Street Wraith

Street Wraith

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

Latest Decks as Commander

Street Wraith Discussion

MrMortifex145 on Cookbook Reanimator

1 week ago

cyeRunner thanks for the suggestion! I tried Castle Locthwain during playtesting, the etb tapped in this deck I think is a bit too much of a downside both for early tempo and it forces to mulligan single land hands which would be good (Chancellor of the Tangle + Asmoranomardicadaistinaculdacar + Street Wraith or Chancellor of the Tangle + Unmarked Grave + Persist), plus the four lands to draw a card is probably not too relevant since this isn't a grindy deck, not to mention the dead cards that pile up and increase the damage. Hive of the Eye Tyrant fixes the control matchup since it is a constant source of damage, and in most cases it's not easily interactable, for drawn out games, and it etbs untapped if you have less than two lands, which is the critical number for this deck to function properly.

Cheerful_Zucchini on Truly Tremendous Treefolk Tribal!

3 weeks ago

Yes! There are far too many tapped lands. I will definitely drop barren moor to 1 (which I already have done in my paper version of this deck) and evolving wilds to 3. I don't think quicksand is a good idea... I used to use that land but being colorless is just such a drawback for this deck that I would definitely never run more than 2.

I like the idea of mana elves a lot! I think they'd help the deck out for sure. Maybe I should run Elves of Deep Shadow as I seem tight on black mana a lot. I really should update this deck as the version I'm using is way better than what's up there right now. I've added Raven's Crime and Rootgrapple as well as one copy of Black Poplar Shaman

The only absurd thing about your comment is recommending me to drop Bosk Banneret !!! They consistently allow me to pull off some insane stuff with the deck as I can often cast Tilling Treefolk for one mana which is totally nuts. I love casting two bosks in one turn for 3 mana, and then getting out a Wickerbough Elder and his ability for 3 total mana the next turn.

Dropping Jaddi might be useful, she's only there to help counteract life loss from Street Wraith which is now unnecessary because in the latest version of this deck I have dropped the wraiths. They caused a lot of unnecessary life loss without much benefit and unearth doesn't work on them. I also stopped using Weed-Pruner Poplar because he was so expensive and very susceptible to lightning but you're right, once there's a few of them out they can become really useful. Since this deck is built for kitchen table magic I'm not going to have a sideboard, but if I did it would definitely have weed pruners in it :)

zapyourtumor on Dimir Midrange Death's Shadow

1 month ago

If you ditched Lurrus, I'm not sure why you aren't running the classics from boomer UBR shadow (man I used to play that in 2017 and it was hella fun): Street Wraith and our new Gurmag Angler which is Murktide Regent. Glad to see some Stub at least.

4 Dismember seems very suspicious, I normally don't like seeing more than 2 of them. Is there a ton of Kaldra Compleat in your meta or something? If not, I'd probably cut 2-3. Infernal Grasp is a nice unconditional removal, and Counterspell is also a decent 2 of which could replace Quicken.

Consider might be better than Thought Scour. Personally I'm not sure which one's better, but Consider is almost certainly better if you aren't running Murktide. If you are it feels 50/50 to me. I guess you could replace the Serum Visions with Consider.

Any reason for no 4x Thoughtseize + 2-3x Inquisition of Kozilek package?

Also Dress Down is pretty nice in shadow since it kills a lot of stuff and shuts down other stuff. Makes your shadows 13/13. Also if you drop one on the opp end step you can cast TITI on your turn and it enters with no counters so you can flip it after only 1 spell. Cool stuff.

Snake57 on Yuriko (Optimized) Primer

2 months ago

Hey Azja! As always thanks for getting back to me :)

Great to hear Gingerbrute is working out for you, I've definitely have good experiences with the card since adding it. I was actually considering to purchase Personal Tutor, but looks like I can spend that money somewhere else then. In regards to Consider, I actually mixed my cards up. I meant Otherworldly Gaze from the same set. which seemed pretty good to me as it also fuels the graveyard when necessary and can be cast at instant speed (twice). Not sure it beats out Ponder though? I'm unsure if I can fit both in the deck.

I've just ordered a few copies of Dauthi Voidwalker so I am looking forward to giving that card a try, do you end up using it as an enabler often? I'd assume it just sits on the board for as long as possible.

For me I'm really split on Opposition Agent, I feel like if I can get it out early it completely screws up my opponents early land plays giving them issues playing fetchlands (of which there are a good amount in the pods I play Yuriko in). Later in the game i'll likely have the mana open to flash it out as well, but it may take some time to find the right moment, it also feels like somewhat of a removal magnet as it needs to be dealt with before tutoring for a wincon for example. However it doesn't really further my own strategy directly, and is unlikely to be used as an enabler. I'm genuinely having a hard time with this one.

I've just added Street Wraith to my main deck so I'm curious to see how it performs for me, I didn't think of the interaction with Temporal Mastery, seems good! Also, I've added Abjure and it really has felt like a decent addition to the counterspell package as the downside tends to be manageable (and sometimes adds more delve-fodder)

I'll see if I can get ahold of Boon of the Wish-Giver, to me the card just seems to make sense in Yuriko. I'm currently running 32 lands with a ton of fetches and I still feel like I've been hitting lands way too often (maybe I've just been unlucky recently) But it makes me consider cutting a Land for the card as it can be cycled as well.

You are right, Scion of Draco probably isn't the right choice, Enter the Infinite is definitely an option, however I feel it may be better to raise the CMC of my deck across the board a little. I'm looking into adding more delve cards and cards that synergise with that. Maybe Murderous Cut, Otherworldly Gaze, Frantic Search, Treasure Cruise. Perhaps I could add cards that untap lands as well, a Treachery, Cloud of Faeries, Time Spiral is what I'm looking at currently.

