, : Untap target artifact.
|Have (2)||, metalmagic|
|Want (2)||samandeville , Happymasksalesman|
Printings View all
|2011 Core Set (M11)||Uncommon|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Uncommon|
|Urza's Saga (USG)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
- Palladium Myr + Voltaic Key
- Mirrorworks + Sculpting Steel + Voltaic Key
- Sculpting Steel + Voltaic Key
- Mirrorworks + Voltaic Key
- Myr Welder + Voltaic Key
- Myr Galvanizer + Myr Turbine + Voltaic Key
- Myr Galvanizer + Voltaic Key
- Myr Reservoir + Voltaic Key
- Dark Ritual + Isochron Scepter + Voltaic Key
- Voltaic Key + Walking Atlas
|Commander / EDH||Legal|
Latest Decks as Commander
Voltaic Key Discussion
4 days ago
You need to decide what you want the deck to do before you can start cutting cards. Without knowing your build goal, you will not be able to know where to cut.
What do you wan this deck to do? Examples/ideas:
Is this deck mainly aggro? then keep the big monsters and the ramp. Cut the little creatures that are not mana dorks or cost reduction.
Is this deck mid-range good stuff? then cut creatures until you get 14-18, And add interaction cards to stop or negate your opponent's plays.
Is this a combo deck of some kind? For example; Is it built around Icy Manipulator + Voltaic Key for it's control? then get rid of the other stuff that is not part of that game plan.
Or is it going to cheat stuff out with Amulet and bridge? Then get rid of the icys and keys and focus on cheating big fat bombs out early.
Is it a toolbox deck? then cut your bombs and strong cards to 1 copy each and add more tutors to the deck.
These are just a tiny sample of archetypes, I am just showing how you can decide what kind of deck this is. Once you do, a lot of the cuts may become obvious depending on what you want for the deck.
But there are some cuts you should do no matter what goal you have:
-3 Fabricate (You already have 4 tinkers and 2 tezzerets), -1 Black Vise (Without support for it only 1 copy of this is just an annoyance when it shows up in your hand or is in play), -1 Paradox Engine (This is a freaking amazing card but it does not do a lot for this particular deck) , -1 Winter Orb (Like vise, without support it is not that useful with 1 copy), -1 Colossus of Akros (You have better big bombs already), -4 Etched Champion (this is a vanilla 2/2 most of the time and is probably the worst creature in your list), -4 Ornithopter (These are okay with the other cards in your deck but you will ramp into big stuff so fast they are just not too useful), -4 Welding Jar (at the very least cut it down to 2 since it synergizes with Academy Ruins. But Academy Ruins, Tinker, and Tezzeret the Seeker do the same thing kind of as this already. Id cut all of them to the maybeboard and see how it plays).
In a vacuum, none of these cards are bad by themselves. But none of these cards help you reach your goals for the deck. And only having 1 of something has a very low chance of seeing play. So if it does see play, it needs to do big things for you.
For your lands, they are another resource for the deck. So I would suggest filling in your land base with support cards. Stuff like;
+3 Buried Ruin (if you dont want to get more academy ruins), +2 Rogue's Passage (they don't hurt and can let you win off the back of one of your big creatures), +2 Arch of Orazca (really, slots of any land that gives card advantage), +5 more Islands or so, whatever gets you to 20-22 lands. If you dont want any of the other non-island cards, just add islands.
Your deck has very little interaction and I would suggest adding some to the deck. There are hundreds of options but I would look to add stuff that is similar to any of the following cards:
Spine of Ish Sah, Unstable Obelisk, or Meteor Golem. These cards synergize with academy ruins and buried ruin and can be Tinker targets when you need them. Just 1 or 2 copies of cards like these in the deck you can tutor for. Once you bring one of them online, you can keep bringing them back repeatedly to destroy your opponent's game state.
Then you need instant speed answers you can use to respond to what your opponent's do. Interaction is important and you will lose games just because you didnt have a Disenchant in your hand. Add copies of stuff like Scour from Existence, Titan's Presence, Not of This World or even repeatable stuff like Capsize or similar.
I am not saying you have to do any of the things I suggested. But you do need to decide what you want to do with the deck, cut cards, and add land and add interaction to the deck or it may just stay a hot mess like it is now.
5 days ago
You’ll want about 20 lands for a 60 card deck. If you’re running Sol Ring and Voltaic Key, then I suggest also running 4 Basalt Monolith so you can ramp really hard. Also, Manifold Key is (almost) strictly better than its counterpart.
