Jeska's Will

Jeska's Will

Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both modes.

  • Gain for each card in target opponent's hand.
  • Exile the top three cards of your library. You may play them this turn.

Latest Decks as Commander

Jeska's Will Discussion

amarthaler on Rakdos Festival of Fire

1 week ago

This is a nice looking build, and I'm curious to hear how it runs. You might have trouble getting some of those 5+ CMC cards onto the battlefield, however. I'd recommend running Dark Ritual, Seething Song or Jeska's Will for some ramp. Or you can toss in Cabal Coffers or Urborg, Tomb of Yawgmoth in if you have them.

The biggest issue I've had using Rakdos, group slug decks is the amount of attention they get. I have a build using Kaervek as the commander, and it does a good job of speeding up the games. I'd love to hear your comments/suggestions on it!

https://tappedout.net/mtg-decks/25-04-22-edh-kaervek-the-merciless/

Dete on Kess EDH

2 weeks ago
Young Pyromancer => Sedgemoor Witch si es q poni chain of smog obvio

Jace's Sanctum ya teni otros 3 q hacen reduccion, hasta sacaria 1 mas

Thousand-Year Storm real es la raja pero demasiado setup, mejor poner Bonus Round

Mana Geyser/Jeska's Will muy pocas cosas con rojo

muchas weas muchas weas, lo intente ordenar lo mejor posible y probalemente se puedan sacar hasrtas cartas mas

Spirits on Yuriko (Optimized) Primer

1 month ago

azja,

I've only played 5 cEDH games so far (won 2 lost 3).

If you ignore the ninjitsu ability on Thousand-Faced Shadow, it's really a better Mothdust Changeling.

Any thoughts on Wash Away? I really can't tell, to counter a commander, or anything impulse cast like s Jeska's Will or Dauthi Voidwalker etc.? Multi-use at MV3.

I'm at 29 lands, hasn't been an issue yet, thinking of going to 30? I'm also short an Imperial Seal really need that card in here unfortunately.

I run Doomsday only tried to win that way once, was counterspell though (too bad).

Temporal Mastery and Temporal Trespass have been great, is there any way to turn them into an immediate win though?

Last_Laugh on Isshin - Army of Darkness

1 month ago

@IHATENAMES - I agree that I could use more interaction. I've cut boardwipes right now as more of an experiment but I could use more targeted removal.

Card draw I've been happy with but I'm always after suggestions if you have something not listed below in mind? I run 8 cards that draw, 3 that exile stuff for me to play, and 4 of the best tutors for redundancy. I currently run Esper Sentinel, Mangara, the Diplomat, Twilight Prophet, Tymna the Weaver, Welcoming Vampire, Necropotence, Phyrexian Arena, and Skullclamp for draw and Tectonic Giant, Jeska's Will, and Cunning Rhetoric for play from exile.

Profet93 on Mono-Red

1 month ago

Two infinite combos of importance below: Do note that each piece is good on it's own outside of the combo

Dualcaster Mage + Twinflame/Heat Shimmer

Zealous Conscripts + Kiki-Jiki, Mirror Breaker

You already run the managyser + reiterate combo for infinite mana.

Other cards to consider are....

Curse of Opulence - Draw and politics

Mind's Eye - Draw, works nice with wheels.

War Room/Wheel of Misfortune/ Skullclamp/Light Up the Stage/ - Draw

Ignite the Future - Draw, light up the stage older brother. While it works best in more higher cmc builds given the flashback, having a low cmc build allows you to more likely to be able to cast them this turn. That being said, both light up the stage and ignite allow you to play them on your following turn as well.

Jeska's Will - Draw and ramp

Chain Reaction/Blasphemous Act - For when This shit is bannana's

be sure to let me know what you think of each suggestion

Rivel on Mono red Dragon Deck V2

1 month ago

CardDraw 6 cards are directly labeled in the card draw section Sarkhan's Triumph, Dragon's Hoard, Faithless Looting, Jeska's Will, Magmatic Insight, Reforge the Soul. Though I do have draw from other sources such as creatures, ramp, discount, anthem, and land. Card draw from creatures: Runehorn Hellkite. Card draw from ramp: Mind Stone and Sarkhan, Fireblood. Card draw from discounts: Hazoret's Monument and Herald's Horn Card draw from anthem: The Immortal Sun and Vanquisher's Banner Card draw from land: Inventors' Fair, Scrying Sheets (potentially), Arch of Orazca, and Bonders' Enclave. All in all, I potentially have card draw from 11 sources, (13 if I technically include myriad landscapes and Burnished Hart). I haven't played with this deck yet so I cant say for certain whether or not that is too much or too little. If I want more card draw I would first like to look into Dragonstorm, Endless Atlas, Dragon Mage,Hedron Archive, Mind's Eye and lastly Sunbird's Invocation. I appreciate any advice on which ones I should prioritize, any alternatives or perhaps ones I should swap out immediately from my deck with ones in the maybe board. Till then once I make the deck and play it ill figure out from how it feels I suppose.

notcapps on johny johny yes papa eating sugar no papa

2 months ago

so the first thing i think you should do is add some ritual spells like Dark Ritual and Jeska's Will dark ritual will give you 4 black mana for free and jeskas will will give you an 20 cards you can cast from exile and a whole ton of mana,tutors will also give you card advantage when you really need it, one of my personal favorites thats more budget is Grim Tutor, but if you want to break the bank or use proxies (ew) Demonic Tutor is your best bet. as far as lands go, Grixis Panorama is a really stellar card in tandem with cards like Smoldering Marsh because its a mountian and a swamp, you can search for that when you crack the panorama, other examples include but are not limited to, Sunken Hollow Watery Grave Blood Crypt Steam Vents and the original true dual lands, which are too expensive to really even mention. i would personally trade out Dogged Pursuit for something like Exquisite Blood and also consider putting in some boardwipes like Toxic Deluge and alternate wincons such as Exsanguinate take the Ancient Carp out of the deck too, it has no flavor text and dosent contribute anything for the 5 mana youre paying for it. Aetherflux Reservoir is a great card in any storm deck, because youre gonna gain an incredible amount of life with all the spells youre casting. make sure you put more counterspells in, such as Counterspell and if you want something really fun, try Counterbalance, its one of my personal favorite cards and i run it in almost all my blue decks. Take out Dwindle for something like Imprisoned in the Moon and you can cast it on someones commander and they can no longer play their commander as it is now a land :) take out the Falthis, Shadowcat Familiar and replace it with something like a Niv-Mizzet, Parun for some more card draw and board threats, and make sure that at the end of the game your having fun my dude, at the end of the day winning is important but having fun is even more important. Welcome to EDH!

PirateCptAstera on A.D.D.

2 months ago

Got a few combos for you mate

Infinite red mana to allow infinite combat phases Leyline Tyrant + Mana Geyser + Reiterate + Aggravated Assault Have Leyline tyrant out, play mana geyser, copy with reiterate, buyback the reiterate with that mana, copy again, repeat until you have a stupid amount of red mana. at each main phase after your extra combat phase, pay for the next combat phase. Leyline is important here due to phases. Can also substitute in Jeska's Will for Mana Geyser for the same effect.

Infinite combat phases Aurelia, the Warleader + Helm of the Host Helm of the host copies aurelia at the start of combat, the new aurelia then attacks in the next combat triggering a new combat, repeat

Another infinite combat phase combo Sword of Feast and Famine + Aggravated Assault equip the sword to a creature that is difficult to block, then it hit, untap all your lands, pay for aggravated assault, repeat

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