Aether Vial

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Aether Vial

Artifact

At the beginning of your upkeep, you may put a charge counter on this.

: You may put a creature card with converted mana cost/mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.

DragonMaster420 on Charge of the Exalted

2 months ago

with the fetchlands, shocklands, and checklands, Sigiled Paladin shouldn't be an issue. you're already looking for double white for Knight Exemplar and you have Aether Vial. you could even just add green and play Collected Company

DragonMaster420 on Midnight Mass

2 months ago

if the goal is to use life gain triggers for the cards that get counters, i'd recommend Soul's Attendant, Lunarch Veteran  Flip, and Ajani's Pridemate. doesn't seem to be enough black cards here to be worth the splash. but with green you get access to Essence Warden, Tigra, Feline Fury, and Trelasarra, Moon Dancer. i think you have a bit too many non-creatures for Aether Vial. since everything in your deck costs 2 or less, you could probably get away with 16 lands.

trippy_mcfly on Cumly Cube

5 months ago

Introducing Cumly Cube 1.4.2! 4 months ago, Cumly Cube 1.4.1 was released. This was the first minor update. As promised, minor tweaks would continue, both to fix any remaining imbalances and keep the card pool fresh. The following 36 swaps were made to remove two strategies that never found a home in Cumly Cube -- enchantments matter and Centaurs. Instead of trying to make them work, it was easier to remove them. On the other end of the spectrum, a few problematic cards were removed for being too powerful or annoying to play against. Some new cards bolster tribal synergies, while others search for specific planeswalkers, providing an interesting dynamic to look out for while drafting.

Here are the changes, provided with brief justifications:

REMOVED:

  1. Aether Vial: too powerful
  2. Ajani's Chosen: enchantment matters cards are no longer part of Cumly Cube
  3. Baral's Expertise: too powerful
  4. Captivating Unicorn: enchantment matters cards are no longer part of Cumly Cube
  5. Centaur Battlemaster: Centaurs are no longer part of Cumly Cube
  6. Centaur Rootcaster: Centaurs are no longer part of Cumly Cube
  7. Chronicler of Heroes: Centaurs are no longer part of Cumly Cube
  8. Conclave Cavalier: Centaurs are no longer part of Cumly Cube
  9. Conclave Mentor: Centaurs are no longer part of Cumly Cube
  10. Dawn's Reflection: too much general utility
  11. Dawnhart Geist: enchantment matters cards are no longer part of Cumly Cube
  12. Duergar Hedge-Mage: too obvious a choice of Cumly
  13. Eidolon of Blossoms: enchantment matters cards are no longer part of Cumly Cube
  14. Garruk, Apex Predator: cut to make room for another planeswalker
  15. Gwenna, Eyes of Gaea: too powerful
  16. Hedonist's Trove: too weak
  17. Herald of the Pantheon: enchantment matters cards are no longer part of Cumly Cube
  18. Humble Naturalist: too obvious a choice of Cumly
  19. Imi Statue: too weak
  20. Kataki, War's Wage: too strong against artifact decks
  21. Kindred Discovery: too weak (in the event where it fits a deck very well, you run a high risk of decking yourself)
  22. Lagonna-Band Trailblazer: Centaurs are no longer part of Cumly Cube
  23. Many Partings: too much general utility
  24. Marwyn, the Nurturer: elves are too commonly known for making mana, but they serve other roles in Cumly Cube!
  25. Mayhem Devil: too powerful
  26. Moldervine Reclamation: too weak
  27. Nikya of the Old Ways: Centaurs are no longer part of Cumly Cube
  28. Pheres-Band Raiders: Centaurs are no longer part of Cumly Cube
  29. Recoil: too powerful
  30. Serra's Sanctum: enchantment matters cards are no longer part of Cumly Cube
  31. Sludge Monster: received complaints about unfun gameplay patterns
  32. Teferi, Master of Time: cut to make room for another planeswalker
  33. Tireless Provisioner: too powerful
  34. Trace of Abundance: too much general utility
  35. Tuvasa the Sunlitfoil: enchantment matters cards are no longer part of Cumly Cube
  36. Verdant Haven: too much general utility

ADDED:

