Impact Tremors

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Common

Combos Browse all

Impact Tremors

Enchantment

Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.

Impact Tremors Discussion

fadelightningmm on Nayan eggs fo real

1 day ago

Marauding Raptor is sweet with Atla. Especially if you run Polyraptor and either Purphorose or Impact Tremors

kamarupa on Ellie Mental

5 days ago

Impact Tremors , perhaps? Incandescent Soulstoke is pretty good, too, especially with Flamekin Harbinger - Use the Harbinger to put a Nova Chaser on top of your library, use Soulstoke to cast it for 2, Champion the Harbinger, swing, then sac or Fling the Chaser, returning the Championed Harbinger back to play, which triggers the whole thing to start over again.

TypicalTimmy on How to build better decks

1 week ago

Also, try to find cards that can fulfill as many roles as possible.

For example, if you are running a Dragon deck, Scourge of Valkas functions as both a Dragon and a removal engine.

Another example is Eldrazi Monument . If you are looking for anthems and protection, this card does both.

It is important to also ask yourself what is the honest role of your Commander.

Some Commanders drive the deck. All 99 cards should focus around them being on the board and working toward an end goal. For instance, Zurgo Helmsmasher and Ruhan of the Fomori both want nothing more than to attack each and every turn. This means they are PERFECT Voltron Commanders. A deck should be focused on draw, equipment, protection, and ramp.

Yet, Syr Gwyn, Hero of Ashvale also works as a supremely powerful Voltron Commander as she can bypass equip costs and comes with two powerful combat tricks already tacked onto her. But she's also a solid Tribal Commander because she has a built in draw engine as well. This means a Syr Gwyn deck should strike a balance between equipment and Knight tribal. As a result, equipment that cares about tribal synergy is strong here, such as Dragon Throne of Tarkir and Stoneforge Masterwork .

Then we get to Lathliss, Dragon Queen . She wants as many Dragons hitting the battlefield as often as possible. For a deck running her, you may want to cut back on disruption and go more for pure assault. Ramp and draw take precedence over disruption and protection. For her, Scourge of Valkas , Dragon Tempest , Impact Tremors , Purphoros, God of the Forge , Warstorm Surge , Sarkhan the Masterless , Electropotence and Valakut, the Molten Pinnacle all slot in perfectly as disruption.

The #1 main thing you should focus on is understanding WHAT your Commander WANTS to do. Then ask yourself;

  • Does the deck function without them on the battlefield?
  • If no, layer in protection and ramp to keep them out.
  • If yes, layer in synergy and draw to keep your boardstate growing.

Spirits on Kaalia, Mirror Breaker EDH

1 week ago

Hi again realsoupersand,

Had to fly out to Ottawa, ON in Canada for a bit, so back in action.

50% of the time, I win with my primary win-con, which is Buried Alive + Reanimate , generally between T1-4 depending on how much tutoring and mana ramps I have available. It's CMC4, which happens on T1 occassionally, T2/T3 more realistically.

Karmic Guide is a critical component of that combo, also, yes she is playable with Kaalia of the Vast . Also enables Razaketh, the Foulblooded from the graveyard, and provides for sac/tutor. It's usually never a dead draw, and at CMC5 is still playable from hand, on occasion if the game is going on, and the Protection: with Flying also has assisted occasionally. Other than her obvious CMC as just a recursion tool, she's generally been good, and a requirement for the primary win-con.

Angel of Despair is just a Vindicate for CMC7, its ridiculous and only 5/5 flying. However, it's what I ALWAYS Tainted Pact to when Show and Tell + Omniscience , unless they have Leyline of Anticipation it's "usually" good enough. I can tutor Anguished Unmaking , however, I have to give priority up with an Omniscience on the table, so it's far too late by then. Can also destroy other random threats if needed too. She's borderline for sure. Red Elemental Blast is too slow in this case.

Angelic Arbiter was answering the Jeleva, Nephalia's Scourge but now it's always Kess, Dissident Mage . Also for Tooth and Nail type encounters (eg: Craterhoof Behemoth ) or any type of haste/recursion. All together stops a few. I usually just put 1 response to any situation, because I just tutor the exclusive solution needed.

Avacyn, Angel of Hope protects against MLD type situations, but she's not difficult to remove anyway, everyone's removal deals with her no problem. If she buys me an extra turn though, it's worth it. Can also put a player on a turn timer or make them act before prepared (no Force of Will for example), sometimes... Not the strongest for sure. Or like a The Gitrog Monster looping destroy maybe...

Balefire Dragon is again, just to solve specific issues or eliminate high value ground targets. Like the others, Tainted Pact to hand whenever, a situation calls for it. I tried to cut back on creature controls (ex: Damnation ) just because its not a creature world, but often creatures can be enablers.

Baneslayer Angel cut, served no purpose other than lifelink for the Hatred but the CMC5 was too much, and only removed a single opponent. Serra Ascendant T1 "usually" puts enough pressure on 1 player (usually )), who is now on a turn timer, spending life for tutoring becomes harder, and sometimes waste time removing it. Statistically found, I was usually nearly 1 turn earlier to win with Serra Ascendant , plus overcharges me for an early Necropotence or Razaketh, the Foulblooded win or Doom Whisperer win.