1 week ago
Ok so if you build Kozilek I have some cards that might be nice.
Starting with the ramp/card draw/etc:
Now for lands:
And other stuff:
Let me know what you are interested in on my home page.
3 weeks ago
So you might think if adding even more mana rocks like Mind Stone, Thran Dynamo, Hedron Archive, Worn Powerstone, Blinkmoth Urn, Everflowing Chalice, Gilded Lotus, Palladium Myr, or Iron Myr. You should be ramping as much as possible, you could even consider Extraplanar Lens if budget is no concern. You could consider cards like Myr Retriever, Goblin Welder, Buried Ruin, Goblin Engineer, Junk Diver, purphorous, bronze-blooded or Daretti, Scrap Savant to bring artifacts back from the graveyard. You could consider Mystic Forge, Planar Bridge, or Kuldotha Forgemaster for getting artifacts out of your deck and onto the battlefield. Darksteel Forge, Soul of New Phyrexia, or Eldrazi Monument so you're killing your artifacts only when you want to. Unwinding Clock it's good if you combine it with flash from Shimmer Myr or Vedalken Orrery. Ugin, the Ineffable or Foundry Inspector to reduce the casting cost of your artifacts without affecting the cmc. You could go full ham on some big artifact creatures like Myr Battlesphere, Meteor Golem, Duplicant, Ancient Stone Idol, Mycosynth Golem, Darksteel Colossus, Blightsteel Colossus, Platinum Angel, or Platinum Emperion just to name a few. Other ideas might be Hellkite Tyrant to steal your opponents artifacts Mycosynth Lattice to turn your non-artifacts into artifacts, Illusionist's Bracers or Kurkesh, Onakke Ancient to copy bosh's abilities, Swiftfoot Boots and/or Lightning Greaves to protect your big guy, Voltaic Key or Manifold Key to untap your rocks, or Mind's Eye or incidental card draw. Some lands to think about are Myriad Landscape, Darksteel Citadel, and Phyrexia's Core but not much else.
As per suggestions to take out : Catalyst Elemental, Destructive Digger, Forge Armor, Walking Atlas, Nahiri's Wrath, Wily Goblin (use Dockside Extortionist), Azor's Gateway Flip, Furious Rise, Generator Servant, Pirate's Pillage, Scarecrone, Filigree Familiar just to name a few.
I would like to start by saying I'm not trying to say your deck is bad, just trying to give you a lot of ideas to go off of and pointing out things that don't really go with the theme of the deck, which is ramp super hard, drop a bunch of big threats, drop bosh and kill opponents. Secondly, I am not a competitive deck builder by any means, I just use the data I have and suggest the things I like. I actually like seeing gosh in the command zone.
4 weeks ago
Lost a Bo1 to a Paradoxical Outcome Vault/Key deck with Goblin Charbelcher as a finisher. For a control deck I did not make a good keep with Mental Misstep and Mindbreak Trap on the draw. I got through an initial Belcher on turn 1 and followed up with a Tinkered Blightsteel Colossus, leaving only my Misstep left to protect the turn. The opponent was able to Outcome the following turn into mana, Time Vault and Tinker for Voltaic Key. Bad keep on my part but a fun game for what it was. I didn’t get to asking why he had a 72 card deck.
1 month ago
Some updates for Kozilek, the Great Distortion:
Through play-testing and game-play, Strionic Resonator and Manifold Key have been the heavy-hitters. The ability to copy triggered abilities with Strionic Resonator has made eldrazi cast and annihilator triggers game-ending. Additionally, pairing Manifold Key with Strionic Resonator is unimaginably powerful! The ability to untap Mana Vault and Basalt Monolith has been very valuable too, and an unblockable Blightsteel Colossus is just mean!
I have not drawn Whispersilk Cloak yet.
Silent Arbiter has been helpful in containing combat numbers.
I have not missed the three Wastes.
Bane of Bala Ged's attack trigger has not been missed.
There has not been a moment in any game where I thought to myself "I could really use Soul of New Phyrexia" when compared to the recently added cards.
Thank you again for your suggestions and taking time to peruse this deck list! It has been helpful!
1 month ago
Most helpful. I'll try dropping the four Wastes, Bane of Bala Ged and Soul of New Phyrexia in exchange for Manifold Key, Voltaic Key, Basalt Monolith, Strionic Resonator, Silent Arbiter and Whispersilk Cloak. I'll give these changes a whirl though play-testing and game-play and share the results. Thank you again for your feedback and well-worded comments!