
Combos Browse all Suggest
- Palladium Myr + Voltaic Key
- Mirrorworks + Sculpting Steel + Voltaic Key
- Sculpting Steel + Voltaic Key
- Mirrorworks + Voltaic Key
- Myr Welder + Voltaic Key
- Myr Galvanizer + Myr Turbine + Voltaic Key
- Myr Galvanizer + Voltaic Key
- Myr Reservoir + Voltaic Key
- Dark Ritual + Isochron Scepter + Voltaic Key
- Voltaic Key + Walking Atlas
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Voltaic Key
Artifact
, : Untap target artifact.
Profet93 on
「̵̺̰͖͍̚A̸̰̪̝̍W̸̭̱͑A̸̮͎̾̊͝K̶̜̣̈́͘͜͜E̸̛̟̔̇̃N̶̨̮̱̟̿͝」̶
1 day ago
Skullclamp - Draw
Expedition Map - "Tutor" - Helps you find eye of ugin, Field of the Dead or any other utiltiy land such as Blinkmoth Well, which goes "well" with winter orb
The following combos are all synergistic with your deck, ensuring little to no dead cards. Some of these combos you already have and want to ensure you are aware of them so you can put them in the description for reference.
Mystic Forge + Sensei's Divining Top + cost reducer/ugin ineffable/Cloud Key/Semblance Anvil = Draw your entire deck
Basalt + Rings + top = Draw and cast your entire deck
Basalt Monolith + forsaken monument = Infinite colorless
Scorched Ruins + Rings of Brighthearth + Deserted Temple = Infinite colorless
Voltaic Key > Manifold - You don't really need unblockability as your commander has evasion and usually paves a way. Voltaic allows for mana combos given it can target itself unlike manifold
metalworker + Voltaic Key + Rings of Brighthearth = Infinite colorless
Everflowing Chalice (4 counters) + Voltaic Key + Rings of Brighthearth = Infinite colorless
Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Sol Ring + Junk Dive
Scrap Trawler + Sculpting Steel + Krark-Clan Ironworks + Cost Reducer
Grim Monolith + Forsaken Monument + Rings = Infinite Colorless
Profet93 on
Colorless
2 days ago
Mystic Forge + Sensei's Divining Top + cost reducer/ugin ineffable/Cloud Key/Semblance Anvil = Draw your entire deck
Basalt Monolith + Rings of Brighthearth = Infinite colorless
Basalt Monolith + forsaken monument = Infinite colorless
Scorched Ruins + Rings of Brighthearth + Deserted Temple = Infinite colorless
metalworker + Voltaic Key + Rings of Brighthearth = Infinite colorless
Everflowing Chalice (4 counters) + Voltaic Key + Rings of Brighthearth = Infinite colorless
Buried Ruin - Recursion that doesn't take up a slot
Let me know what you think, I can provide suggestions for cuts should you wish.
sylvannos on
Hoax Storm v2
1 month ago
To start with, there's a few cards that have better Vintage equivalents. Overmaster and Spell Pierce should be the 3rd. and 4th. copies of Force of Will. Leftover space from cutting those can be Red Elemental Blast, Pyroblast, or Flusterstorm. You don't need Faithless Looting because we have Paradoxical Outcome, Sensei's Divining Top, Gush, Dig Through Time, Treasure Cruise, and Brainstorm to choose from. Merchant Scroll also belongs in here, because you can use it to grab Ancestral Recall at the very least. Usually you want it to make sure you have protection in hand by grabbing countermagic.
Library of Alexandria isn't good in this deck. And you're not the type that needs 8x sources, so Steam Vents can go, along with a few copies of Volcanic Island (1 or 2). Replace all of these with four copies of Scalding Tarn and basic lands. Or even just play 6x fetches. You need to be able to shuffle after using Brainstorm, Ponder,and Sensei's Divining Top.
From here, you have a solid U/R Storm shell. However, I wouldn't play straight "Modern U/R Storm, but Power 9" dot dec. 2 mana is a lot for Goblin Electromancer, there are easier ways of winning than Grapeshot, and so on. The question then becomes "Where to go from here?"
- Paradoxical Outcome is just the nuts. By bouncing moxen and cheap artifacts, it's a ritual (since you can replay everything for , untapping it all) and it's a draw spell. However, Paradoxical Outcome requires Mox Opals, Lotus Petal, Lion's Eye Diamond, etc. so you'll have to cut rituals (likely Seething Song). The upside is you get an extremely powerful engine that can often end the game with a single Paradoxical Outcome.
- Thassa's Oracle is the new hotness for Vintage combo cards. You can win the game by casting Brain Freeze on yourself, then casting Thassa's Oracle. It also opens up more combos using Demonic Consultation and Doomsday. Sometimes you've just drawn a bunch of cards and have ~3 cards left in your deck.
- Tinker is too good in Storm not to play it. You're either getting Memory Jar, Bolas's Citadel, Time Vault (Voltaic Key is already good in Storm when combined with Mana Vault and friends), or a random wincon like Sphinx of the Steel Wind boarded in for game 2. Bolas's Citadel will essentially flip the top half of your deck into play.
