
Sickening Dreams
Sorcery
As an additional cost to play Sickening Dreams, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
Combos Browse all
Legality
Format | Legality |
Legacy | Legal |
1v1 Commander | Legal |
Commander / EDH | Legal |
Duel Commander | Legal |
Highlander | Legal |
Casual | Legal |
Limited | Legal |
Leviathan | Legal |
Vintage | Legal |
Custom | Legal |
Canadian Highlander | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
2019-10-04 | Legal |
Oathbreaker | Legal |
Sickening Dreams occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Sickening Dreams Discussion
LitchOubliette on
Commander Staples Cube
3 months ago
Changelog (22/11/2020)
White
- +Abeyance
- +Academy Rector
- +Alseid of Life's Bounty
- +Eldrazi Displacer
- +Emeria's Call Flip
- +Felidar Retreat
- +Generous Gift
- +Giver of Runes
- +Leonin Arbiter
- +Mentor of the Meek
- +Mother of Runes
- +Order of the Sacred Torch
- +Sanctum Prelate
- +Skyclave Apparition
- +Unexpectedly Absent
- -Banisher Priest
- -Benevolent Bodyguard
- -False Dawn
- -Flawless Maneuver
- -Kataki, War's Wage
- -Not Forgotten
- -Oblation
- -Oblivion Ring
- -Parallax Wave
- -Promise of Bunrei
- -Sublime Exhalation
- -Sun Titan
- -Suppression Field
- -Terminus
- -Treasure Hunter
Blue
- +Curiosity
- +Hullbreacher
- +Sea Gate Restoration Flip
- +Submerge
- +Teferi, Master of Time
- +Training Grounds
- -Fact or Fiction
- -Into the Roil
- -Time Spiral
- -Pongify
- -Sleight of Hand
- -Reality Shift
Black
- +Agadeem's Awakening Flip
- +Big Game Hunter
- +Bitterblossom
- +Body Snatcher
- +Cabal Therapist
- +Corpse Dance
- +Feed the Swarm
- +Ophiomancer
- +Opposition Agent
- -Doom Whisperer
- -Exhume
- -Inquisition of Kozilek
- -Jet Medallion
- -Overeager Apprentice
- -Sickening Dreams
- -Sidisi, Undead Vizier
- -Skirge Familiar
- -Street Wraith
Red
- +Avacyn's Judgment
- +Blasphemous Act
- +By Force
- +Desperate Ritual
- +Goblin Cratermaker
- +Goblin Matron
- +Goblin Recruiter
- +Jeska's Will
- +Lightning Bolt
- +Possibility Storm
- +Ricochet Trap
- +Shatterskull Smashing Flip
- +Sneak Attack
- +Sweltering Suns
- +Thunderclap
- -Anje's Ravager
- -Balefire Dragon
- -Bogardan Hellkite
- -Comet Storm
- -Curse of Opulence
- -Daretti, Scrap Savant
- -Dire Fleet Daredevil
- -Dragon Mage
- -Generator Servant
- -Goblin Welder
- -Grapeshot
- -Hellkite Tyrant
- -Impact Tremors
- -Overmaster
- -Pyrokinesis
Green
Multicolored
- +Fiend Artisan
- +Kinnan, Bonder Prodigy
- +Lavinia, Azorius Renegade
- +Lurrus of the Dream-Den
- -Memory's Journey
- -Supreme Verdict
- -Teferi, Hero of Dominaria
- -Teferi, Time Raveler
Colorless
- +Aether Vial
- +Altar of Dementia
- +Bag of Holding
- +Damping Sphere
- +Jeweled Lotus
- +Lithoform Engine
- +Mirage Mirror
- +Prophetic Prism
- +Smuggler's Copter
- +Tormod's Crypt
- -Crucible of Worlds
- -Krark-Clan Ironworks
- -Memory Jar
- -Metalworker
- -Mystic Forge
- -Painter's Servant
- -Pithing Needle
- -Relic of Progenitus
- -Strionic Resonator
- -Voltaic Key
Mana Fixing
- +Ash Barrens
- +Branchloft Pathway Flip
- +Brightclimb Pathway Flip
- +Castle Locthwain
- +Clearwater Pathway Flip
- +Cragcrown Pathway Flip
- +Darkwater Catacombs
- +Geier Reach Sanitarium
- +Glimmervoid
- +High Market
- +Mishra's Factory
- +Mossfire Valley
- +Needleverge Pathway Flip
- +Riverglide Pathway Flip
- +Shadowblood Ridge
- +Shivan Gorge
- +Skycloud Expanse
- +Sungrass Prairie
- +Volrath's Stronghold
- -Canopy Vista
- -Cinder Glade
- -Clifftop Retreat
- -Dakmor Salvage
- -Dragonskull Summit
- -Drowned Catacomb
- -Glacial Fortress
- -Hall of Heliod's Generosity
- -Hashep Oasis
- -Hinterland Harbor
- -Isolated Chapel
- -Prairie Stream
- -Riptide Laboratory
- -Rootbound Crag
- -Smoldering Marsh
- -Sulfur Falls
- -Sunken Hollow
- -Waterlogged Grove
- -Woodland Cemetery
VorelNailo on VorelNailo
5 months ago
Week of 9/7/2020 Combo
This week, as an apology for not posting on Monday, I decided to give ya'll a pretty degenerate combo:
Turn 1: Play any land that gives you , play any [Lotus] (https://tappedout.net/mtg-card/black-lotus/) (eg: Lotus Petal, Black Lotus), or some of the Moxen (Mox Pearl, Mox Jet). Use the land to play Children of Korlis.
