Big Game Hunter

Big Game Hunter

Creature — Human Rebel Assassin

When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

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Big Game Hunter Discussion

LitchOubliette on Commander Staples Cube

3 months ago

Changelog (22/11/2020)

White

Blue

Black

Red

Green

Multicolored

Colorless

Mana Fixing

ahhhgro on Glissa, Undying Engines

4 months ago

Big Game Hunter pulls triple duty in this deck. 1. He's a body, an admittedly small one, but still a body which is invaluable in a Stax style deck. He can be tossed into the Smokestack grinder and other sacrifice outlets or be a low impact tap for Tangle Wire. He helps to fill out my creature curve for Birthing Pod and also acts as fodder for Survival of the Fittest while providing additional utility when he's used like this. 2. Once he's pitched to my graveyard he adds flexibility to my reanimation effects, allowing me to turn them into removal. 3. He is a form of targeted creature removal, something this deck is light on simply because the best targeted removal tends to be instants or sorceries and those run somewhat opposite to the general gameplan for a Stax style deck. It makes BGH and Noxious Gearhulk very valuable.

While Oblivion Stone admittedly works better for Glissa, the Traitor it is not better for the deck. This deck is designed to run smoothly while under the (mostly) lateral effects of cards such as Winter Orb, Static Orb, Tangle Wire, ect and runs a very low mana curve. In what is largely a Timmy format I opt for only 5 cards with cmc >5 (and the plan is almost always to cheat these in with reanimation). Leaving 5 mana up every turn to keep the firing mechanism primed on O-Stone is expensive. If you don't leave the mana open someone will just Naturalize when it can't be used. With Pernicious Deed I don't have to leave up as much mana to threaten with it but I can also pop it for 0 to clean out a token swarm. Pernicious and Engineered Explosives are in this deck primary to serve as silver bullets to a token strategy which can create enough fodder to effectively ignore my Stax effects if they get up and running.

For more info on Stax style decks and understanding how and why they work I recommend reading the Stax Primer by Phil found here. It's very comprehensive and very thorough in explaining a deck archetype that mostly antithetical to the way most decks work.

Tacovine on Anje's Falkendeath

5 months ago

I've revisited the deck to add a additional combo, Dualcaster Mage + Twinflame for a back up plan. Also added more Madness cards to speed through the deck (37). Other than the lands and Madness cards, the rest of the deck consists of Ramp (8), Tutors (6), Draw (3) and Interaction (8). Not including in these numbers are some of the Madness cards such as Psychotic Episode, Grave Scrabbler and Big Game Hunter which have useful abilities in game situations but can be discarded if not needed, the goal being to get a combo out and win as quickly as possible. Not sure if I have the mix right, will play test. Comments Welcome..

oshus96 on Olivia Beats

5 months ago

Nightblad3 Thanks for the input! Big Game Hunter and Call to the Netherworld have been in and out of the deck a couple of times each, but aside from those, I'm not too excited about the other madness cards. I'm really just looking to discard reanimate targets for the most part anyway.

brainface on Karador isn't going to take it anymore

5 months ago

The goal is usually to play some rebel->get Skyshroud Poacher and then engine online.

main current strategies: Vomit dudes into play and Mirror Entity

Big Game Hunter and Rebel Informer or Reito Lantern

Savra, Queen of the Golgari and a sac outlet for jankiest grave pact lock.

Otherwise try to react to the board state by derping whatever janky elf/rebel counters my opponent into play.

Karl_Marxsman on Glissa, Undying Engines

6 months ago

Nice take on the Deck, just have the feeling that some cards are relatively random, like Big Game Hunter for example? And I think you could replace some control elements like Pernicious Deed by more synergetic cards like Oblivion Stone to name a few. But really cool deck still.

zapyourtumor on Monster Hunter

6 months ago

Also Big Game Hunter because why not

TheCardPool on

10 months ago

5dollarMTG thanks for the thoughts, and I'm glad you enjoy the deck! Undying Evil is an interesting suggestion. Could be a nice combat trick. I'll have to try it out. Originally I ran a version that used Big Game Hunter along with Smallpox to control the board more and take advantage of madness, but I think that might be more of a sideboard plan. Royal Assassin was also in at first and does work well with Midnight Charm, but the reason I ended up with Thrill-Kill Assassin is that I found I needed some more reliable attackers that could actually chip in damage and end games.

And in regards to targeting, most of the spells can actually target Agent of the Fates if you don't mind him dying to Nameless Inversion or Dismember or using a mode of Profane Command on him. But Undying Evil is a nice option there too!

These are all great suggestions though that I'll have to experiment with further!

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