|Commander / EDH||Legal|
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|Masters Edition III (ME3)||Rare|
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All creatures have haste.
Concordant Crossroads Discussion
1 week ago
Lovely list and a great showcase game you played at MTG Muddstah! Kudos for rocking Multani for such a long time.
When browsing through your list, I noticed you omitted a few cards that I really enjoy in my list. I was wondering what your thoughts are on those, if you considered them and what made you leave them out in your build.
- Monstrous Onslaught : basically a one-sided board wipe with Multani
- Fungal Sprouting : great value with multani out
- Wolfcaller's Howl : another on-theme card to get crazy amount of creatures
- Grothama, All-Devouring and the new Return of the Wildspeaker are basically a second and third Garruk, Primal Hunter with Multani.
- Greater Good and Momentous Fall provide some more reduncancy to get crazy hands
- Myojin of Life's Web is a nice way to help emtpy your hand when drawing so many
- Concordant Crossroads is another haste provider you could consider
- Pathbreaker Ibex is another Overwhelming Stampede -ish effect
- Castle Garenbrig serves as a second Temple of the False God with a much smaller drawback
1 month ago
I completely understand your stance on Crucible of Worlds and Scapeshift . The only reason my deck runs 'em is because I was lucky enough to crack one of each from M19 packs. Sadly those cards aren't that cheap.
In regards to Concordant Crossroads vs. Need for Speed , it really comes down to preference. Crossroads is a fine haste enabler (though since you do have access to red I would suggest one that isn't a symmetrical effect), but I like Need for Speed because it doesn't require a huge non-land board state to win a game. All you need is Titania, Protector of Argoth on the battlefield and you can then quickly take down the table. Throw in Splendid Reclamation for to an immense set of landfall triggers (basically building your own Scapeshift ). Plus being able to sac a land when you want is pretty solid with The Gitrog Monster and Lord Windgrace .
I think if you are not going to include Oracle or Azuza, then Rites of Flourishing is a fine replacement since you should benefit more from the extra land drops than your opponents. Wayward Swordtooth is another option that is a little easier on the wallet (though even he is getting up there these days). Just as an aside, one way you can get around the lack of Oracle and friends is to use 'big' ramp spells which drop multiple lands onto the battlefield at once. So cards like Summer Bloom (which you already run), Skyshroud Claim , Harvest Season , Traverse the Outlands , Collective Voyage , New Frontiers , Harrow , Far Wanderings (if you have threshold), and Animist's Awakening . Basically you use your ramp spells as replacements for your extra land plays. It's a bit slower than playing extra lands every turn, but the landfall effect is all the same.
1 month ago
Thanks for the comments, everyone!
Hi_diddly_ho_neighbor, that's some great input. Unfortunately, I won't be adding Scapeshift or Crucible of Worlds to the deck, as they are out of my budget. Adding Gitrog and Angry Omnath is going to be costly enough right now. Need for Speed is interesting, though. Would you run that over Concordant Crossroads if you have one? Having another land sac outlet is nice.
Poly_raptor, thanks for all the ideas. Ramunap Excavator will get added, but not Crucible of Worlds , for budgetary reasons. I don't mind that Rites of Flourishing benefits others at the table; I run it in several decks. I guess the question is, do you think I'll need to run it once I get The Gitrog Monster and Mina and Denn, Wildborn added into the deck? I'm just trying to make sure I've got enough extra land drop outlets to run faster, and it's budget friendly; I'm not going in on Azuza, Lost but Seeking (your wallet) or Oracle of Mul Daya because the prices on those cards are ludicrous. I might have a copy of Burgeoning to add in, though.
As for the lands: Darigaaz's Caldera is already in, and I think I'll add in Undiscovered Paradise , and perhaps Ghost Town later on (it doe work in my Tatyova deck). Thawing Glaciers is great, but too pricey once again. Also, thank you guys for the land count considerations, too. I'll have to experiment with it. I've noticed with the current count, I've always got plenty.
The land droppers are under consideration; I just don't know where I'll have room for them once I get everything else I want crammed into this.
Is Groundskeeper worth keeping around?
1 month ago
We gave your request a lot of thought. Our main objective was to keep the spirit of the deck the same. So we decided to try and find replacements for the more expensive cards while keeping the original thought of the replaced cards alive. Naturally this would mean we would end up with cards that are either slightly less effective at what the expensive cards do, or they have a higher CMC, or both.
