Spitebellows

Spitebellows

Creature — Elemental

When Spitebellows leaves the battlefield, it deals 6 damage to target creature.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Latest Decks as Commander

Spitebellows Discussion

theindigoeffect on What are some ways to …

1 month ago

The ability to return a creature from my graveyard to my hand is mediocre at best, so what would be the most effective way to take advantage of this commander's ability?

Cards with evoke abilities like Spitebellows aren't terrible.

zapyourtumor on Ball Lightning Never Dies

6 months ago

Also some other cool creatures you could consider adding are Ashenmoor Liege , Scampering Scorcher , and Spitebellows . It's unfortunate that they can't be unearthed though but I feel like adding one of those could be funny.

zamiero on Vial and Ghost!

1 year ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

Emzed on Kresh Into Me Baby (help needed)

1 year ago

Kresh can be built with much more synergy in mind if you like. Take a look at cards like Rollick of Abandon, Chandra's Ignition, Spitebellows, Fleshbag Marauder or Temur Battle Rage to make him more powerful. I'd probably run cards like Lightning Greaves to protect him, and Garruk's Uprising or Rancor to provide trample.
I don't like playing color-intensive cards like Necropotence, Pestilence, Pyrohemia and War Elemental with the amount of mana fixing you have, and Nissa's Pilgrimage or Scorched Ruins don't help you with red or black mana at all. This deck could use a Chromatic Lantern though.
Since you're hardly drawing lots of cards, Reliquary Tower does way more harm to your mana than it's worth. I'd definitely replace that. Maybe colored utility lands like Shinka, the Bloodsoaked Keep or Castle Garenbrig could fill that spot.
Finally, your deck might even be better off with a different commander altogether. Prossh, Skyraider of Kher or Korvold, Fae-Cursed King maybe?

TriusMalarky on 5c elementals toolbox

1 year ago

I've been working with Elementals for a while. Haven't quite finished, but here's some notes:

4x Thunderkin Awakener is necessary, at least for your game one strat. It gets you so much value it's insane. Between Vesperlark, Risen Reef, Spitebellows, Lightning Skelemental, Flamekin Harbinger and Flickerwisp, it can do everything from giving you a free Blightning+ every turn to being repeatable removal to drawing you multiple cards a turn.

Don't try and go too heavy into the 'toolbox' aspect game one. Leave Sideboard cards in the sideboard. While you do have 8 tutors, you really can't afford to use maindeck slots for cards like Wispmare or Ingot Chewer.

I did forget about Eldritch Evolution in my brewing, but it's a great card here.

Here's my proposition on a slightly altered list utilizing Evolution:

Giving you 22 lands. You can probably fit Omnath in there as a 1-of for fun, but I'm unsure if he's worth it.

Here's why: Briarhorn sucks. Its ability is mostly worthless in a format where you want to be winning the game for 3 or 4 mana. Smokebraider is far too slow. Neoform and Eldritch Evolution are perfect here for making sure you are fast enough.

Now, here's the nice thing -- that maindeck is a generic one-size-fits-all deck, and it's nowhere near optimized for individual matchups. Guess what that means? Post SB, you will be able to assemble the absolute perfect deck for beating your opponent, often in a way that still wins the game quickly and efficiently.

On your sideboard:

Since you get 12 tutor effects, you can easily just side in one or two cards and still have a really solid gameplan.

I hope that helps. Not a ton of flex slots because you're just running ways to win against the average opponent g1, but it keeps its 'ultimate toolbox' type strategy while gaining a much more potent curve.

Balaam__ on 2-Color Budget Living End

1 year ago

Good build. Interesting take on the Living End archetype. I like the faux-removal in Spitebellows that fits the deck thematically.

ZendikariWol on Amulet Rainbow Reef

1 year ago

Update: I looked into Evoke. I think that ability has some really nice support behind it.

Vesperlark is a nice way to get back a Reef. Spitebellows is removal that doesn't stop me when I'm storming off. Shriekmaw is better, probably. Offalsnout is nice against Dredge.

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