Phyrexian Arena is tough, high CMC, no return. It still the second highest played card in commander, and I don't know how else to draw? Mardu is a drawing nightmare. Have to think on it, how to deal with it but agreed, same issue is with Bloodgift Demon . I've had Skyline Despot recommended has a same turn impact (draw at EOT), but also, might be ramping oppponents draw too, especially if I have no way to reconnect on attack as Skyline Despot doesn't have trample.

Gisela, Blade of Goldnight has the added benefit of removing 1-damage win-cons like Impact Tremors , Blasting Station , Goblin Bombardment , Dragon Tempest (with 1 dragon), Etc... Also puts pressure on. Usually just for a specific application though. I think my interaction package is more similar to a Thoughtseize type application, where if I can't win early, I tutor what I need to address the specific threats, instead of using Instant spell to do them? If that makes sense. Gisela, the Broken Blade i've cut.

Hellkite Tyrant was specifically answering an almost consistent Breya, Etherium Shaper deck. It's been a while since C16 set now, so definitely seeing it less and less. Might help with Teferi, Temporal Archmage or Urza, Lord High Artificer on occasion. It wasn't enough on it's own though, it also needed a Linvala, Keeper of Silence to go with it. Prior to this, I had nothing to compete with Breya, Etherium Shaper , had no way to win.

Lyra Dawnbringer is on my cut list now, might become the Sire Of Insanity or something like that. Mother of Runes works good with Master of Cruelties , also can protect Kaalia of the Vast , makes guys like Balefire Dragon unblockable too, or protects a Razaketh, the Foulblooded and becomes Tutor mana, or blocks an early Infect attack. Slow yes, but has some utility. Also can protect my Kiki-Jiki, Mirror Breaker or Worldgorger Dragon causing me to win (instead of lose). It's borderline for sure, have to think about it. Aven Mindcensor feels good, looking for a way to include him as well as the Sire Of Insanity .

Steel Hellkite I tried for over a year, I would either, not be able to connect (no trample), or when I did, not enough mana to get the threat that I really needed to remove. I gave up on Steel Hellkite , also needs a Mother of Runes for support.

Ancient Tomb is back in, can't recall why I removed it. Think it screwed me one game with the colorless, but now that I've removed most of the colorless, it makes sense. Prismatic Vista isn't great, only 2 basics (can put in the snow's but for why), I like that it filters a land out (lower probability of drawing a land), but also destroys my mana-fixing as well, so agreed, unnecessary in this build, but feels weird.

I'm probably going to continue reducing CMC and reducing land counts as you've recommended, but needs some expensive 0-CMC rocks which I don't have, or some resource planning around alt. mana sources.

Overall goal is still to build for cEDH, understanding that consistency isn't going to push into more than a Tier-2.5/3 categorization, so I'll go over High Power again later lol.

Thinking about Interaction, I really don't want to go heavy into that with things like, Dismember or Lightning Bolt would rather let the opponents use their removal, and PRAY that I can sneak through a combo. If I combo T1 it has a fairly high success rate (other than a Pact of Negation which eliminated themselves) usually don't get stopped (Odd Force of Will or Swords to Plowshares here and there), T2 is still decently good, often others are still tutoring for a T3 win, but outside of T3 or beyond, usually I need to wait until someone tries to combo, and then is stopped, before I have a chance. I just go for it whenever I can though, increases winning % over trying to strategically go for it and being too late.

I think perhaps Red Elemental Blast or Pyroblast or both perhaps will be handy, Silence I wish it had Split Second (like Teferi's Protection ) because most combos don't have a "sorcery" speed interaction so doesn't stop. Can protect me on the turn I'm going for it like another Grand Abolisher but outside of that not highly useful. Will do some playtesting with it and see if it improves my completion % for combo and increases my combo win % because that's all that matters.

I decided not to go MLD, can Stax/MLD certainly is a strategy, but prefer just to ignore others, and just go for the win myself, win or lose. Plus I don't repopulate my hand nor ramp, so probably just slowing myself down instead of the opponents. Plus I don't have a Ravages of War so would require a financial commitment, would rather focus on finding a way to go for the win on T1-T3 more consistently.

I think if you found Kaalia of the Vast wasn't competitive using MLD before you dissolved that strategy, don't think it's the right course to go down either. Would rather try some out-of-the-box planning, and see if we can get her into a cEDH, which your comments are VERY helpful, and VERY appreciated. Think I've made some decent strides, still waiting for my card order to come in the mail so I can make some more cuts/adds to the deck!

I'll reply on high power shortly since it's lower priority, and hopefully you'll see my deck going in a stronger direction. Pushing that T1 probability up is key. I keep thinking there must be a T1 with Entomb and Goryo's Vengeance that I can do somehow? Razaketh, the Foulblooded would need another enabler, but there must be someone (like Griselbrand aka Griselbanned) to win with? Hmm.

Optimator on Return of the Loving Dead

1 week ago

On a similar note, Warstorm Surge might compliment Impact Tremors

mysteryman13 on Hoard of Tokens

2 weeks ago

Torbran, Thane of Red Fell ! This card would be wonderful in this deck, especially with something like Impact Tremors or Raid Bombardment

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Impact Tremors occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Red: 0.65%

Rakdos: 0.17%