Swords to Plowshares

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

squiGGhetti on Cleric Tempo

2 days ago

lhetrick13,

Yeah, as far as this deck goes, I've been working on assembling it for about 2 or so years now, and I keep telling myself, "This is it. I'm finally done." It used to be far more casual/slow. Lots of play testing went into figuring out the best cards for it, as well as lucky finds in new-to-me sets. The legacy version of it is not much different aside from lands and a few creatures. I do miss Edgewalker, Karakas, and Swords to Plowshares, but legacy is a far faster format than this deck could probably ever efficiently be. MTG has been a learning curve for me as I would still consider myself a new player. Fortunately, I had very knowlageable competitive mentors.

Do you have a link to the deck you're building? I would love to take a look at it! Pyre of Heroes accels in tribal decks. By the looks of Eldritch Evolution, it would be better in a deck with no specif creature type theme. Pending your colors, there might even be better options.

yggup on Enchanted Faerie Tail

2 days ago

Can't wait to go against this with my Elminster faerie dragons xD

Love the deck, but maybe add some more removal? Now that you're playing white you could include Swords to Plowshares, Return to Dust, and Path to Exile

Necramus on Queza, the Queefer

2 weeks ago

Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.

Things like:

Arterial Flow

The Meathook Massacre

Dovin's Veto

Spell Pierce

Necropotence

Ghostly Prison

Propaganda

Revenge of Ravens

Damnation

Wrath of God

Supreme Verdict

Time Wipe

Counterspell

Mana Drain

Rhystic Study

Smothering Tithe

Sheoldred, the Apocalypse

Gray Merchant of Asphodel

Vampiric Tutor

Demonic Tutor

Search for Glory

Idyllic Tutor

Enlightened Tutor

Mystical Tutor

Cyclonic Rift

Murderous Rider

Feed the Swarm

Infernal Grasp

Fierce Guardianship

Deadly Rollick

Fateful Absence

Underworld Dreams

Ob Nixilis, the Hate-Twisted

Windfall

Solve the Equation

Baleful Strix

Drown in the Loch

Mana Leak

Professor Onyx

Narset, Parter of Veils

Nihil Spellbomb

Arcane Signet

Azorius Signet

Orzhov Signet

Dimir Signet

Talisman of Dominance

Talisman of Progress

Esper Sentinel

Lion Sash

Swords to Plowshares

Deep Gnome Terramancer

Archivist of Oghma

Teferi's Protection

Teferi, Hero of Dominaria

Teferi, Time Raveler

Teferi, Master of Time

Dig Through Time

Drannith Magistrate

Malevolent Hermit  Flip

Aven Mindcensor

Hushbringer

Aura of Silence

Sea Gate Restoration  Flip

Negate

Sphinx's Revelation

Authority of the Consuls

On Thin Ice

Generous Gift

Ponder

Gitaxian Probe

Brainstorm

Gadwick, the Wizened

The Magic Mirror

Echo of Eons

Narset's Reversal

Swift Reconfiguration

Land Tax

Blind Obedience

Darksteel Mutation

Grasp of Fate

Silence

Farewell

Jace, the Mind Sculptor

You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.

I'd suggest going for some fetches, checks, and shocks like:

Flooded Strand

Polluted Delta

Marsh Flats

Hallowed Fountain

Glacial Fortress

Watery Grave

Drowned Catacomb

Godless Shrine

Isolated Chapel

Deserted Beach

Shattered Sanctum

Shipwreck Marsh

Command Tower

You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.

I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!

Don't tell Rett I gave you so many suggestions XD

-Blake

Balaam__ on Knockin’ on Heaven’s Gate

3 weeks ago

@myLover_ Exiling/removing creatures is counterproductive. One could argue prison-type effects might be a good fit, but cards like Swords to Plowshares have no business here.

wallisface on Bone Hurting Juice

3 weeks ago

Just on your comment of ”I know a lot of people (including this website apparently) say Swords to Plowshares and Demonic Tutor are illegal in modern, but they don't show up in the banned list for modern on the official MTG website, so I'm not really sure what's up with that and I decided to leave them in.” - they won’t show on the ban list because they were never legal in the modern format to be banned (they come from sets before moderns inception). If you want to check card legality find the card on the Gatherer website, and it will have a tab there which will show what formats the card is legal in.

For your two cards specifically the appropriate links are here and here (you’ll note there’s no row for Modern here because these cards were never in that format)

wallisface on Bone Hurting Juice

1 month ago

Some thoughts:

  • Swords to Plowshares isn’t modern legal.

  • modern decks find it hard to justify running more than 4 cards costing 4 mana, and often run nothing above this. You’ve got 10 cards costing 4-or-more, which is far too high and will lead to very clunky plays.

  • Even if you lower the mana curve, you’re still going to need more lands, 18 is faar too low. As an example, Burn decks run 20 lands and only have spells costing 1-2 mana. I’d suggest going up to at least 23 lands.

  • I’m worried your deck is doing a “whole lot of nothing” without Tainted Remedy in play. Your ways to fetch it seem limited (and very mana-expensive). I’m concerned there’s going to be too many games where you just give your opponent a whole lot of life and then lose - especially if your opponents have any form of enchantment-removal and/or countermagic and/or hand-disruption

CommanderNeyo on Samurai

1 month ago

Welcome to Magic! I highly recommend watching this deck-building template from The Command Zone, it gives extremely helpful suggestions on how to put a deck together that will run smoothly and do what you want it to do:

https://www.youtube.com/watch?v=3K9PEeLG_6M&ab_channel=TheCommandZone

Also, you could visit EDHREC to get some suggestions on what cards might be good in your deck based on what other people are playing.

Some suggestions I would make:

Add Boros Signet and Talisman of Conviction to help make sure you get your colors. Because of the extra combat steps, if your budget allows, you could also consider adding Sword of the Animist.

I would consider some cheap removal spells to answer opponents' threats, namely Swords to Plowshares, Path to Exile, and Wear / Tear.

I would add some more protection, such as Boros Charm and Eerie Interlude.

Card draw is key, and I would consider adding Valakut Exploration and Laelia, the Blade Reforged.

Some cuts I would make:

  • Anointer of Valor, because it is too much mana to use its ability.
  • Norika Yamazaki, the Poet, because you don't have that many enchantments, and its only useful if someone killed one you really needed.
  • Rummaging Goblin, because you could just replace this with card draw or pseudo-card draw.

Squirrel_of_War on Jetmir's Companions

1 month ago

Awesome deck, I think more board wipe protection would be good. Guardian of Faith would be perfect. Family's Favor could save dudes and draw cards if it sticks around. Veil of Summer would be great too. Maybe even toss in Pyroblast and/or Red Elemental Blast if you have a lot of blue in your meta. Also don't sleep on that spot removal, you never know when you'll need Path to Exile or Swords to Plowshares.

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