Maybe I've just had a few - not so great games recently and I should give it more games before I rush to change things around that much.

I am very curious to see what what the new Kamigawa Set will bring, here's hoping there will be some good additions for Yuriko.

azja on Yuriko (Optimized) Primer

2 months ago

It's great to hear from ya again Snake57! I've been a bit busy with school, and getting back into in-person modern events, so I haven't been playing much edh lately :( but here's what I think of the cards I'm testing:

  • So far Gingerbrute feels like a good fit for Yuriko. I think the upside of having haste outweighs the downside of having to pay to make it unblockable. I chose to cut Tormented Soul because it also can't be pitched to Force of Will and I want to keep my density of blue cards high, but I still think it's a solid enabler.

  • I've also been pretty happy with Ponder over Personal Tutor. The problem I have with Personal Tutor is that I don't have a ton of sorceries that aren't just big, clunky extra turn spells. In contrast, Vampiric Tutor and Mystical Tutor have a lot more targets and provide utility at every point in the game, not just on the final turn. I would definitely suggest Ponder over Consider because you can also control what's on top of your deck, not just the card you draw.

  • I have mixed feelings about Chain of Vapor. It's awesome in the early game when your opponents don't have enough lands to reasonably sac one to copy it, but it feels pretty bad in the mid-late game when they do. Also at 1 cmc, it doesn't do Yuriko any favours. I chose to cut Spire Owl in its place because I had 4 2-mana enablers, and it felt like a bit too many. From what I can tell, I think 3 is the right number.

  • Dauthi Voidwalker has been an awesome addition to the deck. It hinders graveyard strategies, can be used as enabler if needed, and most importantly, steals an opponent's removal spell or counterspell. I chose to cut Throat Slitter because my meta used to be filled with black aristocrat decks. But lately it's been shifting from that, so I may try to find a spot for it again.

Now for the cards you mentioned:

  • I've tried Opposition Agent in some other decks, but not in Yuriko. I've found that it mostly ends up stealing someone's ramp or fetchland, rather than an actual tutor. This makes me think it might be a bit underwhelming in Yuriko.

  • I've really been liking Street Wraith so far. It's a heavy hitter when you reveal it with Yuriko, and you can immediately cycle it for a more useful card. It also fuels your delve spells, and you can use it to set up a miracle Temporal Mastery.

  • I also feel like the overall cmc can be a bit low, so I think adding Boon of the Wish-Giver could be a good call. At 1 mana it's pretty easy to cycle, plus it's not too bad of a card either.

  • I would hesitate to play Scion of Draco because we can only reduce it to 8 mana, making it almost uncastable. If you need another big card for burn, I would maybe go with Enter the Infinite because both Mystical Tutor and Vampiric Tutor can tutor for it, and it can be exiled to Force of Will.

As always, thanks for commenting and let me know if you have any more suggestions from the new sets!!

Snake57 on Yuriko (Optimized) Primer

2 months ago

Hey again Azja!

How have the cards you've been testing treating you? I've been trying to find space for Opposition Agent and Dauthi Voidwalker as both seem to be incredible value pieces against graveyard strategies and tutors, fetches and more. (considering this is a deck that's definitely up there on the power scale and would play against decks that do a lot of this)

What do you think about those cards? Has Street Wraith paid off for you generally?

Have you looked at adding any new cards from recent sets? I've been considering Consider (heh) but Ponder may straight up be better. I'm also looking to find a spot for Boon of the Wish-Giver as I feel like my CMC has gotten a bit too low and it hurts the cinsustency of my burn damage. Also been looking at Scion of Draco as I feel like my big burn spells can end up stuck in my hand or get exiled, but not sure if it fits or what I would cut it for.

Hope you are well, flipping Yuriko triggers and hitting the big spells ;)

hungry000 on GB Hell's Kitchen ($30)

2 months ago

Thank for the suggestions! I like the idea of running Darkmoss Bridge over Jungle Hollow. Geier Reach Sanitarium is also a great utility land.

I will have to respectfully decline some of your other suggestions, not because they're logically unsound, but because I think they aren't any better than what I have atm.

With Street Wraith, The Underworld Cookbook, and Bone Shards, the deck has ten discard outlets that cost one or fewer mana. We only need to naturally draw one discard outlet per game to cast Asmo because she finds another discard outlet in the Cookbook on her own, and we want them to be as cheap as possible so we can get Asmo into play early. Taking that into consideration, Vivien's Arkbow is a very expensive (cmc-wise) discard outlet for this deck, and it doesn't yield any additional benefit outside of discarding a card unless you pump a lot of mana into it.

I also don't think Vivien's Arkbow is a good replacement for Grisly Salvage, which has three roles: one, it finds Asmo or Street Wraith if we have an Asmo in hand; two, it fills our graveyard, which is perfect for finding Feasting Troll King, Cauldron Familiar, and Ovalchase Daredevil; three, it finds lands (the deck is very mana hungry when it has a Trail of Crumbs out). I value these things a lot more than an extra draw effect, because this deck's biggest weakness is its tendency to durdle when it doesn't have access to a payoff.

Glaze Fiend is tempting, but I think it's too susceptible to removal. All of our game-ending threats are recursive creatures, so it's very hard for opposing decks to win the long game; thus, the deck is better off playing spells that help it get to the long game rather than try to finish it quickly.

BEDECK on No Land Challenge It Definitely Has To Be Affinity

2 months ago

Mox Tantalite is a long shot, but it gan be helpful if you need some way to produce mana. Street Wraith can thin your deck, idk...

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