|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Modern Masters (MMA)||Rare|
|From the Vault: Relics (V10)||Mythic Rare|
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At the beginning of your upkeep, you may put a charge counter on Æther Vial.
: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand into play.
Aether Vial Discussion
1 week ago
i use Manaweft Sliver instead of Gemhide Sliver . only noncreature spells mainboard are Collected Company and Aether Vial . my land destruction deck isn't the typical ponza you see. it goes really heavy on land destruction spells, then beats down with Goblin Dark-Dwellers or Shivan Wumpus . or an Avalanche Riders
1 week ago
i use Manaweft Sliver instead of Gemhide Sliver . my only mainboard noncreatures are Aether Vial and Collected Company . and my land destruction isn't the typical ponza builds you usually see. it goes super heavy on the land destruction cards to ensure my opponent can't do anything, then beats down with Goblin Dark-Dwellers and Shivan Wumpus
1 week ago
Magistrate's Scepter = Inf Turns.
1 week ago
Any reason for not including just good ol' Counterspell ? I'd recommend this over Spell Snare or Force Spike and despite the brute force and power of Aether Vial I'm not sure there's a need for it here. Coat of Arms ?
1 week ago
So when Teferi, Time Raveler was first spoiled I was very excited about it, it seemed to be a pretty big upgrade in that slot. However, after initial testing I had been left disappointed: at the time spirits was still something being played locally, as was Phoenix which I never liked Teferi, Time Raveler against, and with the arrival of Hogaak the slot felt wasted on the effect, Grand Abolisher only surviving as a result of its ability against Aether Vial shenanigans that I had to deal with some.
With all that said, and in wake of the recent bannings and unbanning I have been thinking that Teferi, Time Raveler is worth revisiting. In the past few weeks he has shown himself to be one of the better cards in the format (playing him in other decks I can say from experience that he has been the difference). I think modern has slowed to the point and is now fair enough where the principal concerns behind the card that I had are no longer an issue, and added to that the -3 ability grants an added level of utility against some of the fair and interactive decks in the format. Honestly at this point, I just haven't been sold enough to update the list here and hurt my wallet with the purchase of a foil copy. That said I am actively testing him in paper, and plan to try and compile a good amount of data in the next week or so, along with testing the new Wishclaw Talisman to see if I am wrong about that card.
Grand Abolisher has seen its time come and go for the time being, if the format were to become saturated with spirits style decks again than it would be the right choice, but in the wake of these new Stoneblade decks and the renewed focus on fair and interactive magic, Teferi, Time Raveler feels like the better option without too much testing having been done so far; there is a very big difference between sorcery speed and "your turn" which I think is becoming more pronounced.
2 weeks ago
I'm down for that.
Concerning counterspells, a lot of my opinions of counterspells in modern are shaped by the old meta of Humans and Phoenix. Phoenix ate the hammer and Humans has basically died. Looking at the metagame, counterspells look really good right now. So they are probably as good as you say and my reluctance is an artifact of being out-of-touch with the meta.
I do want to say that counterspells are a terrible way to answer creatures. Creature-heavy decks tend to rely on Aether Vial and Cavern of Souls . Again, Humans is basically gone, so you can actually mana leak creatures again, but I'm still wary of the lingering anti-countermagic cards. Spell Snaring a Tarmogoyf , Stoneforge Mystic , or Eidolon of the Great Revel are among the best feelings in modern. Especially Eidolon. Historically I've loved Terminate ; these days Dreadbore is decent.
Targeted discard I can swing over and agree. If you're trying to set up to slam Bolas, discard spells look a lot better.
I still disagree on cantrips. They are good precisely because you have diversity in your answers. You will invariably need to find a particular card or card type. If you need to kill a Tarmogoyf, then you want to use your cantrips to find Fatal Push and avoid hitting, say, Inquisition of Kozilek or Mana Leak when it's already too late. Opt is very lackluster in general. I'd play Serum Visions instead. It feels so much better to cast. Sorcery-speed is fine; especially if you already have Inquisition and Thoughtseize.
