Bag of Holding

Bag of Holding

Artifact

Whenever you discard a card, exile that card from your graveyard.

, : Draw a card, then discard a card.

, , Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (1) Tyrker

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Leviathan Legal
Oathbreaker Legal
Pioneer Legal
Historic Legal
Casual Legal
Canadian Highlander Legal
Arena Legal
Highlander Legal
Custom Legal
Gladiator Legal
Limited Legal
Commander / EDH Legal
2019-10-04 Legal
1v1 Commander Legal
Legacy Legal
Unformat Legal
Vintage Legal
Duel Commander Legal
Modern Legal
Tiny Leaders Legal

Bag of Holding occurrence in decks from the last year

Latest Decks as Commander

Bag of Holding Discussion

VaneRaklan on Flying Snakes of Fortune

1 week ago

Main Notes

I think you should replace Plasm Capture with Rapid Hybridization or Pongify because holding up 4 mana for a counter is rough but holding (or using) 1 mana to get rid of a boi is a lot easier

I think you should take out Dictate of Kruphix and Rites of Flourishing and slot in something else, like board wipe protection or another wheel.

I feel like unless you are confident that you are going to maintain a hand of more than 7 then maybe consider swapping out Spellbook might be a good idea

Not sure how useful Patron of the Orochi will be especially being at such a high cmc

Reforge the Soul only triggers the miracle cost if it is the card you draw for turn so you would have to pay the full CMC if you drew into it from a wheel. Thus, could save a few bucks by swapping it out for a different wheel card.

Nadir Kraken might not pull that much weight since you're theoretically going to be creating a ton of snakes and drawing a bunch of cards. Plus I'm not sure if you'll end up wanting to spend the mana to add the +1 counter and make a tentacle

Fun synergy

Bag of Holding $0.35 instead of losing all of your cards to wheels, you can actually get them back later lol

Second Harvest $1.29 2GG to double all your creature tokens... could be useful? could also just do with another wheel lol

Soul of New Phyrexia $4 Might be a lot of mana to run but if you have ashnod's alter out then you should have no issue sacking three tokens to give everything indestructible. Just one more board wipe protection

Haste Givers

Rhythm of the Wild $3 can either give them haste or make them a lil bit bigger

Ogre Battledriver $0.6 buffs snakes upon ETB and gives them haste; if this is already out and you wheel...OOF

Horizon Chimera $0.25 padding your life total isn't a bad idea; granted you are likely going to be aggressive affff

More Wheels

Molten Psyche $4

Whirlpool Warrior $4

Geier Reach Sanitarium $2.5 Might not be worth it but having a little something-something on a land is hard to deal with and could help in a pinch

Dragon Mage $0.25

Prosperity $1.5

Minds Aglow $2.5

Khorvath's Fury $3

Burning Inquiry $1 One red mana to get 9 snake bois and might get some good stuff out of someone else's hand

Game Plan $0.39 Heftier side of things at 6 CMC but everyone draws 7 instead of perhaps the same amount they discarded. Plus everyone refills their library so any graveyard shenanigans gets shut down and you don't risk milling yourself for a little bit longer

king-saproling on He Really is a Genius

1 week ago

You might like these: Bone Miser, Avaricious Dragon, Bag of Holding, Endless Whispers, Pain Magnification, Memory Jar, Anvil of Bogardan, Ruby Leech, Andradite Leech, Steel Golem, Rust Elemental, Xathrid Demon, Vibrating Sphere, Colfenor's Plans

Also heads up Treacherous Blessing will get sacked as soon as you target it with Blim, but maybe you intend for that to happen? 3 cards for 3 is decent value after all.

multimedia on Cycle the deck, and destroy everyone

1 month ago

Hey, nice start on a budget.

When you add Pathways and other DFC cards that have lands on the backside you only add the front side of the card to your decklist. Pathways only count as one land in the manabase; don't add both sides, only one such as Riverglide Pathway  Flip, but not Lavaglide Pathway. Replace the extra Pathways in the manabase with a few more basic lands. Sejiri Shelter  Flip has a land on the backside, but you don't add Sejiri Glacier to the manabase. These DFC acts as extra lands as an addition to the total lands in the deck. If you have 34 total lands then Sejiri Shelter  Flip can be a 35th land.