  1. Basri's Aegis: searches for a specific planeswalker
  2. Batterhorn: supports the Beast creature type
  3. Brightmare: supports the Unicorn creature type
  4. Changeling Wayfinder: supports tribal synergies
  5. Dance with Devils: supports the Devil creature type
  6. Dissension in the Ranks: a fun and unique red card
  7. Domri's Nodorog: supports the Beast creature type
  8. Dovin's Dismissal: searches for a specific planeswalker
  9. Eldrazi Obligator: supports the Eldrazi creature type
  10. Emberwilde Captain: supports the Pirate creature type and is another monarch card
  11. Flock Impostor: supports tribal synergies
  12. Footlight Fiend: supports the Devil creature type
  13. Frondland Felidar: supports the Beast creature type
  14. Gathering Stone: supports tribal synergies
  15. Ghor-Clan Rampager: supports the Beast creature type
  16. Grasping Current: searches for a specific planeswalker
  17. Havoc Jester: supports the Devil creature type
  18. Huatli, Dinosaur Knight: supports the Dinosaur creature type and is searchable by a specific card added to Cumly Cube 1.4.2
  19. Infernal Captor: supports the Devil creature type
  20. Jace's Ruse: searches for a specific planeswalker
  21. Krosan Warchief: supports the Beast creature type
  22. Leaf-Crowned Visionary: supports the Elf creature type
  23. Liberating Combustion: searches for a specific planeswalker
  24. Living Lightning: supports the Elemental creature type and instant/sorcery synergies
  25. Medicine Runner: supports the Elf creature type
  26. Niambi, Faithful Healer: searches for a specific planeswalker and supports the Human creature type
  27. Oko's Hospitality: searches for a specific planeswalker
  28. Pulse of the Tangle: supports the Beast creature type
  29. Selesnya Evangel: supports the Elf creature type and the Saproling creature type
  30. Splendor Mare: supports the Unicorn creature type
  31. Sun-Blessed Mount: supports the Dinosaur creature type
  32. Teferi, Timeless Voyager: is searchable by a specific card added to Cumly Cube 1.4.2
  33. Teferi's Wavecaster: searches for a specific planeswalker and supports the Merfolk creature type
  34. Triassic Egg: a slow but powerful artifact to be used in reanimator decks or other strategies
  35. Unknown Shores: offers colorless mana for Eldrazi cards and bad mana fixing for decks that need help
  36. Yanling's Harbinger: searches for a specific planeswalker and supports the Bird creature type

kamarupa on Midnight Mass

6 months ago

I'm not into your God themed description. Majorly gross to me.

I don't understand the need for Aether Vial here. With only 1 & 2 drops, you're going to be top decking around t4. Instead, I'd suggest using those 4 slots for 2x more lands to improve the stability of the mana base and 2x draw card spells to keep the deck from stalling out. I'd also cut Reprieve because 1) none of your creatures have ETB effects and 2) it only slows opponents marginally, where classic standby spells like Path to Exile would be both cheaper to cast and more effective. The cantrip draw card of Reprieve doesn't provide any card advantage, so it isn't really helping the deck. In it's place, I'd suggest 2x more removal spells and 2x more draw cards, bringing your draw card to 4x and your removal to 6x. For removal, I'd suggest 2x of any of the following: Path to Exile, Damn, Winds of Abandon. For draw card I'd suggest Night's Whisper, Sword-Point Diplomacy, or Tocasia's Welcome. A big advantage to running 6x+ removal spells is that when facing non-creature threats, you can sideboard out some removal to deal with Artifacts and Enchantments, etc while still having some creature removal spells. An important element to solid draw card spells is that they offer you card advantage, not just cantrip replacement.

I think it's also worth noting that Black is really only a splash in this deck and that while Black does open up effects not available in white, I'm not seeing those effects here. While Bitter Triumph is a good fit mechanically in this deck, given how many great removal spells available in white, I don't think it warrants the need for Black mana here. Similarly, Cleric of Life's Bond doesn't strike me as a 'must have' in this list. I'd say Essence Channeler would be as good or better in it's place. So it's very possible Black could be cut entirely, which would just make the deck more consistent/stable. Something like Marauding Blight-Priest would be an example of a Black spell giving the deck something White isn't going to offer. I'd also say Black offers a lot more card advantage options than White, though Tocasia's Welcome is a very solid more recent option for White that goes a long way in reducing the need to depend on Black for draw card. That said, I think Night's Whisper would be a solid choice for this deck, especially if you're dedicated to limiting the brew to 1 & 2 drops.

I want to like Giver of Runes - the repeatability of Protection is a great ability - but with Brave the Elements, I'm not convinced Giver is worth the space. If you were to go to mono-white and lose the lifegain from Cleric of Life's Bond, then I think I'd drop Giver of Runes for Soul's Attendant.

dgalarza on

9 months ago

Gatekeeper of Malakir is Sheoldred's Edict.

Since you're going so low to the ground, I would test out Aether Vial and see if that's something you like.

Bloodghast's landfall ability is hella busted. Prismatic Vista (or Fabled Passage if you're on a more sensible budget) could work amazing. Maybe Evolving Wilds can work in your meta if it's more laid back. The sacrifice trigger also works well with Fatal Push.

Venturub on Monowhite Life-Control Clerics

10 months ago

As a complement to my previous message, I am considering the following:

Chuckwallas on Modern Persist Combo

1 year ago

Hi, I am quite New to MTG and I go out for FNM sometimes and i started to use my persist combo Deck because i dont want to invest in any meta prebuild deck.after some tries and a lot of game losses i ended up Here and i want to play ur combo. Is there any Update from ur side nowadays? I thought about including Malevolent Rumble instead of Aether Vial or Thrill of Possibility.

And Do you have a side Board guide? I always struggle with side boarding because of the combo we need to use a lot of cards are important and i dont See advantages of taking some cards out. Thank you in advance!

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