Ophiomancer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ophiomancer

Creature — Human Shaman

At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.

DemonDragonJ on Indulgent Tormentor or Visara the …

3 hours ago

griffstick, both Royal Assassin and Ophiomancer are too weak for my liking; I would like creatures that provide me with more options.

griffstick on Indulgent Tormentor or Visara the …

5 hours ago

Ok, I've used all of those cards befor and the problem with them is

  • Indulgent Tormentor, it's just a bad card, if it was 4 mana to cast I'd say yea it's just another version of Loyal Subordinate and you can run it. With giving your opponents 3 options it's bad.

  • Visara the Dreadful, the cost to cast this at 6 mana is really one of the biggest problems with this card. Secondly, because it doesn't have haste, you'll have to wait a turn to use it. It's tap ability to destroy is really what's the best part of the card but because it's a tap ability you can't attack with the flying 5/5. That also applies to Avatar of Woe. Although Dread doesn't do anything that you can see (like Ghostly Prison). It seems like it's a bad card. But it's not. It hits for 6 with fear. And protection from the crack back.

In my honest opinion, you'd be better off running Royal Assassin in place of Visara the Dreadful or WOE. And running Ophiomancer in place of Dread.

Hypersayia9001 on Kill, Kill and Kill some more.

1 day ago

@Basshunter: Thanks for the input. There are a few things I feel the need to justify keeping in though.

The primary reason I have Paragon of Open Graves and Hero's Blade is so I can easily buff up Sarevok, causing his ability to drain extra life when it triggers. Death-Priest of Myrkul is somewhat expensive, but when he's out, I just got to pay a mana at the end of each turn to ensure I maintain a consistent fuel supply for Cultist (and a lot of my token generation is zombies anyway so... bigger dead dudes.). Similar vein, Palace Siege allows me to sac something to Cultist then play it again on the same turn, which goes real good with Gray Merchant of Asphodel for life gain and Doomed Dissenter for a free Zombie token, if I just don't sac Gravecrawler to play it again cause it cheap.

Skithiryx, the Blight Dragon and Squelching Leeches are mostly there to be big beefy bois if I need them, but yeah, of the suggestions you've made, I'd probably swap them for Black Market Connections and Priest of Forgotten Gods to net me some more card draw. Ophiomancer, Grave Titan and Phyrexian Altar are also on my radar.

Not a fan of Skullclamp, at least in this deck. I'd need either altars or Yahenni, Undying Partisan out to actually get consistent value out of it, otherwise I'd need to pay for another sac outlet.

Basshunter on Kill, Kill and Kill some more.

1 day ago

its a really nice deck idea, but in my opinion, you got

  1. too much stuff in your deck that doesnt fit to the theme like Squelching Leeches, Skithiryx, the Blight Dragon, Paragon of Open Graves, Infernal Scarring, Grasping Shadows  Flip, Hero's Blade and maybe some others..

  2. you are really high cmc for a sac-deck. maybe upgrade to a lower cmc and faster deck..i.e. change Diabolic Tutor with Diabolic Intent, Death-Priest of Myrkul, Stir the Sands or Palace Siege is expensive too - and they dont even fit very well to the theme. You can change your reanimation-spells to low cmc like Reanimate or Animate Dead aswell

  3. To get rid of the fuel-problem, get some cards like Black Market Connections (awesome here), Blight Mound, Ophiomancer, Grave Titan ...

  4. Upgrade sac-outlets: Phyrexian Altar, Priest of Forgotten Gods, Viscera Seer, Skullclamp

So all together you should fit the theme more, search for cheaper cmc cards that do the same and get some more token-stuff

Profet93 on Raising Spirits

6 days ago

Case42 +1 - Orzhov is outside my area of knowledge but here's my thoughts....

Karmic Justice > Martyr bond?

You got a relatively low avg cmc and your commander costs 5, have you considered adding more ramp?

Given all your token production, perhaps a Contamination? Goes well with Ophiomancer.

TijuanaBachelorParty on Date Night with Phage

1 month ago

Profet93 the devil is in the details as they say and magic is no exception.

As of now I have only used Peer into the Abyss on myself, though the dream is there to combo with bowmasters. Orcish Bowmasters has been a great include as it provides consistent board presence (which is extremely effective offensivly and defensively) and incremental damage throughout the game. In similar ways Ophiomancer functions in a similar role.

As for the removal of Platinum Angel, it happened to me recently and it was honestly a pretty fun moment with my buddies. When it happened, I did have an alternate path for Phage but did not choose to go that way. Reflecting on the game made me recognize the fragility of Platinum Angel and the importance of knowing your opponent's deck and board state. This leads to one of the things I love about the deck, the precision in timing needed for so many pieces of the deck.

I find that having multiple effects like Soul Conduit are helpful with consistency with so many life as a resource effects in the deck. I find people will often counter the flashy spell Profane Transfusion but would let Soul Conduit resolve knkwing it's mana investment. Additionally the benefit of repeatable use and the ability to exchange two opponent's life total has shown itself to be quite useful at times.

IrishPaddys on Necronomicon | Teysa Karlov | Primer

2 months ago

What's your thoughts on Illustrious Wanderglyph? Seems to fit in the same spot of Ophiomancer without the stipulation of not having a token already so can build up faster but has the issue of making it's tokens and or artifact creatures out of range for Skullclamp and fighting for a 5 drop slot. Best reason I can see is if we want an a backup aggro plan specially if we still include Hangarback Walker as it'll buff it's tokens too.

DreadKhan on Imperium (Marneus calgar)

4 months ago

Sorry if some of these are pricier than what you're looking for, here are a few cards that are probably pretty good with Marneus. Pack Rat is probably worth a look, even if you use no other rats. Ogre Slumlord is a nice budget source of tokens, since the tokens have Deathtouch you have decent odds of making more tokens if people attack you. Ophiomancer is an interesting way to draw cards, you probably want some sacrifice outlets to draw a card on each turn. Shorikai, Genesis Engine works with or without your Commander, as does Faerie Formation. I think Mirror-Sigil Sergeant is pretty cool if you have your Commander out, you can make quite a few tokens if the Sergeant survives, but each is it's own trigger, so you'll draw lots of cards I think. Jadar, Ghoulcaller of Nephalia is an unusual token generator, though it'll max out at 1 token per turn it offers a way for that token to die each turn to make space. Pitiless Plunderer is probably a shoo-in with your Commander, Plunderer + Ashnod's Altar + Marneus = Draw your deck and infinite ETB/Death triggers. Similar to Plunderer but a bit different, Revel in Riches will draw a card each time an opponent's creature dies, and if you can amass enough treasure you just win on the spot.

If you typically have lots of small tokens as your main attack force you could try Meekstone, this type of card can be annoying if you play it without a plan, but most decks care more about untapping large creatures than you do. That said, it may attract some negative attention, something to keep in mind. There are also things like Propaganda, Ghostly Prison, War Tax, and Windborn Muse to consider, there are other similar cards.

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