Aether Vial

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Aether Vial

Artifact

At the beginning of your upkeep, you may put a charge counter on Æther Vial.

: You may put a creature card with converted mana cost/mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield

keizerbuns on Prepare to get WALLoped

1 week ago

Thanks for checking out my deck zapyourtumor!

I'm sure I could drop down to 3 copies of Arcades, the Strategist and still be fine, but he's probably the most important creature in the deck since getting him out almost guarantees I'll never have an empty hand, so I like playing a full set for the added consistency even if it means a bit of redundancy.

Wall of Tanglecord was only added to the mainboard to help against decks with lots of flyers but that's more of a sideboard thing anyways and you make a good point about not having very many 1 drops so I think I'll take your advice and replace them with 3 Perimeter Captain. I would replace Secret Door with the 4th Captain but I just really like having something to dump all of my mana into when I get the infinite mana combo out.

Thassa's Intervention may not be a great early game card but it's amazing mid-late game. When you get the infinite mana combo out then it just becomes a 2-card tutor with the added bonus of having a counter spell stapled onto it in case someone tries to board wipe me.

CoCo and Aether Vial are definitely straight upgrades but like you said they're out of my price range for this deck.

Thanks for the suggestions!

K4nkato on Drannith Magistrate vs Violent Outbust

1 week ago

My opponent plays Violent Outburst intending to cascade into Crashing Footfalls. In response I use Aether Vial to put Drannith Magistrate onto the battlefield.

Can Crashing Footfalls resolve?

zapyourtumor on Prepare to get WALLoped

1 week ago

I feel like you should only need 3 Arcades. Even though he is the main engine of the deck and a removal magnet, he's still a legendary 4 drop.

I think some number of copies of Perimeter Captain could be moved to the mainboard, as it's generally the best one drop in these types of decks. Since you have so many 2 drops and not many one drops, I'd cut Secret Door and Wall of Tanglecord for 4 Captains maindeck.

Thassa's Intervention seems like a very strange pick.

I feel like this deck really wants Collected Company or Aether Vial, although they are probably out of your price range. Both of those cards have dropped a decent amount in price though, so if you ever want to upgrade the deck I think one of those two cards would be a decent choice.

SufferFromEDHD on Queen K Dig and Burst

2 weeks ago

Aether Vial and Sevinne's Reclamation are really useful in this low CMC strategy.

BotaNickill on Ang-Hellic

3 weeks ago

zapyourtumor Thanks for the upvote and for the helpful advice! I love outside input! My tabletop play group is pretty limited these daze! I don't get out for competitive modern events much anymore, but I still like to be competitive! I mostly play on arena, but Historic just isn't quite the same as Modern. I play Coco Angels on Arena, and I fully agree that the Youthful Valkyrie is a total star, but this is my live Deck and I do not yet own physical copies. The Serra Avenger was a cheaper/more readily available option at the time, all That being said, Aside from My EDH Kaalia and Sigarda decks, this is my baby! So maybe it's time to order some! I didn't realize that Sensei's Divining Top was banned in modern. This site usually flags illegal cards. My bad! I had three copies of Aether Vial in the deck at first along with the Serra Avengers, but I always feel like I want to draw more cards, which is something not many white decks do, aside from bogle/enchantress. Aether Vial is great when you have cards to put into to play with it! I have a playset of Esper Sentinel, and while I like it, and it's a pretty good card, it's even better when you can make it bigger, which is something this deck doesn't really do. Still, I feel like the sentinel or Speaker of the Heavens is the better play? or the Giver of Runes?

Path to Exile is a great card, and so is Fatal Push no question there. In my play group I happen to run into Stormbreath Dragon a lot, and that is the reason I am running cards like Doomblade or Go for the Throat, I've also been playing around with Lay Down Arms a bit and Soul Partition but yeah, not good against Stormbreath Dragon, lol.

Anywho! Thanks again for the comments and suggestions! Much appreciated

lhetrick13 on THe last march of the ents

1 month ago

zigail - Creature cheat is something excels in...casting big stompy creatures for less or for free is a solid plan so your concept is not bad. All wallisface and I are saying is that this deck is not optimized for this strategy specifically for for Modern play because Modern is just such a harsh and angry format.

Essentially your whole deck hinges on your opening hand...you MUST have at least 2-3 lands in your opening hand, hope you draw 1-2 more in the next few turns, and hope you either start with or draw Treefolk Harbinger, Bosk Banneret, and Leaf-Crowned Elder within the first few turns...which wallisface has pointed out even if all that works out, Leaf-Crowned Elder has no built in protection and you have no ability to provide any. So this crucial lynchpin and all the setup can be complete undone by a simple removal spell, likely staling your deck entirely.

