Kataki, War's Wage
Legendary Creature — Spirit
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay (1)."
|Have (2)||orzhov_is_relatively_okay819 , BlueEyedBeast43|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Latest Decks as Commander
Kataki, War's Wage Discussion
4 weeks ago
Kataki, War's Wage would be a good addition with the small amount of artifacts you run.
I'm also fond of layers on layers of protection for myself and my board when I'm playing hatebears. Teferi's Protection, Flawless Maneuver, Sylvan Safekeeper, Mother of Runes, Shalai, Voice of Plenty, Liesa, Forgotten Archangel, and Luminous Broodmoth for board protection. Windborn Muse, Ghostly Prison, Sphere of Safety, Solitary Confinement, etc. for personal protection.
I have 2 different hatebear decks (neither contains red though) if you care to take a look for some ideas. Upvotes on any of my decks are appreciated. Sisay's Hombres -Hatebears (deeper in hatebears theme) and Added Layers of Protection - Tymna & Sidar (more selective with hatebears w/ loads of protection)
4 months ago
That's fair with Sylvan Library. I run all 9 of the fetches I can along with a few tutors. I shuffle a LOT and this helps me with Sylvan being more selective card draw and digging without being as aggressive by taking 8 just to switch up the topdeck.
I've had pretty good results out of Jared and the monarch mechanic in general. It sucks that you can't become the monarch the turn he enters but once you have it the very next turn, it's easy to hold onto here. He also makes for one hell of a blocker/deterrent for surprise hastey creatures.
I'm with you on Toski/Ohran being my main tutor targets though. I run Imperial Recruiter alongside them for another easy way to Tutor either (or Loyal Apprentice) as well.
Also, have you considered running Kataki, War's Wage? You don't run many artifacts and he's great at taxing and slowing down your opponents.
5 months ago
Marina, Guardian of Nature
Legendary Creature- Elemental Avatar
When Marina, Guardian of nature enters the battlefield destroy target enchantment.
Echantments have “at the beginning of its owners upkeep pay or sacrifice this permanent.”
Been taking a few days to be lazy, and watch a couple animes I’ve been putting off, in preparation of my last final I finished yesterday cementing my last year before graduation as a success.
Create another card that adds an upkeep cost to a permanent type, ideally it should cost 6+. Unlike Kataki, War's Wage who costs 2
8 months ago
Thanks for the question arcarceus. I wouldn't spring for a The Tabernacle at Pendrell Vale given the extremely high creature count of our own deck. I typically only play this deck in cEDH or cEDH-adjacent pods and usually find that my own creature count is much higher than my opponents. I do love this type of plan for artifacts, and my low count of artifacts has enabled Kataki, War's Wage to be extremely powerful against the high artifact count of many cEDH decks.
I haven't spared much expense when it comes to this deck, but Living Plane over Nature's Revolt comes to mind immediately. I'm personally not a fan of artifact driven fast mana for reasons unrelated to the power of the strategy, but I certainly believe that the deck would be more powerful with its inclusion. Mana Vault is already included due to its synergy with Derevi, and Grim Monolith would be a similarly powerful inclusion. Additional rocks to include would be Mana Crypt, Mox Diamond, and Chrome Mox. If those were added you'd have to take out a couple pieces of artifact hate (the aforementioned Kataki, Null Rod), but I think you'd speed up your average first or second turns which is where this deck can really struggle against your typical cEDH deck.
8 months ago
August 20 FNM, I went 3-1 for 8th place in a field of 73, according to the Companion app. In order: 5C Domain Zoo (2-0); Dredge (2-1); Lantern (2-0); Indomitable Creativity (0-2).
No changes to the main, I think it's great. I don't love the triome but the double-color demands are real.
9 months ago
I know this is rehashing an old discussion but I really think that Anguished Unmaking isn't really playable over Vindicate. It's much beetter against Urza's Saga decks (particularly the food w/ Asmo) decks and Green Tron both of which seem to be pretty hard matchups for this deck at first glance. You should also probably put a Emeria's Call Flip or two into the mana base somewhere for the late game. I also feel as though Archangel of Thune might be too slow for modern, especially since it dies to an Unholy Heat even after a trigger. Maybe some Angel of Invention instead since it gives immediate value even it just dies? Could also go with Serra the Benevolent as a repeated pumping source as well as a random "got'em" Worship.
