Impact Tremors

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Impact Tremors

Enchantment

Whenever a creature you control enters, this deals 1 damage to each opponent.

CardTyrant on Mardu Raid

4 days ago

8-16-08-decimus I actually meant to put Hardened Tactician into the deck, I must have forgotten to do it. Thank you for noticing. :D

Venum Thank you for your suggestions. I considered running a burn section for cards like Impact Tremorsfoil, but opted out of doing it. Ask for Elspeth, Storm Slayer, she's a great card, but since she makes soldier tokens and not warriors, I opted out of using her. If I ran her, I'd also want to run Mondrak, Glory Dominus and Anointed Procession but both are really expensive and I wanted to keep the budget a little on the calmer side.

Venum on Mardu Raid

6 days ago

You might want to add indirect damage such as Impact Tremorsfoil with the mobilize effect. You could also double your tokens with Elspeth, Storm Slayer

Leathable on Inalla - A New Foe Has appeared

3 weeks ago

Hi NV_1980,

thanks for the feedback. Yes, you are correct, I built the deck with solely those win conditions in mind - getting them somewhat low with Impact Tremorsfoil, Terror of the Peaks, Anathemancer and so on, and then finish them with Exsanguinate or Torment of Hailfire. I'd like to Note, that these spells are not strictly one-use, since i can get them back with Archaeomancer and Kess, Dissident Mage / copy them using Dualcaster Mage (perhaps in combination with Harmonic Prodigy and Naban, Dean of Iteration.

I've actually had Marchesa, the Black Rose (and Havengul Lich ) in a previous version of the Deck, but removed her, since i didn't actually want to build the deck around attacking, but using her effect to actively re-trigger ETBs is something I've not thought of. I've only used her as a means of "protecting" my creatures, not "sac" them for additional triggers. I'll add her back into the Deck, this idea synergises well with the theme of the Deck. Havengul Lich might also be worth re-adding.

As for "more powerful spells": I've thought about adding some more, but not necessarily token creations. More like in the Spirit of ToH and EX (preferably with CMC 2 or less so i can tutor them as well with Spellseeker)

NV_1980 on Inalla - A New Foe Has appeared

3 weeks ago

Hi,

So I play-tested this a few times. What stood out most to me is that the deck lacks a bit in win-conditions. In terms of dealing damage to the opposing side, your best bet is currently summoning wizards and their copies with Inalla and then using cards like Impact Tremorsfoil and Purphoros, God of the Forge. The other win-conditions are powerful, one-use sorceries like Exsanguinate and Torment of Hailfire. I'm not seeing much else you can do to swing games in your favor, but please correct me if I'm wrong.

I would advise to add some more avenues in here that will help you win. Make combat with your wizards more feasible by adding Marchesa, the Black Rose. As long as your wizards harass the opponent with the most life, they'll return to the field even if they die during combat (which allows you to benefit from their ETB's again). Cyclone Summoner and/or Galecaster Colossus can be used to put your opponents on a massive disadvantage in terms of battlefield presence. How about using Beguiler of Wills or Havengul Lich to steal whatever you fancy on the opposing side? The deck might also benefit from a few more powerful spells (especially since you already feature several means to retrieve them, copy them, etc. Clone Legion? Expropriate? Rite of Replication?

  • Spirits on Kaalia, Mirror Breaker EDH

    1 month ago

    matvone your deck isn't public, but I would make sure you have Leonin Relic-Warder + Animate Dead or Dance of the Dead or Necromancy + Impact Tremorsfoil. It doesn't work with Orcish Bowmasters or Dragon Tempest though, however it will pair within things like Corpse Knight or others I'm sure you might have if your running WGD primary. You probably are but thought I would mention :).

    TypicalTimmy on Card creation challenge

    2 months ago

    Sat just about 24 hours. I'd have attempted it sooner as I love a good challenge, but work was insane.

    Employee severed their fingers by reaching beyond a safety guard and reached into an actively running machine. Lol. Anyway, now we have a surprise OSHA visit. Hooray!


