Dragon Mage

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Uncommon
Commander 2016 (C16) Rare
Commander 2015 (C15) Rare
Scourge (SCG) Rare

Combos Browse all

Dragon Mage

Creature — Dragon Wizard

Flying

Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.

Browse Alters

Dragon Mage Discussion

griffstick on Aurelia's Angelic crusade

14 hours ago

You need card draw big time. Consider Infiltration Lens , Farsight Mask , Knollspine Dragon , Wheel of Fate , Reforge the Soul , Geier Reach Sanitarium , Chandra, Flamecaller , Howling Mine , Dragon Mage , Skyline Despot , Mind's Eye , Outpost Siege , Stolen Strategy , and Vance's Blasting Cannons  Flip.

It's up to you to decide what's worth adding in. I would say you could use at least 5 of these card draw sources listed above in your deck

LVL_666 on [Optimized] Nekusar's Hot Wheels

5 days ago

CptRodgers, it's not the latest episode - just one that left a big impression on me. The latest episode however is quite excellent, and I recommend you give a watch - "How to Determine Your Power Level". This can help you get a better understanding of what decks your deck should face off against for the optimal experience. So, you have your primary strategy laid out - a "Punishment Wheel" so to speak. I like it. So I have some questions for you:

  1. Do you have any alternate Wincons in mind?
  2. Do you want a more Combo Control Deck or are you wanting Mid-range?
  3. Are you thinking up a different name for the deck? "Almost cEDH" seems a little...lack luster for a commander such as The Mindrazer - in my opinion. Some suggestions for deck names could be:
    • Scourge of the Mind
    • Nekusar, Menace of Wisdom
    • The Punishment Wheel

And separately, I have a card suggestion for you - Dragon Mage . Yes, i'll admit it's a bit staple-y (which might not be what you're going for) but it is a Wheel on a body that has built in evasion that hits for a decent amount. Good luck with your choices, hope my suggestions helped.

Wuzibo on Red artifact help

1 month ago

I've run daretti as a commander since he came out. He was the first commander i ever used. I played it back then, and back then the problem i want to talk about was more a problem, but I feel in 5 years it hasn't been fixed the best.

The problem is that mono blue artifacts just seems infinitely better than mono red if you look at just artifact stuff. When you add blue control power on top of that it doesn't even seem close to me. I've played muzzio decks, so i have some experience with blue artifacts too. Just the artifact specific stuff feels way stronger. Compare Feldon of the Third Path or Goblin Welder to Arcum Dagsson or Master Transmuter . Red artifacts revolve more around the graveyard, which inherently opens up more counterplay in the form of graveyard hate, a weakness blue also does not share.

The 2nd part of this is mostly just blue complaining and looking at red's relative weaknesses. Red has no enchantment removal apart from Chaos Warp , which is red's only real way to deal with indestructible stuff as well. Red also doesn't have as many ways as blue to deal with indestructible things like Cyclonic Rift , polymorph's jest or Frogify . Then look at blue's card draw ability. Unconditional card draw, or Anticipate type effects. Red draw spells almost all require discard or are creature targeting with a 'draw a card' effect tacked on. And unlike black spells, you have to discard before you draw. Or you can get stuff like Avaricious Dragon or Dragon Mage , but they cause you to discard too. yes that helps, but blue card draw usually lets you stack your hand up as big as you want it provided you can grow your hand size, which isn't usually too hard in commander. Then just counterspells. I know that's beat to death, but it's just another +1 for blue.

I feel like mono blue artifacts are still just better than mono red. Mono red can work, but it's not as good. Blue is still too good at too much.

Wuzibo on Riftfire

1 month ago

@Scarlet2009 What is ex map? Also there are lots of decks with 1 win con.

