Street Wraith

Street Wraith

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Latest Decks as Commander

Street Wraith Discussion

Snake57 on Yuriko (Optimized) Primer

1 day ago

Hey Azja, hope you are well!

I was just perusing your decklist again and was curious about your opinion on a few cards.

Have you looked at Baleful Mastery or other cards from Strixhaven?

I guess the second card is more a suggestion for you to consider, but i‘ve added a Lotus Petal while cutting a land since I like to make extra sure to get Yuriko out early and so far I’ve been liking the results.

I can see you have added Spell Pierce to your deck but I feel like it would be too narrow in my playgroup, have you considered playing Pact of Negation instead, or perhaps in addition to it?

I also feel like trying out some more cycling cards that do high burn damage yet have a cheap cycling cost like Boon of the Wish-Giver or Street Wraith What is your opinion on those?

Have you done any more testing with the most recent additions?

Best regards!

zAzen7977 on SCOURGE BOLT - Suicide Burn

1 month ago

Hey vladpontes, thanks for your suggestions. In the past I ran a different variation of burn which used creatures like Monastery Swiftspear and Goblin Guide , and it worked very well. With enough burn spells it doesn’t need Scourge of the Skyclaves to win, but it runs out of steam really fast. This is why I transitioned away from prowess and focused on reducing my life and my opponent’s as fast as possible with this new hybrid “suicide burn.” Since I was running fetches and Sunbaked Canyon already, I thought I would take advantage of the synergy and put the life-loss to good use.

Like you I was reluctant to run Death's Shadow s at first. I thought too many creatures would water down the burn potential of the deck. But after many games it turns out that the Shadows work very well. Running 4 Scourges and 3 Shadows make it likely to draw at least 1 of either during the game. There are no other creatures with the size potential of Scourge or Shadow for their mana cost that I am aware of.

Also I think you’re placing too much importance on the creatures instead of focusing on dealing damage. The burn spells are the most consistent way to deal damage in burn decks. In the early game, a strong blocker will immediately shut down burn decks relying on Swiftspear, Guide, etc, but Lightning Bolt always deals damage.

This variant has Shadows and Scourges to fill in during the mid-late game (which is turns 3-5 for burn decks) and Canyons and Street Wraith s for card draw, whereas other decks have tiny blockers and rely on top decking a burn spell to seal the deal. Shadows and Scourges are unique because they are aggressive by being defensive and lock down the board, so I can stall a turn or two if necessary. The trick is carefully monitoring life totals to not overextend too quickly. I want to be in control of the life loss.

Goblin_Guide, thanks for commenting. You make a good point about using cheap reanimation spells like Unearth to bring back Shadows and Scourges if they die. That is definitely a valid approach. Personally I really like Apostle's Blessing as a way to pay life while preventing a creature’s death, or making it essentially unblockable. This prevents graveyard interaction so I can run Rest in Peace on the sideboard and ignore grave-hate in general.

Happymaster19 on A Quest for Power: Unrestricting …

1 month ago

I don’t see what’s wrong with Bargain. How are you gonna ensure your Outcome is always getting that? You need redundancy of big card draw effects. Is your that you always start with a handful of Mox and a PO? 1) I literally took that idea off someone else (as happens when communally brainstorming), 2) What would you replace it with?

With no Street Wraith or Gitaxian Probe you should be able to dump 16-18 life into a huge draw. The kind of draw that either leaves you with enough counters to make another turn, or to go off for the win. Hence I double down with Necropotence .

azja on Yuriko (Optimized) Primer

2 months ago

Hey @Snake57! It's great to hear from ya!

I haven't been able to play too many games with the new cards that I'm testing, but this is what I think so far:

There are also a few cards that I plan on trying out later on:

  • Gingerbrute is a card I've always been on the fence about, but I've heard nothing but good things from other Yuriko players.

  • Merfolk Windrobber is a classic 1/1 flyer for 1, and can replace itself in the late game.

  • Street Wraith deals 5 damage when you flip it with Yuriko, then you can immediately cycle it for another card that's more useful. It fills the graveyard for delve spells like Temporal Trespass and Dig Through Time too.

  • Gitaxian Probe is a cedh staple, and banned in both modern and legacy. For only 2 life, you get to look at your opponents hand and it replaces itself. It also fills the graveyard for delve spells.

  • Dismember is a 1 mana removal spell that kills most creatures, and hits for 3 damage with Yuriko.

I hope that all made sense! Let me know if you have any questions, or if you've found any hidden gems for Yuriko!

Kazierts on Mardu Unearthly Blink [Budget/Casual/Primer]

5 months ago

I actually didn't think about having a Soulherder variant. It would probably make thing more consistent than having to rely on Ephemerate and Astral Drift. I'll probably play around with an Esper version of this deck somewhere in the future then.

My only concern with Street Wraith is it's price. In dollars it's very cheap. However, in reais(Brazilian currency) this card isn't that budget. Which is kinda of a concern because Canyon Slough isn't that budget either. Still, I can't deny that the Wraith would be pretty good in this deck.

The only reason I'm not running Viscera Dragger is because it doesn't do enough. It's actually pretty interesting that it can trigger the Drift and has Unearth itself, but it has no utilitiy besides that. Extractor Demon is pretty big and has evasion. First-Sphere Gargantua is also pretty big while providing card draw. Rotting Rats helps to fill the graveyard and can work as disruption. Compared to them, the Dragger doesn't seem that useful. Still, I can see an argument to include it given its double duty.

amicdeep on Mardu Unearthly Blink [Budget/Casual/Primer]

5 months ago

this is really interesting, i never new about that unearth ruling. this should really help some decks ive been playing around with. out of curiosity have you tired a Soulhearder variant?

as someone who's played around a lot with astral drift you really want Street Wraith in the deck, it cycles for free, and helps fill the gy for gurmag, it also basically makes your deck smaller for very little cost

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