- You can also play draw 7s (Wheel of Fortune, Timetwister, Memory Jar, Diminishing Returns) in combination with Narset, Parter of Veils and Hullbreacher.
- Mana Drain is good, but you may find it too slow if you make any of the above changes. It definitely does more work in a more control-oriented Storm deck with Narset, Parter of Veils, Dack Fayden, Grim Tutor, etc.
- Lastly, there's the question of Underworld Breach, Yawgmoth's Will, Monastery Mentor, or some combination of these. Underworld Breach will mean you can stay in two colors. Playing black for Yawgmoth's Will allows you to play Dark Ritual, Cabal Ritual, Yawgmoth's Bargain, Necropotence, Doomsday, Tendrils of Agony, and hardcasting Bolas's Citadel. Monastery Mentor both scales up and goes sideways. A single token is enough to kill someone combined with Paradoxical Outcome or a draw 7. Monastery Mentor is like casting Tarmogoyf and Empty the Warrens for three mana and one card.
Hope this helps! Welcome to MtG's oldest and greatest format.
wallisface on
Door to TRON
1 month ago
Some thoughts:
-
What is your sideboard for Karn, the Great Creator? It feels like one of the 4 Chromatic Orrery and Door to Nothingness should be here, to give you more ways to acquire both of those cards.
-
I get the purpose of Sphinx of the Guildpact and Transguild Courier, but imo they're a bit too cute to be useful. I'd put Voltaic Key in the same bucket.
Profet93 on
Eldrazi Tea Party
2 months ago
Basalt Monolith + Rings of Brighthearth = Infinite mana + Sensei's Divining Top = Draw your whole deck
Basalt + Forsaken Monument = Infinite mana
Everflowing Chalice + Voltaic Key + rings = Infinite mana
Metalworker + Staff of Domination = Infinite mana
Mystic Forge + Sensei's divining top + cloud key/artifact cost reducer/Semblance Anvil/Ugin, the Ineffable = Draw your whole deck
Scorched Ruins + Rings + Deserted Temple = Infinite mana
I can recommend more but want to see how these work for you.
Triton on
Jhoira Artifacts
5 months ago
Cool deck!
To make the most of your commander's ability I'd recommend some untappers, perhaps Kelpie Guide or Vizier of Tumbling Sands. Some Proliferate like Tezzeret's Gambit would be very nice as well to boost those counters. Voltaic Key and the spendier Thousand-Year Elixir.
For board wipes, I'd recommend my pet card Chain Reaction. You can cut Cancel, Outnumber, Unsummon, and Hands of Binding for removal that hits more. Stoic Rebuttal is a counterspell that suits your theme well! Meteorite can be cut for Spine of Ish Sah, it hits more and is recurrable. Contagion Engine is insane value with planeswalkers and your commander.
Hope this helps! I didn't pay too much attention to the newest Jhoira, but she looks like a lot of fun! Enjoy your games with her! :)
Profet93 on
Karns Salt Factory.
5 months ago
Sensei's Divining Top to add to the rings + Basalt combo to draw your entire deck by copying the draw ability of top with rings.
Cloud Key/Semblance Anvil/Ugin, the Ineffable/artifact cost reducer + sensei's top + Mystic Forge = Draw your entire deck.
Voltaic Key + Everflowing chalice + Rings = infinite colorless
Forsaken Monument + basalt monolith = infinite colorless
All of these cards of synergistic with the deck so there are no dead draws.
Profet93 on
Damn Right and I'll do it Again
6 months ago
I've commented on Sicohippy's, he was very helpful in establishing my own similar mono black control deck. I used to used Xiahou dun but eventually switched to Sidisi as 1 more mana for tutoring was more impactful than paying 1 less mana for recursion. Anyways, now onto the deck....
Aside from lethal vapors, what else do you name with pithing needle? Also, I'm assuming opponents cant respond to the "entering of the battlefield" of pithing needle because it states "as" it enters rather then "when." But assuming you've played against the same opponents multiple times, how often do they just destroy lethal vapors in response to cast of needle?
If you add Buried Ruin, not only could you recur your important artifacts such as ring (which I think is the purpose of codex shredder given your commander can recur your black cards, and u already have painters servant to make it recur anything), it allows you to bring back crucible, which brings back buried ruin. It's a nice, notable synergy which has assisted me several times.
What is the primary purpose of codex shredder? It messes up top decks and acts as a recursion piece. But given the above paragraph, do you really need it? Swapping it with a card in the maybeboard might be better serve. Although, I believe a potential niche yet potentially helpful swap would be...
1) Synergy with tangle wire/trinisphere, top, mana rocks, wishclaw talisman and lux cannon 2) Political tool 3) Combo with Chromatic Orrey + Rings. Tap Chrome for 5, activate key for 1, floating 4, hold priority and copy untap ability for 2 mana, floating 2. Untap key and chrome. This process allows you to net 2 mana each time, providing you with infinite mana. Once you have that, you can copy the 2nd ability to draw your deck.
Let me know what you think.
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