You almost certainly no more about good vs. bad matchups than me with this deck, but maybe think about some Settle the Wreckage, Stony Silence and Selfless Spirit for the sideboard. Settle is good in the creature mirrors like Elves, which are probably faster than you on the ground. Stony is for the artefact decks like AsmoFood, although now that I think about it running Kataki, War's Wage is probably better to not shut of Aether Vial for you. Spirit could be good against Damn out of Esper Control and other sweepers which you probably have a problem against with this configuration with no way to gain card advantage outside of Legion Angel,
10 months ago
Boros Charm is far superior to Tribal Flames in this deck however it's another removal piece that only hits creatures which limits its flexibility to purely being aggressive or good vs creature decks. or I could use the double-strike but that requires going through the loop of having one of my creatures on board. It could be used as a sideboard piece but it honestly doesnt do anything against archetypes we would struggle against which would be control decks & aggro. I cant recall any 2 drop in modern that's superior to a 4/4 flyer with a board-boosting effect. And the boosting effect isnt a +1/+1 athnem so going wide is irrelevant. What he does is stop your opponents from chop blocking or trading blocks. Scion of Draco simply turns up the pressure far more than casting a single Boros Charm for 4mdg & removing creatures isnt a issue with having 10 cards of removal + card draw from our Manamorphose and Territorial Kavu .
For example, the most played 2 drops in modern as of right are: Dauthi Voidwalker , Sanctifier en-Vec , Kroxa, Titan of Death's Hunger , Kataki, War's Wage , and Snapcaster Mage . The most played beater of the 2-drops is the classic Tarmogoyf who needs 5+ different card types to surpass Scion of Draco in power & doesnt have flying. So I have no idea what 2-drop creature you would compare SoD to.
10 months ago
I've always wanted to build a braids modern deck, but casting a 4 drop in a smallpox deck always seemed a bit risky to me, while running braids without smallpox always seemed too slow. Here are my comments on your list:
You have some cards that don't add enough to your gameplan.
1) Greater Harvester looks cute, but it sucks. A static ability that only affects you, while the only way for it to cause your opponent to sacrifice stuff is to deal combat damage with a 5/6 vanilla creature without any evasion or trample or anything. Even with Braids wiping your opponent's board this card will definitely hurt you more than them. World Queller is still pretty expensive, but has a much nicer effect that lets you choose the permanent type. I probably wouldn't run either but having another 5 cmc Braids is cool.
3) I know you run Thalia, Guardian of Thraben to tax your opponents and make it even harder for them to cast spells along with braids, but you have so many noncreature spells that it's probably not that good here either.
4) Leyline of the Meek synergizes with your token plan, but doesn't help you stretch out the game, deny your opponent resources, or create more tokens for yourself. If you really want to play something to buff your tokens I'd use Intangible Virtue , but I don't recommend it.
5) Timely Reinforcements definitely doesn't fit here. There's a reason it usually isn't played in decks with a lot of other token producers - because then its effect would be useless. Add in braids wiping the opponent's creatures and it becomes even worse. 4 Souls + 4 BB already seems like a good token package to me. It could maybe be a one-of in the sideboard though against hyper-aggressive decks.
6) Cabal Coffers is very questionable, since your land count is probably not going to be that high. If you are going to keep it, definitely add more Urborgs. Also 25 lands is a little high even for a pox deck like this one, I think 24 is the perfect number.
7) Crucible of Worlds does have nice synergy with sacrificing lands (and replaying Flagstones is pretty cool) but a lot of the time you would probably be sacrificing tokens instead. I don't think the card is that great here unless you have Flagstones of Trokair on the field, so if you need space for other cards I would recommend cutting these.
You should probably have more early game resource denial, lower your mana curve, and have more pieces that break symmetry.
1) Braids is a four drop, and doesn't have any impact on the board unless she survives a turn. You definitely need something early game that has a similar effect to braids. I don't think this deck can function without 4x Smallpox .
2) 4x Flagstones of Trokair . No questions asked. Also 2-3 Urborgs (esp if you keep Cabal Coffers). T1 Urborg, Inquisition/Thoughtseize into T2 flagstones + smallpox is backbreaking.
3) Bloodghast gives something to discard to pox, and you can repeatedly sacrifice it to braids as well. Nether Spirit is another option but I don't think it works well here.
4) Multiples of Braids suck, so I'd go down to 3 copies.
5) You could consider Sedgemoor Witch as a token producer instead of Bitterblossom. Not quite as sure about this one; it does something even if you only use the tokens to feed braids and gains life while BB loses life, but it also costs 1 more mana and acts as a juicy removal target. However, with braids on the field you already have removal targets so it probably isn't as much of an issue as it seems.
Your only early game disruption is Thoughtseize. This is definitely not enough.
1) I'd run 6-8 discard spells total between Thoughtseize and Inquisition of Kozilek . Honestly, In my opinion the best is a 4 IoK/2 Seize split, since IoK is better early game and you should be able to prevent your opponent from casting 4+ cmc spells anyways.
2) I understand that you are running Vindicate so you can blow up your opponent's lands, but you should definitely have some cheaper removal. I'd probably cut one and run 2-3 Fatal Push . Bloodchief's Thirst or Prismatic Ending could also work, just anything that isn't Path to Exile .
About the sideboard cards
2) Some boardwipes are probably needed, even though they don't synergize that well with tokens or braids. Without them, you'll just get run over by aggressive decks. Best ones are Damn and Bontu's Last Reckoning (first one is more of a 1-2x mainboard card, while second one is probably a 2-of in the sideboard).