Swords to Plowshares

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Swords to Plowshares


Exile target creature. Its controller gains life equal to its power.

GangstaFranksta on Arcades, the Strategist's Army

1 month ago

You should think about adding The Pride of Hull Clade because he is good but also cool. But I think you would benefit a lot from improving your mana base. I suggest it should look more like this:



8x Plains, 8 Island, 4 Forest


Adarkar Wastes, Brushland, Yavimaya Coast

Scry Lands

Temple of Mystery, Temple of Enlightenment, Temple of Plenty

Tri Color

Brokers Hideout, Seaside Citadel, Bant Panorama

Any Color

Command Tower, Exotic Orchard

If you wanted you could also add the gain 1 life lands: Tranquil Cove, Blossoming Sands, and Thornwood Falls. You may also consider adding Krosan Verge or Myriad Landscape just to help ramp.

It would also be really beneficial to have at least a Sol Ring and an Arcane Signet.


Remove Verity Circle. Seems like there are a lot of possibilities where it is just sitting on the field not providing any value. And it isn't even a creature so it can't block. You could replace this with one of the mana artifacts I mentioned earlier or like a Swords to Plowshares, Pongify, Rapid Hybridization, Path to Exile (I kind of think you need some more removal lol, but you could replace Verity Circle with whatever you wanted.)

Remove Alive / Well. Just straight up not worth. Replace with one of the cards I have mentioned.

Other than that I think this is a really good deck. I think you could use most of my suggestions and keep it close to $100.

Idoneity on How Good is Temple Bell?

1 month ago

Caerwyn —— This is where we hold a different opinion. Card advantage in two-player formats, I believe, is different than in four-player. Giving other players cards that they probably won't use against you is kind of like drawing cards for yourselves and using them against your foe, but you don't even have to spend mana.

If we're keeping it case-by-case, Swords to Plowshares is a good card and it can stop aggression once you use it, but you need a few kill spells beyond the first one to actually stop a player from attacking you. Once the swords is used, it's used, and that's an invitation for calamity.

Caerwyn on How Good is Temple Bell?

1 month ago

Idoneity - Symmetrical effects are often bad for table politics, providing you are playing with decent players. The same reason Temple Bell is a bad card for its caster makes it a bad card for other players - if you bargain “I will not attack you if you use the Bell” you are giving up freedom of attack and giving your opponents three cards, just to draw one.

Quite frankly, I think “But I could use this for politics” is a really, really bad reason to run a card and, if that is the only reason you can come up with to keep a card in your deck, you should cut it. You do not need “political cards” to play politics - you just need the ability to strike a deal with other players. You can do that just as easily with a Swords to Plowshares as you can with any political card, but the Swords also has utility beyond just politics.

DatShepTho on The Walls are closing in!!!

2 months ago

Two of my favourite Arcades Defenders support I recommend: Brave the Sands Hold the Gates

Defenders I recommend: Wall of Blossoms Wall of Omens Vine Trellis Sylvan Caryatid

You've got pretty much all of the good defenders, but I think the deck lacks a bit of ramp and the spot removal could be more efficient. Just the typical your Swords to Plowshares, Pongify and Beast Within style cards, maybe Darksteel Mutation if you're feeling mean.

PrismMTG on Sorin’s family

2 months ago

First of all, I just want to start off with saying that as your first build, this is insanely impressive. Regardless of what I might advise that you change, this is a super great first deck.

So, touching on what I think you can improve on the most. The small swings of life won't matter as much as you think they will. Cards like Angel's Feather, Ajani's Mantra, and Ephara's Radiance with the small incremental life gain is not particularly good in a format where you start at 40 life. Cards like Debt to the Deathless are better because later in the game you can pump as much mana as you want into them. I would suggest replacing the above mentioned cards with more creatures with lifelink. You're running a mostly Vampire typal deck with some angels, both of those are great at using lifelink. That will help with the life gain aspect you like while making your deck more effective, both by putting more creatures on the board, and by gaining life in a more proactive way. Overall, I think you definitely need more creatures, Vampires and Angels like to have lots of bodies on the board and 23 is a bit low for that.

Next, I'm looking at your removal and I've got some suggestions there as well. Path to Exile and Swords to Plowshares are some of the best pieces of removal in the game and I would highly suggest them. Harsh Sustenance is particularly not great because of you don't have any creatures of board, it's pretty useless. While sacrifice effects can be good, letting out opponents choose what to lose is not as good as getting to destroy something yourself. Granted, I don't know your playgroup, maybe there is a lot of hexproof, or a Voltron deck or something. Regardless, I would drop the sacrifice effects for more targeted removal. Last thoughts on the removal part of the deck, hand destruction effects aren't as great on EDH because you still have 2 other opponents that will have all the cards in their hands. Tbf, there are definitely worse effects, so if you like it, then absolutely, plsu it.

