Impact Tremors

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Impact Tremors

Enchantment

Whenever a creature you control enters, this deals 1 damage to each opponent.

clayperce on What exactly is the hard …

3 weeks ago

Short story: I use Commander's Spellbook as a "neutral arbiter" on combos, and they would call this a 2-card infinite combo with a notable prerequiste. Since the combo requires a 4 drop and 1-drop on the same turn, it's obviously castable on Turn 5 in any deck, and earlier in any deck with a reasonable amount of Ramp. So for me, this combo belongs in a Bracket 4 deck ... and if the deck isn't otherwise strong enough to play on those tables, I'd pull it out of the deck.

A few more points, in no particular order ...

  • Commander Spellbook unfortunately doesn't list any combos for Archon's Glory, but here are other 2-card combos that require an artifact as a notable prerequisite, and here's one with a Bargain mechanic, just like Archon's Glory.
  • From a Comprehensive Rules and Tournament Rules standpoint there isn't actually an "infinite" anything in Magic, just an arbitrarily large number of iterations of a loop ... and 1 trillion obviously counts for that! :-D
  • From a Bracket 3 standpoint, it's important to remember the line is drawn at "No 2-Card Combos (before turn 6) - Game-enders, lockouts, or infinites". So a combo doesn't have to be both game-ending and infinite ... infinite alone is enough to bump the deck up a bracket.
  • I totally understand where your opponent was coming from though ... I once tried to argue a very similar issue myself. I wasn't trying to be a jerk about it; I was just honestly convinced Warren Soultrader + Gravecrawler wasn't a 2-card combo, because it didn't actually do anything ... sure I could loop the Gravecrawler an arbitrarily large number of times, but it needs a third card (e.g., a Blood Artist or Impact Tremors or whatever) to end the game. I was wrong though, and I now think of it like this: Soultrader + Gravecrawler is a 2-card infinite combo, and Soultrader + Gravecrawler + Blood Artist is a 3-card infinite and game-ender combo.

Good luck in your future games with this opp; cheers!

legendofa on Which Mono-Color is the Most …

1 month ago

Red's all about the big group slug damage. City on Fire, Impact Tremorsfoil, Blasphemous Act, Descent into Avernus, Repercussion, Manabarbs, that sort of thing.

It's also good with creature aggro, with Krenko, Mob Boss, Purphoros, God of the Forge, and Tannuk, Steadfast Second as popular options.

Red's best strength is hitting fast and hard for ridiculous amounts of damage.

DarkKiridon on Check out my Vamp Stamp

1 month ago

Here are some options for you to start:

Skullclamp should be an auto-include.

Clavileno, First of the Blessed

Charismatic Conqueror

Master of Dark Rites

Twilight Prophet

More instant spot removal (unless that's not your thing).

More mana rocks like Arcane Signet and the talismans.

Preacher of the Schism

Welcoming Vampire

Impact Tremorsfoil and/or Warleader's Call

Polaris on When does Gev add counters?

3 months ago

Gev, Scaled Scorch's +1/+1 counter ability is a static effect, not a triggered ability. It doesn't use the stack, they just enter with that many counters. Impact Tremorsfoil or similar will trigger when the creature enters (maybe with counters from Gev) and then resolve too late. Gev's own last ability though is a triggered ability on cast, so it will resolve before the triggering creature spell does and deal the damage first. This qualifies for the creature to enter with a counter.

kryophyre on When does Gev add counters?

3 months ago

If a creature does damage when it enters, is that too late for Gev, Scaled Scorch's first ability to put counters on it?

I'm building a commander deck with Gev as the commander and I was wondering if Impact Tremorsfoil would allow creatures to enter with counters from Gev's first ability.

The way I'm reading it, would suggest that the damage happens too late, but I just wanted to be sure and couldn't find a solid answer elsewhere.

DarkKiridon on Edgar Markov: Lord of the Eternal Horde [EDH]

4 months ago

Some more recent-ish vampire options:

Clavileno, First of the Blessed (Was a precon around him, which I bought and upgraded). Charismatic Conqueror, Bloodletter of Aclazotz, Preacher of the Schism, Master of Dark Rites, Qarsi Revenant, Edgar, Charmed Groom  Flip, Welcoming Vampire, Vein Ripper,

If you want to be mean you could also run Braids, Arisen Nightmare.

If you want some more damage effects you could run cards like Impact Tremorsfoil, and there's more recent versions like Warleader's Call.

I also really like Plumb the Forbidden.

Some other cool options: Black Market Connections, March of the Canonized, Invasion of New Capenna  Flip

Crow_Umbra on Salsa Roja [Primer]

5 months ago

Hi Venum, thank you for checking in, and sorry for the delayed response. I was in the middle of a round of disc golf when you first commented lol.

I haven't built this deck IRL, as it's more of a theory craft. Tbh, I hadn't really thought about this deck in months lol. I do like your suggestions, and think Sneak Attack could fit right in; I use it in my Goro-Goro and Satoru deck for similar reasons. Impact Tremorsfoil effects paired with ETB Token generation is definitely a solid way to build this deck, I think I omitted some of those token generators since a couple of my other decks are more Token/Impact Tremors/Group Slug focused and I wanted to do something a bit different here.

Trailblazer's Boots are pretty solid, I've used them in past builds and some of my friends have used them for some of their Voltron Equipment builds before. I used to use Whispersilk Cloak in an early version of my Alesha, Who Smiles at Death deck a few years ago, but the 5 total mana to cast and equip felt kinda clunky for me. There were also some past corner cases where I wanted to be able to target my own creature for certain effects. Personally, I like Brotherhood Regalia a bit more for a cheaper over all mana investment to cast and equip to a legendary creature. Ward 2 isn't Shroud, but in a lot of cases 2 additional mana for spot removal is enough to deflect attention away, especially in my primary play group.

Venum on Salsa Roja [Primer]

5 months ago

What are your thoughts on Sneak Attack for bringing big creatures on the field with ETB and then doubling(or more) with delina ?

I either use it for ramp with Rapacious Dragon or even Goldspan Dragon

Or it could be a token generator with Siege-Gang Commander or Myr Battlesphere mixed with Impact Tremorsfoil does a LOT of damage.

As for the commander protection, i really like Trailblazer's Boots, pretty much making it unblockable and therefor, protecting it. Or even better, Whispersilk Cloak.

Let me know what you think !

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