Ravenous Trap

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Uncommon

Combos Browse all

Ravenous Trap

Instant — Trap

If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {{0}} rather than pay Ravenous Trap's mana cost.

Exile all cards from target player's graveyard.

Ravenous Trap Discussion

BoneclockHarmony on Turbo Archive Trap Mill (Modern)

2 weeks ago

How come we run nihil spellbomb over Ravenous Trap ? Since we have all the traps to fetch. Sweet list btw.

Kavle on New format idea: Modern Restricted

3 weeks ago

So I have a couple things that bother me personally when building modern decks.

For starters, modern may have a huge pool of cards, but the format seems "solved" as you put it. Everyone who plays modern knows that they have to include sideboard slots to fight dredge and other graveyard decks, or tron. I always include Damping Sphere and Ravenous Trap in all my sideboads. The top decks are the same 9 times out of 10. Thats why I find the format stale.

Secondly, the price of modern is getting absurd. The most receny deck I brewed for modern costs more than $1000. I know people will build decks that cost $50-$100, but to compete in the format you have to have deep pockets.

Thirdly, on sort of the same note, decks are becoming just variants of the same deck. My most recent deck i built was a variant of lantern control. It has most of thr cards from that deck. I think if a format has gotten to the point where people are just changing a few cards of a deck, the creative part of deck buiding is almost dead in the format. Waiting for a new set to gain inspiration turns me off of modern.

So I think a new format would not only bring standard players in, allowing the deck that they are losing to rotation to possibly be able to keep being played and upgraded, but make cards that are just not being played to be those upgrade pieces. It would be cheaper than modern and subsequent formats like legacy and vintage. And it would bring in some inspiration to all formats with combinations of cards no one is looking at because they aren't a relevant power level.

At least those are my thoughts.

lagotripha on impeccable speed (modern)

2 months ago

For explosiveness some affinity tools help a lot, but as a budget list its worth using tools which never quite made the cut. Flayer Husk , Golem-Skin Gauntlets , and Signal Pest will help a lot.

Springleaf Drum and Arcum's Astrolabe allows incredibly explosive draws while fixing mana. This lets you run cards like Thoughtcast , Slag Fiend , Spellbombs, etc as you tune the deck.

It is worth looking at champion in the sideboard- he offers a lot for control matchups.I'd also look at Ravenous Trap or Tormod's Crypt for graveyards.

Caerwyn on Golgari infect

2 months ago

To start, I think you are running too many creatures with infect. Infect works best when you can drop a creature on turn 1, pump and swing for large amounts of damage turn 2, then finish them off on turns 3 and 4. Generally, competitive decks run around twelve creatures - 4x Glistener Elf , then run Blue, not Black, for the unblockable Blighted Agent and combination pump/ramp creature Noble Hierarch .

Since you are in Black instead of blue, you can run 4x Plague Stinger , 4x Glistener Elf , and, budget permitting, 4x Noble Hierarch .

The rest of your deck should be focused on pump spells. Here are some great options:

For removal, you can use Assassin's Trophy and Dismember , both of which are great spells. I would mostly sideboard these options--you want to come out swinging early and fast on game one, and any non-pump-spell is going to slow you down.

Some more sideboard options: Perhaps some artifact removal ( Viridian Corrupter is removal on a body; Nature's Claim is a one-mana removal spell); and anti-Dredge hate ( Grafdigger's Cage and Ravenous Trap ).

ToolmasterOfBrainerd on Liquidbeaver's Liquimetal Landscaping Service

2 months ago

If you want to add 4 Chalice and 4 SSG, you need to cut 8 cards. Birds of Paradise is definitely the first 2 cuts. I'd suggest Acidic Slime , the Chandras, and Ensnaring Bridge as cuts 3-6. Maybe trim 1 Ancient Stirrings as number 7, and Shenanigans as number 8? I don't think it's worth it.

I don't think Chalice of the Void is a card you can only play 3 of. I think you either don't play it at all or go all-in on it. But honestly, I'm not sure this deck wants it. It stretches you out thin between prison and land destruction.

I DEFINITELY DEFINITELY think you need to go up to at least 8 fetch lands. Having Wrenn and Six and no fetch land feels really bad. You could even go up to 10, to be honest. You do not need more than 6 or 7 fetchable lands. 4 Forest, 2 Stomping Ground, and 1 Mountain (or 3-3-1, or 3-2-1) will suffice.

This deck is so smooth. I love it.

