Lightning Bolt

Lightning Bolt


Lightning Bolt deals 3 damage to target creature, player or planeswalker.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Lightning Bolt Discussion

TristanTaylorsVoice on Mono Red Prison

2 days ago

Lightning Bolt interferes with the Chalice of the Void game plan. Some 2 Mana removal like maindeck Abrades might be nice though, particularly with the Liquimetal Coating game plan, maybe 2 over some Mind Stone. I think I prefer Desperate Ritual to stay as a 4 of because while worst late game, being able to facilitate a t2 blood moon (or t1 on the draw with gemstones) can be back breaking.

PurePwnage on Mono Red Prison

3 days ago

Loco-Motive, most red prison decks do not use Lightning Bolt or a variety of one drops due to the effect of chalice. We have at a minimum three ways to draw cards or even ramp for that matter. Mind Stone is designed to be ramp early game and then card advantage late game. Chandra, Mazemind Tome , Mind Stone and Mystic Forge, Zhalfirin Void all function as as either card draw or deck filtering. Regarding Koth, well this card works really well decks that do not focus on Chandra, I planeswalker goes against our primary wind condition, after all we are a attrition deck, converting our lands into creatures also conflicts within Ensnaring Bridge also leaving our lands vulnerable to simple removal spells.

poulak on Snow Tribal

3 days ago

zapyourtumor, thank you for your comment.

Expedite felt needed (from FNM experience with an older Snow pile) to make Abominable Treefolk and Marit Lage token attack asap, since they're the win conditions. After KHM it's also nice to hit Jorn, God of Winter  Flip with it.

Growth Spiral is just a bit of draw and ramp here (dropping snow basics is the safest way to stack snow permanents), it also feels nice coupled with Ice-Fang Coatl for feints, keeping things flexible. And yeah, I would have boarded 4 if the list needed more Lands.

As for Wall of Shards, yeah it looks janky, I just wanted to give it a try, with Glacial Revelation and stuff like that, any cheap snow permanent with out-of-the ordinary kit feels worth trying. In Modern and its short matches the upkeep effect might not be relevant, since we're trying to hit face with big creatures.

I was actually giving some thought to Lightning Bolt as a Modern staple too good not to use, it's just that the list is so cramped already, and I want to keep it flavorful.

zapyourtumor on Snow Tribal

3 days ago

Expedite and Wall of Shards look out of place, and Growth Spiral doesn't look that strong given how little lands you are running. Lightning Bolt could be some additional removal.


1 week ago

tiffanyann, Lightning Bolt should absolutely be in the main board!

It’s the only fair way to deal with meanies!

You basically just said it yourself!!


YamishiTheWickedOne on Sexy Vampires

1 week ago

Oh, I see you've found my own modern vampires, my now 12 year pet project. It's a labor of love for sure but it's enough to go toe to toe and come out on top against a good bit of the meta. Mine used to be much more red. Before Fatal Push I ran 4 Lightning Bolt and 4 Terminate. Before KotEL I used Stromkirk Noble and honestly if I had 4 open spaces it's between him, gatekeeper or Legion Lieutenant and swap one Blackcleave Cliffs for a single Godless Shrine. My turn 1 creature count is at an all-time low though which lessens the lieutenant's efficacy, but a white splash would also give me access to the best sideboard options in modern, which is a major selling point for white as a color. And Blood Baron of Vizkopa I guess. Stromkirk Captain is the card that justifies staying Rakdos instead of returning to monoblack for me. First Strike + Deathtouch is quite scary. And between Sorin, Aetherborn and Knight I have a lot of death on legs (or in the crisp night air) to go around. Monoblack is certainly more viable than it used to be though.

zapyourtumor on Wrathful Werewolves (Budget)

1 week ago

I definitely second Defied's suggestions. Werewolf Pack Leader is a very strong card advantage engine which would give the deck the late game gas it needs. Lightning Bolt is premier red removal -- definitely a 4 of since there are no werewolves with removal stapled on.

Collected Company would be amazing here, given how many sub 3 cmc creatures you have. Although they're pricey, I'd fit in as many as your budget allows. For cuts, I think Moonmist and Arlinn would be the best ones.

Defied-27 on Wrathful Werewolves (Budget)

1 week ago

amicdeep thanks for the input! It is supposed to be semi aggro. My playgroup complains about me playing fast decks all the time, so I built it not to be too fast. If you want to go for a more competitive setup I would totally agree with you, especially Lightning Bolt is almost a must run card then. I went for Tovolar, Dire Overlord  Flip because he is a guaranteed flip, that also let's you draw cards. Alternatively you can run Werewolf Pack Leader and Immerwolf to drop the curve further.

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