Turn 2: Play any land that gives you , play a Dark Ritual, play another ritual or use a Moxen or Lotus to get . Use this mana to play Lich. This loses you 20 life, which means Children of Korlis can now gain you 20 life, which draws you 20 cards with the Lich. Draw and play some more free mana, play another Children of Korlis or Tainted Sigil to draw some more cards. With around 35 cards in hand, cast Sickening Dreams, discarding your hand, and dealing 35 damage turn 2.
Disclaimer: The publisher of this combo takes no responsibility for friendships, jobs, or lives lost as a result of playing this combo. You have been warned.
Openil on
[Primer] Political Subterfuge - Marchesa Aikido
9 months ago
Hey alexjustdoit thanks for going though the changes and giving your thoughts on the cards. I think i get into a lot of situations where I can't die but i can't win, the games can stall out for easily 10 or so turns with me and the last person trading removal and them deploying new threats and me new pillowforting cards, I run Phyrexian Unlife which can make Ad Nauseam a lot better, although I wasn't running Sickening Dreams so i cut ad, maybe i should get hold of a sickening dreams and put ad nauseam back in.
alexjustdoit on
[Primer] Political Subterfuge - Marchesa Aikido
9 months ago
Hey Openil - I have been making some somewhat minor changes here and there as I'm testing a couple options, and one more major change, so I haven't changed the primer yet.
Most important - this shell has undergone some changes since I last tested Ad Nauseam + Sickening Dreams combo, so the most major change was me slotting those two as well as bringing Children of Korlis Fire Covenant and Phyrexian Unlife back into the fold. I tested 30 games and took notes/winrates, and now am taking ad naus / sickening dreams / children of korlis out for a couple instants/aikido cards and am going to test another 30 games. This is a more major change in the sense that having this combo slotted changes the way you pilot the deck since you know that the combo is relatively easy to get to and so it affects a lot of the decisions you make.
Aside from that, I'm currently testing Harsh Justice, Scroll Rack, Drannith Magistrate, and depending on when you last looked, at one point I also added Land Tax, Sensei's Divining Top, Scheming Symmetry, (all three of which have been great and are here to stay), and took out Frontier Warmonger before I even tested it really since it seemed slow and I needed the slot. To make room for some of these cards being tested, I've been adjusting my instants package and taking out things like Mirage Mirror (tough cut) and No Mercy (less useful pillowfort and perhaps redundant/high costed).
I think that should cover it. Anything specific you're wondering about?
As for Irencrag Pyromancer and Skyline Despot, I'll start with Pyro.
I think this one might a little dangerously narrow, though you may be able to get away with it if you pillowfort really hard and consistently, since in order to get value off of this you'll have to pretty much make sure you never lose monarch after casting Queen Marchesa, because otherwise you just played it for nothing. Of course, this also depends on how many other draw effects you have, so if you have a bunch I think it's safer. But overall, the opportunity cost of cutting a card for this on top of it potentially doing nothing in a non-insignificant number of scenarios makes me hesitant.
Now, Skyline Despot. I think this is more ok, but I definitely think if you slot this you should treat it as a wincon/bomb and swap it in for one of your existing bombs, and I also think you should fully expect it to eat removal and result in a 7 mana "cast to regain monarch" since it has to survive a whole turn cycle for you to even get one 5/5 token. So, depends on your meta, but similar to Irencrag Pyro, I think it is best to consider the worst case scenario (unless worst case scenario is just super unlikely).
Flash_Andretti on
[High Power Primer] Dreams See Ghost
10 months ago
TallKanz211 hello, to better explain the Ad-Naus/Grace combo, you cast Naus holding priority casting Grace, which means your opponents cannot interact. Once you draw your deck, you should be at 1 life. Then you can play out all the rocks in your hand and simply cast Sickening Dreams for the win. If that isn't available due to what transpired throughout the game, i.e mill, exiled cards, etc., you can win via infinite life getting infinite +1 counters on your commander or Carrion Feeder/Bloodthrone Vampire by sacing Leonin Relic-Warder from his death trigger on Animate Dead(this is infinite etb's) and move all of them to The Ozolith just to feed it to Walking Ballista and burning the table. Honestly, this might be better with Blood Artist and co, but I am testing for now.
You also have access to infinite mill using your altars and Leonin Relic-Warder.
Apocate on
[High Power Primer] Dreams See Ghost
10 months ago
Are you sure you want Exhume? Pretty sure that Unearth is strictly better in every way in this deck specifically. Stitch Together is also a consideration. Also, Sickening Dreams is a nice tucked in wincon when you already have Ad Naus and Angel's Grace in a deck together.
BishopsArrrow on
The best budget edh deck ever!!! Only $20!!!!!
1 year ago
RedBuilder11 the Glacial Chasm prevents you from taking damage so you discard all of the land in the deck after you draw it with Ad Nauseam all and deal at least 80 damage to every player with Sickening Dreams and kill them all off at once.