Almost all replacements we have chosen cost below 1 dollar. Some of the replaced cards are cards we do not own, so we decided not to post a new deck as we only do so when we own all the cards in it. So, here is a list of the replacements we would make in order to turn this into a less expensive deck:
- Forest for all the non-basic lands
- Hermit of the Natterknolls Flip for Beast Whisperer
- Ivy Lane Denizen for Bloodspore Thrinax
- End-Raze Forerunners for Craterhoof Behemoth
- Wirewood Channeler for Elvish Archdruid
- Skullwinder for Eternal Witness
- Rushwood Herbalist for Ezuri, Renegade Leader
- Evolutionary Leap for Fauna Shaman
- Elfhame Druid for Fyndhorn Elves
- Deadly Recluse for Hornet Queen
- Dwynen, Gilt-Leaf Daen for Joraga Warcaller
- Ant Queen for Mycoloth
- Nullmage Advocate for Nullmage Shepherd
- Centaur Rootcaster for Oracle of Mul Daya
- Thunderfoot Baloth for Pathbreaker Ibex
- Mul Daya Channelers for Priest of Titania
- Initiate's Companion for Quirion Ranger
- Runic Armasaur for Regal Force
- Yavimaya Elder for Sakura-Tribe Elder
- Llanowar Scout for Sakura-Tribe Scout
- Deathgorge Scavenger for Scavenging Ooze
- Fyndhorn Brownie for Scryb Ranger
- Rampaging Baloths for Seedborn Muse (we know, not quite the same functions)
- Archetype of Endurance for Asceticism
- Overrun for Beastmaster Ascension
- Abundance for Burgeoning / Exploration
- Beast Within for Song of the Dryads
- Nature's Claim for Krosan Grip
- Vitalize for Benefactor's Draught
- Shared Summons for Green Sun's Zenith / Genesis Wave
- Mask of Avacyn for Lightning Greaves / Swiftfoot Boots
- Sol Ring for Worn Powerstone
We were not able to find suitable replacements (i.e.: cards that would do the same thing but be slightly less effective at it) for the following cards:
- Vorinclex, Voice of Hunger
- Concordant Crossroads
- Mirri's Guile
- Quest for Renewal
- Heroic Intervention
- Worldly Tutor
- Freyalise, Llanowar's Fury
- Lifecrafter's Bestiary
- Sensei's Divining Top
- Umbral Mantle
So if you have any suggestions for these, please let us know. For now, we hope we helped you a bit to make a cheaper version of our deck. Have fun brewing it!
Mrs. and Mr. NV_1980
2 months ago
Have you tried Temur Sabertooth in the list? I've found it to be a key creature for me for three reasons: protecting my key creatures from board wipes, replaying ETB effects like Eternal Witness , Wood Elves , etc., and mostly important making infinite green mana with Karametra's Acolyte , Priest of Titania , Selvala, Heart of the Wilds with Concordant Crossroads or Lightning Greaves in play.
2 months ago
It even works out perfectly as an opening hand.
T1: Forest, Concordant Crossroads
T3: Draw a Mountain, play the Mountain, use the Sol Ring to cast Thornbite Staff , use the lands and Llanowar Elves to cast Atla Palani, Nest Tender from your command zone, sacrifice the elf to Ashnod's Altar , use the to activate Atla, then rinse and repeat and get out every creature card in your deck.
2 months ago
You might find running off-color fetches like Flooded Strand or Verdant Catacombs to be helpful. These will act as secondary Tropical Island s and Breeding Pool s, and make your mana way more consistent. Waterlogged Grove is another ETB-untapped dual you may want to consider. Birds of Paradise is an excellent dork you should run. Depending on your meta, Carpet of Flowers may be worth including. In conjunction with your Arbor Elf , Utopia Sprawl and Wild Growth can be better than one-mana mana-dorks. Fyndhorn Elves is another Llanowar Elves .
Running Primal Surge puts a bit of a damper on the traditional blue side of EDH; not being able to run Ponder , Preordain or Brainstorm is difficult. However, if you run permanent-based card-draw, you can probably get around this problem -- Hydroid Krasis is a good start. Jace's Archivist comes straight to mind. Since you're running so many creatures, Edric, Spymaster of Trest could be an Ancestral Recall most turns. Slate of Ancestry in creature decks is... good.
Keeping your opponents from doing things is similar to drawing cards. Narset, Parter of Veils is excellent to keep combo-players back, and also nets a card; running Root Maze and Arcane Laboratory are similarly powerful. If you run Wirewood Symbiote and Elvish Visionary , you can produce mana and card-advantage. With your Intruder Alarm , you can go off with enough mana dorks; similarly, using Words of Wind to return the Elvish Visionary can get you infinite experience, enemy-permanent bounce, and mana. Energy Flux is really good, in the right meta. Depending on your opponents, Heartwood Storyteller can be a good draw engine. Mystic Remora is a good turn-one play if you have a slower hand.
Reclamation Sage is a good utility-creature, since you can't run Krosan Grip or Nature's Lore . Mystic Snake is a creature you can use as interaction, like Venser, Shaper Savant , Draining Whelk and Frilled Mystic . With Deadeye Navigator , you can recur this effect. Eternal Witness 's Regrowth effect is a good use of a slot, as it can recur countered threats. Walking Ballista synergizes with your general REAL good; Hangarback Walker is similar, but I think it's a little worse.
Concordant Crossroads is useful if you wanna activate Prime Speaker Zegana right away; it also enables chaining dorks together, each casting the next, while something like your Beast Whisperer acts as a draw-engine.
Right. That's all I can think of right now. Good luck!
Concordant Crossroads occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%