Overall your ramp package is really good, the only thing I would add is Arcane Signet and Talisman of Hierarchy for 2 more 2 mana mana rocks. The 1 damage from Talisman of Hierarchy isn't really going to matter and any deck that is 2 or more colors should be running Arcane Signet imo.

Alright, final thoughts. This is a fantastic first deck and importantly, these are just suggestions that I think would work based on my experience playing and building decks. If you like something and think it's fun, play it, no matter what anyone says.

So, suggestions

Cards I think you should cut Angel's Feather Ajani's Mantra Blood Reckoning Claim of Erebos Ephara's Radiance Harsh Sustenance

Cards I think you should consider adding Path to Exile Swords to Plowshares Arcane Signet Talisman of Hierarchy

Last thing, EDHREC is a fanTASTIC resource when building your decks, I suggest looking at the Vampire or Angel page for suggestions because I think you need more creatures, just pick whatever you like, I would be looks at somehow closer to 30 creatures.

And here is the Drana and Linvala page with a life gain focus because that seems to be up your alley.

TheBestMagicCard on Hokori, Dust Drinker - Prison/Stax/Value Creatures

2 months ago

I realized that the most powerful thing Hokori can do is totally lock opponents out of playing anything, as long as there a couple support cards, mostly Mishra's Helix, God-Pharaoh's Statue, and maybe Kismet and Loxodon Gatekeeper.

This is more powerful then hate bears, and like "you can't do something" cards, as well as other cost-increasing cards. If I can just prevent opponents from casting anything by leaving them no untapped lands ever, it doesn't matter if the have a board wipe, or an enter-the-battlefield effect, or graveyard recursion, because they just can't cast anything...

Even if I could keep people from casting things for a few turns, if they gradually build their mana back up and could cast a threat that one of my dinky-conditional-hatebears didn't affect, then that sucked for me... Way better to just try and lock them down outright and not ever give them the chance...

I've decided to take out some more conditional/reactive cards for some better threats, so that I can have some recourse if opponents manage to cast a threat, and to try to close the game out a little faster. The deck also needs card draw to help stay ahead of opponents, and not stall out. I'm also realizing that removal is very powerful in this deck. Usually a one-to-one trade off for targeted removal can be questionable, but in this deck it's a little different. If I Swords to Plowshares a creature that cost 5 mana to cast, my opponent might have been saving mana up for a few turns to cast that card, now I just spent 1 mana to nerf it, and ideally Hokori is in play so now they will have to wait several more turns to cast something else, so spot removal turns into huge tempo advantage also. Even better than one-for-one spot removal is board wipe, and repeatable removal.

I've switched in new cards that present threats, draw cards, and remove opponent's cards, they include: Battle Angels of Tyr, Aerial Extortionist, Mass Calcify, Unexplained Absence, Magus of the Tabernacle, Champions of Minas Tirith, and Archon of Coronation.

Trouble in Pairs seems like it could be powerful, but it is also reactionary and conditional upon opponent's doing something advantageous.

BotaNickill on Enamored Rotpriest

2 months ago

Upvote for the Venerated Rotpriest enthusiasm! I like the interaction with Ivy, Gleeful Spellthief for sure, and I have a playset of her just in case I go back to the darkside (blue), but I am mainly a Selesnya player and my Rotpriest deck builds have been geared that way. I have mostly been playing it on Arena, first in Historic, but now mainly in Timeless. (But I do have a modern vs as well). Access to Once Upon a Time has been nice for consistency, and I've been considering adding Channel for the possibility of castion out most of my hand onm T1 But White offers some noice options for removal, like Swords to Plowshares and Annex Sentry, there's also some great white targeted spells, Defiant Strike, Ephemerate, Gird for Battle, Gods Willing etc. I usually choose to mulligan until I get a rotpriest in my opening hand and at least a land or two and a protection spell. But keeping Rotty on the board is always a challenge as he has a giant target on his back. How has this all worked out for you in Simic with being able to copy the rotpriest?

BossColten on What happens to the front …

2 months ago

If I have Mishra, Lost to Phyrexia  Meld  Meld and my opponent cast Swords to Plowshares targeting Mishra, do Mishra, Claimed by Gix  Meld and Phyrexian Dragon Engine  Meld both go to exile?

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