Seal of Fire
Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature, player or planeswalker.
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|Commander / EDH||Legal|
Latest Decks as Commander
Seal of Fire Discussion
2 months ago
I enjoy playing competitive EDH and one of the recently spoiled Strixhaven cards I already know is going to shake-up my meta and make things difficult for me. Namely Witherbloom Apprentice is the card I'm dreading as it can close out a game if it's controller casts Chain of Smog as it can be copied infinitely if the controller always targets themself with it. It's very likely every BGx deck in my play group is going to run this combo given how easy it is to setup and when you pair the possibility of closing out the game on turn two through Dark Ritual or Sol Ring into a mana rock, it becomes a lethal threat I can't ignore when making deck building decisions. As such, I feel I need to add another one mana creature removal spell in my deck, but I'm stumped over which spell I should include not just to address this potential combo but also have the most practical use outside of it as well.
My current list of removal spells are: Path to Exile , Swords to Plowshares , Sinister Concoction , Dismember , Lightning Axe , Molten Vortex , Red Elemental Blast , Pyroblast and Terminate (I enjoy playing more reactively than proactively.)
The removal spells I'm considering are: Dark Betrayal , Fatal Push , Human Frailty , Lightning Bolt , Magma Spray , Weight of Spires and Seal of Fire . (The last one I'm considering for its use around counterspells by casting it early.)
Notable exclusions are: Deadly Rollick , Defile , Dispatch , Force of Despair , Galvanic Blast , Murderous Cut , Mutual Destruction , Necrotic Wound , Pyrokinesis , Reckless Rage , Skred and Tragic Slip as I feel I don't have the means to meet these card restrictions consistent enough to be useful in my deck, especially in the early game. I'm also not considering two mana removal spells like Go for the Throat because I feel at this point cost effectiveness matters more than removal range.
Of course the best removal spell is going to depend heavily on the meta, but I'm generally trying to figure out which of the spells I'm considering is the best in a competitive environment in general. I'm looking for feedback and second opinions on whether you think any of the spells shines well above the rest through your own play experiences. I appreciate any insight I can get, thanks.
9 months ago
Sunscorched Desert is genius! In the interest of speed, you might consider dropping Torbran, Thane of Red Fell and Insult / Injury for Seal of Fire and/or Rift Bolt to set up a turn 2 Chandra's Incinerator. Also helps reserve a bit of mana and damage for a truly devastating Chandra's Spitfire attack. shrug
9 months ago
I don't know. I feel like the creature based aggro decks like humans, spirits, and tokens aren't that much of a threat with Ghostly Prison and Seal of Fire. The spell based aggro decks are what Leyline of Sanctity was targeted at because it can save you against burn or discard decks.
11 months ago
Thanks for the many comments, my Big Boys! To answer some of them: yes! There is a lot of flexibility with what cards fit into the deck! I would, however, stick with 4 Seal of Fire and 4 Rift Bolt cuz they be dummy thicc!!
11 months ago
1 year ago
So, here's what I'm thinking:
Pyroclasm(2 copies or so)
Thought Scour for consistency
Ratchet Bomb because repeatable specified wraths is fun.
Grave Peril can also control the board.
Locket of Yesterdays can help reduce mana costs of reanimating spellbombs.
Os Mox Tantalite worth running?
Pithing Needle seems great.
Renegade Map for land draw?
1 year ago
If you're going for Lantern your biggest problem will be dealing with creatures. You don't have access to Ensnaring Bridge, so you need a splash color with good removal.
Black is fairly good at that with Push and Damnation, but White has Terminus which works well with Lantern. If you splash red you could play Seal of Fire or Pyrite Spellbomb. Spire of Industry helps a lot with mana issues.