Ravenous Trap

Ravenous Trap

Instant — Trap

If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay rather than pay this spell's mana cost.

Exile all cards from target player's graveyard.

Latest Decks as Commander

Ravenous Trap Discussion

Neotrup on "In response to that spell …

1 month ago

An opponent wouldn't be able to do anything about Angel's Grace, but they would still be able to respond to the first spell one Angel's Grace resolves, such as by casting Counterspell targeting the Command the Dreadhorde or casting Ravenous Trap to make it less effective.

DemonDragonJ on Double Masters Speculation

1 month ago

Avacyn, Angel of Hope and Hanna, Ship's Navigator being reprinted are two more excellent additions, especially the new artwork on each card. Why has Hanna had the same flavor text despite having had three different portraits?

I cannot believe that WotC I wasting a rare spot on Ravenous Trap; how could they do that? It was originally an uncommon worth no more than fifty cents! At least Savageborn Hydra was downgraded from a mythic rare to a regular rare.

antacidbrn on Competitive Modern Mill

10 months ago

I played a Dimir Mill Deck at 4 different Modern Friday Night Magic events at 4 different game stores, in 4 different states. I could do no better than 2-2 with Mill.

I have played with every card in your list at some point or another.

Here are some general thoughts:

Darkness is cute, but it is only single use and once you surprise them with it once and do not win a turn later, then that is all.

Mesmeric Orb is overrated. It doesn't move fast enough, I'd rather have Mission Briefing or Snapcaster Mage to recur spells in the 2 drop slot.

Archive Trap is your most valuable mill card. The ability to force a search with Field of Ruin or play it for free is killer. If you can run 4x copies of Trapmaker's Snare , you can load up for T3 and T4 blowouts, especially if you have Fraying Sanity down or copies of Archive trap in hand. This is another reason to run Mission Briefing .

If you run Trapmaker's Snare, you can use Mindbreak Trap in your sideboard, 1 copy, to shut down storm. Also Ravenous Trap can be your graveyard removal spell of choice.

Since my Friday Night Magic tour, some interesting spells have appeared for Mill. Drown in the Loch and the new Ashiok come to mind. I have yet to test the deck with these pieces.

BoneclockHarmony on Turbo Archive Trap Mill (Modern)

11 months ago

How come we run nihil spellbomb over Ravenous Trap ? Since we have all the traps to fetch. Sweet list btw.

Kavle on New format idea: Modern Restricted

11 months ago

So I have a couple things that bother me personally when building modern decks.

For starters, modern may have a huge pool of cards, but the format seems "solved" as you put it. Everyone who plays modern knows that they have to include sideboard slots to fight dredge and other graveyard decks, or tron. I always include Damping Sphere and Ravenous Trap in all my sideboads. The top decks are the same 9 times out of 10. Thats why I find the format stale.

Secondly, the price of modern is getting absurd. The most receny deck I brewed for modern costs more than $1000. I know people will build decks that cost $50-$100, but to compete in the format you have to have deep pockets.

Thirdly, on sort of the same note, decks are becoming just variants of the same deck. My most recent deck i built was a variant of lantern control. It has most of thr cards from that deck. I think if a format has gotten to the point where people are just changing a few cards of a deck, the creative part of deck buiding is almost dead in the format. Waiting for a new set to gain inspiration turns me off of modern.

So I think a new format would not only bring standard players in, allowing the deck that they are losing to rotation to possibly be able to keep being played and upgraded, but make cards that are just not being played to be those upgrade pieces. It would be cheaper than modern and subsequent formats like legacy and vintage. And it would bring in some inspiration to all formats with combinations of cards no one is looking at because they aren't a relevant power level.

At least those are my thoughts.

lagotripha on impeccable speed (modern)

1 year ago

For explosiveness some affinity tools help a lot, but as a budget list its worth using tools which never quite made the cut. Flayer Husk , Golem-Skin Gauntlets , and Signal Pest will help a lot.

Springleaf Drum and Arcum's Astrolabe allows incredibly explosive draws while fixing mana. This lets you run cards like Thoughtcast , Slag Fiend , Spellbombs, etc as you tune the deck.

It is worth looking at champion in the sideboard- he offers a lot for control matchups.I'd also look at Ravenous Trap or Tormod's Crypt for graveyards.

Caerwyn on Golgari infect

1 year ago

To start, I think you are running too many creatures with infect. Infect works best when you can drop a creature on turn 1, pump and swing for large amounts of damage turn 2, then finish them off on turns 3 and 4. Generally, competitive decks run around twelve creatures - 4x Glistener Elf , then run Blue, not Black, for the unblockable Blighted Agent and combination pump/ramp creature Noble Hierarch .

Since you are in Black instead of blue, you can run 4x Plague Stinger , 4x Glistener Elf , and, budget permitting, 4x Noble Hierarch .

The rest of your deck should be focused on pump spells. Here are some great options:

For removal, you can use Assassin's Trophy and Dismember , both of which are great spells. I would mostly sideboard these options--you want to come out swinging early and fast on game one, and any non-pump-spell is going to slow you down.

Some more sideboard options: Perhaps some artifact removal ( Viridian Corrupter is removal on a body; Nature's Claim is a one-mana removal spell); and anti-Dredge hate ( Grafdigger's Cage and Ravenous Trap ).

ToolmasterOfBrainerd on Liquidbeaver's Liquimetal Prison

1 year ago

If you want to add 4 Chalice and 4 SSG, you need to cut 8 cards. Birds of Paradise is definitely the first 2 cuts. I'd suggest Acidic Slime , the Chandras, and Ensnaring Bridge as cuts 3-6. Maybe trim 1 Ancient Stirrings as number 7, and Shenanigans as number 8? I don't think it's worth it.

I don't think Chalice of the Void is a card you can only play 3 of. I think you either don't play it at all or go all-in on it. But honestly, I'm not sure this deck wants it. It stretches you out thin between prison and land destruction.

I DEFINITELY DEFINITELY think you need to go up to at least 8 fetch lands. Having Wrenn and Six and no fetch land feels really bad. You could even go up to 10, to be honest. You do not need more than 6 or 7 fetchable lands. 4 Forest, 2 Stomping Ground, and 1 Mountain (or 3-3-1, or 3-2-1) will suffice.

This deck is so smooth. I love it.

Another thing I'm noticing is that you have a lot of artifacts in the sideboard. Too many, in my opinion. I think you'd be better off packing a little more graveyard hate. Ravenous Trap and Leyline of the Void are both good options. I don't know what kind of graveyard hate this deck wants, but I think it wants more. An opponent with no lands in play can still convoke and delve for Hogaak, which is the most popular deck at the Pro Tour right now.

And on a side note, I would include the word 'upvote' somewhere in your upvote button text. Just to be safe.

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