Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
The next instant or sorcery spell you play this turn can't be countered by spells or abilities.
Draw a card.
sylvannos on Hoax Storm v2
3 months ago
To start with, there's a few cards that have better Vintage equivalents. Overmaster and Spell Pierce should be the 3rd. and 4th. copies of Force of Will. Leftover space from cutting those can be Red Elemental Blast, Pyroblast, or Flusterstorm. You don't need Faithless Looting because we have Paradoxical Outcome, Sensei's Divining Top, Gush, Dig Through Time, Treasure Cruise, and Brainstorm to choose from. Merchant Scroll also belongs in here, because you can use it to grab Ancestral Recall at the very least. Usually you want it to make sure you have protection in hand by grabbing countermagic.
Library of Alexandria isn't good in this deck. And you're not the type that needs 8x sources, so Steam Vents can go, along with a few copies of Volcanic Island (1 or 2). Replace all of these with four copies of Scalding Tarn and basic lands. Or even just play 6x fetches. You need to be able to shuffle after using Brainstorm, Ponder,and Sensei's Divining Top.
From here, you have a solid U/R Storm shell. However, I wouldn't play straight "Modern U/R Storm, but Power 9" dot dec. 2 mana is a lot for Goblin Electromancer, there are easier ways of winning than Grapeshot, and so on. The question then becomes "Where to go from here?"
- Paradoxical Outcome is just the nuts. By bouncing moxen and cheap artifacts, it's a ritual (since you can replay everything for , untapping it all) and it's a draw spell. However, Paradoxical Outcome requires Mox Opals, Lotus Petal, Lion's Eye Diamond, etc. so you'll have to cut rituals (likely Seething Song). The upside is you get an extremely powerful engine that can often end the game with a single Paradoxical Outcome.
- Thassa's Oracle is the new hotness for Vintage combo cards. You can win the game by casting Brain Freeze on yourself, then casting Thassa's Oracle. It also opens up more combos using Demonic Consultation and Doomsday. Sometimes you've just drawn a bunch of cards and have ~3 cards left in your deck.
- Tinker is too good in Storm not to play it. You're either getting Memory Jar, Bolas's Citadel, Time Vault (Voltaic Key is already good in Storm when combined with Mana Vault and friends), or a random wincon like Sphinx of the Steel Wind boarded in for game 2. Bolas's Citadel will essentially flip the top half of your deck into play.
- You can also play draw 7s (Wheel of Fortune, Timetwister, Memory Jar, Diminishing Returns) in combination with Narset, Parter of Veils and Hullbreacher.
- Mana Drain is good, but you may find it too slow if you make any of the above changes. It definitely does more work in a more control-oriented Storm deck with Narset, Parter of Veils, Dack Fayden, Grim Tutor, etc.
- Lastly, there's the question of Underworld Breach, Yawgmoth's Will, Monastery Mentor, or some combination of these. Underworld Breach will mean you can stay in two colors. Playing black for Yawgmoth's Will allows you to play Dark Ritual, Cabal Ritual, Yawgmoth's Bargain, Necropotence, Doomsday, Tendrils of Agony, and hardcasting Bolas's Citadel. Monastery Mentor both scales up and goes sideways. A single token is enough to kill someone combined with Paradoxical Outcome or a draw 7. Monastery Mentor is like casting Tarmogoyf and Empty the Warrens for three mana and one card.
Hope this helps! Welcome to MtG's oldest and greatest format.
Azoth2099 on MICROSEEKER (INALLA)
8 months ago
SniperFrog Overmaster is a complete work horse in this deck! The prevelance of Ad Nauseam, Doomsday, Intuition, and Mnemonic Betrayal makes it a great thing to draw into and cast at all points of the game.
Black Market Connections is insane value in my opinion, being able to draw and ramp every turn for the low price of 3 life per turn is pushed lol.
Plunge into Darkness is hit-or-miss, and I consider replacing it pretty often. With so many other 1-card wincons in the deck, it's really only good for grabbing a missing piece for your Thassa's Oracle combo.
Opt can be great off-curve for drawing into an answer for a threat that you need to address immediately via tutor, or for expediting an Ad Nauseam. If I'm lucky enough to have Emergence Zone on the field, it can enable some very sneaky wins as well.
I consider Faithless Looting and Careful Study all the time, but I can't quite decide what to cut for them...
Thanks for the +1!
SniperFrog on MICROSEEKER (INALLA)
8 months ago
I'm curious to hear how Overmaster has performed for you. My Doomsday list doesn't have access to red, but I'd definitely give it a shot if I could. Black Market Connections also seems pretty sick. Has it lived up to it's cost? Plunge into Darkness is sick as well. Is it as good as I hoped? I haven't had a chance to pick one up.
Have you considered Thought Scour and its older brother Mental Note? In my experience, they give access to a pretty efficient pile that costs only in most situations. Both might not be necessary, but at least one might be decent. Opt seems a little weak to me, so I would consider one of these as a replacement.
I might have missed it, but is there a reason you're not running the first Faithless Looting effect? Frantic Search and Careful Study are also options for this.
