Tormod's Crypt

Tormod's Crypt

Artifact

, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.

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Trade

Have (4) MrShhh , BlueEyedBeast43 , Azdranax , 31770
Want (4) uhore , _xxxSliver_Loverxxx_ , cheesewagon4 , Cool_Cat

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Tormod's Crypt Discussion

psionictemplar on Hulk Pact

4 weeks ago

I think you are probably right on cutting some removal. So how do these changes look.

Add: 4 Unmarked Grave 1 The Underworld Cookbook 3 Discovery / Dispersal

Remove: 3 Dismember 3 Esper Sentinel 1 Reveillark 1 Smallpox

Most all the additions are to help with getting hulk in the yard, with cookbook giving me a small amount of flexibility.

The removal decisions were based off mana considerations and the potential non-bo with an early smallpox/sentinel. Reveillark was probably the hardest pull since I do want backup combo pieces, but Body Double gives me the option to use another players graveyard as well.

I am not completely sure of these changes yet, but one thing I have been mulling over is the need for Prismatic Ending. I can't think of anything right now so dangerous outside of a Relic of Progenitus or Tormod's Crypt that I might need to remove. Not to mention that it doesn't progress my gameplan at all.

Balaam__ on General Mills

1 month ago

Looks good, budget allotment taken into consideration. Just a Sideboard suggestion, you’ll probably want a good graveyard sweeper to ensure what’s milled stays milled for good (also takes care of the plentiful Reanimator decks out there). There’s some good options that are slightly pricey like Relic of Progenitus, and others that are very budget minded like Tormod's Crypt or Nihil Spellbomb.

Darth_Savage on Boros Recursion

1 month ago

Personally, I'd cut the 4x Charming Prince for 4x Showdown of the Skalds partly as it gives you another red spell and partly because it provides card advantage, it also works with Brought Back... You also need a sideboard, as a starter; 3x Alpine Moon 3x Wear / Tear 3x Tormod's Crypt 2x Pithing Needle 2x Kitchen Finks covering the basics of land hate, artifact/enchantment hate, graveyard hate, with Needle for abilities and Finks for burn/prowess...

GloriousSeeker on Mono Blue Delver 2021

1 month ago

Hi man!

Nice list, but.. I have some things you may have to change to make the deck really work. Mono blue can be really good if you know how to build it. For example Merfolk is better in Mono blue then Simic (green/blue) because of the tempo you have.

Mainboard: -4 Cryptic Command -1 Archmage's Charm -2 Remand -4 Scalding Tarn -1 Snapcaster Mage +4 Consider +1 Force of Negation +1 Murktide Regent +2 Demilich +2 Island +2 Fiery Islet

Sideboard: -2 Spell Snare -2 Vendilion Clique -1 Negate -1 Remand -1 Force of Negation -1 Annul -1 Murktide Regent -2 Ceremonious Rejection +2 Hurkyl's Recall +2 Thing in the Ice  Flip +1 Dispel +2 Malevolent Hermit  Flip +2 Tormod's Crypt +1 Spell Pierce +1 Narset, Parter of Veils

Try this out, all the changes I made in this list has their reasons. Some cards have their special power on their own. Make use of more cheap and better counterspells. Try it out and ofcourse this are tips what you can do better with mono blue delver. I play it myself and it's great.

eldraziboss9142 on Help with my landfall deck

1 month ago

I have a couple Tormod's Crypts so i guess that would help my Buried Ruin.

lagotripha on Help with my landfall deck

1 month ago

The two main things I'd look at for that list before running either of those is upping fetch numbers - if you're stuck on majority basics for budget reasons, Terramorphic Expanse and Evolving Wilds still get you triggers.

Fetches trigger crabs twice, and that is what makes crabs good. Same with other landfall effects.

Second, I'd be less worried about the life loss from fetches if you are just fetching basics or a triome. When you fetch a shockland you are basically lightning bolting yourself, which can need lifegain, but is usually offset by more reliable sideboard lifegain or mainboard control. Card draw from courser/tatyova is the reason to run them and they are great at that, but effects to keep your gameplan running are where to focus.

If you are looking at buried ruin, you need to run artifact/mill synergies beyond just crucible. Shriekhorn+Grinding Station can work, especially with some of the infinite combos that grinding station offers, but its something that needs to be built around. You are in the right colours for Shardless Agent if you're prepared to lean into speed + value rather than counterspells.

Probably the biggest utility lands you could run would be Bojuka Bog, but without primetime shenanigans it can be hard to hit the things you need with it - Ashiok, Dream Render type exile graveyard effects matter because it takes one 'shuffle your graveyard into library' eldrazi to shut down the mill plan otherwise. Tormod's Crypt, Nihil Spellbomb or Lantern of the Lost are cheap and helps solve the problem.

Best of luck brewing crabs - its a fun archetype and has some neat brews - I'm partial to 12 crab with the snowlands and ambush vipers, but it all works.

Alkxx on Big Weaklings [Budget Azorius Jank]

3 months ago

You mean from the mainboard right? Hahaha Yeah, i know the 4x limit, and anyways on a second thought you are probably right you only need one "toughness/power changer" in the side board. Something like Grafdigger's Cage or Tormod's Crypt would be good with all the lurrus going around

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