Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
The next instant or sorcery spell you play this turn can't be countered by spells or abilities.
Draw a card.
4 months ago
SniperFrog Overmaster is a complete work horse in this deck! The prevelance of Ad Nauseam, Doomsday, Intuition, and Mnemonic Betrayal makes it a great thing to draw into and cast at all points of the game.
Black Market Connections is insane value in my opinion, being able to draw and ramp every turn for the low price of 3 life per turn is pushed lol.
Plunge into Darkness is hit-or-miss, and I consider replacing it pretty often. With so many other 1-card wincons in the deck, it's really only good for grabbing a missing piece for your Thassa's Oracle combo.
Opt can be great off-curve for drawing into an answer for a threat that you need to address immediately via tutor, or for expediting an Ad Nauseam. If I'm lucky enough to have Emergence Zone on the field, it can enable some very sneaky wins as well.
Thanks for the +1!
4 months ago
I'm curious to hear how Overmaster has performed for you. My Doomsday list doesn't have access to red, but I'd definitely give it a shot if I could. Black Market Connections also seems pretty sick. Has it lived up to it's cost? Plunge into Darkness is sick as well. Is it as good as I hoped? I haven't had a chance to pick one up.
Have you considered Thought Scour and its older brother Mental Note? In my experience, they give access to a pretty efficient pile that costs only in most situations. Both might not be necessary, but at least one might be decent. Opt seems a little weak to me, so I would consider one of these as a replacement.
+1. Love seeing people out here experimenting with Doomsday!
8 months ago
So they don't work on spells that are already on the stack because those have already been cast by the time I react with Galvanic Iteration or a flashed out Overmaster, correct?
So basically you cast those spells first, wait until they have resolved, and only then proceed to cast the next?
9 months ago
susemiehlian Thank you! This deck has gotten much more aggressive over time. I modeled it after my friends Jhoira deck. This build wants to cast as many spells as possible in one explosive turn and win from out of nowhere. Typically this happens turn 5-6 depending on my opponents. As such, casting sorceries vs instants doesn't matter much since it will all be on my turn. When storming you need 2 things: spells to cast, and mana to cast them. In this deck, it is beneficial to have as many spells that cost 1 red mana as possible. So things like Crash Through, Crimson Wisps, and even Overmaster don't matter for their effect, they matter for their ability to replace themselves in my hand. Since Kykar generates me a spirit I can turn into 1 red mana for each noncreature spell, if I had 70 cards in the deck that let me draw a card for 1 red mana, I could keep casting through my deck and just grapeshot my opponents at the end of the deck. The few permanents in the deck are there to either get me value for casting my spells, or to allow me to keep casting spells. So something like Sentinel Tower is great when I cast 10 spells in a turn, especially when paired up with Veyran, Voice of Duality. Prismite is in there in case I get Birgi, God of Storytelling Flip or something else to double Kykar's ability, because then I can generate blue/white mana for my few spells that need it. Often times, my blue spells will let me draw more than 1 card, so if I need to get more cards in hand while storming, I will need blue to do it. Boros Signet is not included due to the fact that I often need blue mana when storming off, not red or white. Diamonds are okay in budget decks or if you drop it turn 2, but otherwise you can't use it until the turn after you play it, so that's why I left them out.
If you have other questions on my specific choices let me know, or if you're looking for inspiration on yours, let me know as well.
10 months ago
Banned from the thread. I'm a way better player than you and apparently have a lot better reading comprehension.
I wasn't complaining about graveyard hate in general. Did I mention Relic of Progenitus or anything which just exiles cards from graveyards? No. I was talking about enchantment based graveyard hate that permanently prevents graveyards from existing coupled with the fact that red doesn't have enchantment removal. Since you're going to strawman me, you're banned.
plakjekaas "Play Rule of Law"
I'm in mono red, Don't tell me my decks are poorly built and then tell me to run cards illegal for my deck. Also, rule of law wouldn't stop them from hardcasting mindbreak trap on my turn as their one spell for the turn. It would, however, stop me from casting Overmaster to make a spell uncounterable.
I didn't say "ban every card that ever spoiled my fun". That would mean banning Ulamog, Kozliek, Nezukar, every legendary sliver, Relic of Progenitus, and a lot more. I meant a card that "locks a certain type of deck out of the game" in the same way iona "locks a certain type of deck out of the game". And both those ways aren't actually locks out of the game, they're just both huge inconveniences. Even if somehow iona was out turn 1 and blue was named, the mono blue player could do exactly the same thing you suggested I do to the leyline player - so Iona isn't actually a problem, right? I never said that was "the only thing my deck can do", but it is what it is designed to do. The deck isn't designed to pump 100 mana into a red X spell or win with big creatures. It can, but it's not designed to. Just like the mono blue player vs Iona. They designed their deck to win by casting blue spells. They can win without casting blue spells, but, it's not designed to do that. That's not what it does most efficiently.
If a deck doesn't function because of a single card in play (Iona), it's poorly built. Right? Didn't you just say that?
Maybe consider the holes in what you're saying before you comment on my skill level or deck building ability.
Guerric Yeah I know it's mostly just the painter's servant thing, but it feelsbad i can't play with my cards anymore and they can't give a good reason for it.
1 year ago
You're going to want things that guarentee your creatures hit the battlefield.
1 year ago
This is the same precon I started my Veyran spellslinger deck with. You can do pretty well with just a few changes.
I recommend buying as many cheap blue cantrips as possible and ditching pretty much every card above CMC 5.
If you can pump her up to 21+ and pull off Chandra's Ignition you can kill the whole table. It’s fun and will draw a crowd.
on HELP ME!!!
2 years ago
For mono-red commanders, especially versus blue, there are two keys that will lead to the greatest consistent success - 1) out race your opponent (typically with a lower mana curve) and 2) maintain similar or greater card advantage to mitigate any counter magic directed at you.
As others have previously stated, you can attempt to beat the blue player at their own game by focusing on blue hate options specifically, like Pyroblast, Red Elemental Blast, Burnout and Active Volcano. You can also use copy spells like Fork, Reverberate and Reiterate to beat them at their own game to counter their counter magic spells. Finally, you can venture down the road of mass land destruction specific to blue with by casting Overmaster into a Boil or Boiling Seas, bringing down the hammer if their counter magic remains focused on you. Unfortunately, there aren't enough of these card options to realistically create a reliable strategy to overcome blue counter magic, so deck building choices and strategies become even more valuable in most cases.
Simply outracing the blue player in resources and board state in the early game can be very effective. The lower your average CMC, the more you can advance you game plan before counter magic can oppress you. However, you then need to be able to recover your card advantage. While possible in mono-red, the best options are limited and can definitely stretch a budget. Wheel of Misfortune and Wheel of Fortune won't put you ahead in card advantage, but they'll definitely replenish your hand. Jeska's Will can be a powerful play, but it only affects a single turn. Most remaining options like Browbeat or Risk Factor are conditional to an opponent taking damage, which likely isn't a factor in commander if your needing cards in hand.
Based on all of these factors, unless you have the budget to pull together all of the blue hate spells and best draw option spells, I'd recommend giving a different commander in mono-red a try...Zada, Hedron Grinder. So long as you can get your commander in play, every single-creature targeted spell that can draw a card or scry becomes a cantrip or scry spell for every creature you have in play. Even if the original spell targeting Zada gets countered, the copies from the cast trigger can still resolve, so the value of individual counter spells is dramatically reduced for you opponent. Feel free to check out my specific list here: Yada...Yada...Zada
Best of luck with your mono-red goals and happy brewing.