Jeska's Will

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Jeska's Will


Choose one. If you control a commander as you cast this spell, you may choose both modes.

  • Add for each card in target opponent's hand.
  • Exile the top three cards of your library. You may play them this turn.

temeref on Chef Shimatsu's Famous "Blood Shimatsoup"

5 days ago

Commander_JAR in the earlier versions of this build those were included, but despite how solid they usually are in mono on paper, they aren't a good fit in this list specifically! Rituals are the bomb when you have something you consistently want to use that mana on, but Shimatsu is extremely specific with their timing. Like, for 95% of the game they are detrimental to cast; that leaves normal rituals entirely reliant on the not-so-good card selection red has, and there's almost zero value in topdecking them. Over time I phased all rituals out (excluding Jeska's Will since it's still just good impulse draw) in favor of more artifact synergies like Voltaic Key. Mana Vault is already nice with Shimatsu since it's a solid "ritual" and can be sacrificed to avoid taking damage, and turns out once the list reached that critical mass of artifacts that liked being untapped, the keys were just waaaaaay better at providing the same if not more mana. Artifact count means the world for the list too and rituals don't help in that department.

Profet93 on Tsabo Tavoc Havoc

3 weeks ago

SufferFromEDHD +1

Do you feel you have enough ramp? Your commander costs 7, 2 colored mana + tap for activated ability. No haste to even use it. I actually love your commander, I just wonder how often you get to use him.

Jeska's Will - Draw/Ramp

Spreading Plague - Could be super fun....could backfire.

Command Beacon/Volrath's Stronghold - Recur expensive commander

Crystal Chimes - Recur 25% of your deck

Why run gamble over an omni tutor, low cost?

Thaumatic Compass  Flip - Could be too slow, but ensuring basics could be nice. The land transformation works with your defense theme.

No Mercy > Sunstone? - Or do you need the lack of damage?

How has heartless summoning been working for you? You only run 2 creatures, why not just run a Jet Medallion instead? Easier to cast, affects all black spells rather than just 2 cards. Is an artifact so it might be more susceptible to removal but the benefits far outweigh the costs IMO.

Niko9 on Fun Deck/Builds to try

1 month ago

FormOverFunction Yep, I agree for sure! As much as I used try to nitpick and optimize decks, at the end of the day, if your group is all on the same power level we should be losing 75% of the time, so why not brew decks for fun? Commander was a fan made format, and I think the best version of it will always be a fan made format.

The thing is wizards is really good at designing cards that are good in commander, but so bad at designing cards that are fun or fit a theme. Like, not everything has to be 3 colors, draw cards or make treasures. I made a deck a while ago around Dihada, Binder of Wills because I love self mill strategy, but I have a hard time playing it. Every game is, do I have the colors to cast Dihada as fast as possible, because there really is no better play in the deck than, 4 mana to mill 4 and get 4 treasures. Luckily I didn't spend any money on the deck : ) I really thought I'd like it.

Or like the new Voja, Jaws of the Conclave that people are talking about as an aggro commander. I'm just looking at it like, yeah, but why does a wolf draw cards? What happened to drawing being like Pondering or Brainstorming. It's a little maddening that the only way they know to make a card good is draw or treasures, and then everything does that.

EDH is just weird in a way, because it's so fun to play with your friends, and so kinda lame to play with not your friends. I tried to get into games online and it's like, the first half of the game is everyone ramping and on their phones, then they miss interactions, then they want to go back, then somebody bricks on lands and quits randomly, then eventually combo win. I don't know, it's just such a great casual format, I just think it's harder than ever to make friends playing commander because there is almost an expected play pattern and that takes the fun of, cool merfolk deck, out of the game.

And, oh and this might be a waaaaay out there opinion, but I do think that EDH content creators and the design of the precons have created a certain bias in how good cards are, and it's played into them being in so many deck. Like, if every precon has Sol Ring then the edhREC data will have a massive uptick in how many games are won after playing a sol ring. Or how much of an absolute bomb something like Jeska's Will looks like in a command zone episode because they mulligan to perfect hands with perfect color fixing and early ramp. Drawing Sol Ring turn 6 or getting Jeska's Will when you don't have the right colors are things that I always think about while brewing because, for more than half the duration of every game, I'd much rather have a Tragic Slip than a Sol Ring. Cards with a high ceiling just look busted in a perfect game or a high sample size, but in play it's harder to tell if a win with Sol Ring is a correlation or just an occurrence.

I guess what I mean to say there is yeah, getting off staples, or at least considering what they are actually doing or me helps make decks feel more fun. Getting off combos with commanders and things is definitely one too. Because that seems like such a great idea when I'm brewing, but having a more versatile 99 can be way more fun to play.

