: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
|Want (3)||killergerbil , ellisgriffin13 , Jonbons|
Printings View all
|Eternal Masters (EMA)||Mythic Rare|
|Urza's Saga (USG)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Sneak Attack occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
- Sneak Attack/Sundial of the Infinite interaction question
- If I cheat in a creature with Sneak Attack, can I copy it with Riku and have the copy not leave the battlefield at end of turn?
- Do I have a window of time to destroy Shivan Phoenix in the graveyard before it returns?
- sneak attack, sigarda and harmless offering
Sneak Attack Discussion
1 week ago
enpc Sun dial used to be in this deck, it actually does not work with the "suicide squad" creatures because the ability says "at the beginning of the end step" rather than "at the beginning of the next endstep" it needs to say next in order for sundial to work effectively because they will just die on the opponents end step and sundial can only be used on your own turn.
3 weeks ago
Yes, the average converted mana cost of this deck is high, as the big, beefy creatures inflate the average CMC (average CMC of creatures equals seven). Due to this, I tried placing a bit of a premium on ways to cheat these creatures onto the battlefield with cards like Quicksilver Amulet, Sneak Attack, Selvala's Stampede, Summoning Trap and Tooth and Nail. There are also additional spells that are more resource-intensive than the aforementioned cards (Vivien's Arkbow, Temporal Aperture, Finale of Devastation and Chord of Calling). With nine ramp spells/mana rocks in the deck, casting spells has not been difficult. As for eliminating some more expensive creatures, I've been thinking about swapping out Moldgraf Monstrosity for Quartzwood Crasher. Additionally, I'd like to include Ghalta, Primal Hunger and planning never to pay to cast it.
I agree about card draw. Currently the only card draw in the deck is Greater Good. I want to include Guardian Project but must acquire a copy of it. Adding Momentous Fall and/or Return of the Wildspeaker would strengthen this weakness.
Yes, there is little chance of completing the Avenger of Zendikar and Chancellor of the Forge combo without Tooth and Nail or Shared Summons, and hard-casting each of these creatures on the same turn by investing 14 mana is not optimal. Yes, in the majority of games I have played with Xenagos, God of Revels this combo is enabled less than half of the time. These statements are undeniably true. I will consider removing Chancellor of the Forge, Living Hive, Avenger of Zendikar and Gaea's Cradle and replacing them with Momentous Fall, Return of the Wildspeaker, The Great Henge, Ghalta, Primal Hunger or Migration Path. When a copy of Guardian Project falls into my ever-waiting arms I will add it to the deck.
Thank you for sharing your thoughts about our Gruul God! I look forward to more back-and-forth in the future!
3 weeks ago
Fuzzlewuzzle thanks for the comment. This was built and taken apart before Drakuseth, Maw of Flames was released but they will definitely be in the new build. I was worried about not having enough dragons at the time so there are a few here that wouldn't make the cut now. Thunder Dragon is a bit of a pet card though and is great at getting rid of utility creatures. I got a dragon art Sneak Attack recently too and this seems like great home for it.
With Terror of the Peaks being spoiled I'm gonna focus on reaching a critical mass of etb damage effects (Dragon Tempest, Scourge of Valkas, Warstorm Surge) so I'm going to run Whip of Erebos for some life gain and reanimation. Have you thought about it for Bladewing? It seems like a good way to cheat on commander tax a little and get another trigger from him.
3 weeks ago
Rri's Greasy Suggestions
My understanding of the deck is that it's essentially a Sneak Attack style deck - put creatures in and muck face. The main goal with these suggestions is to get Kaalia of the Vast out by turn 2 or 3 and put more relevant threats down! Apologies if this isn't the most organized, but hope it helps.
Akroma, Angel of Fury - literally a 6/6 with firebreathing 90% of the time
Emeria Shepherd - even you complain about this one.
Kaalia, Zenith Seeker - Yes flavour, but fricken goofy card
Kambal, Consul of Allocation - What does gaining life do for you? I would only run him if you ran necropotence or equivalent
Mana-Charged Dragon - Nobody is paying into that lmao
Rakdos the Defiler - I get that you have big balls, but he's pretty much single use - I enjoy the meme though.
Iroas, God of Victory - I understand that he lets Kaalia get through, but that wouldn't be a problem if you could just get her out earlier.
Angel of Deliverance - If you're getting delirium with this deck at it's present state I'm super impressed.
Sorin, Grim Nemesis - There is better ways to draw cards and you can't cheat him into play
Karoo Lands: They are decent, but you're missing out on precious early mana when you run them.
Nephalia Academy - This is the most Cam card I have ever seen, run Rogue's Passage if you want colourless utility.
Vivid Meadow: Again slow, run a City of Ass in this slot
Armillary Sphere - If you are hell bent on this effect, run a Thaumatic Compass
Darksteel Ingot - 2 mana artifacts are way better for a turn 3 Kaalia.