I run a deck that is "similar" to this concept of building around a single creature (Beyond the Grave (Abzan)) as it is built around Haakon, Stromgald Scourge's ability to reanimate knight creatures. Excluding the lands, the other creatures, and 4x copies of Haakon, the rest of the cards are usually focused around finding Haakon and getting him into play as soon as possible. This is done via cards like Collected Company, Eldritch Evolution, Finale of Devastation, Pyre of Heroes, Aether Vial, etc...The point I am making is that the deck has so many ways to fetch Haakon or any knight I may need really. Adding additional ways to "force" your strategy will help your deck be much more consistent. As it is right now, the ideal combo you mentioned in your comment will be pretty rare and most times, this deck will struggle to find a board presence.

Other than adding cards to help fetch Leaf-Crowned Elder more consistently, I think adding some ramp to help cast those big treefolk earlier or adding in additional ways to accelerate the deck by lowering the mana cost of those treefolk would go a long ways. An example of accelerating a deck built around big stompy creatures with mild ramp or lowering creature cost that I can provide is my dino themed deck Spared No Expense!!!. 8 cards lower the cost of dinosaurs and then I have 7 others that provide me some ramp making it so I can cast things like Regisaur Alpha or Trapjaw Tyrant on turn 3. This makes it so that despite having a >3.5 CMC, the deck is very consistent and fast. I know you mentioned you want to hit more on the creature cheat ability of Leaf-Crowned Elder but just food for thought on ways I feel the deck could potentially be improved.

Good luck and happy brewing, hope some of the material I mentioned was helpful!

Delphen7 on Squadron Hawk in Modern?

1 month ago

This may just be wistful fancy, but I really want to get Squadron Hawk to work in modern.

I can't find a shell though. I come up with Solitude and March of Otherworldly Light, plus maybe Sunscour, and then I get stuck.

I'm just going to run though my thoughts on the list I'm trying to craft and hope someone sees something I haven't.


Direction of the List

  • I ultimately want something that utilizes the usefulness of the search effect of the hawks, while ideally being mono white.
  • At one point I ended up with a list similar to Death and Taxes at one point, but I didn't like the dilution that Hawk caused in that list as Hawk's not a prison piece.
  • Brought Back is a card I keep looking at, but it wants lots of etbs/fetch effects, and that doesn't seem to feed overall into the controlly plan I have thus far with Solitude/March

Pros of the Hawks:

One hawk leads to

  • 3 white cards in hand
  • 3 creatures in hand
  • 3 flyers in hand
  • 3 cards with the same name in hand

Same Name

  • I couldn't find anything good in modern that cares about shared names or naming a specific card (Aside from Mirror Box, but that requires different setup), so I scrapped this one pretty quickly.

Flying

  • This feels promising, as Sephara, Sky's Blade looks like an interesting payoff. However she requires a lot of flyers, and she likes the cheaper ones better. Although now I think about it an Aether Vial shell with her would be interesting...

White Cards Matter

  • Solitude, March, and Sunscour are the only good cards I could find in modern that cared about white cards in hand. And honestly, Solitude and March will probably make the list regardless

Creature Cards

  • I didn't find anything in mono white that really cared about having creatures in hand, but I haven't dived too deep into this one yet.

And that brings me here. Is there a potential home for Squadron Hawk, or is it just a meme at this point? All suggestions/thoughts welcome :)

(Disclaimer: I know Hawks are bad. I just want a functioning list)

wallisface on Sliver Aggro

1 month ago

Some thoughts:

  • 16 lands is waaaay too low, even factoring in Manaweft Sliver, Aether Vial, and Lotus Bloom. As a reference, Burn decks run 19 lands and only run 1-2 mana spells... but importantly can function on having only 1 land for several turns (and this often happens in their games). You need to go to at least 20, probably 22 lands, to have any chance of functioning.

  • Gemstone Caverns is a card that is only really useful in combo decks that can't afford to wait until turn 2. Choosing to go second in an aggro creature-based deck is a recipe for disaster, but furthermore it makes the Caverns only any good if its in your opening hand - and useless in most other situations. This is particularly scary because you're a 5 colour deck. I'd say to ditch the Caverns for something more reliable.

  • If you're running any number of Aether Vial, then you should always be running the full playset (4-of).

  • Your sideboard just looks like extra cards that couldn't make the main - and additionally quite a few have too-high mana-costs to ever reliably get cast. I would suggest changing your sideboard to better accommodate for your bad matchups, instead of it just being a bunch of random Slivers.

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