But maybe my question is, how do you make the experience of playing with strangers in EDH better, or is it just a format that is designed to be at it's absolute best with friends. I've seen people just leave online games when I have a home brew, a few times even getting cussed at for being "off meta", and I very much feel like EDH for pure fun may be something that players have to create again somehow.

Also, I now want to pumpkin canoe race : ) That sounds delightful.

Sorry to go on a bit!

Crow_Umbra on Murders at Karlov Manor

3 months ago

Holy crap Reanimate, Black Sun's Zenith, Animate Dead, Necromancy, and Toxic Deluge all reprinted in the Dimir precon?

Duskana, the Rage Mother is a fun and cheeky way to do either Bear Typal, or Morph/Mega Morph/Disguise/Cloak/Manifest.

At a quick glance, it seems like the Boros precon has the most underwhelming reprints, besides Jeska's Will. Glad to see it getting reprinted again.

Crow_Umbra on Neon Light Speed [Primer]

5 months ago

Thanks for checking out the deck Squidcod. Overall, the priciest cards in the deck are Terror of the Peaks, Goldspan Dragon, Purphoros, God of the Forge, Mana Drain, Cyclonic Rift, Jeska's Will, and the various Shocks and Fetches. The real "meat" of the deck isn't as expensive

You could definitely swap Cyc Rift with Evacuation or Wash Out. Mana Drain could probably get swapped with Familiar's Ruse for some additional utility of taking a creature back to hand. Alternatively, you could also change some of those pricier creature slots into creatures with Ninjutsu, if you wanted a bit of that.

Hypersayia9001 on A WOMAN'S INTUITION (NARSET)

5 months ago

Azoth2099 Thanks for your suggestions on my own Narset deck. There's some very interesting things that I'm definitely going to be thinking about.

In regards to this deck, this might just be me, but looking at this in it's current state, I feel like you're liable to struggle to really combo properly when you get Underworld Breach online. No issue keeping the graveyard full, but there's only really Jeska's Will and Rite of Flame in terms of rituals, so I see you running out of Mana fairly easily if you don't draw/mill either of them. (Not difficult, in hindsight seeing how many tutors there are, but still)

I'd see about trying to fit Mana Geyser in there for some extra red and Storm-Kiln Artist for some colour fixing as you go.

I'm also kinda struggling to see a definitive win condition. Might be me being dumb, but I'm not seeing anything that'd clear the board, damage the opponent or mill anyone out, aside from maybe comboing Traumatize and Brain Freeze while Underworld Breach is active, but you'd then need some crazy mana for that to work. That in mind, Cyclonic Rift is a good way to clear out the board for an attack, Grapeshot can easily storm out if you get a loop going, and Jaya's Immolating Inferno can just incinerate everyone if you build up a decent pool of mana.

Optimator on Roses of May -- (Marchesa Threaten)

6 months ago

I'm glad you love the deck elliotmward97!! I've had her for many years and I love her dearly. I even love Marchesa enough to have a five-color "Secret Marchesa" deck: Special Snowflakes. My playgroup ranges from precons and upgraded precons to "powerful casual" and this deck seems to hang with their stronger decks very well. It's certainly not cEDH, nor would I really want it to be. One of the reasons I kept the Threaten subtheme going string from it's budget days.

As far as "very little" card draw...

Bloodtracker, Braids, Arisen Nightmare, Grim Haruspex, River Kelpie, Sage of Fables, Scorn-Blade Berserker, Yawgmoth, Thran Physician, Phyrexian Arena, Jeska's Will, Syphon Mind, and Skullclamp are all card draw. That's eleven.

Phyrexian Reclamation is big-time card advantage if my goons keep getting whacked, Viscera Seer is decent card selection when the engine is running, and the non-Treaten theft cards could even be viewed as card-advantage if you squint (looping Thalakos Deceiver and Puppeteer Clique and Keiga, the Tide Star, Zara, Renegade Recruiter getting lucky a few times, Grave Betrayal sticking, etc).

Actually seems above-average to me, elliotmward97.

Perhaps it's light in more pure Concentrate- and Tidings-style draw, but I like the creature-based draw that synergizes with Marchesa. Makes the deck feel like it has more character, and the ceiling is quite high when the engine is rolling. Lower floor, perhaps. I've thought about including more draw effects like Bident of Thassa, Reconnaissance Mission, and Coastal Piracy since the deck swings out so much, but I like where things are right now.

Granular_Quality on Gobs of Goblins

7 months ago

Jeska's Will looks like a good include, for ramping I like Sword of Hearth and Home and Sword of the Animist

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