Sol Ring, Command Tower and Path of Ancestry are three budget staples of Commander to consider adding. Trinket Mage can tutor for Bag of Holding or Elixir of Immortality, important cards to have more access too. Tandem Lookout can change who it's soulbond too and when your Commander has an effect that can do damage to each opponent then Lookout can be a repeatable draw source to draw a lot of cards.

With as little as 40 cards in your library Brallin or Glint-Horn Buccaneer can win you the game at your Cleanup step. If either is soulbond to Lookout or enchanted with Curiosity or Ophidian Eye, you have 8 or more cards in hand and have no effect that's no max hand size. At your Cleanup step you have to discard down to 7 cards in hand and you don't leave the Cleanup step until you have exactly 7 cards in hand, but this combo doesn't let you have 7 cards in hand thus you don't leave the Cleanup step. When you discard it triggers Ballin who then triggers to draw, you keep drawing and discarding your entire library until your opponents are dead or until you run out of cards.

Drift of Phantasms transmute is a budget way to tutor for Tandem Lookout, Ophidian Eye, Glint-Horn Buccaneer or any other 3 CMC card in your library and Transmute is a discard effect.


Cards to consider cutting:

  • Lavaglide Pathway
  • Pillarverge Pathway
  • Sejiri Glacier
  • Silundi Isle
  • Star Compass
  • Mercurial Chemister
  • Herald of the Forgotten
  • Boon of the Wish-Giver
  • Tormenting Voice

Good luck with your deck.

KibaAlpha on Alesha's Slaughterhouse

1 month ago

What about Bag of Holding with your draw then discard?

LitchOubliette on Commander Staples Cube

2 months ago

Changelog (22/11/2020)

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Multicolored

Colorless

Mana Fixing

Optimator on Giant's Deck

2 months ago

Next step is card-draw and card-advantage. Unfortunately, the Boros colors are the worst at drawing cards. Graveyard recursion is a type of card advantage, so Colfenor's Urn can count. I've never seen that card before! Nice find and good instincts!

Here are some options for you.

First up, the cards I own that I'm willing to part with:

Seer's Sundial - Staff of Nin - Farsight Mask - Key to the City - Infiltration Lens - Mask of Memory - Tome of Legends - Outpost Siege - Khorvath's Fury - Humble Defector - Chandra, Flamecaller - Magus of the Wheel


Cards I don't have that you should consider:

Tectonic Giant is mandatory! He's so good! Protector of the Crown is on-theme too--highly recommend.

Bonders' Enclave would be worth picking up, I think.

Browbeat - Loreseeker's Stone - Arcane Encyclopedia - Vance's Blasting Cannons  Flip - Ignite the Future - Reforge the Soul - Wheel of Fate - Mind's Eye (used to be the gold-standard! Very mana-inefficient though) - Icon of Ancestry (interesting choice since it has the anthem) - Rogue's Gloves - Well of Lost Dreams (great choice with your commander!) - Coveted Jewel (ramp and draw! Unreliable and mana-expensive, but chaotic and fun!) - Mangara, the Diplomat - Runehorn Hellkite - Dragon Mage - Knollspine Dragon - Herald's Horn - Endless Atlas (a bit suspect in two-color decks unless your colors are very skewed or you have lots of Renegade Map-type cards) - Bag of Holding - Arch of Orazca - Geier Reach Sanitarium - Mazemind Tome


Underworld Breach, Sunbird's Invocation, and Stolen Strategy might count as card-advantage, should you feel jaunty. Stolen Strategy is definitely a fun card and get you fodder for Brion's throwing.

Howling Mine + Inspiring Statuary is kinda funny. Probably not worth it though.

Destroyerbirb on

2 months ago

Reznorboy Bag of Holding + Necropotence is interesting. If Necro enters after the bag, the combo wouldn't work, as the newest abilities will go onto the stack last, so they would resolve first. You would have to play necro, and after that play bag.

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