Lightning Bolt

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Lightning Bolt

Instant

This deals 3 damage to any target (creature, player, planeswalker or battle).

haysmafia1 on Modern_DomainLooting

2 days ago

Initial thoughts after first RCQ (see above):


Potential Changes:

  1. -1 Winternight Stories & +1 Kiora, the Rising Tide
  2. Find room for 2x Mystical Dispute's in the Sideboard

kamarupa on Fanfire

6 days ago

In tonight's friendly game (1v1v1), this deck won 1 of 2 matches against Swarmyard Rats and Red/White Stuffy Doll and 1 of 1 matches against Swarmyard Rats and Tasha's Hideous Laughter *list*. In the first match, the deck was able to use the Harmonic Prodigy + Burning-Tree Emissary trick to ramp to 4 mana on T2 to cast Chandra, Dressed to Kill. On the next turn, I used Chandra's second ability and manaaged to get a Fanatic of Mogis which I was able to cast with a second Burning-Tree Emissary to deal 18 damage to each opponent, leaving them both at 2. I then swung for lethal against the Stuffy Doll deck. The remaining player didn't do anything much and passed. I was able to swing for lethal against him as well, though I also had a Lightning Bolt that would have sealed the deal. T4 win.

The next game I was ganged up on and the Stuffy Doll deck really targeted me. They couldn't change that target tho, so they were eventually overwhelmed. That player having lost twice was allowed to change decks, as per our group's rules. They changed to their Tasha deck.

In game three, everyone hates Tasha and ganged up on that player. Their deck fizzled after removing over half of their opponent's libraries. Then it was was just a slow grind until eventually I drew and played a Fanatic of Mogis for way more damage than I needed for the win. The rats would have had the win if they had one more turn.

Then a tornado warning went off and everyone went offline. Fun night!

VladMarkov on First

2 weeks ago

I reckon, what the deck really needs, is lots of cheap spells that can be cast on every player's turn, to get the most value out of the flurry mechanic. The game plan should be to cast Shiko and Narset, Unified on turn 4, prepare the board beforehand, and then spam small, damage-dealing spells that can easily be brought back with tricks like Underworld Breach, Lier, Disciple of the Drowned, or by recasting copies with Narset, Enlightened Exile. You could then replace draw-discard effects with more "pure" card draw options like Treasure Cruise (if you have a lot of cards in your graveyard), Quick Study or flexible draw like Flame of Anor. The main gameplay should revolve around cheap, repeatable spells, but there can also be some utility from the Magecraft mechanic. Most importantly, the deck should keep continuous pressure on opponents by dealing large amounts of damage through copying small spells.

Must have: Path to Exile, Cyclonic Rift

Useful: Cori Mountain Stalwart, Devoted Duelist, Monk of the Open Hand, Ashling, Flame Dancer, Jori En, Ruin Diver, Ledger Shredder, Smoldering Egg  Flip, Burst Lightning, Electrolyze, Virtue of Courage, Fire / Ice, Galvanic Blast, Heartflame Duelist, Ionize, Lightning Bolt, Lightning Helix, Lightning Strike, Magma Jet, Parch, Play with Fire, Punishing Fire, Risk Factor, Sacred Fire, Searing Spear, Shock, Skullcrack, Thunderbolt, Wild Slash

Possible: Taigam, Master Opportunist, Breeches, the Blastmaker, Gale, Waterdeep Prodigy, Rammas Echor, Ancient Shield, Storm of Saruman, Turn / Burn, Price of Progress, Finale of Promise, Increasing Vengeance, Frolicking Familiar, Molten Influence, Slaying Fire, Wizard's Lightning,

Foxigami on Infestation of Goblins and Rats

1 month ago

Heyo, i love this deck as i have been brewing around this style of deck for a while. I am specifically trying to make a vampire tribal version of this deck as i found some fun combos and vampires that work well with this strategy. Here are my suggestions

first: if you are gonna kill the tokens off, Blood Artist and Slaughter Specialist are some cards you should think about, they work well and offer other ways for this deck to win.

second: Illness in the Ranks is a good way to remove all the tokens, Toxic Deluge would be helpful as well as it would be another way for you to do a mass board wipe other than.

third: some fun cards you can add i would recommend would be Hunted Bonebrute, and Hunted Horror. they are not the best cards as bonebrute can be easily killed by a Lightning Bolt and hunted horror might give the opponent too much value, but they should be considered as well.

some other fun cards to consider are Massacre Girl, Known Killer and Massacre Wurmfoil. massacre girl just gives you automatic value with draw cards, while massacre wurm can be another wincon. they might be a bit too slow though.

eitherway, great deck. i wish you luck with it!

MollyMab on Pauper Blue Ninjas

1 month ago

OK? Comment still apply, will a casual deck not run Lightning Bolt or Cast Down?

TypicalTimmy on Card creation challenge

1 month ago

Years ago I had an idea for a Cambion Fire Domain Cleric for D&D. Cambion are half-Human, half-Devils.

Her story is noble and heroic, but her birth was tragic and sinister. I don't want to retell it right now.

My friend used AI to generate an image for her, so I made her into a card.

Drana, Fire Domain Cleric

Drana, Fire Domain Cleric


Yes, she's a 4/6 for 3 because other than her actual ability, she's a vanilla creature.

Her activated activated sounds wonderful and all. First time being cast you can literally exile Flame Slash.

Tapping her, without Vigilance, means you lose out on a valuable attacker or blocker but she deals 4 damage to any creature, but you lose 4 life.

Her MV being 3 means she can be recast numerous times per game, getting more and more powerful spells, at higher and higher risk to yourself.

Overall I love her design.


Turn a character you love into a legendary creature or Planeswalker. Can be from any work of fiction, or your own TTRPG character if you have one

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