I still think Vraska's Contempt is standard crap. It seems very very mediocre vs Jund. Against Jund, efficiency is where you can stay ahead. That matchup is won by trading favorably early (spell snare the Wrenn and Six , bolt the Bob, push the Scooze, mana leak the Liliana), and then pulling way ahead with Snapcaster Mage , Kolaghan's Command , Cryptic Command , and planeswalkers. Vraska's Contempt is so mana-inefficient. And it doesn't do anything meaningfully better than Lightning Bolt .
On the flip side, there are so many problems with Vraska's Contempt vs Tron, and that approach to Tron as a whole. Without testing the matchup, I expect that your Tron matchup is nearly unwinnable in game 1. Even if you can counter the planeswalkers, they will get you with Ulamog or Wurmcoil. In the long run, they almost always have more threats than you have answers. I have found that keeping them off of tron is the best way to beat them, but it's never better than 50/50.
Going 14 turns is fine, but the big mana decks love to feast on this style of deck. Especially Amulet Titan and Tron. Amulet Titan can fetch Cavern of Souls to push Titans through, and once the chain starts it's almost impossible to keep up with removal spells.
2 weeks ago
Geralf's Messenger is a great value three drop zombie. But aside from Diregraf Colossus , three drop slots are reserved for lords. Colossus is stiff competition against Messenger for value three drop, but in a true tribal shell the payoff of Colossus simply outmatches Messenger. Considering we can take advantage of the combo of Carrion Feeder + Gravecrawler with Undead Augur , Colossus is another value piece that plays with that sac engine.
Plague Belcher in interesting in that you can loosely mimic Arcbound Ravager / Walking Ballista by combining with Carrion Feeder and dump your board on your opponent’s life. But like Diregraf Colossus to fill that role. He can be big on his own and also puts more pressure less directly on our opponent’s life.
3 weeks ago
To start, I disagree with a few of shadow63's cuts.
Dormant Sliver is a powerhouse, allowing for extremely explosive plays where you draw and play Sliver after Sliver. The downside is significant, but between Necrotic Sliver and your own removal spells, it is pretty easy to kill your own Dormant Sliver and remove defender.
Sedge Sliver would work a lot better if you had a number of fetch/shock lands, but it still pulls its weight in a budget deck. The ability to save any sliver from dying is invaluable.
Amoeboid Changeling allows you to take other players' creatures using your commander.
I do agree that you can probably cut Tamiyo (unless you have a sacrifice-heavy meta). Ashnod's is a great card, but, with Gemhide turning your slivers into ramp, you do not really need it.
Here's some other cuts I would recommend:
Aether Vial - outstanding card in 60-card constructed Slivers, since the overwhelming majority of your slivers are exactly 2 mana. Its effectiveness in singleton, however, is a bit lackluster.
Even though your commander benefits from Training Grounds , I do not think you have a critical mass of creatures with generic-requiring mana abilities to make Training Grounds worth a slot. Same goes for Heartstone .
Bring to Light is a bit too much mana for its effect. I do not think you need it.
Next we get into cutting your underperforming slivers. You probably should get rid of 16 or so of your 44 creatures.
Here's a few I would certainty remove:
- Syphon Sliver - lifelink isn't all that exciting of an ability.
- Synapse Sliver - solid ability, but you have better card draw, and five mana is pretty heft.
- Opaline Sliver - You have enough tutors that it should be easy enough to find Crystalline Sliver instead.
- Lavabelly Sliver - too low of an impact.
Beyond those, look at the mana costs of the slivers, and try to cut some of the higher-costed ones. Sure, they have great abilities, but slivers work best when you're dumping a large number of them onto the field as quickly as possible. Focus on the ones that have strong combo potential or work to protect key combo pieces.
Frankly, you can probably stand to cut some of the pure pump/combat slivers, such as Sinew Sliver . Sinew and its friends another card that excels in 60-card constructed, when you can run 12 total pump slivers; it singleton, three is just not that big of a deal. Sliver Legion already provides you a strong way to aggressively close out games--you don't need a bunch of worse versions of that effect.
Aether Vial occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
All decks: 0.33%
All decks: 0.41%