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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
2 months ago
Since you're on a budget and have Sun Titan, you might like Bad River and Flood Plain, these can find non-Basics with Basic typing, like Prairie Stream, which can even come in untapped sometimes, if you're desperate for an untapped land you can always dig out a Basic, it's not really worse than Evolving Wilds, and they first came out in the 90s, so they have old school appeal fwiw. There are a bunch of duals that have Basic types in Allies colours (so WU and UB in your deck), Enemy colours are less printed, so the only budget options are Snowfield Sinkhole and Sunlit Marsh, and they enter tapped. When I use these older Fetch lands I like to include some ETB tapped duals because there are situations when you don't mind them, ymmv obviously.
I wonder if you shouldn't use some discard outlets like Putrid Imp, especially ones that you can use on your opponent's turn, this can dig your way through a dungeon extremely quickly I bet since you can trigger on opponent's turns more readily. Another option might be repeatable self-mill, Syr Konrad, the Grim can mill you as needed, and the opponents will be getting shaved for life while you're digging for Venture triggers.
I wonder if you should run more creatures? Sefris only cares about creatures going to the graveyard, 32 creatures isn't really a ton IMHO if your deck suffers a lot if you don't draw enough of them. If you want some decent budget creatures I could suggest some.
Oh, and you probably want a Street Wraith, and should look hard at any creature with Cycling, those would be pretty useful in here. Any looting (draw a card and then discard a card) or rummaging (discard a card and then draw a card) effects are probably very good too as a rule, but any you can use repeatedly or at instant speed allow triggers on opponent's turns.
4 months ago
If you’re unsure what 4 cards to add to get the deck to 60, Street Wraith can be a good option for letting you “effectively play a 56 card deck” by offering free cantrips.
4 months ago
Greed is a little slow, but I have enjoyed using it in games and will happily pay a black mana and two life for cards until I die.
I have not used Street Wraith in a game, though I hope to see it will play well as a swampwalking body or one less card in the deck. To be determined if it will stay.
4 months ago
Phage is a great commander as she has one of the most unique restrictions in the game. Your list is really well balanced and focused.
Hall of the Bandit Lord crucial.
The Golden Throne the more of these effects the better.
5 months ago
I have a lot of fun using Meren in an EDH deck, maybe some of my EHD concepts translate?
I really liked stuff like Diligent Farmhand, Dawntreader Elk, and of course Sakura-Tribe Elder are very useful. There is also Elves of Deep Shadow, which is useful if you use the 'trick' of running lots of green ramp that finds Swamps/makes black mana and run less black sources because you only need a few. A few black ramp creatures are Blood Pet and Blood Vassal, Vassal is probably worse. A card I used to use in Meren that might work here is Street Wraith, it'll eat up a bit of life, but it gives Meren something worth getting back if she has low/no XP, I settled on running enough ramp-that-dies to not worry about Meren having nothing to do. Death payoffs like Grim Haruspex to draw some cards when things die might help too.
One really funny trick that's very easy for Meren to pull off (and that's way better in 1v1) is abusing Spore Frog, this also builds up XP fwiw. I think Dawnstrider is a lot worse in 1v1 than Spore Frog, but it is also a discard outlet so I run both in EDH.
If you want another 'backup Meren', there is also Hell's Caretaker, this is a bit cheaper than Meren and can actually reanimate big stuff on it's 2nd turn (usually much sooner than Meren), but it does eat a body each time.
Another trick I liked using was Gravecrawler + any sac outlet, as long as you've got another Zombie you can just reuse your Gravecrawler, even if you don't want to splurge on something like Phyrexian Altar or Pitiless Plunderer to make it infinite, it can still be pretty good to have a recursive (and cheap) creature.
6 months ago
Vampire Hexmage just to remove counters from Auramancers definitely doesn't seem worth it, since you can just chump block with them or something instead a lot of the time.
Personally I don't think using cyclers like a living end deck would help get you to 20 creature cards in a reasonable amount of time, its probably better to run more self mill effects imo. Although Street Wraith is good.
Tragic Poet is maybe a way to get back Mortal Combat from the grave, while also putting itself in the yard?
Caran_Lyg In the deck description, the third to last button (with 4 parallel horizontal lines) is labeled accordion block, which is what you're looking for.
===accordion ===panel:Panel 1 Content goes here ===endpanel ===panel:Panel 2 Content goes here ===endpanel ===endaccordion
9 months ago
without fetches/shocks its going to be really hard to reliably get your life total down quickly to start getting shadows into play. I think you need to aim for the full playset of Street Wraith to help get you there.
7 playable creatures feels a little too low imo, i think you probably want to aim for 12. Get the 4th DRC, and then find another creature to cram in here.