Tormod's Crypt

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tormod's Crypt

Artifact

, Sacrifice this: Exile all cards from target player's graveyard.

Gidgetimer on Simic Prime Speaker

9 months ago

I'm confused what you think Tormod's Crypt does because Prime Speaker Vannifar only searches your library, not exile. You may be thinking of something like Elixir of Immortality.

On the issue of lands, most EDH decks do tend to run closer to 36-37 with extreme cases running down to under 30 and personally most of my decks running 33-34. However; this is due to low curves and high inclusion of ramp, which you are not doing. For example my Ghave, Guru of Spores has an average MV of 2.94, which is pretty close to yours in this deck, and is running 33 lands. But I have 8 mana dorks, 1 ramp sorcery, 1 ramp enchantment, and 9 mana rocks for a total of 19 ramp sources 3 cmc or under.

I don't know if you are interested in buying singles or even if you need to power up the deck for your playgroup, but I would at least add whatever mana dorks cmc 3 or less that you have. (I can't seem to find your collection tracker on here)

ToonDeMeister on Simic Prime Speaker

9 months ago

Update: I will be adding Tormod's Crypt If the game goes on for long and my opponents got rid of most of my creatures it really helps if I could sac the weaker creatures on board for the stronger ones. Just have to find out what to cut it for...

ToonDeMeister on Simic Prime Speaker

9 months ago

I'm gonna test it out tonight. I think it's the best version I could make using my collection (Some cards are already in other decks, so if avoidable I would like to keep them in there). Small doubts on some cards though. Maybe its better to put Tormod's Crypt in, so that I can draw or get the creatures back that I sacrificed, but I don't know what to take out. And Maybe 40 lands is a bit much, online I read a lot of people have 38, some ramp decks even 34-36. But some of my ramp is about playing extra land from my hand, so not sure. Also I wouldn't know what to change.

Also my best card draw instants and sorcery's are in my Jace, Wielder of Mysteries deck. But I think with cards like Narset, Parter of Veils , Elder Gargaroth and Beast Whisperer and such in the deck that it will work out.

CandiedRats on White Heroic deck

10 months ago

It looks like you’re going for a budget deck. A budget upgrade would be replacing x4 Plains with x4 Flagstones of Trokair These will help thin your deck out in mid to late game.

Fabled Hero also seems a little slow to run as a 4 of. A little more pricey upgrade would be replacing it with x4 Kor Spiritdancer adding card advantage from cast triggers of auras. She’s not heroic, but her ability feels similar.

Livewire Lash is another cut. I think the “shock” effect can be useful, but cards like Hyena Umbra, Sentinel's Eyes, Ethereal Armor would all be choice upgrades as a x1, x2, or x3 of any combination in its place.

Past that a sideboard can be extremely useful in modern. A fairly standard sideboard for the current meta that is fairly budget is.

4x Mana Tithe 4x Pithing Needle 4x Damping Sphere 3x Tormod's Crypt Or 3x Stone of Erech

Hope any of these suggestions helped!

ASalesman on Unesh, Ultimate Guide (Tribal)

1 year ago

BIG REVISION + SIDEBOARD

I will post this comment then make the changes as specified in the list.

I have been studying a lot of cEDH meta, and found a lot of cards that I haven’t been using that are really great in Unesh. After a lot of consideration I have decided to pull the trigger on this revision.

  • Replace Mystic Sanctuary with Otawara, Soaring City. Mystic Sanctuary is used to retrieve interaction and put it on the top of your deck. This is anti-deck thinning which feels really bad in this deck. Instead, lets have the interaction printed on the land itself. What is great about Otawara is that this interaction is an ability, not a spell. So it can be used even while cards like Grand Abolisher are on the field. You can remove the abolisher and then interact with your opponent.
  • Replace Extraplanar Lens with Urza's Saga. The lens feels clunky. Sure it combos with Palinchron, but this combo requires lands to be on the field. Sacrificing a land has anti synergy with this. If the lens gets removed, you are out the double mana AND a land. It feels bad too often which is why it is getting cut. There are still 5 other combo pieces in the deck that you WILL see. You can even tutor for High Tide if you have to. Urza’s Saga is one of the best lands in the format and it isn’t hard to see why. More deck thinning. If its in your opening hand you guarantee Unesh by turn 3. Moonsilver Key seems to perform really well, so keeping this in as redundancy for this effect will turn out well I think.
  • Replace 2 Islands with Mox Opal and Mox Amber. This deck has a lot of lands in it for cEDH. Although Unesh doesn’t mind being mana flooded usually, the count is still a bit high especially after adding Urza’s Saga. Fast mana in these spots feels nice. They aren’t necessarily going to get Unesh on the table faster, BUT they can effectively make your Thassa's Oracle win con cheaper. While you are rolling through your deck after Rite of Replication resolves, you can pick up these pieces to gain mana to cast Thassa’s Oracle.
  • Replace Island with Gemstone Caverns. I goldfished this change a lot and found that Unesh will almost always prefer this in your opening hand over an Island. It makes early Unesh more likely, which is the primary goal of this deck.
  • Replaced Trickbind with Mental Misstep. Mental Misstep is too good in the format. There are a lot of awesome 1 cmc cards. Sol ring, carpet of flowers, swords to plowshares, mental misstep, other 1 cmc counters, mystic remora, and more. Trickbind is a great card against the right opponent(ie Kinnan), so for me this goes in the sideboard.

