Into the Roil


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander 2017 (C17) Common
Commander 2014 (C14) Common
Duel Decks: Jace vs. Vraska (DDM) Common
Zendikar (ZEN) Common

Combos Browse all

Into the Roil


Kicker [symbol:1 (You may pay an additional as you cast this spell.)

Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.

Into the Roil Discussion

Sorin_Markov_1947 on The Bane of Playgroups

1 week ago

Okay, I have a few cards I question.

Battle Mastery doesn't really seem to fit the deck

Azorius Chancery is just bad

Evolving Wilds can be replaced by Fabled Passage (or add one of both, but if you do that also add Terramorphic Expanse

Convolute could be replaced by any auto-counter that also costs three mana (like

Sinister Sabotage ) unless the goal here is just to make them spend more mana and not to actually stop them. Same with Offering to Asha

Into the Roil is not an effective bounce spell for its cost

And then a few to recommend.

If you like Scytheclaw , Quietus Spike does nearly the same thing.

Icefall Regent is a very good fit for this deck.

Norn's Annex is another thing similar to Ghostly Prison , but can cost your opponent life if they aren't playing white.

Cryptic Command is similar to Ojutai's Command , but be wary of the triple blue cost.

Mystic Confluence and Force of Will are both good counterspells.

And then Mana Drain is just boss.

Aiden_Phelps on The Locust God ~ Budget

2 months ago

Sure! My first order of business would be to add a few combo lines.

Ashnod's Altar is a great card alone as it can sacrifice the crap ton of locusts you have for a crap ton of mana. However, when paired with Skullclamp (which I know is already in the list), and your commander, you can skullclamp a locust, draw 2, get 2 bugs, then sac one bug to the altar for mana to get 2 mana. Use one of the mana to skullclamp the other bug. Repeat this process. Each time you do this, you draw 2 and get 1 colorless. You should now have enough draw triggers to win with Niv-Mizzet or Psychosis Crawler . Alternatively, you could discard all of those cards you just drew to a giant Firestorm to kill everyone at the table. If you have the budget, add a Phyrexian Altar because it works just like Ashnod's Altar in this scenario. Trophy Mage tutors up the altar.

Kindred Discovery naming "locusts". With your commander online, each locust that enters will draw you a card and make another locust. HOWEVER, be careful that you don't accidentally draw your whole deck with no way to terminate the loop. Luckily enough, Firestorm is an instant, so you might be able to win through that if everyone else is low enough. If they're not, cast a spell like Into the Roil or Blink of an Eye to return Kindred Discovery to your hand and stop the loop.Then you swing with 80 locusts to kill half the table or so and then Firestorm the rest.

ANY combo that produces infinite mana will let you win. you bank all of that mana into your commander's ability to loot through your whole deck and cast a Niv Mizzet or Psychosis Crawler along the way to ping your opponents to death. I've found that the best way to get around decking yourself in this situation is to discard an Eldrazi Titan like Ulamog, the Infinite Gyre to your commander's ability to shuffle your whole graveyard into the deck and letting you draw them all over again and make infinite locusts, but that might be too expensive and Elixir of Immortality often works, just not at instant speed, which is sometimes necessary. Infinite mana combos I'd play in this deck include Turnabout or Mana Geyser and Reiterate ; Izzet Guildmage and Mana Geyser .

Bident of Thassa / Coastal Piracy and Breath of Fury makes infinite tokens and combat steps with your commander and 2 or more locusts in play. (Seeing as you have Bident of Thassa and Breath of Fury in your deck, I'm guessing you know about that one but it's better to make sure.)

Side note: You have many ways to discard your hand and then draw that many, but not many ways of actually drawing cards. It seems like you'll be very low on cards most of the time with this deck if you don't get the right draws. Coastal Piracy would be great in this deck.

Do as you wish with all of this information. I personally would try to add as many of these as possible. Let me know if it helped you or you need an explanation for something it took a very long time to write all of this. Consider adding some of it to your description.

Icbrgr on Blue Spirits

2 months ago

I'd replace Unsummon with Vapor Snag to speed up your kills... Military Intelligence / Monastery Siege are nice draw engines to consider as well as maybe Into the Roil .... i also am a huge advocate for Mana Leak in Modern because more often than not it just works.

Icbrgr on Budget Teferi's Puzzle Box Deck

2 months ago

I vote going the mill route with 4x Sphinx's Tutelage and 4x Jace's Erasure ... to work with 4x Teferi's Puzzle Box I think 4x Remand / Negate is a solid Counterspell to have as well as universal bounce spells like Boomerang / Into the Roil / Echoing Truth ... this way the nastiest stuff gets returned to the hand and ultimately gets milled away... cram in some cantrips like Thought Scour / Serum Visions ... maybe Howling Mine and that should be a good enough kitchen table modern legal brew....22-24 Island ? Maybe a Halimar Depths / Ghost Quarter just to be fancy?

jaymc1130 on Urza Feeling Lucky - cEDH Primer #1 Mono Blue

4 months ago

@ ToffMcSoft If your reasoning for returning Aetherflux Reservoir to the list is that Cursed Totem is a problem when you are far more likely to find an opponent with Stony Silence , Null Rod , or Karn, the Great Creator then you've only increased your difficulties on average over an arbitrary sample size set of games. You'd be better off, using that reasoning, adding in a card like Into the Roil to help find a way around all of those cards than to opt into either of 2 choices where neither one deals with any of those cards.

