: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
|Want (2)||KumaJunk39 , elerosse|
Printings View all
|Double Masters (2XM)||Mythic Rare|
|Eternal Masters (EMA)||Mythic Rare|
|Urza's Saga (USG)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
- Sneak Attack/Sundial of the Infinite interaction question
- If I cheat in a creature with Sneak Attack, can I copy it with Riku and have the copy not leave the battlefield at end of turn?
- Do I have a window of time to destroy Shivan Phoenix in the graveyard before it returns?
- sneak attack, sigarda and harmless offering
- Can I use Teferi, Time raveler to return creature to my hand after attacking, which was put on battlefield using sneak attack and before sacrifice it?
Latest Decks as Commander
Sneak Attack Discussion
2 days ago
You might be interested in Quicksilver Amulet, Elvish Piper, Selvala's Stampede, Birds of Paradise, Sneak Attack, Nature's Lore, Skyshroud Claim, Selvala, Heart of the Wilds, Heroic Intervention, Teferi's Protection and Wood Elves.
4 days ago
5 days ago
For example, can I put on battlefield Griselbrand via Sneak Attack, attack (succesfully), gain 7 lives, pay 7 lives for 7 card, then in main phase after attack return to my hand? Means sacrifice effect of Sneak Attack "fizzles out", as it has no legal target?
3 weeks ago
Both red and black get their mana ramp from either cards in hand like Dark Ritual or Seething Song. There are many more, I am just giving a for instance. This gives them explosive turns of play in keeping with their thematic styles.
Any other ramp they have is via sacrifice like with a Blood Pet or similar.
Both of these colors excel in cheating things into play without worrying about mana costs. Red uses stuff like Sneak Attack style effects and Black will just spend 1-3 mana to reanimate whatever they want. The play style of these colors don't really rely on ramp to get to their goals.
That might be why their card pools don't have a lot of good stuff for ramping.
1 month ago
LOVE the list. As a fellow party animal, it's always awesome to see more Xenagos lists. The list looks super solid, though there are some little things that I think would be worth considering.
Despite being a removal magnet, The Great Henge is such a house in a deck like this. It's nice draw and "Ramp", depending on how early you can play it, and it also buffs up your creatures.
Sneak Attack is an absolute slam-dunk in a deck like this. Being able to sneak out 2-3 6+ drops onto the board to kill more than 1 player is such a good feeling (Imagine sneaking a Worldspine, Pathbreaker and whatever else, then pumping Ghalta off a Xenagos trigger and giving everything +30/+30 and Trample!).
Return of the Wildspeaker is another great draw effect, and it has the useful mode of pumping your creatures if you don't need the draw. Being an instant is super powerful too, and makes it a strictly better Soul's Majesty. It's also harder to get blown out by spot removal with Return because it checks the highest power of creatures, instead of targeting one creature, so you can still draw some cards if someone uses instant speed spot removal on one of your beaters.
Explosive Vegetation has become less attractive to me since the 4 mana slot is now home to so many better ramp cards, namely Migration Path. I'd rather have this since it has the added advantage of cycling away if you don't need the ramp at that moment.
This is absolutely personal preference, but 30 creatures is the bare minimum number of creatures I would be comfortable running in a deck like this. You have a good amount of tutors, so it's not as big of a deal here, but something to consider.
The new Radha, Heart of Keld might be the new Courser of Kruphix, if only because it doesn't make you reveal your top card to everyone. It's true that Courser is 1 color, but in a 2 color deck fixing shouldn't really be an issue. The fact that it can make itself into a big threat is also really neat.
Quartzwood Crasher could potentially be a replacement for Giant Adephage, since it's cheaper to cast and can make MASSIVE tokens since it checks each creature with trample. It will even make multiple tokens if you hit more than one player.
Skarrg, the Rage Pits is technically a worse KWR, but I like having as many ways to give trample as possible. I don't have any land tutors though, so you're probably fine without it.
I love gushing about Xenagod, but I'll reign it in for now. Most of these are very subjective (Except Sneak Attack...I reeeeeeeally love that card...) and overall the list looks badass!
(If you wanna peek at my list, here you go! Xenagos's Party Animals It's far from perfect, but I've been tweaking and tuning it for a while and I'm constantly testing new cards to see what works.)
1 month ago
Hey, well done for your first deck from scratch.
Some cards within the current budget to consider adding:
- Command Tower: one of the best lands for multicolored decks in Commander.
- Buried Alive: best budget way to tutor for and get Worldgorger into your graveyard.
- Bogardan Hellkite: win condition Dragon with Worldgorger combo.
- Open the Armory: can be an early game tutor for Lightning Greaves for Kaalia or later on for Animate Dead.
- Rune-Scarred Demon: Mystery Booster version, Demon to tutor for any card.
- Faithless Looting: double way to discard Worldgorger if it's stuck in your hand or if you draw it.
- Wishclaw Talisman: use it to tutor for the last piece of the Worldgorger combo for one mana the turn you want to combo.
- Swiftfoot Boots: more protection/haste for Kaalia.
- Fellwar Stone
- Talisman of Conviction
- Exotic Orchard
- Caves of Koilos
- Rugged Prairie
- Dragonskull Summit
- Ash Barrens
Could add all these cards for about $26.
Cards to consider cutting:
- Temple of the False God
- Shimmering Grotto
- Vivid Crag
- Temple of Triumph
- Wind-Scarred Crag
- Star Compass
- Artful Maneuver
- Curse of Fool's Wisdom
- Angelic Chorus
- Mirror of the Forebears
- Desecration Demon
- Angelic Skirmisher
- Akroma, Angel of Fury
- Fiery Emancipation
Worldgorger Dragon is a tricky combo to assemble because Worldgorger needs to be in your graveyard to reanimate it with Animate Dead. You don't want to ever cast it from hand or cheat it onto the battlefield with Kaalia. Sneak Attack cheating it on the battlefield is fine because then it will end up in your graveyard and you get your permanents back. You want to get Worldgorger into your graveyard and the best budget card that can do that is Buried Alive.
Currently here Angel of Despair is the easy win condition with the Worldgorger combo by destroying all your opponents permanents. But what happens if Despair is disrupted or exiled? Kaalia, Zenith Seeker can be a more complex enabler with the combo needing haste for all the creatures you put into your hand and get onto the battlefield. Bogardan Hellkite can be another easy, even truer, win condition with the combo because it does damage to each player each time it ETB which will be infinite damage with the combo.
Good luck with your deck.
1 month ago
I love the list! Xenagos has become my pet deck at this point, and definitely my favorite commander by far.
Stalking Vengeance would be something I'd ask you to consider, because it has the potential to be a way more threatening alternative to Heart-Piercer Manticore. Granted, the manticore is 3 less mana to cast, but Vengeance checks every creature when it dies, so the damage potential is much higher. I've ended plenty of games by getting out Sneak Attack, then sneaking out the vengeance, and Blightsteel Colossus as well as any other big threats in my hand, and then sacrificing them at the end step (Or immediately to Greater Good) and instantly killing one or multiple opponents.
Xenagos is SO fun, and if you wanna take a look at my take on a build, you're more than welcome to!