Hooting Mandrills

Hooting Mandrills

Creature — Ape

Delve (Each creature you exile from your graveyard while casting this spell pays for .)

Trample

Latest Decks as Commander

Hooting Mandrills Discussion

zamiero on Vial and Ghost!

4 months ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

Spell_Slam on Dead Dog

7 months ago

Hi DoktaDakka and thanks! This is definitely one of my favourite decks as well. Many people underestimate how powerful this deck can be.

I think that with Wild Mongrel, Vampire Hounds and Tortured Existence I have enough discard effects that I don't need Putrid Imp. The imp is good when you want to discard something important on Turn 1 or 2, but aside from Basking Rootwalla there's nothing really worth discarding that early in the game. It's an okay option for Exhume decks, but otherwise we're all set with our discard engine.

In terms of Hooting Mandrills, I honestly have never tried them. The deck can always use more cheap beaters, but what would you replace them with? Crypt Rats maybe?

As for TE targets, you'll still find them mostly in the sideboard. Caustic Caterpillar, Spore Frog, Thrull Surgeon, Faerie Macabre and more Crypt Rats are meant to shore up any weaknesses while synergizing well with TE. What other Toolbox cards am I missing? Maybe I could find space for them somewhere.

Thanks again for the comment!

amicdeep on $15 Jund

9 months ago

first off, really like leaning into the energy theme i like the deck fitting into a jund shell

may i suggest 2 Ifnir Deadlands

also the deck looks like it may have issues dealing with pws so maybe 1-2 of either Never/Return, Angrath's Rampage or Eliminate

lastly the deck could do a little more to us the gy, either Tasigur, the Golden Fang or if that out of budget even Hooting Mandrills (which can be pretty difficult to deal with on his own.

id also recommend another Chandra, Acolyte of Flame or 2 if the budget can fit it,(been running her as a budget snapcaster in a grixis tempo list and her with blightning, duress and rampage she dose a very good lilly impression (if a little more mana intensive)

MrCuddlefish on Anti Air

11 months ago

My thinking is that you can remove the Ouphes combo with the Ivy Lanes and add 3 Hooting Mandrills or Timberwatch Elf, 1 Skygames and 4 Commune with the Gods

I also still think that Rancor would be awesome on the Mandrils and other creatures since trample can be a powerful tool to have against stuff like elf decks.

If your focused on keeping the Ouphe combo you might want to consider shifting the deck into some sort of Tron shell since you need so much mana. Adding Expedition Map to grab the bounce lands may also be a good way to ramp.

blazefur on Budget sultai tempo

1 year ago

Yeah, I think that Sultai Charm is better than Archmage's Charm . What would you suggest taking out for the Hooting Mandrills ?

match_lighter on Budget sultai tempo

1 year ago

After playtesting Archmage's Charm feels bad, the mana cost is very hard to hit. It also feels like the deck doesn't apply enough pressure, often getting stuck with a few birds and faeries that you have to chump block with. You might consider Drown in the Loch for a replacement for Charm though it doesn't draw cards, or maybe Sultai Charm as it gives good filtering and mobility. I like the idea of Gurmag Angler or Hooting Mandrills to present a clock.

FrankoftheDank on DECIMATOR Dredge [4-0 Local Tournament]

1 year ago

Love the list but if it were me at least, I'd lean into the self mill a tad bit more for Gurmag Angler , Tasigur, the Golden Fang , and Hooting Mandrills . They're huge value if you can drop them early and late game value with tasigur's ability and an efficient way to emerge the decimator as they're all high cmc

Love Decimator of Provinces as a card and I'm glad to see it do some good

Townee on Sultai Emerge

1 year ago

Sorry, with the links this time.

Hey! I am considering a similar deck. Have you tried Grisly Salvage and the delve creatures ( Gurmag Angler and Hooting Mandrills )? They can reduce the emerge cost quite easily. Abundant Maw could also be our "siege rhino" card and deals a lot of damage, particularly as you already have Creeping Chill .I really like Tamiyo in this deck!!

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