    Aminatou's Will

    Legendary Sorcery

    Until the beginning of your next upkeep, exile target opponent. Continue to play the game as though they and their boardstate do not exist. The same applies for any cards in all of their zones, including emblems. Return all cards to their appropriate zones and in the conditions they were left in prior to the opponent being exiled (They return tapped or untapped, marked with counters, face up or down, in the same zones, etc).

    If you would leave the game before they return, they return at the beginning of the next players upkeep in turn-order.

    If an opponent would become exiled and it is only them and you, you have not yet won the game. You continue your turn as normal.


    I feel that is enough, and any further explanation can be done via rules text on Gatherer when the card is printed. That might also be actually printable, albeit with incredibly small text.

    Be forewarned though, technically speaking when your opponent returns they will have everything re-enter the battlefield. So if they have something like Impact Tremorsfoil and 30 Goblin tokens, that's gonna hurt a lot...


    Make a legendary Assembly-Worker.

    It must be Boros at minimum. Feel free to add more colors as you see fit.

    guywitharock on These aren't Homemade, They're made in bombfactory

    2 months ago

    You may want to consider some "mana dorks" for your commander in the way of easy-to-cast, different colored token creatures:

    Also, there are some interaction-related convoke spells which are probably worth subbing in over other non-convoke options:

    Depending on the direction you want to take, there are some cards which support a swarm strategy:

    • Nadir Kraken pairs nicely with your extra card draw, and generates rare blue creature tokens for blue-color convoke mana.
    • The Locust God god is nice for continual token gen, and again synergizes with your extra card draw while providing uncommon blue creature tokens.
    • Oketra's Monument is nice in decks with a lot of white creatures, like yours, and adds continuous white token generation.
    • Seraph of the Masses becomes a huge body that can just delete opponents without flying/reach blockers.
    • Sublime Archangel can let swarm decks keep up pressure on opponents, even while you ramp. Throw out a random 8/8 token once per turn or whatever, forcing your opponents to deal with it, and it itself can become huge with Flying.
    • Moonshaker Cavalry is basically a white version of Craterhoof Behemoth. One turn swing for the win.
    • Massive Raid is a single-target bomb which uses your army of weenies, but doesn't cost much mana.
    • Arabella, Abandoned Doll is a great bomb once you have a big board of weenies. Build up like 30 tokens or whatever, swing with Arabella and the swarm, kill the table. Or at a minimum deal a bunch of damage and gain a bunch of life.
    • Divine Visitation is a non-bo with Arabella, but the upside is definitely worth it. Upgrade the token army.
    • Angelic Aberration is similar but provides one-time additional ETB triggers if you lean into that more.
    • Molten Gatekeeper is literally a second Witty Roastmaster but with unearth upside.
    • Impact Tremors?? If you're really going that route with other cards, why not?

    And here are some misc cards to consider:

    • Jeskai Ascendancy can straight up give you free spells. Tap creatures for a convoke non-creature spell, Jes Asc untaps them on cast.
    • Kykar, Wind's Fury can let you go mana-positive with non creature spells, which you have a lot of. Also pairs nicely with Quintorius, Loremaster which is on your current list.
    • Skullclamp is an obvious draw engine for a token deck.
    • Unstoppable Plan gets the weenies (and all others) back online on your opponents' turns, freeing up for instant-convokes or just blockers.
    • Narset, Enlightened Exile is a cool way to get extra value from non-creature cards that end up in your graveyard.
    • Mentor of the Meek is nice for potentially repeatable card draw in this kind of deck.

    Tsukimi on Hazezon, Shaper of Sand - Desert Warfare (v0.4)

    2 months ago

    Hey, thanks for the upvote! This deck looks like a fun blend of landfall and group slug. I have a similar deck that uses every iteration of Impact Tremorsfoil possible, and I noticed that Molten Gatekeeper isn't on either list, but that may just be due to redundancy, not sure how many of these effects you are looking for. I thought this one might be more useful since it also has unearth.

    Only other suggestion would be World Shaper but that may be too slow/clunky for your purposes.

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