+1. Love seeing people out here experimenting with Doomsday!
Quickspell on Does Galvanic Iteration has to …
1 year ago
When it comes to cards like Galvanic Iteration or Overmaster, do these have to be resolved before I cast the next spell? (Overmaster is a sorcery, but I could give it flash with Teferi, Time Raveler.
So they don't work on spells that are already on the stack because those have already been cast by the time I react with Galvanic Iteration or a flashed out Overmaster, correct?
So basically you cast those spells first, wait until they have resolved, and only then proceed to cast the next?
ACapo18 on Kinda Competitive Kykar
1 year ago
susemiehlian Thank you! This deck has gotten much more aggressive over time. I modeled it after my friends Jhoira deck. This build wants to cast as many spells as possible in one explosive turn and win from out of nowhere. Typically this happens turn 5-6 depending on my opponents. As such, casting sorceries vs instants doesn't matter much since it will all be on my turn. When storming you need 2 things: spells to cast, and mana to cast them. In this deck, it is beneficial to have as many spells that cost 1 red mana as possible. So things like Crash Through, Crimson Wisps, and even Overmaster don't matter for their effect, they matter for their ability to replace themselves in my hand. Since Kykar generates me a spirit I can turn into 1 red mana for each noncreature spell, if I had 70 cards in the deck that let me draw a card for 1 red mana, I could keep casting through my deck and just grapeshot my opponents at the end of the deck. The few permanents in the deck are there to either get me value for casting my spells, or to allow me to keep casting spells. So something like Sentinel Tower is great when I cast 10 spells in a turn, especially when paired up with Veyran, Voice of Duality. Prismite is in there in case I get Birgi, God of Storytelling Flip or something else to double Kykar's ability, because then I can generate blue/white mana for my few spells that need it. Often times, my blue spells will let me draw more than 1 card, so if I need to get more cards in hand while storming, I will need blue to do it. Boros Signet is not included due to the fact that I often need blue mana when storming off, not red or white. Diamonds are okay in budget decks or if you drop it turn 2, but otherwise you can't use it until the turn after you play it, so that's why I left them out.
If you have other questions on my specific choices let me know, or if you're looking for inspiration on yours, let me know as well.
Wuzibo on Questioning the Iona Banning
1 year ago
Banned from the thread. I'm a way better player than you and apparently have a lot better reading comprehension.
I wasn't complaining about graveyard hate in general. Did I mention Relic of Progenitus or anything which just exiles cards from graveyards? No. I was talking about enchantment based graveyard hate that permanently prevents graveyards from existing coupled with the fact that red doesn't have enchantment removal. Since you're going to strawman me, you're banned.
plakjekaas "Play Rule of Law"
I'm in mono red, Don't tell me my decks are poorly built and then tell me to run cards illegal for my deck. Also, rule of law wouldn't stop them from hardcasting mindbreak trap on my turn as their one spell for the turn. It would, however, stop me from casting Overmaster to make a spell uncounterable.
I didn't say "ban every card that ever spoiled my fun". That would mean banning Ulamog, Kozliek, Nezukar, every legendary sliver, Relic of Progenitus, and a lot more. I meant a card that "locks a certain type of deck out of the game" in the same way iona "locks a certain type of deck out of the game". And both those ways aren't actually locks out of the game, they're just both huge inconveniences. Even if somehow iona was out turn 1 and blue was named, the mono blue player could do exactly the same thing you suggested I do to the leyline player - so Iona isn't actually a problem, right? I never said that was "the only thing my deck can do", but it is what it is designed to do. The deck isn't designed to pump 100 mana into a red X spell or win with big creatures. It can, but it's not designed to. Just like the mono blue player vs Iona. They designed their deck to win by casting blue spells. They can win without casting blue spells, but, it's not designed to do that. That's not what it does most efficiently.
If a deck doesn't function because of a single card in play (Iona), it's poorly built. Right? Didn't you just say that?
Maybe consider the holes in what you're saying before you comment on my skill level or deck building ability.
Guerric Yeah I know it's mostly just the painter's servant thing, but it feelsbad i can't play with my cards anymore and they can't give a good reason for it.
RNR_Gaming on Tovolar, nighthowler broodalpha
1 year ago
You're going to want things that guarentee your creatures hit the battlefield.
Fat_old_guy on Stormy Veyran
1 year ago
This is the same precon I started my Veyran spellslinger deck with. You can do pretty well with just a few changes.
I recommend buying as many cheap blue cantrips as possible and ditching pretty much every card above CMC 5.
I would also try to get Harmonic Prodigy. With Prodigy on the field every Magecraft trigger on Veyran will pump her up 3. 2 triggers and Jeska, Thrice Reborn will let you one-shot an opponent.
If you can pump her up to 21+ and pull off Chandra's Ignition you can kill the whole table. It’s fun and will draw a crowd.
Mizzix's Mastery is very helpful too. Fill your graveyard with the cheap spells, overload Mizzix, cast something like Overmaster and then Chandra's Ignition… it’s a spectacular way to win
|Want (2)||Amaterasu312 , zachi|