, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
|Have (2)||, Benniator|
|Want (2)||DerpyFace , DamnGoodFood|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Magic 2015 (M15)||Uncommon|
|Magic 2013 (M13)||Uncommon|
|Time Spiral "Timeshifted" (TSB)||Rare|
|The Dark (DRK)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Tormod's Crypt occurrence in decks from the last year
All decks: 0.05%
All decks: 0.04%
Commander / EDH:
All decks: 0.03%
Tormod's Crypt Discussion
1 week ago
Your artifact ramp could be more optimized.
Take out all the Diamonds and put in Signets, they don't come into play tapped and are great for fixing your mana. Lotus Petal could be considered since it plays well with your commander, Fellwar Stone is also great or even Mind Stone. Just don't play mana ramp that comes into play tapped.
I would also try to leave some creatures out for powerfull enchantments/artifacts since your commander is focused on them, if you cast them you'll get a creature for free. I would consider these enchantments/artifacts: Grasp of Fate, Search for Azcanta Flip, Darksteel Mutation, Estrid's Invocation, Mirrormade, Copy Enchantment, Skullclamp, Sword of the Animist, Lightning Greaves.
Alela goes infinite quite easy with cards like Banishing Knack or Retraction Helix combined with a Battered Golem, Mirran Spy or Traxos, Scourge of Kroog and any 0 drop atrifact; Tormod's Crypt, Ornithopter, Everflowing Chalice, Memnite orvSpellbook. Making infinite faeries and infinite casts (Storm). Put an Aetherflux Reservoir next to this combo and BOOM.
2 weeks ago
Improbable Alliance is probably not very good for this deck, since this is an aggressive deck and alliance if for tempo decks, so definitely cut it. Cut Thrill of Possibility because it requires you to have at least two cards in hand and costs two mana, which is bad for a prowess deck. Also cut Flame Sweep and Keep Safe because first of all, 2/3 of your creatures don't have flying and secondly, this is an aggro deck and you should be killing your opponent before you need flame sweep. Keep safe is interesting, but again, it costs 2 mana and is not really an effective counterspell, since it is so situational. Also cut 2 Light Up the Stage and 4 Skewer the Critics because they often dont trigger prowess. You will usually be casting them after combat, which is pretty bad.
So, you cut around 11 cards, what should you replace them with? Well, to start off put two Dreadhorde Arcanist. It is a wizard and will let you recast spells, triggering prowess at the same time. Put in 1 Treasure Cruise. Although it doesn't synergize too well with dreadhorde arcanist, there's a reason why this card got banned in modern. Because you'll be casting so much cheap 1 mana instants/sorceries, this should easiley be a one mana Ancestral Recall . So now there's 8 more cards to replace. Add 4 Crash Through, as it will draw you a card for just 1 mana, triggers prowess and gives your big creatures trample. It's a must include in any pioneer prowess deck. Next, add 2 Warlord's Fury or 1 of that and one The Royal Scions. This depends on personal preference, if you want a late game play, the scions is fine. Personally, I would use just two Warlord's Fury. Finally, put in two Spell Pierce. It is basically keep safe but cheaper and less situational. For example, it can counter key noncreature spells in a combo deck, counter a big planeswalker, counter a board wipe, or just any non creature spell, all of which can not be done by keep safe.
Lastly, the sideboard needs some work. Take out all the cards in the current sideboard. Add two Pithing Needle. It can deal with pretty much any card in the format. 3 Grafdigger's Cage or Tormod's Crypt for some much needed graveyard hate. Remember, all these cards trigger prowess as well! Put 4 Abrade in the sideboard, as it can deal with creatures pretty effectively and can kill artifacts as well. 1 Disdainful Stroke for matchups with more beefy spells. 2 Mystical Dispute because of how overpowered simic and a lot of other blue decks is. 1 Aether Gust because again, simic is really powered (also deals with lots of other cards in pioneer by countering them or bouncing them). For the last 2 cards, add Searing Blood.
2 weeks ago
Clashboy15, thank you so much for all you suggestions, and especially your thoughts behind them. Sprite Dragon seems right up this decks alley. The fact that it is a 1/1 does hurt though, it makes it a reaally easy target for removal. I'll test them for sure though!
As for the mana base, my budget won't allow me to buy any of those lands right now, but eventually I'll try to smoothe out the lands. For now, the 4 Shivan Reefs will have to do, because I've played tap lands before and they were detrimental to the deck.
