
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Generator Servant
Creature — Elemental
, Sacrifice Generator Servant: Gain . If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and as soon as it comes under your control.)
Azoth2099 on
1 month ago
Hey dude! Gonna try to keep this brief and not go down a brewing rabbit hole lol.
Have you considered extra combat phases? Your Commander's strategy obviously hinges upon you being able to attack with it, so doing it multiple times a turn is the way to go imho.
Although I wouldn't go overboard with it, there are a few worth thinking over such as Aggravated Assault, Combat Celebrant, Breath of Fury (extra good if you're running creatures that want to be sacrificed on your way to drawing cards via your Commander, Cathodion for example), Seize the Day, Savage Beating & World at War.
Creatures that sacrifice themselves could also be great, stuff like Ball Lightning, Groundbreaker & Lightning Skelemental can do a lot of damage. Blood Pet, Goldhound, Reckless Barbarian, Generator Servant, Tinder Wall, Wild Cantor & Basal Thrull draw and ramp you at the same time, which is pretty neat. Eldrazi token generators like Sifter of Skulls, From Beyond & Awakening Zone can help you keep that engine running in longer games. Haywire Mite, Caustic Caterpillar &Cankerbloom draw, control the board and replace their presence on your own board for a great rate.
There are a few value pieces worth thinking about as well, like, Pitiless Plunderer & Korvold, Fae-Cursed King.
Lastly, you need a lot more mana dorks, my guy. As many as possible.
Sorry for being so long-winded! Cheers!
makarzorklin on
Commander - Kaalia of the Vast - AD&D Stompy
6 months ago
Tempo is important with Kaalia since building an early game lead is her strength. So being able to swing hasty by turn 3-4 while interaction is down is fairly important.
I'd suggest 3-4 early game haste enablers with the best being:
- Lightning Greaves reusable haste with protection. Auto-Include for me.
- Generator Servant is an auto include for me since its both ramp and a haste enabling a turn 3 Kaalia with haste all on one card. Plus it can pay the commander tax later or for a hasty threat.
- Bloodlust Inciter was just the cheapest reusable haste enabler I found, plus it can be used politically since you can make a deal to give an opponent's creature haste.
- Torch Courier is a good one time use effect since it can be used the turn it comes into play. This also makes it a little better late if you have a threat in hand and an extra mana.
Greaves is good throughout early and late game. The rest fall off in the late game as you would rather draw into gas, but landing an early threat is important enough I wouldn't go below 3 total.
Also I don't like board wide haste effects like Fervor as it offers too much advantage to the opponent.
Last_Laugh on Your Cheap Obscure Overperformers?
8 months ago
StopShot - Vengeful Dreams looks awesome. White has been getting a lot of card draw options lately... I need to try this out.
DrukenReaps - Shifting Shadow is a fun card. I hate to sound like a broken record... but this this is arguably better than Sneak Attack in Marchesa.
FormOverFunction - Roiling Vortex seems amazing in a meta with commanders like Narset and Etali.
GoldenAgeBatman - Yeah, in the right deck Archfiend of Ifnir will pull in some work.
griffstick Thank you for a reminder this card exists. I used to have a foil... but I need to toss this in my Alela deck now.
Gleeock/Suns_Champion - I like a lot on both those lists. I've eyeballed Prosperous Partnership but haven't found a spot for it. Generator Servant was the only creature I ran in my Narset deck.
Tyrant-Thanatos - I always liked Deglamer. I didn't even know their was a functional reprint.
Anyways, keep em coming. Remember, a little context on who you run it in and why go a long way though.
Suns_Champion on Your Cheap Obscure Overperformers?
8 months ago
Bolt Bend. For 1 mana more and $60 less, you get a deflecting swat.
Humble Defector + "I'll give it to you if you give it right back to me." it's the offer people can't refuse. I rarely get fewer than 8 cards if he's played early enough.
Generator Servant. for when you want that big cmc commander 2 turns early, with haste.
Blood-Chin Fanatic in my Korlash, Heir to Blackblade deck. Absolutely blasts people and has become the main win-con.
Canoptek Wraith, the new and second copy of Burnished Hart, another cheap favorite.
Hostile Negotiations. If you're messing with your yard at all, this is like drawing 6 cards.
Fraying Line. Weird little board wipe, can be slow unless you flash it in before your turn...
Medomai's Prophecy. solid lil value engine, draw to cards for casting what you would have anyway, your commander.
