Draco

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Draco

Artifact Creature — Dragon

Domain- Draco costs less to cast for each basic land type among lands you control.

Flying

Domain- At the beginning of your upkeep, sacrifice Draco unless you pay . This cost is reduced by for each basic land type among lands you control.

azja on Yuriko (Optimized) Primer

1 week ago

@magwaaf I do plan on trying out Shadow of Mortality, I just haven't gotten a hold of one yet! I think it will take the spot of Draco since it's actually cast-able, but Blinkmoth Infusion is likely still our best "burn" card since it can be pitched to Force of Will and similar cards.

ABaggins on Kawarimi no Jutsu

3 weeks ago

One thing that may be cool in this deck could be Shadow of Mortality and Draco/Scion of Draco

azja on Yuriko (Optimized) Primer

4 weeks ago

@DinGo90 I could definitely see Shadow of Mortality replacing Draco. Although it's "only" 15 cmc, it's a card that we can can pretty reasonably cast for BB, unlike Draco. The reason I'd still like to play Blinkmoth Infusion is that it's blue, so we can exile it to Force of Negation, Force of Will, etc.

Let me know what you think!

azja on Yuriko (Optimized) Primer

2 months ago

Hey Spirits, sounds like your games went well!

To add to your last comment, Mystic Sanctuary only triggers if you have 3+ other islands, so it's probably not worth it with a Tainted Pact mana base. Also, in my past couple games I've had issues with Sunken Hollow coming in tapped, so I think I'll replace it with City of Brass like you mentioned.

You're right about Thousand-Faced Shadow, it's been treating me very well so far.

Wash Away isn't bad, but there's just so many good counterspells in edh I don't think it makes the top 10-ish that we would want to run.

I'm currently trying 32 lands, and it's felt good so far. But I tend to run 1-2 more lands than most lists I've seen, so I think 30 is a good number too.

As for the extra turn spells, I don't have a sure-fire way to win other than tutoring Draco/Blinkmoth Infusion on top if my opponents are low enough. But I've found that the 2-3 extra Yuriko triggers you get by taking an extra turn put you very far ahead, even if the damage isn't enough to be lethal.

azja on Yuriko (Optimized) Primer

3 months ago

Hey @Spirits, sorry for taking so long to get back to you! You asked such detailed questions, so I wanted to make sure I had time to write out detailed answers :D

Karn's Temporal Sundering vs Capture of Jingzhou:

Like you said, just a budget consideration. Yuriko is my pet deck so I don’t use any proxies, but I highly encourage it for others! While the bounce effect of Karn's Temporal Sundering is nice, I’m thinking of replacing it with Time Warp or just cutting it altogether for Treasure Cruise.

Enablers:

Since I don’t have any combos, I’m all in on the Yuriko damage plan. So having an enabler at all times is much more crucial for me, which is why I play 15 of them. Comparing my list to others, it seems 15 is on the higher end, so you could probably get away with cutting a couple. You’re correct about Tormented Soul, it can’t be pitched to Force of Will, as well as the mana base being more blue-heavy. As for the flying enablers, they’re included for redundancy (since there aren’t 15 unblockable 1-drops). It’s pretty rare for every opponent to have a flying/reach blocker, and we don’t really care who we attack, so flying does a pretty good impression of unblockable. Plus, many of them have relevant abilities, especially Faerie Seer’s scry 2 and Wingcrafter which can give Yuriko flying. If you’re mainly trying to win with combo, I wouldn’t play any of the 2 mana enablers except Tetsuko Umezawa, Fugitive. But don’t underestimate Augury Owl in the “winning with big spells” shell!

Kaito Shizuki

I haven’t tried him out yet, so I’m also unsure whether he makes the cut. Normally I wouldn’t consider playing a planeswalker, since we’re not very good at blocking to keep them around for longer than one turn. But with Kaito, we’re guaranteed 2 activations since he phases out eot, so I think he’s worth testing out for sure.

Win-Cons:

I think the wincons you described are all totally viable. Most of the cEDH Yuriko lists win with Thassa's Oracle + Demonic Consultation or Tainted Pact since it’s only 2 cards and 3-4 mana (and tough to interact with outside of counterspells). Doomsday is significantly weaker than fish-consul, but its also a reasonable win-con. It’s convenient that cards that would go in the doomsday pile such as Gitaxian Probe and Street Wraith are already good cards for the deck anyway. When I first built this deck, I didn’t include doomsday for power level considerations. Now, I doubt doomsday would be too powerful for my playgroup to handle, but I decided to leave it out since I prefer to win with Yuriko’s ability.

Scheming Symmetry

Scheming symmetry is pretty much my budget replacement for Imperial Seal until we get a reprint. It’s true that you can do some cute plays with Nashi, Moon Sage's Scion or Fallen Shinobi. But most of the time, I save it until someone is below 16 life, choose them to tutor with me, put Draco on top of my library, and eliminate them before they can use the card they grabbed.

Mutavault

I’m a big fan of Mutavault since it allows me to rebuild a turn earlier after a boardwipe, or just to have an extra ninja that usually goes unnoticed by your opponents. Unfortunately, colourless lands are really, really awkward in this deck, so I wouldn’t play more than 1 or 2 at the most.

Drowned Catacomb, etc.

Since I’m currently playing 10 basics, I usually don’t have any problems with Drowned Catacomb and Sunken Hollow entering tapped. As for Mystic Sanctuary, it definitely sucks when you draw it and have to play it as a tapped island. But, imo it makes up for it in the late game when you can grab it with a fetch land and put an expensive spell on top of your library in response to a Yuriko trigger. If you’re including Tainted Pact, or just playing less basics in general, I would definitely cut those lands for City of Brass or River of Tears, like you mentioned.

