Combos Browse all Suggest
- Isochron Scepter + Lightning Bolt + Paradox Engine
- Lightning Bolt + Snapcaster Mage
- Dual Casting + Guttersnipe + Lightning Bolt
- Isochron Scepter + Lightning Bolt
- Desperate Ritual + Lightning Bolt + Reiterate
- Guttersnipe + Lightning Bolt
- Lightning Bolt + Monastery Swiftspear
- Lightning Bolt + Pyromancer Ascension
- Lightning Bolt + Lightning Bolt + Snapcaster Mage
- Lightning Bolt + Thermo-Alchemist
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Oldschool 93/94 | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Lightning Bolt
Instant
This deals 3 damage to any target (creature, player, planeswalker or battle).
theNeroTurtle on
Red One
1 week ago
It’s the “free” format” these days at least. Regardless, it is fun. Playing with multiple people rather than 1v1 is cool. I have been playing since Tempest. A lot has changed since then. My only real complaint is the Universes Beyond stuff. I am not saying they don’t have “some” good cards, but it completely shatters the lore of MTG. We used to have things like the Dauthi. Now we have Jeff Goldblum and Rick from the Walking Dead. It’s just so stupid. Totally shattered the brand.
I could rant forever on that. I’m sorry. This comment is about your deck.
No Lightning Bolt?
I feel like lucking into the draw of your Urza lands would be better suited for real mana ramp. Cards like…
I would toss out more ideas, but we don't want to totally revamp it. Just smoothen it out.
legendofa on
Northwest Passage: Fire From Ice
1 month ago
ZoomZoom Great feedback, thanks!
Dragonsoul Knight was kind of a pet card choice. It's a big mana investment, and it definitely eats removal all the time, but that one time in a hundred that it works, it really works. I'm not sure what to switch it out for, so if you have a suggestion for something more reliable, let me know.
The sideboard was for a specific meta in my group, and it's completely out of date. Moment's Peace went in mostly as Goblin deterrent, buying a couple of free turns in the midgame. Along the same lines, Innocent Blood was for a low-creature Bogles-style deck. Weather the Storm's better than Rest for the Weary, but that's what I had on hand at the time.
Lightning Bolt vs. Cast Down, I would have to tweak the mana base for, but definitely an option worth trying. I'm a little hesitant to cut 1-mana cards for 2-mana cards, but I'll see how it goes.
Thraben Charm and Cast into the Fire will find a home somewhere in here.
ZoomZoom on
Northwest Passage: Fire From Ice
1 month ago
Nice to see another Snow Domain list :) the control aspects look neat, though I wonder if Cast Down would be better over Lightning Bolt.
I think that getting to hit with Dragonsoul Knight is awesome! Though it takes 5 mana to make it a 7/5, and it is really vulnerable to removal.
Some thoughts on the sideboard:
- Was Hydroblast a deliberate decision vs mono-red? Otherwise I would think that Pyroblast might be a better choice since its the best counter to those pesky blue spells and permanents.
- Innocent Blood is cool! Though it's not easy if you need to get rid of a particular creature when the opponent has 2+ creatures
- I'm curious on your thoughts for Rest for the Weary vs Weather the Storm. Rest's floor is 4, and caps at 8, whereas Weather's floor is 6 (since you'll always cast it when at least one spell was cast before it) and its ceiling is storm.
- Moment's Peace *list* is neat -- how often does it get you through to the mid-lat game?
The deck should probably run Thraben Charm -- it's graveyard hate with some versatility. Possibly also some exile-based artifact hate like Cast into the Fire (to hit the MH2 indestructible artifact lands).
DemonDragonJ on Unbalanced Cycles in MtG
1 month ago
The majority of cycles of cards in this games are at least somewhat balanced, but there are some cycles that are rather unbalanced, where one or two cards are noticeably (and often hilariously) over- or underpowered compared to the other cards, so I would like to discuss some of those cycles, in this thread.
