Lightning Bolt deals 3 damage to target creature, player or planeswalker.
|Have (6)||torterrapizza , CompleteWaste , , gildan_bladeborn , WillofForce , idobuttstuff|
|Want (3)||Travenura , Lthedragon , evallard13|
Combos Browse all
- Isochron Scepter + Lightning Bolt + Paradox Engine
- Lightning Bolt + Snapcaster Mage
- Dual Casting + Guttersnipe + Lightning Bolt
- Isochron Scepter + Lightning Bolt
- Desperate Ritual + Lightning Bolt + Reiterate
- Guttersnipe + Lightning Bolt
- Lightning Bolt + Monastery Swiftspear
- Lightning Bolt + Pyromancer Ascension
- Lightning Bolt + Lightning Bolt + Snapcaster Mage
- Lightning Bolt + Thermo-Alchemist
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Lightning Bolt Discussion
2 days ago
Lightning Bolt interferes with the Chalice of the Void game plan. Some 2 Mana removal like maindeck Abrades might be nice though, particularly with the Liquimetal Coating game plan, maybe 2 over some Mind Stone. I think I prefer Desperate Ritual to stay as a 4 of because while worst late game, being able to facilitate a t2 blood moon (or t1 on the draw with gemstones) can be back breaking.
3 days ago
Loco-Motive, most red prison decks do not use Lightning Bolt or a variety of one drops due to the effect of chalice. We have at a minimum three ways to draw cards or even ramp for that matter. Mind Stone is designed to be ramp early game and then card advantage late game. Chandra, Mazemind Tome , Mind Stone and Mystic Forge, Zhalfirin Void all function as as either card draw or deck filtering. Regarding Koth, well this card works really well decks that do not focus on Chandra, I planeswalker goes against our primary wind condition, after all we are a attrition deck, converting our lands into creatures also conflicts within Ensnaring Bridge also leaving our lands vulnerable to simple removal spells.
3 days ago
zapyourtumor, thank you for your comment.
Expedite felt needed (from FNM experience with an older Snow pile) to make Abominable Treefolk and Marit Lage token attack asap, since they're the win conditions. After KHM it's also nice to hit Jorn, God of Winter Flip with it.
Growth Spiral is just a bit of draw and ramp here (dropping snow basics is the safest way to stack snow permanents), it also feels nice coupled with Ice-Fang Coatl for feints, keeping things flexible. And yeah, I would have boarded 4 if the list needed more Lands.
As for Wall of Shards, yeah it looks janky, I just wanted to give it a try, with Glacial Revelation and stuff like that, any cheap snow permanent with out-of-the ordinary kit feels worth trying. In Modern and its short matches the upkeep effect might not be relevant, since we're trying to hit face with big creatures.
I was actually giving some thought to Lightning Bolt as a Modern staple too good not to use, it's just that the list is so cramped already, and I want to keep it flavorful.
3 days ago
1 week ago
It’s the only fair way to deal with meanies!
You basically just said it yourself!!
1 week ago
Oh, I see you've found my own modern vampires, my now 12 year pet project. It's a labor of love for sure but it's enough to go toe to toe and come out on top against a good bit of the meta. Mine used to be much more red. Before Fatal Push I ran 4 Lightning Bolt and 4 Terminate. Before KotEL I used Stromkirk Noble and honestly if I had 4 open spaces it's between him, gatekeeper or Legion Lieutenant and swap one Blackcleave Cliffs for a single Godless Shrine. My turn 1 creature count is at an all-time low though which lessens the lieutenant's efficacy, but a white splash would also give me access to the best sideboard options in modern, which is a major selling point for white as a color. And Blood Baron of Vizkopa I guess. Stromkirk Captain is the card that justifies staying Rakdos instead of returning to monoblack for me. First Strike + Deathtouch is quite scary. And between Sorin, Aetherborn and Knight I have a lot of death on legs (or in the crisp night air) to go around. Monoblack is certainly more viable than it used to be though.
1 week ago
I definitely second Defied's suggestions. Werewolf Pack Leader is a very strong card advantage engine which would give the deck the late game gas it needs. Lightning Bolt is premier red removal -- definitely a 4 of since there are no werewolves with removal stapled on.
Collected Company would be amazing here, given how many sub 3 cmc creatures you have. Although they're pricey, I'd fit in as many as your budget allows. For cuts, I think Moonmist and Arlinn would be the best ones.
1 week ago
amicdeep thanks for the input! It is supposed to be semi aggro. My playgroup complains about me playing fast decks all the time, so I built it not to be too fast. If you want to go for a more competitive setup I would totally agree with you, especially Lightning Bolt is almost a must run card then. I went for Tovolar, Dire Overlord Flip because he is a guaranteed flip, that also let's you draw cards. Alternatively you can run Werewolf Pack Leader and Immerwolf to drop the curve further.