Sneak Attack

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Premodern Legal
Vintage Legal

Sneak Attack


: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

declanuquillas on hide and sneek

1 week ago

Hi if you guys have ideas to make this deck better plz comment I want this deck become popular. Just make sure it at least has Sneak Attack and Survival of the Fittest. After that go crazy.

Venoctus on Isshin - the aggro Token Beast ! EDH

1 week ago

Crow-Umbra maybe you can help me, what Card i can change for Sneak Attack ? That card isnt good here, for the small spells.

Last_Laugh on Your Cheap Obscure Overperformers?

2 weeks ago

StopShot - Vengeful Dreams looks awesome. White has been getting a lot of card draw options lately... I need to try this out.

DrukenReaps - Shifting Shadow is a fun card. I hate to sound like a broken record... but this this is arguably better than Sneak Attack in Marchesa.

FormOverFunction - Roiling Vortex seems amazing in a meta with commanders like Narset and Etali.

GoldenAgeBatman - Yeah, in the right deck Archfiend of Ifnir will pull in some work.

griffstick Thank you for a reminder this card exists. I used to have a foil... but I need to toss this in my Alela deck now.

Gleeock/Suns_Champion - I like a lot on both those lists. I've eyeballed Prosperous Partnership but haven't found a spot for it. Generator Servant was the only creature I ran in my Narset deck.

Tyrant-Thanatos - I always liked Deglamer. I didn't even know their was a functional reprint.

Anyways, keep em coming. Remember, a little context on who you run it in and why go a long way though.

Necrosis24 on Warlord Aurelia Aggravated Celebrant of Akoum

1 month ago

I have to agree with shadow63 generally relying on creatures like Ball Lightning is not the best idea in cmdr given the strategy is reliant on multi-combat or consistent recursion to get efficient use out of them. I think you would benefit from using more stable utility creatures like Etali, Primal Storm/Ilharg, the Raze-Boar and if you really want to drop a bunch of creatures at once Sneak Attack is a good option.

I'd also recommend including more stable ramp. Rituals are nice when you can set up a combo, but personally I usually prefer consistent ramp such as Boros Signet. Arcane Signet, Talisman of Conviction. Since you are combat focused Cursed Mirror might actually be worth considering as well.

Ardoz, Cobbler of War is a new card hat can give you that Ball Lightning-esque effect. Otherwise there are the high cmc versions in Ogre Battledriver and In the Web of War.

Utilizing tokens may also be a strategy worth considering especially since Boros still lacks in card draw although it is very slowly improving so if you are losing your creatures constantly you either need to recur them consistently or draw/create more creatures.

TypicalTimmy on Hidden Power - Crop Rotation

1 month ago

Because generally speaking, Crop Rotating a basic Forest into a Gaea's Cradle isn't going to end so well for you ;p

That's a spicy card.

Catpocolypse on All-Star Commanders #72 - Arni Broken Boi

1 month ago

Just a few thoughts here.

Maybe Ilharg, the Raze-Boar as a way to cheat out those costs. As if I'm understanding it correctly, he also saves the creatures that sac themselves at the beginning of the end step because you can just layer the triggers.

Kargan Dragonlord could be a good sink in those awkward turns where you don't have a good play, or your commander isn't out. And he pays off once you put enough mana into him.

Sneak Attack is like, ridiculously good in this, yeah? Like downright broken. Half of the creatures sac themselves anyway, so there almost isn't a downside

Andramalech on Magitek Machinations (Feldon Dragons)

1 month ago

KBK7101 solid picks for sure. I always appreciate the value of a well timed Sneak Attack to create two, maybe three deadly beaters and Thud or Fling at end of combat for extra-savory value.

TypicalTimmy on Double dragons

1 month ago

Mind if I ask how you got Atarka to say "thick"?

As for Miirym, what I do is go for a three-pronged approach: Ramp (excluded, all decks should have ramp), ETB effects, draw and doubling or copying effects.

Miirym at her core is a value-driven Commander. You want each spell to have weight and merit. That weight might not be immediately accessible, but your ultimate goal should be to overwhelm and overpower. Yes, you are prone to wraths, rifts, counterspells, prisons, taxes, etc but that is really a problem that belies all decks, indeed all formats. Though, some to a lesser degree. Regardless, the key here is saturation.

For example, Miirym will create a token copy of any dragon that enters the battlefield under your control, yes? Therefore, spells and permanents that take advantage of this will reign supreme. I see you have Dragon Tempest and Warstorm Surge, so you're off to a good start. As do you have Garruk's Uprising and Temur Ascendancy.

So fundamentally you already understand the core concepts of Miirym.

I see you also have Adrix and Niv and Reflections. These are a good start. The issue here is that just 2 cards out of the whole deck are going to largely be unseen throughout multiple games. You want consistency. Cards such as Parallel Lives or Doubling Season work really well, as does Progenitor Mimic.

My decks also run a much more dense population of ramp in the way of mana rocks, also. Drawing cards does no good if you can't cast them. Speaking of which, Sneak Attack doesn't require you to cast the dragon, but she will still copy it. That's something to consider.

A really good closer is Furnace of Wrath or anything that can double your damage. I see you have Atarka, World Render which is a great addition especially in and against pronounced aerial combat scenarios. However, being able to stack doubling damage is also a wonderful thing.

My particular deck relies heavily on ETB damage effects, which can be used to clear the way for assaults. Since my Dragons have numerous ways to garner haste, it means that I can decimate threats, then attack my opponent's life points directly - oops, wrong tcg

A wonderful addition is Frontier Siege for this very reason. While it does risk my own dragon dying, it also is wonderful removal in general. Notice that it is a "may" ability, which means I do not have to allow my dragon to die to a much larger threat. Then again, if Miirym is in play, I'm effectively getting 2 spot-removals for the price of one. Alternatively, if I am against a faster opponent or a combo-centric deck, I can always choose Khans and opt to add instead.

A wonderful addition to the deck, I see you have Savage Ventmaw and Klauth, Unrivaled Ancient is Old Gnawbone. Don't be afraid to add more legendary dragons to your list, because the clone copies that Miirym make are specifically listed as non-legendary, which I feel is where her true power comes from.

Speaking of which, one supremely strong utility creature in the deck is Hellkite Tyrant. Since EDH players make large use of artifacts, but artifact removal is scarce, you can take full advantage of this and steal their toys right out from under their noses. You also gain the ability, with haste, to strip the resources of two opponents at once! And if you make an additional token copy, you can hit all three and be miles ahead of the competition.

Just realize that a well-oiled Miirym deck will make you public enemy #1. Expect some archenemy matches in your near future. And don't be surprised when players hold grudges and retaliations against you. I once played against a guy who singularly focused on me for an entire game, despite me doing literally nothing because I had no ramp and wasn't drawing into lands. But that's a story for another day.

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