Into the Roil

Into the Roil

Instant

Kicker (You may pay an additional as you cast this spell.)

Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.

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Legality

Format Legality
Highlander Legal
Duel Commander Legal
Pauper EDH Legal
Limited Legal
Pioneer Legal
Arena Legal
Gladiator Legal
Block Constructed Legal
1v1 Commander Legal
Leviathan Legal
Unformat Legal
Custom Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Historic Legal
Canadian Highlander Legal
Standard Legal
Tiny Leaders Legal
Oathbreaker Legal
Modern Legal
Pauper Legal
Casual Legal
Pre-release Legal
Brawl Legal

Into the Roil occurrence in decks from the last year

Latest Decks as Commander

Into the Roil Discussion

libraryjoy on Niv-Mizzet, Parun - Budget

1 day ago

Ok, so a couple of ideas when it comes to cutting. Here's the criteria I generally use:

  1. What cards do I already have? Keep those.

  2. What cards are super expensive that I don't own? Cut those unless absolutely needed for the deck to function.

  3. What cards am I likely to use in other builds? Something like Arcane Signet has better long-term value in a commander collection than Talisman of Creativity.

  4. What cards best advance my gameplan? Is my plan to damage my opponents with drawing cards? Is it to create tokens while casting instants and sorceries? While it's fine to have a back-up plan, consider reducing or eliminating cards that do not advance your main plan.

  5. What situations am I weak to? Be sure to have cards to help you with that. In this case, your deck may be prone to drawing itself out, so make sure you have plenty of cards that increase your hand size.

That said, my top picks for removal are (if you don't own them): Into the Roil, Unleash Fury, Gitaxian Probe, Ponder, Serum Visions. Those spells are great in faster formats like Modern, etc., but would only be good in a very fast competitive commander environment. Mine is more casual, but your mileage may vary. I'd probably drop Izzet Cluestone and Izzet Keyrune unless they're cards you have or are budget-friendly alternatives for things like Talisman of Creativity. Good luck!

Alkadron on PDH(UB) - Araumi demands additional performances

4 weeks ago

ChandraNalaar - Weirdly, drawing cards isn't super important in this deck. The shrike is absolutely still a good card, but I find that I'm usually more concerned with filling my graveyard than I am with filling my hand.

I should note, though, that that's a n attribute of my build of this deck, which is hyper-focused on creatures to the exclusion of spells. I've seen other players build more control-focused versions of Araumi with more counterspells and draw effects. Impaler Shrike would be great in builds like that.

Lacco - To deal with Torpor Orb or Rest in Peace, while staying Pauper, you'd probably have to move more towards control spells and away from creatures. Into the Roil, Feed the Swarm, and versatile counterspells like Faerie Trickery and Unwind are the best solutions I can offer. If you go that route, you'll probably want to focus more on draw creatures like Mulldrifter and Impaler Shrike.

If you want to bring PDH decks into EDH pods, I can also recommend Zada, Hedron Grinder and Syr Carah, the Bold - I take those into EDH pods when I get the opportunity, and they do pretty well for themselves at casual tables.

I'm glad you like the Slaughtermaster Deck! I got to play it in a game with the PDH Pals a while back, if you want some footage of what that looks like: https://www.youtube.com/watch?v=45O4fpmvYwc&ab_channel=PDHPals

LitchOubliette on Commander Staples Cube

1 month ago

Changelog (22/11/2020)

White

Blue

Black

Red

Green

Multicolored

Colorless

Mana Fixing

Murphy77 on Slimy Flash

2 months ago

Yeah - ask me - I cant even decide how to thin down my own build. I wouldn't be married to 4 of your big slimy eel (Lochmere Serpent) and I'm not too sure of Into the Roil over Drown in the Loch, but I would most likely cut back on Ashiok's Erasure and Lochmere Serpent to fit in a set of Nighthawk Scavenger.

With all the Covid scares we have had no FNM in South Africa since early in March. We have had a more severe lock-down than most countries and public gatherings are still banned. I normally only play FNM so I have had to restrict my magic to brewing possible decks and an occasional game with immediate family. All of my decks for post Sept 2020 rotation are still untested. I hear your comment on 3-ofs and keep re-looking at the deck to try and find a card that I can do without so that I can increase better cards to 4-ofs. I am also scrolling between about 8 different brews to I suppose that most of them can still improve.

Lanzo493 on blue eqvialent of disenchant

2 months ago

You're fine, VampDemigod. Some people just aren't familiar with how you talk on Tappedout, is all. I was already prepared for a harsh remark, so I didn't get offended by it. I have little experience commenting in forums, so it was a good thing to point out that I should check the forum of what I'm commenting on.

I don't know standard too well, but the only things that haven't been mentioned for enchantment removal are Stern Dismissal into Negate. Since blue has counterspells, which are universally good at dealing with spells, they nerf blue's ability to handle permanents to balance it.

Concerning the Ashiok's Erasure trick, it's rather hard to pull off. You need a card that can bounce an enchantment you control back to your hand at instant speed, and I think Into the Roil is the only card that can do it. Here's how you can permanently exile any spell your opponent casts. First, they cast their spell. You play Ashiok's Erasure on the stack. When it enters, its first ability triggers to exile target spell (the opponent's spell). Before that trigger resolves, bounce Ashiok's Erasure back to your hand using Into the Roil. Then, it's leave the battlefield trigger will go on the stack. It will resolve first, returning nothing because it hasn't exiled anything yet. Then, it's enters the battlefield trigger will resolve, exiling your opponent's spell you targeted at the very beginning. It no longer has any way to return from exile. This type of loophole only works for cards that have two separate paragraphs of text with an "enters" and "leaves" the battlefield ability. This is why Oblivion Ring is different from Banishing Light. Lots of cards can be abused this way, and it's a trick I learned from commander.

Caerwyn on blue eqvialent of disenchant

2 months ago

There are no Standard-legal options in mono-Blue to destroy or exile enchantments.

You are going to have to use a bounce spell to return the permeant to its owners hand. It is not an ideal solution as your opponent can always recast the card, but it buys you a turn without the enchantment on the field and gives you the option of countering it when they try to recast.

Your best Standard options that hit enchantments are probably Into the Roil and Brazen Borrower.

Scallywallwest on Controlling the BUDGET

2 months ago

Lol same. I just love that devious feeling of passing the turn and holding up all your lands and being exactly like this in your head: >:DDDDDDDD

I do really like Sphinx's Revelation, but I'm not sure what I'd take out for it. I'm thinking I'll put it in the sideboard worst-case scenario, but I'll try cutting something for it. Also, what do you think of Into the Roil/Blink of an Eye?

Titus7007 on Lurrus Kicker

3 months ago

There’s honestly a lot of room to move things around. I like Into the Roil but it’s lousy against flash.

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