One of the very first cycles in the game, the original boon cycle, was hilariously unbalanced, with Ancestral Recall being significantly more powerful than were the other cards in that cycle, Healing Salve being easily the weakest, and the other three members being between them in terms of power; Lightning Bolt remains a staple to this day, but Giant Growth and Dark Ritual
are much more niche cards, today, due to power creep. Since that cycle was one of the first cycles in the game, I believe that players can forgive WotC for not being able to balance the cards in it.
Another unbalanced cycle is the avatar cycle from Prophecy, in which Avatar of Woe is clearly the most powerful, while Avatar of Will is the weakest, with the other three being between them in power.
Another great example is that the majority of the "rhystic" cards are fairly weak, but Rhystic Study is extremely powerful, so I wonder what the designers were thinking when they made those cards.
One of my personal favorites is how the lieges from Eventide (i.e., Balefire Liege, Deathbringer Liege, and so forth) are blatantly superior to the lieges from Shadowmoor (i.e., Ashenmoor Liege, Boartusk Liege, and so forth), and I am very displeased at the disparity between the allied-colored and enemy-colored lieges.
What does everyone else say, about this? What are some of your favorite examples of unbalanced cycles in Magic: the Gathering? I certainly am eager to hear your thoughts, on this matter!
Coughlincohen on
Casual MarBlue
1 month ago
This deck is a bit too ambitious when it comes to mutlicolour spells. You also can't block until turn 6. 4x Crackling Doom, 2x Esper Charm, 2x Inevitable Defeat and 8x bombs means your hand is a nothingburger at the start of the game. Another big problem with this deck is you have very little card advantage and card selection, so you can't control the board enough to actually play your bombs.
I really like Goblin Dark-Dwellers and your inclusion of Anguished Unmaking, Mortify and early game Lightning Helix. Kolaghan's Command is cool but your deck doesn't churn and also doesn't have many creatures. Cut / Ribbons doesn't make sense because you're not going to get enough mana for an efficient lethal. You're going to win by control. You should play Flame Slash or Lightning Bolt or something else.
Momentary Blink doesn't benefit this deck as much as Negate.
Here's a package of cards you could consider to add more Churn and bring your deck back down to a more midrange area:
Your mana base would benefit from lands that can produce four colours of mana like Unknown Shores.
Your deck idea is lit btw. I haven't thought of this yet.
Balaam__ on
Goblin Tribal
2 months ago
This isn’t Standard legal. At a glance it looks like it would fit the Modern cardpool. Also, Lightning Bolt is vastly superior to Shock.
Niko9 on favorite pet card(s)
3 months ago
Hi, and welcome to the community here! Pet cards are always so fun, and it's been a pretty great experience to play over the years and have my pet cards list evolve : )
One of my favorite things in magic is spot removal, and unconventional choices of it. Having to save my resources and make decisions on what to remove really makes the game feel like an expanding puzzle to me.
Some of my favorite pet removal cards are
Savage Swipe I have an entire deck built around casting this as much as possible and double dipping as removal and buff.
Tragic Slip A somewhat situational card, but it takes out everything. I love flavor wise that Blightsteel Colossus can just slip and fall and head right to the graveyard.
Cast Out I've played this card a lot and it's versatility makes it one of those "this is exactly what I needed" draws late game. And it can always just be cycled in the early game if I have another plan going.
Fumiko the Lowblood Can be a brutal removal creature in an aggro deck, taking out their creatures and making them tap all blockers.
Dire Fleet Poisoner I just love the original Ixalan pirates, and flash deathtouch always hits something good.
Mutiny in commander I find that this card always pays off. It's very situational, but the situation of your opponent having two creatures almost always comes up. In my experience, it almost always does more damage than a Lightning Bolt and in EDH I wouldn't really be bolting players anyways.
Lava Dart the cost of saccing a land sounds so steep, but I've won quite a few games now just destroying my own land base at the very end. And I like that because of the recursion, I'm free to cast it early game from hand to hit small threats.
| Have (5) | metalmagic , Azdranax , QuestionMarc , gildan_bladeborn , Downside_Up |
| Want (2) | beesaurs , qao50 |










