Impact Tremors

Impact Tremors


Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.

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Impact Tremors Discussion

Optimator on Jurassic

3 days ago

Your list looks pretty good so far! Solid ramp, but your land-count seems a bit low. The conventional wisdom is that 37-38 lands is the sweet spot. If you have a extremely low curve or lots of low CMC or one-mana rampers (Llanowar Elves, Wild Growth etc) you can go lower. I almost always run 36 lands; it's just what I do. Anyway, dinosaurs and your commander are expensive so you might want to bump up your lands a bit. Gishath has a huge target on her head so you should expect and plan to recast her over and over. I know from experience; my brother has a Gishath deck and it's terrifying: Dig Up Her Bones check it out and up-vote it if you have the chance!

You're a bit light on removal, but that's actually quite normal for such ramp- and creature-heavy decks. Just the way it goes. That said, you might want to squeeze in Swords to Plowshares and/or Path to Exile. Not only are they just good, but--as you pointed out--Polyraptor and Marauding Raptor draw the game unless you have a way to instantly stop it. I suppose Collateral Damage and Momentous Fall help there, but the latter is pricey (mana-wise) and might not work.

You may want more creature tutors or Enlightened Tutor IF you want the Polyraptor stuff to be a major strategy. If it's just something fun in the deck to stumble upon then more power to ya. If you do consider it a core tactic then perhaps adding Purphoros, God of the Forge and/or Impact Tremors to go with your Warstorm Surge would make it more reliable and prevent the game drawing with Marauding Raptor. Might not be worth the slots though. Gishath stompy works fine as-is!

You have a lot of great utility cards, but you may be a bit heavy on them. If you're looking to free up slots perhaps look there. I wouldn't drop any creatures in a Gishath deck. You have a very solid amount of card draw and card advantage, which is actually kind of impressive for a beginner deckbuilder! Good job!

Personally, I would cut Coat of Arms and Door of Destinies. You're not going wide enough to make them as impactful as they can be. A bit win-more, as opposed to an actual win-condition. Incremental Growth is solid but one of your weaker cards. Priest of the Wakening Sun is a bit on the weaker side too. I don't hate it, but if you're looking for another cut you could do worse.

All in all you've got a great thing going. Gishath is fun on a bun. Play some games and note which cards get stuck in your hand.

frig on Sad Moon

4 days ago

Modified to add Suppression Field to slow down PW's and, well, just about everything. So I subbed out my Blasting Station for Purphoros, God of the Forge and Impact Tremors. These go infinite with Solemnity and Murderous Redcap.

I will find a substitution for the Arid Mesa . Probably a Zendikar Needleverge Pathway  Flip Pillarverge Pathway

Orange+ on The Act of Treason

4 days ago

For those of you reading these comments - I was wrong about Impact Tremors and Warstorm Surge, and they are now a valued part of this deck.

Caerwyn on Does card:Kiki-Jiki, Mirror Breaker + …

6 days ago

You can do this, provided the mutate creature you are using is not legendary.

Whether a mutate pile is legendary is determined by the top card of the mutate pile. So long as the top creature is not legendary, it will be a legal target for its own "Create a token that's a copy of target nonlegendary creature" ability.

When you copy a mutate pile, you copy the whole pile as a single entity, including all the abilities that are added by the creatures under the pile. So, when your mutate pile copies itself, the copy token will have Kiki's ability. You can then use the copy pile's ability to target itself (or the original, it doesn't really matter), creating another pile. You can repeat this as many times as you want.

As a note, you will end up with an infinite number of mutate piles, but they are all going to be tapped (except the last one you create) and all will be sacrificed at the beginning of the next end step. If you want to win with this combo, you will need something like Impact Tremors or some other way to capitalize on your infinite creature generation.

ellie-is on Kykar's Tokens & Cantrips

1 week ago

Okay, more changes... Relatively large ones this time. Keeping track of them here in the comments in case I want to take any of it back.

Removed more mana-intensive buffs (Force of Virtue, Dictate of Heliod, Soulblade Djinn, Strongarm Monk), some token generators (Goblinslide, Launch the Fleet, Battle Screech, Docent of Perfection  Flip, Finale of Glory) and and some other cards (Sphinx's Revelation, Firemind's Research, Fumigate) to make room for new ones.

Removed a land for Wayfarer's Bauble and Mind Stone.

Added Path to Exile, Swords to Plowshares and Muddle the Mixture.

Added Divine Visitation because it's really good on its own and makes Bishop of Wings better (I was wary of keeping Bishop of Wings with so little that synergized with it and without having tutors, at least now there's one more chance of drawing something that's good with it).

Added Purphoros, God of the Forge, Impact Tremors, Isochron Scepter, Dramatic Reversal, Retraction Helix and Spellbook because after giving it some consideration, infinite combos are fair-ish and fun if I'm not using tutors.

Added Fireball and Comet Storm to make use of infinite mana, since there's now a couple ways to do that.

I'll probably temporarily proxy some of the more expensive cards, but it's gonna be so long before I'm playing games in person again that I might even be able to buy all of them before that happens, lol.

davidsays1 on The Chaotic Coward

1 week ago

JoshuaM1234 people always build Norin chaos, because he can't be targeted by anything, and stuff like Impact Tremors is fun with him. I used to have a Norin Chaos deck it was so much fun, until my group said id you keep playing that deck we won't play with you anymore so i scrapped it.

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