Bestial Fury. on anything that wants to deal combat damage, this card presents a tricky choice to your opponents.
RinceRaven on
krenko
1 year ago
Alright alright so I got asked to give a bunch of suggestions so here we go. Hoo boy. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Should also mention I got a lot of things I know from this primer, cheers. https://deckstats.net/decks/82803/752805-competitive-krenko/en
First the draw pieces you missed: Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable.
Tutors: these beauties can find your best wincons or draw pieces or whatever else you might need most of the time. Goblin Engineer, Goblin Matron, Goblin Recruiter. And are surprisingly affordable.
Next up ramp: Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Not really. Also with the 4 mana commander having 2 mana ramp becomes much, much more valued. Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here).
Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it. Crashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.
Wincons: gotta end the game somehow. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh.
If we let our opponents do whatever they want we'll have trouble winning, even with our speed. Luckily red has quite some options. Don't forget Liquimetal Torque can turn things into artifacts so we can shoot them easier. Abrade, Chaos Warp, Gempalm Incinerator (great removal spell, terrible creature), Goblin Assassin (wipes the floor with creature decks), Goblin Bombardment, Goblin Cratermaker, Goblin Sharpshooter, Goblin Trashmaster, Goblin Welder (hits opponents too), Mogg Salvage, Pashalik Mons, Skirk Fire Marshal (your board survives this with Coat of Arms or Eldrazi Monument), Furystoke Giant, Shattering Spree, better than Vandalblast, Wild Magic Surge.
Best Utility Lands: Great Furnace, Buried Ruin, Path of Ancestry, Castle Embereth.
I'm tired and my brain is dying so here's a dump of things I forgot or for didn't have a place to mentioned yet :)
Heirloom Blade, Chandra, Torch of Defiance, Blood Moon, Brash Taunter, Impulsive Pilferer, Jeska's Will, Goblin Chirurgeon, Goblin Sledder, Mogg Raider, Pyroblast, Red Elemental Blast, Tibalt's Trickery, Mogg War Marshal, Legion Loyalist, Legion Warboss, Brash Taunter, Fable of the Mirror-Breaker  Flip, Hobgoblin Bandit Lord, Muxus, Goblin Grandee (idk at what math this is good I'm sure someone did it already somewhere on the internet), Siege-Gang Commander, Zo-Zu the Punisher, Goblin Ringleader, Goblin Piledriver, Arms Dealer, Grotag Night-Runner, Goblin King (get 5th or 6th edition art btw).
Good luck on figuring things out. I'm off to bed
king-saproling on
Intet's grand entry
1 year ago
Component Pouch, Worn Powerstone, Palladium Myr, Somberwald Sage, Overgrowth, Coalition Relic, Pentad Prism, Generator Servant, Eye of Ramos, Heart of Ramos, and Horn of Ramos would all ensure that Intent comes out on turn 4 assuming you've drawn your 4th land by then. Your land count is too low to reliably achieve this though. Would need to be at least 39 lands.
Personally I would cut thought vessel, farseek, rampant growth, wood elves, yavimaya dryad, and utopia sprawl in favor of some of the aforementioned cards.
Also these might interest you: Lightning Greaves, Bloodsworn Steward, Blood Mist, Berserkers' Onslaught, Brass Knuckles, Fireshrieker, Embercleave, Lizard Blades
king-saproling on
Lord Xander Taxing your Deck
1 year ago
Looks good so far. Personally I would make these swaps:
Cormela, Glamour Thief -> Coalition Relic
Maestros Ascendancy -> Worn Powerstone
Tragic Slip -> Syr Konrad, the Grim
Aether Tunnel -> Rogue's Passage
Protective Bubble -> Shizo, Death's Storehouse
Thought Collapse -> Seize the Day
Mirror Box -> Sakashima of a Thousand Faces
Umbral Mantle -> Firemind Vessel
Jin-Gitaxias, Progress Tyrant -> The Haunt of Hightower
Megrim -> Spark Double
Liliana's Caress -> Waste Not
Aqeous Form -> Sleeper's Robe
Lier, Disciple of the Drowned -> Cabal Conditioning
Aetherspouts -> Hedron Archive
Go for the Throat -> Component Pouch
Turnabout -> Sakashima the Impostor
Terminate -> Generator Servant
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Want (2) | Amaterasu312 , freshie9000 |