Anje's Ravager

Anje's Ravager

Creature — Vampire Beserker

Anje's Ravager attacks each combat if able.

Whenever Anje's Ravager attacks, discard your hand, then draw three cards.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Anje's Ravager Discussion

Azeworai on Lurid Revival

4 months ago

X-Factor11105 - Alright, round two.

So, Hagra Mauling  Flip has been a fantastic card. 'Tis an inefficient kill spell, but it acts as a land if it must. The instant speed makes it hit the only mark I have required in a removal slot, yet, being in a deck with a sparsity of lands, it suffices upon another front. I have been adding it to a lot of my black decks, just for the powerful and relevant utility.

Outpost Siege is a fantastic card that I run in a fair few decks, as it allows me an additional card each turn. Sometimes, it exiles a spell I cannot cast or a card that is inopportune for the time, but it primarily exists for me to hit land drops and have some sort of card advantage. I could run the newly-printed Valakut Exploration, which would put cards in the graveyard, but the Siege exists to find me lands, and Valakut Exploration requires lands to draw cards, thus I can no longer play a mana source for the turn. Overall, it is always fine and almost always gives me something I can play.

Upon the card draw lands, these purely exist for the moments in which I have nothing better to do with my mana, or if I have a sparse number of cards in hand. Being in Rakdos colours and being a player who loves drawing cards leaves me desirousof always have an answer or way of advancing my board. I am a player who likes something to always be happening, and these allow for an effectual use of my mana. Castle Locthwain is the first to go in the wake of better land options (looking at you, Blightstep Pathway  Flip), but I would recommend these for any deck that can suffer having a colourless land in the mana base.

Well, the Ox of Agonas has been severely average. The most typical course of action is it being discarded early in the game, whereupon it moulders in the graveyard until I have two lands in hand. It is fine card advantage when I need it, but can always be pitched with one of my rummaging effects. I must reiterate this point, rummaging allows me to put whatever I need in the bin whilst filtering through my library. The Ox has been perfectly fine, as I just exile all noncreature cards, but is probably better in a deck more centric to self-mill. I like it for the option is provides, more than anything. As for Anje's Ravager, I have tested with it. This deck tends to have five or six cards in hand most of the time, much due to my playstyle, so an aggressive creature that pitches my hand each turn is not exactly optimal. I prefer it in Canadian Highlander.

Ah, you see, I test around 600 cards whenever I build a deck, Azra Oddsmaker being amongst them. I discard a card, you see, target a creature, thereupon the creature dies to a Path. I am personally athwart to card disadvantage, and this card is overwhelmingly subject to it. The card draw only provided once I get a creature through combat, assuming a big idiot exists on the field or that it even survives the high chance of removal. By itself, a 3/3 gets outclassed incredibly quickly, and it cannot always provide advantage by itself. It requires additional support to be good, and Rummaging Goblin, however horrendous its stat line, always does its job. I played the card in a Canadian Highlander aggro list, and it was severely lacking, thus my opinion of it has carried to commander.

Another long comment, but I do hope this sates your queries.

Good day to you.

X-Factor11105 on Lurid Revival

4 months ago

Thanks for the responses! A few more questions / discussion items :)

  • Hagra Mauling  Flip: How has this played for you? As a super-conditional Murder and a tap-land I haven't felt compelled to include it.

  • Have you experienced a lot of "nonbo" moments with Outpost Siege and your large quantity of Dragons? I love the idea of finding card advantage in red and am wary of putting answers in exile, especially when we can't get them back.

  • In packing three "draw" lands of Bonders' Enclave, Castle Locthwain, and War Room, how have you felt about them? Have you ever playtested Mikokoro, Center of the Sea, or are you wanting to stay away from packing too many symmetrical effects?

  • PLEASE tell me Ox of Agonas has played well for you - I've loved this card ever since it came out in TBD, though I've never quite been comfortable including it in my build. Do you play it over Anje's Ravager because you have a bit more control over when its effect takes place?

  • How can I convince you to include Azra Oddsmaker in your build? It's performing incredibly well and you could swap it in for a slow rummaging creature - Rummaging Goblin has the worst stats of all of the dedicated rummaging creatures in your deck.

LitchOubliette on Commander Staples Cube

6 months ago

Changelog (22/11/2020)

White

Blue

Black

Red

Green

Multicolored

Colorless

Mana Fixing

Radical_Ace on incorrect legality

1 year ago

Tapped out has the following cards making my deck not Legacy legal. Every other source I can find including Gatherer all agree that these cards are legal in Legacy, Vintage, and Commander.

Anje Falkenrath Anje's Ravager Bone Miser Chainer, Nightmare Adept

CBBA on Edgar Markov [Turbo Aggro]

1 year ago

Mabye you need some more anthem cards to pump up your little dudes. But it depends a bit of your play style. Here are some more of good cards for Edgar aggro decks.

This is what i would change:

  • Drana, Liberator of Malakir for Grasp of Fate. Grasp is a very good card but 3 Mana is very heavy for "just" 3 permanents. I rather take a early "anthem" effect before your other creatures deals or get damage (a bit like Edgar second ability).

  • Anje's Ravager for Necropotence. Necropotence is a absoulte broken card but it has the same problem as Grasp of Fate. It refresh your hand every turn, but you play a aggro deck, you don't really need a full hand every turn. Necropotence is a very good combo fishing card, and with 3 black pips isn't that easy. Anje's Ravager works very well in my deck, because your hand is like 2-4 cards nearly all the time, what is more than enough. ;-)

  • Throne of the God-Pharaoh for Smothering Tithe. Smothering Tithe is one of the best white cards in EDH, but with a lower CMC you will sit on a lot of treasures or a stax effects rather to kill your opponents. Throne to double your damage in nearly each of your turns for only 2 mana.

But that's just my opinion. Have a nice day :-) Feel free, mabye you finde some inspirations 99 problems but Edgar ain't one (Edgar-Commander)

multimedia on Merciless rage needs upgrading

1 year ago

Hey, you can do a lot with a $60 budget for upgrades. For non madness, do you still want to play the Worldgorger combo? Again this combo will be at least $20 of the $60 budget. Without the combo you could make plenty of other upgrades for $20, but the combo makes your deck much more competitive.

For multicolored decks I always start with allocating enough of the budget for the manabase, to add some playable lands. I figure I need to have a good manabase otherwise what's the point in making the deck if I can't consistently cast cards. For your deck I would start with adding these lands:

If playing non madness, still play some madness cards that become better when you discard them with Anje. There's really reason to not take some advantage of playable madness cards with Anje as Commander.

Other advice I can give will be determined on if you want to play the Worldgorger combo. I'm basing it on the combo because your deck can look quite a bit different if not playing the combo.

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