SideBae on (KFC) Kefnet's Full Control

4 months ago

So I'm not entirely sure how you play to win with Laboratory Maniac or Jace, Wielder of Mysteries . All the builds I've had with those cards use Demonic Consultation or Tainted Pact to exile their library, but I'm not sure how you plan to do that here outside using Sensei's Divining Top . I'm assuming I'm missing something. However, I've found that usually only one of those effects is necessary, so I'd consider cutting one of them (probably the Laboratory Maniac , as Jace, Wielder of Mysteries has applicability even if you're not going off).

Typically in EDH, I try to run around 33 or 34 lands. I've never been impressed with Halimar Depths , mainly because it ETBs tapped and blue has better top-deck manipulation in the form of Brainstorm , Ponder , Preordain and the like. So Halimar Depths is another card I'd consider cutting.

I've never been impressed with the card Dream Cache . It rearranges the cards in your hand, but it doesn't provide any card advantage for three mana; if it were one or even two mana, I'd consider it. But as things stand, I recommend cutting it. Portent is another card I'd cut. The delayed draw is really significantly worse than an immediate draw, and I don't think you need all of the possible one-mana cantrips.

Most of your instant spells have only or in their mana cost; therefore, redundant cost-reducers don't do much. Baral, Chief of Compliance and Sapphire Medallion are an excellent cards, but I don't think Primal Amulet  Flip or Curious Homunculus  Flip are quite good enough. I do see that Capsize gets a BIG bonus from several cost-reducers, but I don't think that's quite a good enough reason to run as many as you do. Arcane Melee would be my first card to cut, simply because it's symmetrical, and you're effectively ramping your opponents. I suggest running ramp like Coldsteel Heart , Sky Diamond and Mind Stone , as these tend to be cheaper than cost-reduces and the first two generate blue mana. These have the added bonus of being rocks to use with the dramatic scepter combo.

I think you're running slightly too much spot removal. Kasmina's Transmutation is good, as are all of your bounce spells, but I think running more than 3 or 4 is too much. So I'd suggest cutting Into the Roil or Blink of an Eye . Typically, trading one-for-ones in EDH isn't great, as you usually have three opponents.

I don't think you need Beacon of Tomorrows AND Nexus of Fate . I suggest cutting Beacon of Tomorrows .

I'd cut Rise from the Tides . I feel like just having a Talrand, Sky Summoner is good enough for this effect, and Rise from the Tides creates the tokens tapped for more mana than it's typically worth. Similarly, you may want to cut Docent of Perfection  Flip.

I'd cut Rewind . Four mana is a lot to leave up at the end of your turn, especially since mono-blue doesn't exactly have an abundance of ramp magic. You have plenty of two-mana counters.

I don't think you need to run both Archaeomancer and Call to Mind . Which to cut is a meta call, as Call to Mind is easier to cast, but Archaeomancer provides a body to block with.

Swiftfoot Boots is a card I'd consider cutting. I don't think your general, while powerful, is going to draw the same amount of removal as Arcum Dagsson or Zur the Enchanter , so I think your counter-magic should be enough to protect you.

Generally, in combo decks, you want to focus in on the combo and tutoring it out. Whir of Invention and Reshape are worth considering as methods to tutor out Isochron Scepter ; I see you already have a lot of ways to tutor the Dramatic Reversal . I advise cutting out the cards in your deck that are not focused in on fetching and resolving that combo, as these will speed up your deck and make you a more potent threat earlier in the game.

lifemtg on Sen Triplets EDH

4 months ago

Hi Jayd0nlink thx for the suggestions. I think I am going to try to get lands under 1 dollar. I think I am going to add Seat of the Synod . Cascading Cataracts is a nice choice I am going to add. Since this deck is trying to get other peoples cards, I need the opponent to have cards I want. I want to take out Oloro, Ageless Ascetic , also Colossus of Akros . I know Blightsteel Colossus is an amazing add, but its not really a necessary card. Wurmcoil Engine is also usually a automatic add in most EDH decks but, ehhh, I think its going in my Daretti deck. Coastal Breach technically is not necessary. I would rather use target removal, or bounce.

Cards going in------------------------------------------------------------------------

- Unsummon - Alley Evasion - Into the Roil - Disperse - Dictate of Kruphix - Vision Skeins - Seer's Vision - Cascading Cataracts

Cards going out----------------------------------------------------------------------- - Blightsteel Colossus - Oloro, Ageless Ascetic - Colossus of Akros - Wurmcoil Engine - Coastal Breach - Inkwell Leviathan - Scoured Barrens - Persuasion

Maybe going in------------------------------------------------------------------------ - Unwinding Clock - Chromatic Lantern - Smothering Tithe - Helm of the Host

THX for all the suggestions. IF you could tell me how its looking, that would be great. Again, just in case, this deck utilizes other peoples cards, and hands,bouncing stuff they already casted. Letting them draw cards for our use. Helm of the Host can do wonky stuff with our commander, letting us control other peoples hands, more than one.


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Into the Roil occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.39%