Impact Tremors

Impact Tremors


Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.

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Format Legality
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Vintage Legal
Custom Legal
Legacy Legal
Limited Legal
Canadian Highlander Legal
Oathbreaker Legal
Commander / EDH Legal
Casual Legal
Modern Legal
Duel Commander Legal
Pioneer Legal
2019-10-04 Legal
Highlander Legal
1v1 Commander Legal
Block Constructed Legal
Unformat Legal
Tiny Leaders Legal

Impact Tremors occurrence in decks from the last year

Latest Decks as Commander

Impact Tremors Discussion


3 days ago

Sup, ImaginitiveRascal... Yea, I was considering something like Impact Tremors but your works just fine too... I wish there was a sorcery/instant with a similar ability, but yours work just fine AND is more versatile than the one I was thinking of

Mcat1999 on My hell is mono-red

1 week ago

The trick here is to stack on mass damage enchantments, then use doubling enchantments.

Impact Tremors, Warstorm Surge, Purphoros, God of the Forge, etc.

Bitter Feud, Furnace of Rath, Fiery Emancipation, Dictate of the Twin Gods, etc.

Then you want damage stacks.

Chandra, Awakened Inferno, Burning Earth, Manabarbs, Ankh of Mishra, Torbran, Thane of Red Fell, etc.

You'll want explosive ramp together everything out on curve, so this puts you in Gruul.

Don't make it complicated by adding extra colors. Just Gruul. Plenty of card draw in these two colors. Look toward impulse draw (exile and play).

Sunbird's Invocation, Outpost Siege, Furious Rise, Dream Pillager as well as regular draw like Harmonize, Elemental Bond and Garruk's Uprising.

Now you're dealing with tons of noncreature spells, so Ruric Thar, the Unbowed is off the table.

I think Klothys, God of Destiny is your best bet. She gets out early, is hard to remove and lands 6 total damage per turn with her graveyard hate trigger.

Inhaledbear on Let's Put A Bullet In A Bible!

1 week ago

Thank you so much Mcat1999! I am definitly going to put Chandra, Awakened Inferno and Fiery Emancipation in. I think I'm going to leave Chandra, Acolyte of Flame in because the four damage a turn to my opponents is sweet. I'm also going to leave out Warstorm Surge because in this deck it's basicly a six mana Impact Tremors that only hits one opponent.

rileyos on Yer a Wizard Adeliz

1 month ago

I used to have a Adeliz deck with an infinite combo. I turned it into a Niv-Mizzet, Parun deck but the premise is still the same. Let There Be Wizards is the deck. I don't know if your into infinite combos but here are some.

Impact Tremors + Cackling Counterpart + Dualcaster Mage will ping your opponents to death because you have an x or infinite amount of creatures entering the battlefield and Impact Tremors will deal 1 point of damage to any opponent when a creature enters the battlefield.

Naru Meha, Master Wizard + Impact Tremors + Cackling Counterpart will ping your opponents to death because you will have an infinite amount of creatures entering the battlefield.

Naru Meha, Master Wizard + Outpost Siege + Cackling Counterpart will ping your opponents to death because an infinite amount of wizards are leaving the battlefield due. Naru Meha, Master Wizard is a legendary creature so the tokens will leave once the turn is over and Outpost Siege (Dragons) states that whenever a creature leaves the battlefield deal 1 damage to target creature of player.

Crashing Drawbridge + Cackling Counterpart + Dualcaster Mage allows you to swing with an infinite amount of wizards immediately.

Twinflame + Dualcaster Mage works similar to the original combo. Play Twinflame then flash in Dualcaster mage, copy Twinflame and choose Dualcaster mage, and create an infinite amount of wizards. You can interchange Twinflame with Cackling Counterpart for the other combos mentioned above.

jasonkrivera on CatDog

1 month ago

I played Aluren with Fleetfoot Panther and Whitemane Lion to create however many Dog creature tokens and infinite ETB and Cat spell cast triggers (I had Purphoros, God of the Forge, Impact Tremors, and Aetherflux Reservoir in my version). Unless your playgroup frowns upon infinite combos, that might be a fun route to try to assemble!

meME12 on Would You Like Ketchup With Those Zombies?

1 month ago

I would recommend as another great combo, Pitiless Plunderer + Reassembling Skeleton (which you have in your deck already) and Ashnod's Altar with something like Blood Artist or Impact Tremors to go infinite. try it out! (you do not need to though.

TriusMalarky on What is my Edgar Markov …

1 month ago

First, you have 4 taplands. Please, man, with a $200 budget you can fix 4. Exotic Orchard, The red Tainted land, Graven Cairns and friends. Easy, you can find a good number of them for $10-20 and make your manabase SO much better. The only one I'd even consider is the triland, and only because it taps for all three colors.

Also, cards like Village Rites become incredibly valuable. Rites itself is 1 mana draw 2, and the other versions(Costly Plunder, Altar's Reap) add a mana and instant speed. You'll have enough tokens that it's just free value here.

Between Champion of Dusk and Ad Nauseam, you've got some high power draw. IMO, just add some more tutors. Wishclaw Talisman, Scheming Symmetry, Grim Tutor are all plenty good to go get your nice Ad Naus or Champion to draw waaaay too many cards. For other tutors consider Brainspoil to get Ad Naus, Shred Memory for something like Cordial Vampire or Impact Tremors, and possibly Dimir Machinations and Dimir House Guard.

For win cons, consider Purphoros, God of the Forge. Deals damage twice as fast compared to Impact Tremors, and both of them are really solid cards. Burn at the Stake could probably take your horde of tokens and off somebody as well. Also tutorable by Brainspoil.

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