@heckproof Thanks for the advice and explanation on Ricochet Trap . Price keeps me away from Karn Liberated , but i know it would be good. I'll cut the other walls. I want Electrostatic Field though. If surgical extraction hits my worldfire, electrofield and Arc Blade recurring could be alright back up with rift bolts and bolt... however, i just realized arc blade isn't on the deck list. I'll correct that. I was looking for a good red x spell. Banefire is a definite. With the aforementioned cards that could be decent. If i have two arc blades cycling through suspension one banefire cast with one tron set out could put them on a short clock. Vexing Devil s seems like the play for creatures. Any recommendations on card draw? Cut some of the ritual spells for Chromatic Star ? more red draw spells? Dragon Mage or something similar? Wheel of Fate ?

Tenshi41 on Sunfire

1 month ago

I would definitely include more draw effects. Because commander is a longer game, you need to be able to refill your hand and keep enduring battle. I would recommend Outpost Siege , Endless Atlas or Chandra, Torch of Defiance . I would also include wheel effect to reload your hand cards like Magus of the Wheel and Dragon Mage are great budget includes.

The deck is also lacking in ramp, I would include cheap ramp such as Myriad Landscape , Wayfarer's Bauble and any old mana rock like Boros Signet , Boros Locket . With a bigger budget I would include commander staples like Solemn Simulacrum , Burnished Hart and Sol Ring .

Also one of effects like Simian Spirit Guide are very lackluster for non-combo decks that are not going to win in one turn.

Great Start and Welcome to Commander

agr1vex on Gahiji, Fight Club

1 month ago

awalloftext - Hey, thanks for taking a look!

I honestly chucked Skyshroud Elf in just because I had one and I didn't have another Bloom Tender on hand. But I've added Nykthos, Shrine to Nyx as a sort of Gaea's Cradle lite. I was on the fence about adding it and Glacial Chasm to the list. Chasm I think I'll add to the more group hug version if I can figure out group hug synergies.

And thank's for suggesting Hunter's Insight I'm not too familiar with Green card draw. I run Ruric Thar, the Unbowed , but it's mainly rummage effects with green tutors. So I was at a bit of a loss since I'm not planning on making the creatures big enough to use the more common sorcerys I know of for card draw.

I started playing during Onslaught and Dragon Mage is my favorite card from then. I actually had a few good results using it in my old play group as a surprise add in, but if the new group gets better I'll probably swap it out for something else, probably Memory Jar .

Thanks again for taking a look. :)

ScionsStillLive on Dungeons & Dragons

1 month ago

Isn't Dragon Mage a bit risky as it can refill your opponent's hand?

McToters on Chainers Nightmare!

2 months ago

Hey again! Sick commander choice! Chainer is one of my favorite characters back from the Odyssey cycle. I was pumped to see him, Gerrard, Grevan and Tahngarth back in action.

Anyway, I’ll see if I can suggest a few things here even though your list looks really great already.

You are running this in your Edgar deck and I think you should definitely be running it here is Emergence Zone . That flash will be absolutely killer with Chainer out, since it will give you the ability to drop a new creature on the battlefield during each opponent’s turn as well. Needless to say Vedalken Orrery would be the next suggestion I give you for the same reasons.

Now since you want creatures in your graveyard and also the ability to actuvate Chainer by discarding I’m thinking a few wheel effects might help you out pretty big. So stuff like Magus of the Wheel , Reforge the Soul , Molten Psyche , Dragon Mage , and the OG (obviously expensive Wheel of Fortune . Something like Faithless Looting could be a nice smaller version to add in if you don't want too many full-on wheel effects.

Glint-Horn Buccaneer seems like a cool creature to add.

Feldon's Cane is a bit more janky but I think can act in your favor and help in 2 ways: 1) it will reload your deck if too many cards are going into your graveyard—-this in particular seems unlikely but possible during some of those long brawls—-and 2) it can, in a very not ideal way, protect the cards in your graveyard if someone were to Bojuka Bog you. I know using the cane gets rid of the graveyard also but the cards won’t be gone. They’ll just be back in your deck. Something tells me I’m forgetting a better solution to protection your graveyard from these kinds of shenanigans, but I’ll roll with this suggestion for now and see if you like it.

Fanatic of Mogis is a red version of Gray Merchant of Asphodel .

Let me know what you think! +1

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Dragon Mage occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.15%