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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Sickening Dreams
Sorcery
As an additional cost to play Sickening Dreams, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
Renzisherekiddo on
EDH: Sen Trips Turtle
4 months ago
Greetings, love the deck and how it fits a pretty good budget, but I'm curious as to why you're playing Ad Nauseam as it's usually paired with Angel's Grace and either Sickening Dreams or Thassa's Oracle a combo that usually wins if left unchecked.
I'd probably sub in Stinging Study especially in sen trip since she gets hated off the board frequently it'd also save ~$10
ebillips2003 on
93 Swamp Commander
5 months ago
This deck is made to win on turn five with one combo. If this combo fails or you misplay, you are about 99.9999% likely to lose the game, but that's all part of the fun. Here's the combo: Play Maralen of the Mornsong on turn 3, tutor for Ad Nauseam on turn 4, and then tutor for Culling the Weak on turn 5. Once you have Culling the Weak, cast it and sacrifice Maralen of the Mornsong. If you don't cast Culling the Weak first, you won't have enough mana to fuel the combo. Tap all your swamps so your mana is in float, and play Ad Nauseam. I like to do this now because you'll need all of your mana in float before you play Rain of Filth. Next, cast contamination. This helps ward against counters. Then cast Dark Ritual and Rain of Filth. This should leave you with enough mana to play The Golden Throne followed by Sickening Dreams. Discard all the cards in your hand as the additional cost and enjoy.
WisemanYata on
Maralen Cannon
7 months ago
Thank you, I had seen the idea of using Ad Nauseam and effects like Sickening Dreams together in 60 card formats years ago and it blew my mind. Those decks all had serious drawbacks though. They required many tutors (to ensure that you actually draw at least one tutor) and some effect to prevent Sickening Dreams from doing damage to you as well. I figure having a tutor as your commander frees up most of the space in the deck, and using Exsanguinate instead means you don't have to worry about hurting yourself.
The tricky parts about trying to speed up this combo are the ways that the EDH/Commader format restrict card access and the way Ad Nauseam limits itself. Having a 99 Card Library means that you are significantly less likely draw any individual card than you would be in a 60 card format. You could compensate for that by padding the deck with a bunch of tutor and draw effects and a bunch of mana ramp effects, but there aren't very many of those cards with low mana values. Adding higher mana value cards and cards with other effects also means that you can't draw as many times from Ad Nauseam because of its life loss clause for each time you add a card to your hand with its effect. The end result is that adding mana ramp doesn't make you much more likely to get out Maralen out before turn 3, and then you still need to acquire both Skirge Familiar and Ad Nauseam. As far as I can tell, the earliest this type of combo can ever reliably go off in EDH/Commander is turn 5, but I find turn 6 to be more likely.
Even so, turn 6 is not really guaranteed, but it is pretty reliable. There's a fair chance that an opponent will try to stall or answer you (keep in mind that Maralen of the Mornsong forces your opponents to tutor as well) either because they don't know what you're planning and that scares them, or because they do know what you're planning and that scares them even more. So I'd say trying to pop by turn 6 is a realistic goal.
Sorry for the massive wall of text.
adw92 on
It'll consist your head off
10 months ago
They are guaranteed to be drawn via Ad Nauseam as long as it isn't countered.
Boseiju, Who Shelters All (I'm assuming) is counter protection for Sickening Dreams (kind of pointless, if your opponents aren't countering Ad Nauseam it's already GG.)
Elixir of Immortality can be tutored by Maralen of the Mornsong on turn 6 if your turn 5 Ad Nauseam is countered, and acts as a reset button.
Metroid_Hybrid on Convoluted Combos
1 year ago
A (relatively) "early" win with the Undying-loop combo with Yawgmoth, Thran Physician sounds rather straightforward, but is actually pretty convoluted in it's execution. It's a 4+ card combo for starters, and then to actually play out all of the moving parts can be quite the pain in the ass for the entire table, especially if you're tapped-out and need to dig through your Library one-by-one until you draw a Lotus Petal, Mana Crypt, and a finisher (in my case either Sickening Dreams or Bitter Ordeal).
Decklist for reference and more detailed explanation..
3n3rgy2 on
Aetherlich
1 year ago
That being said, Nebechadnezzar I like the inclusion of Peer into the Abyss and also Cadaverous Bloom seems sweet. I will have to try that out!! Proccing a Martyr of Sands after a nasty Ad Nauseam rip to gain a shitload of life and draw the rest of the deck is nutty. I play Sickening Dreams in my list too, Cadaverous Bloom will enable me to play Sickening dreams or any X spell, its giving me ideas!!
MrWar on
Long Live The Queen
1 year ago
Sickening Dreams works well with angel's grace + ad naus combo to one shot the table.
