Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
|Have (4)||CompleteWaste , metalmagic , , gildan_bladeborn|
|Want (2)||ArcherUBW , BlasTheDad|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Swords to Plowshares Discussion
6 days ago
6 days ago
I was about to ask why you were running Pongify over Swords to Plowshares , but then I realized you don't run any white at all. Lol this deck is hilarious
1 week ago
I like that you try to sneak in doublestrike with non-artifacts and that you are running very few reactive spells to focus on voltron. However, the only reactive spell I really recommend is Deflecting Swat . It’s free when you have a commander out and it is almost guaranteed to save you in a pinch. You can always redirect a spell or ability to Kediss if necessary. I started running it recently in my Kaalia deck and it’s extremely useful.
I recommend dropping the triome and two snow dual lands and replace them with Fiery Islet and Sunbaked Canyon since the former enter tapped, and plus you could always use more card draw. Forbidden Orchard would work well in this deck too, since the spirit token would easily be blocked.
The cards you are running for draw are expensive mana-wise. I would drop Zedruu for Brainstorm , he’s too expensive and seems out of place. Ponder and Rhystic Study are good options too. Also Gitaxian Probe for free draw.
The only land I recommend which enters play tapped is Hall of the Bandit Lord , for Ishai.
You are running relatively few one-drops. The tutors and mana ramp artifacts will help ensure your first turn isn’t wasted. Your removal is expensive too and you run several board wipes. Instead you could run Swords to Plowshares or Council's Judgment . Also you could use more artifact or enchantment removal like Wear / Tear . I would try to bring down your average CMC overall.
Also, I know you said you didn’t want to run any Swords, and that’s totally valid, but I would recommend only running Sword of Feast and Famine , since it’s arguably the best sword, regardless of color protection. It doubles your mana after every attack, which is always good. Plus the discard effect would affect every opponent with Kediss.
Also, you may want to run Cavern of Souls , just for Ishai, depending on your meta.
Hope you find my suggestions useful! :)
1 week ago
Hey thanks for all the likes on my decks! I really appreciate it.
I think Daretti, Scrap Savant would be a perfect fit for your deck. I would cut Deal Broker for it.
Any big mana rocks that add lots of mana are going to be really good for you. Thran Dynamo is a really good option because it comes into play untapped and adds most of its mana back. It will also work super well with things like Sculpting Steel and your commander's ability.
Gamble seems great in your deck since you often will want to discard a card you tutor for anyways.
Any artifacts that have good ETB or dies triggers will work well here. Myr Battlesphere is another standalone beater that also generates tons of value.
Scrap Trawler is just nuts with your commander. It will generate so much value for you!
In terms of some general cuts, Sparkhunter Masticore, Idol of Oblivion, Wayfarer's Bauble (you could be running better ramp) and Kuldotha Phoenix seem like they could be easily cut. I get that the masticore might be part of your story with the deck, though...
Hope this helps! Thanks again!
2 weeks ago
Ah, I had long-tinkered with an Alesha list for quite the meiny of months, whereupon I have a fair number of suggestions for consideration in your ranks.
Meseems Callous Bloodmage is one of the best cards in the new set for inclusion, as it does three relevant things for any given circumstance. Choose wisely.
Any aristocrats list is incomplete when bereft of Skullclamp . Overplayed? Overrated? Too powerful? Is it too efficient? Perhaps you are tired of acknowledging its existence? Is this jest overlong all for the sake of an ensuing sentence? No, no, yes, maybe, and yes. (Just play it.)
Yawgmoth, Thran Physician is a particular powerhouse. He does everything. Maugre the cost of one life, he enables a draw engine and sacrifice outlet. So much for so little.
False Prophet is a most splendid wrath, for, ere his calamitous demise trigger, you may sacrifice your board and ravage all others.
Feldon of the Third Path , however sorrowful his tale, is quite the potent artificer. Bringing back many and wreaking havoc upon all is a brutal combination that can act as a backup version of the commander.
Rummaging effects are perhaps something of which I am too fond, yet here we are. Rummaging Goblin , Anje Falkenrath , Plargg, Dean of Chaos Flip, Deal Broker , Smuggler's Copter , and Mad Prophet are all ones I would seek to add.
Retribution of the Meek is a splendid wrath, typically decimating the opponents' populous.
Thus is all, dear folk. But, might all of your foes be met with a despairing shriek as Karmic Guide has her fun casting demise.
Lastly, the deck name could use a little work. Yes, it may be forthright, but, opt for something with flare. Let it be histrionic! Brutal! WONDERFUL!
Thence I leave.
Here is my own list, if you deign to care: Quondam Foes
2 weeks ago
I see the deck doesn't look much like it did before. 2.4 advantage cmc is definitely decent. I would like to start by saying I'm really glad to see some staple tutors in your list, i know you were initially against them but a little consistency in your 99 card deck doesn't hurt. So I noticed you don't run any mana rocks, which i think is a bit of a mistake. Mana rocks help you power up by getting with equip costs when you don't have a better way of getting them onto your commander automatically. Sol Ring , Talisman of Conviction , Boros Signet , Mind Stone and especially Thought Vessel would be good includes to make sure you're able to ramp those equipment onto your commander. On that note Danitha Capashen, Paragon while not as good as stoneforge or puresteel, is very decent at reducing those pesky equip costs. Also, Spirit Mantle is unblockable and lets you draw a card. Other than that you may want to think about removal: Swords to Plowshares , Path to Exile , Generous Gift , and/or Chaos Warp are good answers. I'd also think about utilizing Sunforger because it can fetch any if your answer cards. I know most of these suggestions aren't really the "fun" cards to run, but it'll keep you in the game more often than not and help you stop your opponents from going off via combo kill.
