Voltaic Key


, : Untap target artifact.

SKuber on Brion Armed and Dangerous

2 weeks ago

Neat deck. I was thinking about ways to untap him consistently in these colors for multiple activations in a turn. I see you have some untap effects already, but turning him into an artifact with Ashnod's Transmogrant, Mycosynth Lattice, and/or Liquimetal Coating/Liquimetal Torque could work, then untapping him with Voltaic Key and Unwinding Clock. This also makes artifact removal like Shenanigans repeatedly useful for enemy permanents. Just something to consider.

There's also additional combat step untap effects.

Decrepit_Angel on [Primer] Colored Mana is for the Weak

3 weeks ago

Profet93 Thanks for the recommendations.

I have messed around with Mystic Forge and it's associated combo a bit but I ended up cutting Sensei's Divining Top as I felt that it was unnecessary more often than not and not having ways to shuffle consistently made it way worse if I didn't have a way to go infinite with it. I mighy try Mystic Forge again but I felt that it was too slow in my testing. cEDH nowadays has the "turn 3 rule" where you need to be threatening a win or overwhelming advantage by turn 3 consistently by turn 3 if you want to be relevant. From my testing, cutting a lot of the random value pieces for extra ramp has allowed for a lot more turn 2 or 3 Eldrazi Titans and a lot more success against cEDH decks.

Manascape Refractor has been very good in testing. Mishra's Workshop is my personal favorite but it also copies Inventors' Fair pretty frequently. Ancient Tomb or City of Traitors makes it into a Worn Powerstone (which I already run). Bazaar of Baghdad and Eye of Ugin are useful as well, especially when I have access to Unwinding Clock and can repeatedly activate a random tech land every turn. At one point, this deck ran Candelabra of Tawnos as a way to repeatedly use tech lands but I would argue that Manascape Refractor is a much better way to accomplish that. High Market, Homeward Path, etc. are also surprisingly useful. On that topic, using it as a High Market with access to infinite mana through Rings of Brighthearth + Voltaic Key + Chromatic Orrery (also gives infinite untaps of all artifacts) allowed me to win once as I didn't have access to a different way to sacrifice and recast Kozilek, Butcher of Truth.

I had no idea that Soul-Guide Lantern even existed. I'm not sure if I would call it a strict upgrade to Relic of Progenitus but it is definitely good. I might swap out Tormod's Crypt for it so that all of my graveyard hate can be cycled if it isn't relevant.

Regarding the Metalworker combo, a lot of the primer is outdated. I tried updating it a few times but I ended up changing out 20ish cards so I figured I would wait until I had a pretty stable list to update it. The Metalworker combo is absolutely a backup option though. Typically by the time I would go for that combo, I would have access to casting Kozilek. As for Field of the Dead, I am not a fan of tap lands and roughly 1 out of every 20 games with this deck would even go long enough to get to 7 lands for it's ability to be relevant. I think Field of the Dead would be good in a casual meta but I try to play this at cEDH tables as this deck is ridiculously unfair to play at casual tables.

Reliquary Tower is a good budget option but it might as well be a Wastes with the way the deck runs most games. I typically mulligan for some form of acceleration and try to immediately get to 10 mana which usually empties my hand. Kozilek will get me a new hand, but very rarely will I pass with more than 7 cards in hand, and if I do, I haven't had the scenario yet where I had to ditch anything useful.

The main form of drawing power in the deck is my commander. Mikokoro, Center of the Sea, War Room, Ugin, the Ineffable, sacrificing Mind Stone, Hedron Archive, or Dreamstone Hedron are the only other ones I have for card advantage. This deck is basically an all or nothing deck intent on playing really early Eldrazi Titans, going infinite, or playing stax to slow everyone else down (usually some combination of the 3). As colorless does not have access to particularly great interaction, I have tuned the deck to be about as fast as physically possible. Most games I am able to cast Kozilek, Butcher of Truth on turn 3 or earlier (admittedly almost always at least 1 mulligan for fast mana). Although some times people will have answers, that early in the game is enough to cause problems for most decks. The plan from there is to either just kill my oponents or do as you said where I cast Kozilek, draw some cards, ramp some more, and repeat. Although the situation will occasionally show up where the game goes long, this deck absolutely shines when it is doing terrifying things really early.

If you have any other questions, feel free to ask.

Wuzibo on [[Primer]] - Daretti - Degenerate Artifacts

1 month ago

Hey I've ran daretti since he was released. He was my first commander. I gotta say Springjack Pasture can be awesome. Daretti, because he's artifact focused, doesn't need a lot of colored mana, so you are really free with your mana base and can run all sorts of utility lands. This deck looks good. I like springjack as a mana sink to dump mana into kind of like a shitty mana battery. Then i got little goats i can sac with ashnods, or with springjack, or just chump blockers for Daret. It also combos with Trading Post. Goatland. It's great. It also lets you build up a board without building up a board, which can be really helpful in situations where you don't want to play your hand because it will draw hate or be very threatening, or there is hate on the board that prevents you from playing your hand, and it's ramp in a way too.

you can also cut the fetch's, throw in stranglehold, then in the fetch's slots put in Tomb of the Spirit Dragon, or Phyrexia's Core, Valakut, the Molten Pinnacle, and some more mountains. Basics are strong, it's harder to deal with them. If you're going a stax route, Hammerheim is good too.

And i know this is a little convoluted, but, Kurkesh, Onakke Ancient can combo with Voltaic Key for infinite mana the same way as Rings of Brighthearth with Gilded Lotus if you want to run it, or, Mycosynth Lattice or some other way to let you spend mana of any color. I don't have those effects, so i'm using lotus, kurkesh, and key. Even if you aren't going infinite with it, it lets you make an absurd amount of colorless mana

Barjack521 on Taniwha Edh

3 months ago

have you considered Manifold Key over Voltaic Key since it's a strict utility upgrade, also what about Liquimetal Torque for added ramp.

FauxFaux on Card creation challenge

3 months ago

I will recreate one of my favorites from my first playthrough of Skyrim:

The Skeleton Key!

Skeleton Key

Legendary Artifact - Equipment

: Tap or Untap target permanent with Mana value X.


If ~ is equipped to a creature, untap it at the beginning of each untap step. Equipped creature gains Unblockable.

Untap ~ at the beginning of each upkeep.

"May no door close on you, may no man hinder you, and may nothing stand in your way." - Nocturnal

Essentially, a super Manifold Key or Voltaic Key.

Make another!

Monomanamaniac on Can you use sensei's top …

3 months ago

If I have a Sensei's Divining Top and I tap it, then can I use something like a Voltaic Key to untap it while its ability is still on the stack, then tap it again? And if I do that will I then draw a card, put top on top, then draw it?

Ardees on Zirilan Red Passion

4 months ago


almighty9374 on Eldrazi Tribal [75%]

4 months ago

Why did you remove most of the key cards like Voltaic Key and Rings of Brighthearth. Weren't they a part of your infinite mana strategy?

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