Creature — Dragon Wizard
Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
|Want (3)||PooChooTrain , CarbonFlight , Galvain|
Printings View all
|Core Set 2020 (M20)||Uncommon|
|Commander 2016 (C16)||Rare|
|Commander 2015 (C15)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Dragon Mage occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Dragon Mage Discussion
4 days ago
My ten card ramp package was Sol Ring, Arcane Signet, Rakdos Signet, Izzet Signet, Dimir Signet, Talisman of Creativity, Talisman of Dominance, Talisman of Indulgence, Chromatic Lantern, and Nightscape Familiar. Thought Vessel deserves an honorable mention, but was replaced by Arcane Signet. Whispering Madness is good, just in being another windfall effect. I usually put it on a locust token if I have any out, but if you put it on Dragon Mage, things just get silly. As far as cuts go: Nicol Bolas, Wall of Frost, Anvil of Bogardin, Keranos, Master of the Feast, Kederekt Parasite, Fell Specter are on my recommendation list
6 days ago
1 week ago
At this point I'm kind of just thinking about what to cut for more draw power like Tormenting Voice or Faithless Looting, I mean, I already have Cavalier of Flame, Sandstone Oracle and Dragon Mage in the deck already, but doesn't hurt to put in a bit more recursion, I guess.
Overall, if I start with a haste-giver for Ilharg like Generator Servant (along with a big beatstick in my hand), this deck can move pretty fast. I can get Ilharg out and swinging on turn 2-3, and depending on the beatstick, games can end a few turns afterwards.
3 weeks ago
I run a similar list but Jund. Gotta streamline that Primal Surge combo!
Temur Sabertooth 187 engine
Godo, Bandit Warlord for the small equipment package.
Combat Celebrant useful in my list but your angle of infect/double damage might be faster.
Chord of Calling could be Birthing Pod
Reclamation Sage should be Acidic Slime since you run Manglehorn already and hitting lands is crucial.
1 month ago
Hey, Worldgorger would make your deck unfair. Without it you could still play reanimation, but fair reanimation. There's nothing wrong with fair reanimation it can still be powerful and fast, it will just take longer to win a game. The upgrade would be to reanimate better budget creatures and add support creatures/other cards that can help reanimation. Reanimation would be one of the most simple of upgrades you could make by replacing subpar creatures with better ones to reanimate and subpar cards that only belong in a precon with better ones.
Glint-Horn Buccaneer can be an unfair creature with combos or just a fair creature who can repeatedly hurt your opponents, but not kill the table. Buccaneer is good with wheels because wheels make you discard all the cards in your hand which can be a lot. Repeatable wheels can really do a lot of damage to your opponents with Buccaneer. Wheels are good with reanimation. Could replace Scaretiller with Buccaneer.
Dragon Mage is an upgrade of a big creature to reanimate who can be a repeatable wheel. Chainer, Nightmare Adept is good with repeatable reanimation with Doomed and Apprentice Necromancers. Chainer is also amazing with Magus of the Wheel who can be a repeatable wheel effect. Could replace Boneyard Parley with Mage. If not playing Worldgorger then Bloodhall Priest is lackluster esspecially with wheels. Could replace Priest with Neheb, Dreadhorde Champion, who can be another repeatable wheel effect.
These are just a few examples of upgrades to expand on reanimation.
1 month ago
All could be good fun
1 month ago
Game of Chaos can be fun but requires someone to really play along. Most of the time people will stop after one or two flips. It totally fits the theme but since it requires voluntary participation it usually falls flat. This is really the only card that I would likely replace. I don't think I would switch out Progenitus so I would choose this card for Dragon Mage.
You may consider taking out one of the doubling spells: Fork, Reverberate, or Twincast. They can really be fun because they interact not only with your opponent's spells but your own spells for double the chaos! Maybe just replace one or so depending on what you have in mind.
Chaos Moon can be hit or miss depending on how lively the board state is.
1 month ago
Make Dragon Mage's ability resolve first so everyone discards their hand and draws seven cards, and then Bolas will make an opponent discard their hand, basically making their new hand useless.