Shepherd, play a Plains and reanimate Nahiri. Nahiri has other uses besides her -8 she can be repeatable discard/draw for reanimation or even repeatable removal that exiles.

Rakdos, Lord of Riots is a Demon who can reduce the casting cost of all other Angels/Demons/Dragons. If he or other creatures are attacking and doing combat damage to opponents then he's ramp to cast high CMC creatures which helps if Kaalia is disrupted. Arcane Signet is a staple mana rock in Commander. Orzhov Signet and Rakdos Signet is more two drop ramp.


Some changes to consider, with suggestions of cuts close to or equal in price:

My advice is cut the majority of the equipment theme for more ramp since ramp is going to help more to cast Kaalia and high CMC creatures. Phage the Untouchable and Sigarda's Aid are two expensive price cards for your budget that aren't doing much in your deck. You can't cheat Phage onto the battlefield with Kaalia or reanimation which makes it pretty useless. Aid is a good card, but not taking enough advantage of equipment and I don't think you need to since the most important equipment you want to play Greaves/Boots are low mana cost to cast and equip.

If interested I offer more advice. Good luck with your deck.

zAzen7977 on KAALIA'S CATACLYSM - Aggro/Stax (cEDH Primer)

2 weeks ago

XinZhao, good question. I have chosen to exclude Wheel of Fortune , Dragon Mage , Lion's Eye Diamond , and other cards that discard my hand because I am not running any reanimation cards - I am going all-in with stax effects instead. Most other Kaalia decks which utilize WoF have a reanimation package to bring back discarded creatures and are typically more aggro than this build.

Discarding my hand is usually disadvantageous for me, and I especially do not want my opponents to draw a new hand of cards too. Against certain decks like The Gitrog Monster , WoF helps them more than me. Apart from a deck building perspective, I personally do not own a WoF, so I tried to design this deck around that. I’m running Planar Void and Rest in Peace as a weapon against other decks which use WoF or similar self-discard spells, to prevent my opponents from utilizing reanimation or graveyard recursion.

dritchie on My take on Mizzix

2 weeks ago

Id remove Dragon Mage its very expensive as is charm breaker devils and Mercurial Chemister for things like Bribery , Act of Aggression , Word of Seizing and Insurrection . Mizzix's Mastery is a must, definitely remove Walk the Aeons because at sacrificing three lands that puts you at a major disadvantage try going for Beacon of Tomorrows they are what id definitely recommend at the very east just to give it a bit more of a competitive feel

X-Factor11105 on Dragon Jesus (Bladewing the Risen EDH)

2 weeks ago

MeanLizard thanks for sharing your list! I'd love to talk out where I see variance in our design!

You're only playing Dragons (and Anger , always Anger )! I really like your low creature count and how it opens up space for instants and enchantments. I'm seeing our differences in playstyle come from this section. Also, we both REALLY need to add Goldspan Dragon ...a lot.

How have you felt about your gameplay? You've streamlined this strategy to the Nth degree with heavier draw and reanimation packages - I can imagine this being SO quick and potentially a bit more prone to getting squashed by graveyard hate. Maybe not because of how much card draw you're doing?

Take out Final Parting for Mausoleum Secrets and enjoy! Also, how can we find space for Underworld Breach here?! You're leaning into flashback and threshold a bit more than I do, I'd LOVE to see these inclusions!

I have some other questions and thoughts, but that feels like plenty to start with!

multimedia on Rakdos Dragon actual

3 weeks ago

Hey, good job on a budget. Nice Demonic Tutor :)

Some $1-$2 cards to consider adding:

Some budget land upgrades to consider:

If interested I offer more advice including cuts to consider. Good luck with your deck.

steveoowns on Rakdos, Lord of Tentacle Parties

1 month ago

OOOHHH thanks for reminding me Platinum Emperion (and angel) is a thing that exists and I can put in my Rakdos deck, I would suggest a nice Dragon Mage for draw, he's one of my favorites for sure

Profet93 on Atarka, World Render: Double Dragon

1 month ago

Regarding Great Henge - I never realized it was so expensive, time flies and its only been so long!

Regarding double dragons - its nice to have, jank with GG is fun, but its a trade off between fun/jank and efficiency. You have to determine which you value more, I say efficiency is key IMO.

Regarding damage modifiers - Think of it as putting all of your eggs in 1 basket (winmore). If the situation is right to be able to capitalize on those effects, then those effects are dramatically more effective. In contrast, when the situation is not right (you pick up the wrong basket), you're left with little to nothing.

The assumption is that your playgroup will recognize what you're doing and will make it their priority to stop you, because putting all of your eggs in 1 basket really means win or lose

Other potential dragons to consider are as follows...

Thunderbreak Regent - It's cute, if you're beating face and they are at a low life total, he could put in work. MAYBE

Dragon Mage - Given your lack of card draw, this can help, also works as politics. Embraces red's nature

Glorybringer - Dragon with removal, not bad

Chameleon Colossus - "Dragon" that can pump itself and has built in protection

Load more