
Tormod's Crypt
Artifact
, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
Trade
Have (1) | Azdranax |
Want (0) |
Combos Browse all
Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Casual | Legal |
Commander / EDH | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Pre-release | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vintage | Legal |
Standard | Legal |
Tormod's Crypt occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Tormod's Crypt Discussion
Darsul on
Storm Sprite
2 days ago
Their is a lot of thoughts I have about this but, in short why call this storm? You have no "storm" payoffs. With that in mind look at other counter burn decks on this site and you can get a few tech thoughts up grades.
Like Scavenger Grounds should go. what can it help you cast? Stormwing Entity and Manamorphose . Tormod's Crypt would be better, it triggers Prowess and still cost 0.
Hardhitta7 on Black Sideboards
3 days ago
Yeah the discard can be good, especially if you aren’t running it main deck.
I would also recommend having some Surgical Extraction / Tormod's Crypt or the newer artifact that I can’t remember the name of.
With the new set I expect Prowess to become even more popular so having some extra 1 mana removal like Fatal Push and Bloodchief's Thirst for Monastery Swiftspear / Soul-Scar Mage / Clever Lumimancer .
And Plague Engineer can be useful as well.
Minousmancer on
Peer Into the Abyss...
5 days ago
Creature (16) 4x Banehound 4x Fate Unraveler 4x Master of the Feast 2x Kitesail Freebooter 2x Gray Merchant of Asphodel
Sorcery (6) 4x Peer into the Abyss 2 x Agonizing Remorse
Instant (8) 4x Dark Ritual 4x Thoughtseize
Enchantment (8) 4x Smothering Tithe 4x Underworld Dreams
Lands (22) 4x Temple of Silence 4x Faceless Haven 2x Evolving Wilds 2x Fabled Passage 2x Snow-Covered Plains 8x Snow-Covered Swamp
—---------------------—
Sideboard (15)
4x Drag to the Underworld 4x Doom Blade 4x Bloodchief's Thirst 2x Baleful Mastery 1x Tormod's Crypt
Maybe board (8)
BrassLord on
Fear the Night - Werewolf eldrich horror
1 month ago
Possible sideboard includes that are budget Back to Nature for Boggles, Sorcerous Spyglass for a catch all, Ancient Grudge and Smash to Smithereens for Affinity, Tormod's Crypt for graveyard shenanigans, Ghost Quarter for Tron, and Thragtusk or my favorite Bottle Gnomes for any Aggro!
But sideboards are always dependent on what you play against! Hope that gives some ideas!
MLS91 on
Relics of Fear
1 month ago
More cuts/updates through discussion for more experienced players in this playstyle
why: Gearhulk is spot removal, a big recurable body, interacts with half the deck through trawler and gains life, Reaver costs cards and isn't a guarantee
- Jet Medallion + Soul-Guide Lantern
why: The deck is fairly low to the ground as is, most spells are double costed secondly does nothing for the cost of the artifacts in he deck which are at this point in the build the backbone as such due to minimal value was cut for graveyard control, I choose the lantern over Tormod's Crypt for several reasons, those being; (1) the foil art is gorgeous, (2) hits all opponents yards at once, (3) exiles something on ETB and draws a card
- Grim Haruspex + Tevesh Szat, Doom of Fools
why: This one was really hard, and is still really hard for me to justify. what i like about Szat is that it better synergies with Skullclamp , gives me fodder for Grave Pact , Ashnod's Altar , and Phyrexian Altar . Szat in an ideal situation allows me to draw up to 4 cards with clamp at no loss to a board state compared to Haruspex which is more defensive in terms of boards wipes spot removal etc. I still feel that Tevesh offers more to the deck however thus the decision
- Mire in Misery + Toxic Deluge
Why: the "oh shit" factor
Mcat1999 on
X Gon Give It To Ya (Xiahou-Dun Stax Primer)
1 month ago
In addition to Sadistic Sacrament , there is Bitter Ordeal . Assuming you can combo off and cast your commander an infinite number of times with your infinite mana production, you can Gravestorm for 300+, or effectively each opponent's entire library.
The first time you may only land 1 single card. However you'll then land 2 cards on the second casting, then 3, then 4. So on and so forth.
If you cast it 24 times, that will land you 300 cards you exile. More than enough by the time you go off, as each opponent (ideally) opened the game with a 7 card hand, each library started with 99 cards (-1 for Commander) and several turns have passed, meaning several draws. So in reality it may only need to be cast 20 or so times but 24 would be the "safer" bet.
This is because "1+2+3+4 (...) +24" = 300.
So essentially it gives you a second Sadistic Sacrament , in the event the first one fails to land properly, is exiled, or you draw into Bitter Ordeal first.
What this allows is a secondary Sadistic Sacrament , should the first be exiled, such as by a Tormod's Crypt .
Ryant03 on
Blisterstorm
2 months ago
RebelGenius, Innitially it was 2 Blisterspit Gremlin and 4 Blistercoil Weird , but the Blisterspit Gremlin works better with the Paradise Mantle and Underworld Breach , since it triggers on all noncreatures. This makes it easier to cast the Underworld Breach on a subpar combo, and the Paradise Mantle produces mana, as does Tormod's Crypt from the sideboard.
DuTogira on Should Tybalt's Trickery be Banned?
2 months ago
Trickery is self-defeating. Say you try to combo it with Tormod's Crypt . Trickery exiles till it hits a card that isn’t crypt. Trickery is a card that isn’t crypt. You free-roll a trickery instead of the ugin or emrakul or whatever you wanted. Now 2/4 copies of your combo enabler are out of your deck which presumably has no cantrips or filtering or any other kind of spell because you just wanted that turn 2 combo. So you scoop.
Very well designed card, yes it has the POTENTIAL to roll something busted from your own deck, but it will never do that reliably enough to build a competitive combo around.