Sideboard revision 0

This is my first stab at a sideboard. So constructive criticism is very welcomed. The main goals of the sideboard is to change out the interaction package to fit the pod better, and to shift to more of a midrange strat than turbo if necessary.

  • Trickbind. Great interaction with other ability centered decks.
  • Grafdigger's Cage. Unesh can play this card without consequence pretty much, and it is an effective stax piece in the meta. This card might even weasel its way in to the main board.
  • Tormod's Crypt. More graveyard hate, nothing else to explain here.
  • Flusterstorm for a spell heavy pod.
  • An Offer You Can't Refuse also for a spell heavy pod.
  • Pongify for a more creature heavy pod.
  • Lotus Petal for better odds to cast Unesh first, making the deck more turbo. I think this card is possibly better than 1 or more of the mox’s, but I will leave it in sideboard for now.
  • Perplexing Chimera. If you need to grind in the midrange more this guy can be a great option. Combining him with Homeward Path can be a good combo to soft lock your opponents in the mid game while you get to the bottom of your deck.
  • Homeward Path for the above card.
  • Ledger Shredder for making the deck more midrange with another card draw engine, allowing you to more likely get the interaction you need.

Rhyno52 on Manaless Affinity

1 year ago

greenweird i know what you mean Barricade Breaker is strong but you need at least two draws to hardcast him and most of the time you wont have enough artifacts in play for that. I may play him as 1 of just to tutor with sanctum.

Thought Monitor is super powerful but for manaless affinity its too dependant on colored mana and most of the time you wont have it. Zuran Orb seems like deadwight. it doesnt do mch other than gaining some life and eating away slots. iam more a fan of saccing three for a power 6 creature like Salvage Titan preferably turn one.

Scale of Chiss-Goria is indeed better than Tormod's Crypt but its also more expensive i could try to reduce my "free" artifact spell count but i feel like it would be too slow after that.

i ran a huge amount of goldfisch playtests with this deck and i found out i can kill on turn 4 about 60-70% of the time. Thats okayish. I would want it to be faster and sometimes i can get those turn 3 kills but its too rare for now. in this state i rarely have to go more than turn 5 to kill the goldfish.

onlyjoking on Weak Sauce Graveyard

1 year ago

Apologies for the misunderstanding. Since your deck is already at the ideal size of 60 cards, that's a good starting point. Here are some specific suggestions to improve your deck and enhance its graveyard mechanics:

Add more efficient creatures: Look for creatures that provide value when they enter or leave the battlefield. Cards like Bloodghast, Stitcher's Supplier, or Glowspore Shaman can help you fill your graveyard and provide additional creatures for Lumberknot's growth.

Include recursion: Adding cards that allow you to retrieve creatures from your graveyard can be beneficial. Consider cards like Eternal Witness, Gravecrawler, or Phyrexian Reclamation to bring back key creatures from your graveyard.

Enhance graveyard filling: In addition to the mentioned Grisly Salvage and Mulch, you can also consider cards like Grisly Salvage, Satyr Wayfinder, or Glowspore Shaman. These cards will help you fill your graveyard while providing additional benefits.

Consider a sacrifice theme: Adding cards that allow you to sacrifice creatures can provide additional value and fuel your graveyard strategy. Consider cards like Viscera Seer, Altar's Reap, or Carrion Feeder to sacrifice creatures and gain advantages.

Improve removal options: It's essential to have efficient removal spells in your deck. Consider cards like Assassin's Trophy, Abrupt Decay, or Victim of Night to deal with problematic creatures or other threats.

Include graveyard hate: Since you're relying on graveyard mechanics, it's a good idea to include cards that can disrupt your opponents' graveyard strategies. Consider adding cards like Grafdigger's Cage, Tormod's Crypt, or Scavenging Ooze to prevent opponents from utilizing their graveyards.

onlyjoking on Weak Sauce Graveyard

1 year ago

Apologies for the misunderstanding. Since your deck is already at the ideal size of 60 cards, that's a good starting point. Here are some specific suggestions to improve your deck and enhance its graveyard mechanics:

Add more efficient creatures: Look for creatures that provide value when they enter or leave the battlefield. Cards like Bloodghast, Stitcher's Supplier, or Glowspore Shaman can help you fill your graveyard and provide additional creatures for Lumberknot's growth.

Include recursion: Adding cards that allow you to retrieve creatures from your graveyard can be beneficial. Consider cards like Eternal Witness, Gravecrawler, or Phyrexian Reclamation to bring back key creatures from your graveyard.

Enhance graveyard filling: In addition to the mentioned Grisly Salvage and Mulch, you can also consider cards like Grisly Salvage, Satyr Wayfinder, or Glowspore Shaman. These cards will help you fill your graveyard while providing additional benefits.

Consider a sacrifice theme: Adding cards that allow you to sacrifice creatures can provide additional value and fuel your graveyard strategy. Consider cards like Viscera Seer, Altar's Reap, or Carrion Feeder to sacrifice creatures and gain advantages.

Improve removal options: It's essential to have efficient removal spells in your deck. Consider cards like Assassin's Trophy, Abrupt Decay, or Victim of Night to deal with problematic creatures or other threats.

Include graveyard hate: Since you're relying on graveyard mechanics, it's a good idea to include cards that can disrupt your opponents' graveyard strategies. Consider adding cards like Grafdigger's Cage, Tormod's Crypt, or Scavenging Ooze to prevent opponents from utilizing their graveyards.

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