Overmaster

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Overmaster

Sorcery

The next instant or sorcery spell you play this turn can't be countered by spells or abilities.

Draw a card.

sandwich_steve on Fuk your land base bitch

1 month ago

Hey friend,

Pyrohemia and a creature with indestructible (many options) or protection from red Subterranean Spirit (5 drop) or Vulshok Refugee (3 drop) synergize well for just pumping red mana into pyrohemia indefinitely.

Smoke is a decent red stax piece.

Spellshock and Ancient Runes add damage quickly.

Mana Flare with Manabarbs can bait players into damaging themselves, or add Stoneshaker Shaman to punish not tapping lands.

Ruination and From the Ashes remove nonbasic lands. Overmaster could make one mass land removal card not be countered, that way you don't rely on only Obliterate.

The tech is weird for Ghost Town but I like to suggest it for any land destruction deck.

Tectonic Instability works well with Field of Ruin so all lands get tapped by it.

Hope this helps a little.

Regards

Coward_Token on How Are Red, Black, and …

1 year ago

I kinda want red to get a couple of more Overmaster-type cards

PhotogenicParasympathetic on Card creation challenge

1 year ago

Idrix, Who Hastens the End

Legendary Creature - Demon

Spells can't be countered.

At the beginning of each end step, each player loses life equal to the number of spells they cast that turn. Then, each player whose turn it is loses 10 life, unless they cast 2 or more spells that turn. Then, each player whose turn it is not loses 5 life unless they cast a spell that turn.

6/6

"The elevator is going down."

Cards in his precon:

Bolt Bend
Expedite
Crimson Wisps
Reverberate
Stun
Overmaster
Grapeshot
Jeska's Will
Storm-Kiln Artist
Guttersnipe
Krark, the Thumbless


Make me a card named Brennan Lee Mulligan. (If you don't know who that is, I'm sorry).

Azoth2099 on Kess reanimator

2 years ago

Consider Careful Study, Faithless Looting, & Tolarian Winds here! They can really help you tear through your deck & fill your graveyard super early in the game. I don't remember how much Traumatize costs nowadays, but it's probably worth looking into as well.

Some other pieces like Dark Ritual, Overmaster, Brainstorm, Ponder & Unmarked Grave can provide a lot of value here for a cheap ticket too.

Good luck refining your list!

sylvannos on Hoax Storm v2

3 years ago

To start with, there's a few cards that have better Vintage equivalents. Overmaster and Spell Pierce should be the 3rd. and 4th. copies of Force of Will. Leftover space from cutting those can be Red Elemental Blast, Pyroblast, or Flusterstorm. You don't need Faithless Looting because we have Paradoxical Outcome, Sensei's Divining Top, Gush, Dig Through Time, Treasure Cruise, and Brainstorm to choose from. Merchant Scroll also belongs in here, because you can use it to grab Ancestral Recall at the very least. Usually you want it to make sure you have protection in hand by grabbing countermagic.

Library of Alexandria isn't good in this deck. And you're not the type that needs 8x sources, so Steam Vents can go, along with a few copies of Volcanic Island (1 or 2). Replace all of these with four copies of Scalding Tarn and basic lands. Or even just play 6x fetches. You need to be able to shuffle after using Brainstorm, Ponder,and Sensei's Divining Top.

From here, you have a solid U/R Storm shell. However, I wouldn't play straight "Modern U/R Storm, but Power 9" dot dec. 2 mana is a lot for Goblin Electromancer, there are easier ways of winning than Grapeshot, and so on. The question then becomes "Where to go from here?"

Hope this helps! Welcome to MtG's oldest and greatest format.

Azoth2099 on ウィザード [WIZARD]

3 years ago

SniperFrog Overmaster is a complete work horse in this deck! The prevelance of Ad Nauseam, Doomsday, Intuition, and Mnemonic Betrayal makes it a great thing to draw into and cast at all points of the game.

Black Market Connections is insane value in my opinion, being able to draw and ramp every turn for the low price of 3 life per turn is pushed lol.

Plunge into Darkness is hit-or-miss, and I consider replacing it pretty often. With so many other 1-card wincons in the deck, it's really only good for grabbing a missing piece for your Thassa's Oracle combo.

Opt can be great off-curve for drawing into an answer for a threat that you need to address immediately via tutor, or for expediting an Ad Nauseam. If I'm lucky enough to have Emergence Zone on the field, it can enable some very sneaky wins as well.

I consider Faithless Looting and Careful Study all the time, but I can't quite decide what to cut for them...

Thanks for the +1!

SniperFrog on ウィザード [WIZARD]

3 years ago

I'm curious to hear how Overmaster has performed for you. My Doomsday list doesn't have access to red, but I'd definitely give it a shot if I could. Black Market Connections also seems pretty sick. Has it lived up to it's cost? Plunge into Darkness is sick as well. Is it as good as I hoped? I haven't had a chance to pick one up.

Have you considered Thought Scour and its older brother Mental Note? In my experience, they give access to a pretty efficient pile that costs only in most situations. Both might not be necessary, but at least one might be decent. Opt seems a little weak to me, so I would consider one of these as a replacement.

I might have missed it, but is there a reason you're not running the first Faithless Looting effect? Frantic Search and Careful Study are also options for this.

+1. Love seeing people out here experimenting with Doomsday!

Quickspell on Does Galvanic Iteration has to …

3 years ago

When it comes to cards like Galvanic Iteration or Overmaster, do these have to be resolved before I cast the next spell? (Overmaster is a sorcery, but I could give it flash with Teferi, Time Raveler.

So they don't work on spells that are already on the stack because those have already been cast by the time I react with Galvanic Iteration or a flashed out Overmaster, correct?

So basically you cast those spells first, wait until they have resolved, and only then proceed to cast the next?

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