Colourless Mana

I touched on this a bit in the Mutavault discussion, but you definitely want to stay away from colourless lands as much as possible. Although Ancient Tomb and Gemstone Caverns are really powerful lands in a vacuum, the early mana they provide isn’t worth it imo. I definitely agree with you that Reliquary Tower is a trap. I wouldn’t play it in very many decks in general, especially not in Yuriko. As for Glacial Chasm and Maze of Ith, they aren’t played enough in my playgroup for me to need an answer for them. But if they did become more popular, my plan would likely be to cut Mutavault and include Strip Mine/Wasteland instead.

I hope everything I explained made sense and was helpful to ya! Don’t hesitate to ask me more questions!

Spirits on Yuriko, Shadow of Fate EDH

3 months ago

freezerboy, Sadistic Sacrament would be bad, hopefully have a counterspell onboard if that gets cast! I think Cruel Tutor would be good here too, to set the top deck.

Jack_Dashing, thanks for the post on the other deck I commented, appreciated. Valid point, I'm going to move Viscera Seer to the Ninja's category. Really he just sacrifices Yuriko, the Tiger's Shadow to get Commander Ninjitsu back in play, and hopefully scry a nice card to the top of the library, so he's really like a Ninja since he just re-enables the Ninjitsu. He can be an early T1 play that also can connect if an opponent has no blockers to commander ninjitsu and return him to hand, then recast, and sac the Yuriko, the Tiger's Shadow, but doesn't have any evasion to speak of.

I'm trying to figure out how to get, Cruel Tutor (maybe remove Grim Tutor or Doomsday/Plunge into Darkness) and a backup plan to Thassa's Oracle, maybe Laboratory Maniac in? Since Doomsday just relies on Thassa's Oracle anyway, it's not really a backup.

A Doomsday + Plunge into Darkness or a Doomsday + Street Wraith or a Doomsday + Thassa's Oracle all rely on Thassa's Oracle anyway. Doomsday just let's me tutor the setup with a lot more cards (cantrips in hand, thassa's in hand, plunge in hand), so unsure really if it's the right card. Could just tutor up the thassa's/consul instead, but thats 2 tutors vs. 1.

Also, wonder if anyone just has a deck thats 30 lands, 25 tutors (Tatsunari, Toad Rider, CMC1/2 green tutors for Thassa's Oracle, CMC 1/2/3 blue tutors for Tainted Pact, CMC 1/2/3 black tutors for anything (counters/combo pieces). It wouldn't be very resilient without any draw, maybe have a couple strong draws you can tutor.

I like the ninja flavor though, seems like a bit of work to get going, but it's quick, low on the curve, draw built into the commander. Certainly competitive speed.

Also feel Mothdust Changeling is going to give me value as well. Not sure what changes I need in here. If I abandon Doomsday is there another alt. win (Show and Tell + Omniscience + Enter the Infinite maybe? They all punch people in the face with Yuriko, the Tiger's Shadow, or is hitting with the high cmc extra turns spells good enough?

I watched a Yuriko, the Tiger's Shadow on a youtube, it just pulled cards like Draco and such to top of library, but those cards never get cast, feel every card should at least have play value vs. just being a damage source, but have no play experience with this, hoping build 1 not to invest in a bunch of cards that will get cut as I learn to play it, but feel its a good start as is, a few more tweaks?

azja on Yuriko (Optimized) Primer

5 months ago

Hey Snake57, sorry about the very late reply! My playgroup has been the same 3-4 people in the past couple of months due to covid, so I've been messing around with some new decks for more variety in our games. Don't worry, I still absolutely love Yuriko, but I haven't made any changes to the list lately!

Ponder vs Otherworldly Gaze: Ponder wins this one for me because it acts as topdeck manipulation and a cantrip. With Otherworldly Gaze you get to see more cards, but you also go down a card in the process.

Personal Tutor: Although I'm still not a huge fan of this card, I've been playing with it in favour of Insidious Dreams. Insidious Dreams is more powerful in the right situation, but quite mana intensive, and brutal if it gets countered.

Dauthi Voidwalker: Love this card so far. I mostly keep it untapped as a threat rather than an enabler, but the shadow is a nice plus!

Opposition Agent: I'm also split on this card. Most times it just steals a fetchland and then gets removed, which makes it feel kind of underwhelming. But the upside of stealing an actual tutor could be worth it.

Abjure and Boon of the Wish-Giver: I have both of these in my binder but I haven't tried them myself. How have they panned out for you?

Enter the Infinite: I also agree that raising the overall cmc is better than playing this card. I think 2 is the perfect number of cards in the "high cmc but useless" category (Draco and Blinkmoth Infusion). Like you said, delve cards or big cards that cycle seem like a better solution.

Have you made any changes in your list? Let me know!

Also, any thoughts on neon dynasty so far?

I think Kaito Shizuki looks quite powerful and, for once, I'm looking forward to trying out a planeswalker in Yuriko!

As for Satoru Umezawa, it seems too mana intensive for this deck. But I'm excited to see another ninjutsu commander with a different spin!

Coward_Token on Kamigawa: Neon Dynasty

6 months ago

Wanderer art

A little early, but I figured there should be a new thread for the actual spoiler season. (It starts Janurary 27.)

For those who missed it, a new card was officially spoiled this Christmas: https://twitter.com/wizards_magic/status/1474425391418904594

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