Sunforger - Personally this doesn't do it for me, super mana intensive for the effect, especially when you have black for tutoring/card draw.
Instant and Sorceries
Ghostly Prison - You have fatties to smack people in face, if they swing at you, swing at them harder - or block :^)
Aura of Silence - You aren't on the stax path my son and you can find more efficient instant speed removal!
Akroma's Vengeance - Austere Command
Diabolic Tutor - Demonic Tutor
Orim's Thunder & Return to Dust - I would suggest just running a less expensive removal, or more flexible removal eg. Disenchant or Chaos Warp
I would suggest cards that more aggressively use your life total, you're playing an agro strategy and want to be firing on all cylinders!!
Card Draw and Tutoring
Necropotence - Draw a shit ton of cards, and more selection of what you want to put down with Kaalia.
Painful Truths, Sign in Blood, Night's Whisper - Efficient card draw!
Faithless Looting, Tormenting Voice, Thrill of Possibility - Slot in these if you are planning on going a stronger recursion route.
Wishclaw Talisman - Fun tutor!
Enlightened Tutor - Finds you boots, sword, or whatever else you may need.
Demonic Tutor, Vampiric Tutor - Need I say more?
Gamble - Put all your money on red lmao
Mausoleum Secrets & Diabolic Intent – Conditional Tutors which seem decent in this deck.
Vilis, Broker of Blood - This card is insane, especially when you get to cheat him out.
Razaketh, the Foulblooded - Turns Kaalia into a huge toolbox, also really strong in the recursion route.
Archfiend of Despair - Doubles damage!!
Rakdos, Lord of Riots - Reduces the cost of your big creatures, letting you actually play them after you swing.
Sire Of Insanity - Discarding everyone's hand is pretty good for you, as this deck should be pretty good at top decking.
Scourge of the Throne & Hellkite Charger - More combat - wins with Sword of Feast and Famine!!
Resolute Archangel - A lot of the cards I'm suggesting are pretty hard your life total, resetting to 40 with a Necropotence out is pretty gross.
Sneak Attack - Does pretty much the same thing as Kaalia.
Karmic Guide, Reya Dawnbringer, Primevals' Glorious Rebirth, Animate Dead, Living Death, Phyrexian Reclamation - Recursion is super strong, plus you run a shit ton of legendaries for rebirth. As an aside, Leonin Relic-Warder gives infinite ETB with Animate Dead - something to keep in mind.
Legion's Initiative - Pretty flexible protection, also making Kaalia a 3/3 is pretty relevant.
Aggravated Assault - Even more combat, wins you the game with Sword of Feast and Famine.
Kaya's Ghostform - Leave it and forget it protection for Kaalia.
Talisman of Hierarchy, Talisman of Indulgence, Talisman of Conviction, Fellwar Stone - even potentially Mind Stone - 2 mana rocks are super good as they enable the turn 3 Kaalia.
Wayfarer's Bauble - An all star, also Kaalia turn 3.
Lotus Petal - SPEEDY
Nyx Lotus or Nykthos, Shrine to Nyx - A lot of your creatures have super high devotion, take advantage of that.
Caves of Koilos, Battlefield Forge, Sulfurous Springs, Sacred Foundry, Godless Shrine, Blood Crypt, Luxury Suite, Exotic Orchard, City of Brass, Rugged Prairie, Fetid Heath, Silent Clearing, Sunbaked Canyon, Tainted Field - or even more basics: Untapped coloured lands!!
1 month ago
Thanks :-) I'm giddy with the thought of having an army of Chandras on board. I think Chandras are the most common PW and one I most one to build (though a battalion of Gideons is also funny). Figuring out the curve/balance on this will be little challenging. I'm going to fiddle around with it some and appreciate the suggestions.
I started adding some cards into inventory and it's giving me an estimate of what it would cost to buy the remaining cards, which is nice. Maybe there will be some sweet card upgrades with the Chandra Spellbook coming out next month.
There's a number of red decks I've been thinking about and might try developing some and putting them up here. The Lady of the Mountain would be cool flavor but probably not enough to bother. I want also want to a double themed deck with double damage, double strike, double attacks, probably with Obosh, the Preypiercer. I've been think about a Sneak Attack type deck with Purphoros, Bronze-Blooded or Feldon of the Third Path. Probably similar kinds of deck building and balance issues for both or monored generally.
1 month ago
1 month ago
wildturtles - Hey! I definitely agree with Knollspine Dragon and Sneak Attack needing slots. I don't have a spare of either and will have to order some copies soon. My wife really likes Magus of the Wheel in here so I don't think that will be going anywhere. I'll have to think a bit more on what to take out as Unlicensed Disintegration is a nice way to remove and ping to get Rakdos out. Tectonic Giant if not removed is a monster in this deck too. He definitely needs to stay. But great ideas on the other two. I'll have to figure out what to slot out at some point. Thank you!