LitchOubliette on
Commander Staples Cube
2 years ago
Changelog (22/11/2020)
White
- +Abeyance
- +Academy Rector
- +Alseid of Life's Bounty
- +Eldrazi Displacer
- +Emeria's Call Flip
- +Felidar Retreat
- +Generous Gift
- +Giver of Runes
- +Leonin Arbiter
- +Mentor of the Meek
- +Mother of Runes
- +Order of the Sacred Torch
- +Sanctum Prelate
- +Skyclave Apparition
- +Unexpectedly Absent
- -Banisher Priest
- -Benevolent Bodyguard
- -False Dawn
- -Flawless Maneuver
- -Kataki, War's Wage
- -Not Forgotten
- -Oblation
- -Oblivion Ring
- -Parallax Wave
- -Promise of Bunrei
- -Sublime Exhalation
- -Sun Titan
- -Suppression Field
- -Terminus
- -Treasure Hunter
Blue
- +Curiosity
- +Hullbreacher
- +Sea Gate Restoration Flip
- +Submerge
- +Teferi, Master of Time
- +Training Grounds
- -Fact or Fiction
- -Into the Roil
- -Time Spiral
- -Pongify
- -Sleight of Hand
- -Reality Shift
Black
- +Agadeem's Awakening Flip
- +Big Game Hunter
- +Bitterblossom
- +Body Snatcher
- +Cabal Therapist
- +Corpse Dance
- +Feed the Swarm
- +Ophiomancer
- +Opposition Agent
- -Doom Whisperer
- -Exhume
- -Inquisition of Kozilek
- -Jet Medallion
- -Overeager Apprentice
- -Sickening Dreams
- -Sidisi, Undead Vizier
- -Skirge Familiar
- -Street Wraith
Red
- +Avacyn's Judgment
- +Blasphemous Act
- +By Force
- +Desperate Ritual
- +Goblin Cratermaker
- +Goblin Matron
- +Goblin Recruiter
- +Jeska's Will
- +Lightning Bolt
- +Possibility Storm
- +Ricochet Trap
- +Shatterskull Smashing Flip
- +Sneak Attack
- +Sweltering Suns
- +Thunderclap
- -Anje's Ravager
- -Balefire Dragon
- -Bogardan Hellkite
- -Comet Storm
- -Curse of Opulence
- -Daretti, Scrap Savant
- -Dire Fleet Daredevil
- -Dragon Mage
- -Generator Servant
- -Goblin Welder
- -Grapeshot
- -Hellkite Tyrant
- -Impact Tremors
- -Overmaster
- -Pyrokinesis
Green
Multicolored
- +Fiend Artisan
- +Kinnan, Bonder Prodigy
- +Lavinia, Azorius Renegade
- +Lurrus of the Dream-Den
- -Memory's Journey
- -Supreme Verdict
- -Teferi, Hero of Dominaria
- -Teferi, Time Raveler
Colorless
- +Aether Vial
- +Altar of Dementia
- +Bag of Holding
- +Damping Sphere
- +Jeweled Lotus
- +Lithoform Engine
- +Mirage Mirror
- +Prophetic Prism
- +Smuggler's Copter
- +Tormod's Crypt
- -Crucible of Worlds
- -Krark-Clan Ironworks
- -Memory Jar
- -Metalworker
- -Mystic Forge
- -Painter's Servant
- -Pithing Needle
- -Relic of Progenitus
- -Strionic Resonator
- -Voltaic Key
Mana Fixing
- +Ash Barrens
- +Branchloft Pathway Flip
- +Brightclimb Pathway Flip
- +Castle Locthwain
- +Clearwater Pathway Flip
- +Cragcrown Pathway Flip
- +Darkwater Catacombs
- +Geier Reach Sanitarium
- +Glimmervoid
- +High Market
- +Mishra's Factory
- +Mossfire Valley
- +Needleverge Pathway Flip
- +Riverglide Pathway Flip
- +Shadowblood Ridge
- +Shivan Gorge
- +Skycloud Expanse
- +Sungrass Prairie
- +Volrath's Stronghold
- -Canopy Vista
- -Cinder Glade
- -Clifftop Retreat
- -Dakmor Salvage
- -Dragonskull Summit
- -Drowned Catacomb
- -Glacial Fortress
- -Hall of Heliod's Generosity
- -Hashep Oasis
- -Hinterland Harbor
- -Isolated Chapel
- -Prairie Stream
- -Riptide Laboratory
- -Rootbound Crag
- -Smoldering Marsh
- -Sulfur Falls
- -Sunken Hollow
- -Waterlogged Grove
- -Woodland Cemetery
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