Another thing I'm noticing is that you have a lot of artifacts in the sideboard. Too many, in my opinion. I think you'd be better off packing a little more graveyard hate. Ravenous Trap and Leyline of the Void are both good options. I don't know what kind of graveyard hate this deck wants, but I think it wants more. An opponent with no lands in play can still convoke and delve for Hogaak, which is the most popular deck at the Pro Tour right now.

And on a side note, I would include the word 'upvote' somewhere in your upvote button text. Just to be safe.

clayperce on I shall name you.... DemiVine of ReVenge!!!

2 months ago

Hey again! Nice to see the deck back in action!

How's Lotleth Troll working? Seems cool, plus I always love Regenerate effects.

I've been messing around with Piotr Głogowski AKA kanister's list, feat. Satyr Wayfinder , and have really been liking it so far. Well, except for Claim / Fame , which has felt consistently meh.

FWIW, my favorite sideboard tech lately has been Shenanigans (especially for Ensnaring Bridge ) and Leyline of Sanctity (especially for Ravenous Trap and Nihil Spellbomb ).

As always, good luck (and good skill) with Hogaak!

VaultSkirge on

2 months ago

Sarkhan420X: I will accept your point about RR not being hard to produce in a 2c deck. Clayperce is right when he says that Shivan Wumpus is bad, especially when compared to Thragtusk . To begin with, it’s a 5/3 that gains you 5 life for 5 mana. On top of that, it’s resilient to removal because you’re going to get a 3/3 when it dies (or gets exiled, for that matter). That is just so much better than Shivan Wumpus in Modern where decks don’t need many lands to function. Even if the opponent does sacrifice the land, that’s a Stone Rain for 4 where you’re not even choosing the land being destroyed. There are so many things that you could be playing instead of Beast Within . Those 4 slots aren’t worth dedicating to removal if the removal is an Assassin's Trophy that costs 1 more and has a bigger drawback. What did you say about Cindervines not being instant speed? That ability with paying 1 and sacrificing seems pretty instant speed to me, and that’s disregarding the noncreature spell part of it. Everytime that Control player casts Cryptic Command or Logic Knot or even Serum Visions , they’re taking 1 damage. That’s going to build up against decks like Phoenix, Control, Jund, and Grixis Urza. The color intensity argument is moot because if you don’t have RG consistently available on T2 in an RG deck there is something wrong with your manabase. Return to Nature is not good just because it’s versatile. Replace it and Feed the Clan in the sideboard with 4 Cindervines and 4 Ravenous Trap . Why Feed the Clan ? Because you’re gaining life in the MB already with that Thragtusk that you so prudently replaced Shivan Wumpus with. Why would you have Back to Nature in the SB? If you side it in against decks where you need artifact/enchantment hate, it’s a subpar Destructive Revelry / Cindervines . If you side it in against GY decks, it’s a subpar Tormod's Crypt / Ravenous Trap . Finally, leaving out menace when describing Goblin Dark-Dwellers was not an “attempt to strawman.” Menace is an unimportant keyword that doesn’t actually give your creature much of an advantage. If Dark-Dwellers had trample, or first strike, or sone other good keyword, I would be willing to listen. But menace just does not make a creature very scary. It’s also not a “4/4 with menace for 2.” You’re still paying 5 mana, and by the time you cast a 5-mana creature (turn 4-5 on average, even with Utopia Sprawl ) I don’t think your opponent will care very much about one land. The vast majority of spells in Modern are 4 mana or less. I challenge you to name one spell in Modern that costs 5-6 mana and is an integral part of a Modern deck other than Tron. I agree with clayperce on lands. Just play Copperline Gorge or basics instead of Rootbound Crag because Gorge is coming in untapped when you need it to (turns 1, 2, and 3) and Crag doesn’t come in untapped until T2 and after.

VaultSkirge on

2 months ago

If you insist on playing Pillage , play 2 and up the Stone Rain count to 4. Stone Rain is better than Pillage simply because it’s easier to cast. Also, play Thragtusk instead of Shivan Wumpus , it gets you so much more value. Beast Within is just outright bad, play some MB artifact/enchantment hate or graveyard hate instead. Speaking of, Cindervines is also much better than Return to Nature . For graveyard hate, just use Ravenous Trap . Finally, I have no idea why you’re playing Goblin Dark-Dwellers . It’s an inefficient body (4/4 for 5) and although it does give you a land destruction spell back for free, there are better things to play for 5 mana. I would recommend Stormbreath Dragon or Thundermaw Hellkite .

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Ravenous Trap occurrence in decks from the last year

Modern:

All decks: 0.0%