Creature — Human Druid
When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
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|Commander / EDH||Legal|
Latest Decks as Commander
Slippery Bogbonder Discussion
1 day ago
I used to have a Skullbrair EDH deck, and I used to love playing with it. There's a few cards I'd put in there before dismantling it that I think you could consider, thanks to his unique abilities. Slippery Bogbonder is a creature that can put a Hexproof Counter onto skullbrair at instant-speed, giving him permanent hexproof for the rest of the game if it resolves. Hornbash Mentor can give him permanent trample with a Trample Counter, while also have the ability to give him more counters later on. Along those same lines, Duskfang Mentor does the same thing that Hornbash does, except it involves a Lifelink Counter instead. Finally, like those previous 3, Daring Fiendbonder has a way to put an Indestructability Counter on Skullbrair. Those four creatures are something you could consider for your deck.
Finally, a few other cards to be considered is a favorite of mine: Jarad's Orders , which puts a creature into your graveyard and into your hand. Fireshrieker is nice, because who doesn't like double strike. And last but not least, why not consider a Llanowar Reborn in the deck. Yeah it enters tapped, but it also adds an extra counter for free to Skullbrair later on when he enters the battlefield.
I hope this has helped!
6 days ago
Arcane Signet , Battle Mammoth Forest , Fumiko the Lowblood Goblin Goliath , Grand Warlord Radha , Migratory Greathorn , Rhonas's Monument , Sakura-Tribe Scout , Tectonic Giant , Vivien, Monsters' Advocate .
Command Beacon , Nature's Lore , Bala Ged Recovery Flip, Helm of the Host , Slippery Bogbonder , Dragonborn Champion , Ghalta, Primal Hunger , Etali, Primal Storm , Guardian Augmenter , Gigantomancer , Goblin Anarchomancer , Terastodon , Scourge of the Throne .
3 weeks ago
Pikobyte those are both good cards. I was actually deciding already between Guardian Augmenter and Slippery Bogbonder . Spellskite is a great add too, I'll make sure to try them all out, and see which ones I like best and see how they do in my playgroup.
2 months ago
Shall we complete the pie then? This is not an old one, but it's a versatile and powerful mono green commander that could be budget friendly, it's Kogla, the Titan Ape !
This card just does so much. It removes creatures by etb, artifacts and enchantments by attacking, it has the convenient 7 power for 3 hits to be lethal commander damage, if you put enough humans in your deck, he's not easy to kill, and those humans can provide lots of synergy by being replayed after you bounced them. Notably Eternal Witness , or Hyrax Tower Scout + Karametra's Acolyte will work great, but also Champion of Lambholt , Foul Emissary , Mwonvuli Beast Tracker , Setessan Petitioner and Slippery Bogbonder can be incredibly useful to reuse over and over again.
2 months ago
Hey Walrighti, +1!
Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...
Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).
Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.
-1 Pelakka Wurm
-1 Ezzaroot Channeler ... cut the fatties.
-1 Decree of Pain ... too slow
-1 Bow of Nylea ... meh
-1 Sangromancer ... amazing card but doesn't trigger when you need it to.
-1 Venser's Journal ... also amazing, but too conditional for this build
-1 Ranger's Path ... all your ramp should be on turn 2
-1 Temple of the False God ... this card is almost never good
+1 Devoted Druid ... this card is a beast
+1 Talisman of Resilience ... #Ramp
+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.
+1 Viridian Joiner ... #Ramp... #Combo
+1 Killing Wave
+1 Massacre Girl ... #Wipe
+1 Beast Within ... #Removal
+1 Golgari Charm ... #Evasion
~1 Rancor ... Trample and haste are important... #Evasion
~1 Destined ... the choices are really good.
+1 Soul Channeling ... #Combo with Willowbark and stick to the board...
~1 Phyrexian Processor ... fun?
~1 Lurking Evil ... maybe?
~1 Solidarity of Heroes ... #Combo
~1 Ooze Flux ... tokens at instant speed?
~1 Retribution of the Ancients ... removal?
+1 Thought Gorger ... (leaves)
+1 Return of the Wildspeaker ... #Draw
+1 Triskelion ... #Combo
+1 Nighthawk Scavenger ... #Fatty
...Always play at least 10 ramp spells under 3 cmc.
...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.
Happy building :)
4 months ago
This deck is so nice. Mutate is a weird mechanic, at least in my play circle. Only thing I missed here is ways to sacrifice your own cards, as you can exploit getin' 'em back. Phyrexian Tower , Phyrexian Altar , Fiend Artisan , Birthing Pod or even Yawgmoth, Thran Physician could work nice in this deck. Also, Solemn Simulacrum and Sakura-Tribe Elder can help this deck to ramp faster, specially in combination with Luminous Broodmoth . The demon-goat-cat-thing commander is heavy on mana with his mutate ability. You also can put some "death traps" there and here. Caustic Caterpillar for example. It works very well with the reanimation mechanics. I would take out Sylvan Caryatid , the Defender is a trap, and you can't use Mutate on humans, so Slippery Bogbonder also don't fit. Bassara Tower Archer , Gladecover Scout and Paradise Druid are cheaper options for Hexproof. You will need Hexproof. Nethroi is a huge menace, specially when starts to absorb creatures.
Anyway, good job.
5 months ago
I like your version here! One thing maybe to consider (because it has happened to me) is adding some flying protection. You have a couple big spells that provide flying, but have you ever considered Jagged-Scar Archers or Ice-Fang Coatl (which also gives you card draw). I run infect in my Ezuri deck so I also have a Inkmoth Nexus just because with all the counters and proliferate, infect just fits in real nice. Also, cards like Slippery Bogbonder and The Ozolith allow you to put more counters on Sage making his abilities attainable even earlier! Of course i will also suggest Eladamri, Lord of Leaves , though this suggestion would have been better a month ago before his price spiked to over $100!! I was lucky enough to pick him up at the $20 price point long ago, which makes him a must add in this deck at that price point. Overall nice deck!!!
5 months ago
Have you considered any combination of Nesting Grounds , The Ozolith , Power Conduit or Slippery Bogbonder ? All of these can help move Counters around when necessary. Slippery Bogbonder has the added bonus of making Gargos harder to kill through a hexproof counter.