I'd cut trusty retriever because if you need either of those effects then there's lower cmc cards that you could do that with. Blood mist good card, but it's not an aura or an equipment so even though it's a neat effect I wouldn't run it. Metalworker probably does pretty decent with all your card draw, but it's giving away a lot of information for a deck that's trying to win through combat. Sculpting steel, I've never really liked how this card ends up working, our not working in most cases lol. Thespian's stage, you're going to spend too much time and resources on it getting it set up for the pay off to be good enough. Spectral steel doesn't give enough of a boost and the graveyard ability it's really worth it either. Idyllic tutor I can appreciate the fact that you're running tutors, but you're leaning into the equipments and only running the cream of the crop of auras... So spending 3 mana to search for an enchantment isn't ideal. Kor cartographer is too much mana to only get 1 plains, if you really want that effect you could get Solemn Simulacrum so that you could search for a mountain if you really need to. Encroaching wastes I'm not a fan of land destruction, especially eye for an eye types, especially if you have to pay 4 and lose a land to do it. Sword of body and mind good protections, but the 2/2 wolf is not great and the mill can be actively bad against graveyard decks, especially when you don't have graveyard hate. Knight of the white orchid i love this creature, but it's limited possible land fetch that doesn't do much else, I'd suggest Keeper of the Accord because it's repeatable. Disenchant I'd suggest running Heliod's Intervention because it's more flexible and can be used for life gain if needed.
Besides that it's looking sharp, you've got some serious power in this deck. I really like wyleth and i think it's a very fun and powerful deck. Wyleth is an engine and a win condition in one, which is very hard to find. Again, don't take my suggestions as criticisms, it's just what i would do if it were my deck (honestly I'd trade that metalworker for a Mana Crypt , Teferi's Protection , and a Smothering Tithe lol)
3 weeks ago
The color pie is supposed to be broken, changed, and altered. It is a metaphoric tool use by Wizards and players alike to describe the things different colors can do in an easy to understand way. It is not some set of holy commandments that came from Richard Garfield Himself that entirely dictate everything the colors are capable of doing, down to every tiny detail, and Wizards is not committing any kind of sin by printing any of these cards.
You are complaining about these cards as if they made a real impact on the game, and as if every single person views cards exactly as you do. No sane person looks at Pongify and says "Dang, that's such efficient creature removal, I'm gonna put that in my Modern deck!" Most people, upon first reading the card, will say "Wow, it gives them back a pretty decent sized creature, so I have to be killing something huge for this to actually do anything." Or something to that effect.
The only place Pongify sees play is in cEDH, where it is used to get rid of cards like Tymna, Thrasios, or just Korvold, Dargo, or Godo. Beast Within might see play in EDH, but green has better ways to deal with any given permanent. Generous Gift isn't even good when you could just run Oblivion Ring , or Disenchant + Swords to Plowshares . Beast Within is also a fun card to slap into your cube, as typically fight effects aren't added to cubes.
And yes, WotC does care about the color pie . . . it's quite literally their invention, that they use to explain stuff to you, and they can change it whenever they feel like it. It's not set in stone. Complaining about color pie breaks is a lot like complaining that the US outlawed slavery(but without being racist, obviously) -- the US can change the rules, and they already did. Just like WotC can change the rules. And they already did. Except here, you can't vote, and you have no power to make a change, because you're some random on an internet forum and not a Hasbro executive.
3 weeks ago
I enjoy playing competitive EDH and one of the recently spoiled Strixhaven cards I already know is going to shake-up my meta and make things difficult for me. Namely Witherbloom Apprentice is the card I'm dreading as it can close out a game if it's controller casts Chain of Smog as it can be copied infinitely if the controller always targets themself with it. It's very likely every BGx deck in my play group is going to run this combo given how easy it is to setup and when you pair the possibility of closing out the game on turn two through Dark Ritual or Sol Ring into a mana rock, it becomes a lethal threat I can't ignore when making deck building decisions. As such, I feel I need to add another one mana creature removal spell in my deck, but I'm stumped over which spell I should include not just to address this potential combo but also have the most practical use outside of it as well.
My current list of removal spells are: Path to Exile , Swords to Plowshares , Sinister Concoction , Dismember , Lightning Axe , Molten Vortex , Red Elemental Blast , Pyroblast and Terminate (I enjoy playing more reactively than proactively.)
The removal spells I'm considering are: Dark Betrayal , Fatal Push , Human Frailty , Lightning Bolt , Magma Spray , Weight of Spires and Seal of Fire . (The last one I'm considering for its use around counterspells by casting it early.)
Notable exclusions are: Deadly Rollick , Defile , Dispatch , Force of Despair , Galvanic Blast , Murderous Cut , Mutual Destruction , Necrotic Wound , Pyrokinesis , Reckless Rage , Skred and Tragic Slip as I feel I don't have the means to meet these card restrictions consistent enough to be useful in my deck, especially in the early game. I'm also not considering two mana removal spells like Go for the Throat because I feel at this point cost effectiveness matters more than removal range.
Of course the best removal spell is going to depend heavily on the meta, but I'm generally trying to figure out which of the spells I'm considering is the best in a competitive environment in general. I'm looking for feedback and second opinions on whether you think any of the spells shines well above the rest through your own play experiences. I appreciate any insight I can get, thanks.