Ravenous Trap

Ravenous Trap

Instant — Trap

If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay rather than pay this spell's mana cost.

Exile all cards from target player's graveyard.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Ravenous Trap occurrence in decks from the last year

Latest Decks as Commander

Ravenous Trap Discussion

lagotripha on Black Sideboards

2 days ago

There are some straightforward options - the 'kill an enchantment' card patched a lot of holes. I've had success with Whip of Erebos and Mimic Vat , Collective Brutality , Raven's Crime , Ravenous Trap , Profane Command and so on, but right now lumimancer looks like its going to be flavour of the month, so 1 mana instant speed removal is the game. Fatal Push , or spice like Human Frailty . If you need to kill somewhat bigger creatures, Dismember does a lot of work answering those 1 drops.

zamiero on Vial and Ghost!

3 months ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

enpc on Ravenous Trap vs. Mikaeus Sacrifice …

5 months ago

You're correct, yes. Once a card changes zones, it becomes a new object. So you will be able to cast Ravenous Trap for its alternate cost after Walking Ballista has entered the graveyard the third time and in response to the undying trigger.

irmsilver on Ravenous Trap vs. Mikaeus Sacrifice …

5 months ago

Let's say an opponent has set up an infinite sacrifice loop with Mikaeus, the Unhallowed. Let's say using Viscera Seer, and Walking Ballista. This will deal infinite damage at the table if uninterrupted, by removing Ballista's +1/+1 counter everytime it's sacrificed to the Seer, and brought back by Mikaeus.

If no other cards have gone to opponents' graveyards this turn, can I cast Ravenous Trap for 0 to exile the Ballista player's graveyard (with an undying trigger on the stack) once it has entered the graveyard three times?

I believe the answer is yes, because I think Ravenous Trap only sees "one card" going to an opponent's graveyard three times that turn, vs. "the same card", because a card becomes a new object when it moves to a new zone, but I've struggled to clarify if this is correct.

Willzy on lazav, dimir mastermind (help wanted)

5 months ago

I have some more cheaper mill cards if you wanted to cut some of the bigger cards: Glimpse the Unthinkable, Mesmeric Orb, Sphinx's Tutelage, Memory Erosion, Ruin Crab, Bruvac the Grandiloquent (is an all-star, and I pulled one in a Jumpstart pack!), Maddening Cacophony, Archive Trap, Mind Grind and Hedron Crab

There are also some cards to keep graveyard decks off your neck by milling then exiling their yard like: Ravenous Trap, Leyline of the Void, Tormod's Crypt, and Relic of Progenitus

Last but not least, Bitter Ordeal will do some extremely heavy lifting when you mill someone for major cards in a turn. I recently realized that Gravestorm triggers off of any permanent put into any graveyard! That was a big find, and is helpful even with smaller triggers to root through their deck and turn off combo and exile other problematic cards before they are cast.

SentinelElf2711 on Eternal Sunshine of the Spotless Mind

6 months ago

Hi Vinman. I am here from your comment on my Competitive UB mill modern (2020 short guide). For the SB i suggest u to remove Hurkyl's Recall cuz was a counter for affinity deck, but now is out of meta, so it's a dead sb card. Spellskite is a strange card for mill, why are u playing it? Why are u playing Trapmaker's Snare in sb? It is good only if u play Ravenous Trap. You can't play Lurrus of the Dream-Den if u play Ashiok, Dream Render cuz of the ruling of lurrus; so you have to choose, or lurrus or ashiok. Remove Nature's Claim cuz you don't play greed lands :). Ensnaring Bridge is a good SB card, add Damnation or Bontu's Last Reckoning for a mass removal. You need something for gaining life (Cling to Dust in my opinion is not enough), I suggest you to put in some Crypt Incursion or Profane Memento. I suggest you to remove Ghost Quarter and add 2 more Field of Ruin becouse fields force your oppo to search and proc landfall of your crabs. I suggest u to remove 2 Watery Grave and add 2 Darkslick Shores so you don't lose too mutch HP early. Hope I helped u :)

GeminiSpartanX on Eternal Sunshine of the Spotless Mind

6 months ago

Vinman- As is normally the case with determining a SB, you want to include cards that will help you against decks that you might be weak against or cards that will invalidate the SB cards your opponent brings in. For me, the most important cards in the SB are 3-4 Ravenous Traps and the additional removal. Mill is naturally good against combo and certain forms of control, but weak against aggro. That's why I have additional cheap removal in my SB for the aggro decks, but they also have uses in other situations. Feed the Swarm removes enchantments, and Bloodchief's Thirst removes planeswalkers if needed. For example, I'll swap in the thirsts for the pushes against control since I want to remove their PW wincons. Many decks now SB Gaea's Blessing or one of the eldrazi titans against us, and dredge and Uro decks want full graveyards so having instant-speed grave hate is a must. Ravenous Trap is simply the best choice since it is free for us most of the time and exiles those problem cards. Ashiok is additional gy hate that helps against Primeval Titan decks among others. I like ensnaring bridge as a way to extend the game against midrange and aggro, but it's a flex spot for sure. Lurrus is a free-roll since most decks only run the crabs and orbs as permanents, and the lifelink can help in some matches, but with the companion errata change I think it's too slow now. Still it's there if you want to use it. I hope some of that helps you determine what types off cards you want in your SB. Happy milling!

Neotrup on "In response to that spell …

8 months ago

An opponent wouldn't be able to do anything about Angel's Grace, but they would still be able to respond to the first spell one Angel's Grace resolves, such as by casting Counterspell targeting the Command the Dreadhorde or casting Ravenous Trap to make it less effective.

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