Street Wraith

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Street Wraith

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

nuperokaso on Win Turn 0 vs Yu-Gi-Oh

1 week ago

If you actually playtest the deck, many times your hand is not that great.

  1. 8 of your tutors put the card only on the top of your library rather than into your hand. I suggest you play Demonic Tutor rather than Imperial Seal.
  2. You have problems with color fixing. You end up being unable to play your cards because you don't have right combination of mana. If your plan is solely to play only one turn, then Lotus Petal is better than Mox Jet or Mox Sapphire.
  3. With Dark Ritual and 8 Lotuses, It's reasonable to get to 5-6 black mana. Some 2 Ad Nauseam and/or Yawgmoth's Bargain would improve your consistency.
  4. Ceremonious Rejection looks bad. If your only plan is to play for one turn, play Pact of Negation. You'll save 1 mana and have more possible targets. It's better if you start the game. If your opponent starts the game, Ceremonious Rejection only works if you have Leyline of Anticipation. And if you have that, you should able to win even with Pact of Negation trigger.
  5. Play 4 Gitaxian Probe and 4 Street Wraith. Your deck doesn't care for life, and you need to get your relevant cards.
  6. If you are allowed to play 4 Black Lotus and 4 Blacker Lotus, then I assume anything is playable. If so, you forgot to include the most powerful card in the entire history - Contract from Below

Balaam__ on Sprite Dragon

1 month ago

I like what you’re going for, but I’m not sure Street Wraith belongs. You clearly don’t intend to hard cast it, but I can’t see any other potential interactions with anything else in the deck. Cycling Street Wraith won’t apply any counters to either Sprite Dragon or Stormchaser Mage, temporary or otherwise. I think this slot would be better served by a free-to-cast card that would buff your creatures or by a cheap utility spell.

RangerOfPower on 7-Drop Tribal

5 months ago

king-saproling I've actually tested Street Wraith and Gitaxian Probe and wasn't really a fan. These cards don't really give me confidence if a starting hand is keepable or not. With my luck, they turn into the worst card I could cantrip into and end up bricking my hand haha.

If I can find more room for ramp Farseek would be the first include. Dark Ritual is close too, but I think Sacrifice would be a better fit as a ritual for this deck. For Unmarked Grave and Persist, there just aren't enough good non-legendary 7 drops (bummer, I know). And I just straight up can't afford Intuition.

But all that said, Dance of the Dead seems like a fantastic include. I don't know how I missed this one before but this is exactly the type of card this deck needs.

And I was skeptical about Mesmeric Orb since unlike all the other selfmill effects in the deck, it doesn't help find lands. But the sheer volume of cards it mills might outweigh the downside of not replacing itself with a land. I'm definitely gonna test this one out.

Thanks for the ideas!

king-saproling on 7-Drop Tribal

5 months ago

Also Mesmeric Orb might be neat here

king-saproling on 7-Drop Tribal

5 months ago

This is a really neat deck! What do you think of these? Gitaxian Probe, Street Wraith, Dark Ritual, Farseek, Intuition, Dance of the Dead, Unmarked Grave, Persist

P0GONiP on How to Lose Friends and Alienate People

7 months ago

Love the cards you have pieced together.

Cards wondering if you have considered: Ash Barrens, Street Wraith, Lotus Petal

your combos with exhume are amazing! and might be good to include 1 or 2 Bojuka Bog? have you considered Nihil Spellbomb? or Relic of Progenitus?

overall this is a solid deck imo

DreadKhan on 100 cards for Meren

8 months ago

One pattern I noticed with Meren is that she's pretty bad if you don't have a creature to get back, she's just a clunky body that does nothing if your graveyard is empty. That's part of why I don't like fast ramp in Meren, even in fairly high power (unless you're in cEDH and barely care about the Commander) all it does it get me a 3/4 on the board, and it's also going to risk being wiped or removed early. Thus, keep an eye out for small creatures that can sacrifice themselves or other creatures. Casual Meren usually wants to farm XP to an extent, using something like Fleshbag Marauder as mentioned, or the various Sakura Tribe Elder knock-offs, will let your Meren start working right from the get go. Another idea is to use self-mill effects, there are quite a few in Golgari, but I think you'd want to run a much high creature count to make self-mill more realistic. My Meren deck presently has 57 creatures in the 99, and that doesn't feel excessive because my Commander only interacts with other creatures. You might also take a look at Evoke creatures like Shriekmaw and Foundation Breaker, these can be evoked more than once with Meren, generating XP while policing the board. There are also weird old cards like Hell's Caretaker that farms XP (but can also reanimate something huge at the cost of a token). I think as your power level goes up the value of farming XP goes down, but this can be offset by including some of the game ending tutors I mentioned previously.

If you want to stick to Casual Meren, I always loved Street Wraith when I drew it early, it doesn't have to hit the battlefield to work with Meren, since getting it back to hand lets you draw another card. I wouldn't use it outside Casual, but it's a fun trick.

Ritual of the Machine and Helm of Possession offer Golgari decks an option they typically lack, that of just stealing something. This is useful vs Commanders of some decks, but it's also good vs big stuff that defies removal somehow. Neither is a really high power card, but both feel pretty good at lower and mid power.

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