Street Wraith

Street Wraith

Creature — Wraith

Swampwalk

Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

Latest Decks as Commander

Street Wraith Discussion

amicdeep on Mardu Unearthly Blink [Budget/Casual/Primer]

9 hours ago

this is really interesting, i never new about that unearth ruling. this should really help some decks ive been playing around with. out of curiosity have you tired a Soulhearder variant?

as someone who's played around a lot with astral drift you really want Street Wraith in the deck, it cycles for free, and helps fill the gy for gurmag, it also basically makes your deck smaller for very little cost

LitchOubliette on Commander Staples Cube

1 week ago

Changelog (22/11/2020)

White

Blue

Black

Red

Green

Multicolored

Colorless

Mana Fixing

sylvannos on Modern Suicide Black

1 month ago

Death's Shadow is definitely the deck you want to look into. It's generally not mono-black, but you could certainly stay in mono-black until you can build a higher budget. It'd look something like:

4x Death's Shadow
4x Street Wraith
4x Scourge of the Skyclaves
4x Abyssal Persecutor
4x Carrion Feeder
4x Vampire Lacerator

4x Mutagenic Growth
2x Dismember
4x Thoughtseize
2x Apostle's Blessing
4x Mishra's Bauble

4x Nykthos, Shrine to Nyx
1x Urborg, Tomb of Yawgmoth
15x Swamp

You could probably toss in Dark Confidant, Phyrexian Obliterator, and Gurmag Angler in place of a few non-creature spells. As your budget grows, add more colors. Red is really good for Monastery Swiftspear, Lightning Bolt, and Temur Battle Rage. More importantly, fetch + shock lands is the quickest way to grow Death's Shadow. Bloodstained Mire -> Blood Crypt -> Thoughtseize turn one followed by another fetch + shock gives you at least a 1/1 Death's Shadow on turn two. It could possibly be even bigger via Street Wraith and one of your Phyrexian mana spells. Sometimes you just have the nuts and kill them on turn three with Temur Battle Rage after stacking up on a bunch of Mutagenic Growths.

AT23 on Bad Moon Rising

1 month ago

Hi zAzen7977 -

I appreciate the +1, as well as your suggestions. Unfortunately, I am not going to take any of them, as they are not quite the direction I want to take with the deck.

You are correct that Magus of the Moon is an easier target for removal, but it is the better way to add "Moon" ability redundancy without a playset of Blood Moon. I want to avoid situations where I draw a Blood Moon when one is already on the battlefield. Magus at the very least is a 2/2 body and so is never really a "dead" card, just not as helpful.

I will consider dropping to three Bitterblossom, as it could create a lot more loss of life. However, right now I do like the playset, since the abilities do stack.

I want to avoid Death's Shadow as that archetype oftentimes has more ways of losing life intentionally, whereas this deck just happens to lose life as it takes a toll on the opponent's hand and board. Additionally Street Wraith makes me very sad when Dark Confidant flips it.

Thanks again for your input! Like I said, I'm just taking this deck in a different direction :)

zAzen7977 on Bad Moon Rising

1 month ago

Hey AT23, I like your deck! I have a few suggestions -

Since you are losing a lot of life from the fetchlands, Thoughtseize, Dark Confidant, Bitterblossom (4 copies may be too many), etc., you could run Death's Shadow as an additional finisher. If you dip more into burn with Bump in the Night, maybe even Scourge of the Skyclaves would work. Shadows would add more late-game power other than Kroxa.

I would also drop the Magus of the Moon and run a full set of Blood Moon. I know you’re trying to run multiple versions of this effect, but you may end up with a lot of dead cards, and the Magus is more subject to removal (Anger of the Gods, etc).

A way to help with dead cards is Seasoned Pyromancer to help cycle through your deck. Street Wraith also helps draw cards if you embrace the life-loss.

sergiodelrio on Xerox Theory

1 month ago

It's actually not so hard to check. I use Stattrek for these things, to see how likely I'll be drawing stuff.

I just fed this with the following data, to see if 7 lands check out:

Population size (deck size): 56 (being very generous here as I'm factoring in a playset of Street Wraiths - and no, no Mishra's Bauble as the draw is delayed and you'd miss your first land drop)

Number of successes in Population (how many lands in the deck): 7

Sample size (your hand at turn x // cards drawn up to a certain point): 7 (starting hand)

Number of successes in population ('I'm looking for X specific cards in this amount of cards I've drawn): 1 (so we're looking for 1 land)

Result for the probability to draw 1 or more lands in your opener under these circumstances is roughly 63% which means you'll have a functional opener in 3 out of 5 hands. Not sure this is good enough, but leaning no.

15 lands will give you a probability just over 90% which is the least you should be aiming for so early and that's still factoring in the Street Wraiths, but NOT factoring in more than 1 color deck/lands,colorless lands, tapped lands.

Might work with some fringe weird combo that plays 0 cost artifacts and pitch- or free spells, but even the most aggressive 1-drop burn list will not go below 17 lands without access to free spells or substitute lands.

I encourage you to play around with the Stattrek calculator yourself.

Massacar on Anje Falkenrath Combo

2 months ago

I would honestly get yourself to at least 33 lands unless you go for the expensive cEDH Mana base.

Some suggestions for cuts:

Skirk Prospector not enough goblins to be worth

Merchant of the Vale only useful here for one adventure cast otherwise ability cmc is too high

Scheming Symmetry provides too much direct advantage to your opponents and you can't reliably force them to discard whatever they tutor

I understand Street Wraith's inclusion. It's ability does fit the style of the deck, but it's CMC is a bit prohibitive for what it does when Anje already provides your discard value engine for 3 cmc. I would cut it.

I understand that Dualcaster Mage and Twinflame are a combo, but personally I don't see them fitting your overall strategy super well.

If you made those 6 cuts you would get to a more stable land base without compromising the integrity of your strategy.

If you want you can check out my own budget cEDH take on Anje as well.

PuddinWing on UB 8-Delver

3 months ago

With the prominence of Gurmag Angler, my choices of Lapse and Memories are here to deny cards from entering my opponent’s graveyard. I would love to find room for Street Wraith though and it’s a toss up for me between Fumes and Decay. But I also don’t want this to become a copy/paste of other Delver decks.

Load more