My own meta doesn't have much graveyard decks, but I do think 2 copies of Tormod's Crypt in the sideboard would be nice.
Vapor Snag is great indeed, but I don't think I'll be adding more than the 2 copies that the deck already has ;).
2 weeks ago
Also, Manamorphose is cheaper now because it was reprinted in mystery boosters. You can even open a few mystery booster packs and get it relatively easily since manamorphose is a common.
It seems that your mana base is a little underwhelming, probably due to budget reasons. Making your mana more consistant should be your number one goal. Since fetch lands are really expensive, you can use a few Sulfur Falls, Spirebluff Canal, Fiery Islet, Steam Vents. Even if you can't get a playset of them, try to get as much as possible. A really budget dual land would be Temple of Epiphany but I wouldn't reccomend it because you are an aggro deck and dont want to be missing out on mana. However, if you cant get any untap duel lands, it is good to have a few copies of them in your deck. (note that tapped out sometimes show cards as more expensive than it normally is. also some copies of a card are cheaper)
Since this is modern, expect a few graveyard decks, so you might want to add in some graveyard interaction/hate. I would reccomend Tormod's Crypt because it is cheap in real life, costs only 0 mana and triggers prowess/sprite dragon's ability. Put 3 of them in your sideboard instead of temur battle rage and smelt. Also, you might want some creature removal in the sideboard like Dismember. Dismember is essentially one mana and can deal with pretty much any creature.
Otherwise, really cool deck! I'm surprised how good it looks with such a small budget. This could easiley be very competitive if you upgrade your mana base and change a few cards in your mainboard. However, the sideboard does need some work and there should be more replacements other than what i said.
3 weeks ago
I completely forgot about Grafdigger's Cage's other ability.
4 weeks ago
I get that you're using the Void Shatter to avoid putting cards in your opponent's graveyard for when you give them the immortal coil, but since you likely will have to Tormod's Crypt their graveyard either way in order to kill them, wouldn't a more efficient counterspell like Mana Leak be a slightly better fit? either way, really cool deck!
4 weeks ago
Running a Green Devotion deck is all about ramping into monstrously huge creatures.
Here, I'm concerned about Lovestruck Beast. Seems... sad. It's really easy to turn this thing off. You want a little more resilience to the deck then that. I'd replace it.
From your maybeboard, Vivien, Arkbow Ranger is possible, but only if you use Beast Whisperer over Lead the Stampede.
The deck also feels like it could be easily disrupted. If you don't draw just right, it might fall apart. But then again, playtesting might prove otherwise.
Setessan Petitioner. No explanation needed.
You're also going hard on the artifact hate. Karn does nothing here, you already have 6 artifact hate pieces.
Instead of Karn, run Pithing Needle. It hits Ballista, Steel Overseer, walkers, Lotus Field, and more. Also, cut the 3 Brontodons. Your deck wants Rec Sage more. Replace them with 1 more Petitioner and then throw in something else, like Tormod's Crypt or Shapers' Sanctuary against control.
That said, the curve's pretty good. You have plenty of 1-drops, plenty of 3-drops to ramp into, plenty of 2-drops with great lategame mana sinks so you can get stuck on 2 mana. Even your 9 and 12 drops aren't even 9 or 12 mana -- they're often 4-5 mana less. Which is perfectly fine. I'd still add 1 maybe 2 lands, but that's just me. It might not be a bad idea to change the math by dropping an extra land in and go to 61 cards maindeck, but you should definitely test first.
The main gripe about the strategy is that you have a decent chance to get stuck on only a few mana. But, if you hit 5+ mana you get winning. I think it's a risk worth taking, but be ready to change up your land total after quarantine's over.
1 month ago
I think Rider is gonna help with the aggro matchups just fine between creature removal and a life linking body. I really like Heartless Act but I think Rider edges it out just a bit for creature utility. Brutality was another consideration.
Ashiok, Dream Render is solid and may be the better choice over Leyline as graveyard hate by doubling as incidental hate for search strats there’s so many options when it comes to graveyard hate whether it’s Withered Wretch, Surgical Extraction, Tormod's Crypt, Soul-Guide Lantern, Ashiok, Dream Render. Each has cases to be made for it. Could be that Ashiok is the right call with Amulet still being a presence post-OuaT ban. I’ll have to test a bit but I’m open to the change.