Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Oldschool 93/94 | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Tormod's Crypt
Artifact
, Sacrifice this: Exile all cards from target player's graveyard.
StoryArcher on Balaam__
3 months ago
I very much appreciate the compliment - just today I locked down the exact composition of the deck that I'm going to play.
Everything I've seen shows Crusade as currently legal, including when various 'influencers' play the deck online in premodern match-ups. An AI search came up with the following:
_Crusade is legal for paper Premodern play, but banned on Magic Online (MTGO).
** Paper vs. Digital Legality** Paper Play: Crusade was originally printed in sets spanning Fourth Edition through Scourge (legal sets for Premodern). Because Premodern is an independent, community-created format with its own ban list, Wizards of the Coast's official soft-bannings for cultural reasons do not automatically apply to paper Premodern. It is not on the official Premodern ban list.
Magic Online (MTGO): Crusade is restricted and not legal for play because the digital client enforces Wizards of the Coast's platform-wide removal of culturally sensitive cards.
Tournament Considerations Venue Rules: Some local game stores, tournament organizers (TOs), or larger convention events that align closely with WotC sanctioning guidelines may restrict the card.
Recommendation: Always check with your specific event organizer ahead of time if you plan to register Crusade in a paper tournament._
If it were not legal wherever I decided to play, I'd certainly switch those slots out for Divine Sacrament or Glorious Anthem depending on the meta, but either would be sub-optimal. It pisses me off on a number of levels that this is even in doubt as the banning of Crusade was beyond stupid in the first place and Bad Moon is obviously still out there.
Since I've got you - what do you think about 1-of Cursed Totem in both the main deck and the sideboard? I haven't played enough premodern yet to know how potent it's likely to be, and it has poor synergy with Mother of Runes. I'm strongly considering Story Circle in that slot, though I'm trying to keep as many cards as possible in that 1-2 CMC range. Tormod's Crypt is another option.
I gotta say, I'm old school and it's damned hard playing mono-white anything without Abeyance or Tithe...
capwner on
Evolution Witness These Combos
8 months ago
This is sick, have you considered Bannerhide Krushok as another way to combo with Witness (non-inf, thoughbeit). Also maybe use a permanent like Vessel of Nascency as your Ancient Stirrings? I think this is better because A. vessel mills cards to grab with witness, and B. Witness can recur the vessel itself for more digging. Then I think you really want ~3 Tormod's Crypt over relic in your board because you can recur this repeatedly with the Witnesses unlike relic and this is very oppressive for graveyard decks.
CNG_Stream on
My friends hate me
1 year ago
Adding more Karn and putting 1 copy of either of the Liquidmetal in the sidedeck would help get your combo assmbeled easier. If you are playing this deck with the idea of casual (bo1) I would advise a side deck of 7 cards for Karn to search for artifacts (default 15 for bo3). The artifacts can be something like Tormod's Crypt or similar situationally useful cards. You could also include a late game payoff to the sidedeck as well to help end the game.
Would suggest adding some kind of ramp like a 1 dorp mana producer so you can assmble your combo faster. The mana production can be either creatures like Llanowar Elves or auras for your lands like Wild Growth or if you add more "forest" subtyping to your lands then Utopia Sprawl would also work to help fix mana. To add forest dual type lands you could try to get some "shock" lands like Stomping Ground to replace the deserts, but the more budget friendly Wooded Ridgeline would aslo work. These lands would also help with your reveal lands as you could reveal these tap lands to help your land enter untapped in a pinch. Could also use the ramp spell Farseek as an option if you choose to add those to your mana base as they can be searched for with this spell and put to board.
I think your mana curve is also a bit greedy with only 18 lands while having multpile cards over 4 mana in your deck. With this mana curve you may want to be sitting around 20 lands for a more consistant draw to play your spells. Afterall the Inferno Titan is slow to the board and likely a win more card if you have your combo shutting down your opponents ability to be on board. If you want to keep land count low, then you could try adding cards like Generous Ent as your late game pay off in place of the Titan as you could cycle it to find a land and if you added the dual type lands then you could search for those if the share the land type (Radiant Grove / Temple Garden
or Wooded Ridgeline / Stomping Ground). The Ent could even be brought back from the grave late game if you put something like Portal to Phyrexia in your side deck for Karn to find when you are not needing him to do something else at the time.
Fun card option if you are more on the sacrifice 1 drop creature binge, you could use the enchatment Abiding Grace to keep bringing back 1 drops or gaining life ewhen there is nothing to bring back. Not really recomended, but something I thought fit your deck idea.
Hope these help your deck idea.
DawnsRayofLight on
Miller? I hardly know 'er
1 year ago
Out
2 land (for Abstergo Entertainment and Hydroelectric Specimen Flip)
Confounding Conundrum: decent hate piece but very matchup dependent and easy to play around
Narset, Parter of Veils: while a good hate piece, it may not work well in this deck since you sort of want your opponents drawing to speed up your game plan but maybe also you don't want them drawing into interaction, I can see arguments for and against.
Curse of the Swine: It is also sort of an iffy card, like on paper it looks decent but I stopped running it after seeing it rarely made a difference in every deck I played it. I guess it can get rid of a couple of troublesome creatures so like Narset I am iffy on if dropping it is a good idea or not
Chrome Mox: This deck sort of feels a bit slower and I do not think this gives it any extra speed it needs, Mana Vault would be better
In
Abstergo Entertainment (graveyard hate and can get back something useful)
Lantern/Top deck manipulation pieces: maybe a suggested package
Grave hate
Soul-Guide Lantern / Tormod's Crypt / Ghost Vacuum / Grafdigger's Cage
Hate pieces
Wandering Archaic Flip (protection)
Teferi, Mage of Zhalfir (protection in your turn) Interaction
Hydroelectric Specimen Flip (protection)
other
Displacer Kitten: Blink Jace for repeated mill and The Ring for protection
Jace, Wielder of Mysteries: works with your game plan and lets you flip the script and traumatize yourself then +1 him and win.
lachrymal on
Infect (Budget, Modern, Mono-Green)
1 year ago
2017 Playtest Notes:
Game 1
Lost 1-2 against Naya Burn. Consider: Witchbane Orb, Leyline of Sanctity, Collected Company, Feed the Clan, Spellskite, Bow of Nylea, Scavenging Ooze, Obstinate Baloth, Dryad Militant
Game 2
Lost 0-2 against Grixis Death's Shadow. Consider: Fog, Invigorate, Hornet Sting, Hurricane, Squall Line, Tormod's Crypt, Ground Seal, Staff of Nin, Collected Company, Autumn's Veil, Feed the Clan, Scavenging Ooze, Obstinate Baloth, Dryad Militant
Game 3
Lost 0-1 against Affinity. Consider:
heckproof on
Storm if it didn't suck (Ruby Storm)
1 year ago
Cloudy2024 Appreciate the kind words! The reason why I haven't been running cards like Tormod's Crypt or the like in the sideboard is that this deck's strategy versus graveyard decks is just to be faster. I am still playing around with the sideboard and may try it out, but for any non-combo graveyard deck, your gameplan should be to storm off turn 3. Even for other combo decks, the best strategy is to race them to the combo rather than trying to slow them down, because that slows you down as well.
Balaam__ on
Heart of Darkness Challenge - Pt. II - Yarok
1 year ago
That should cover most of the usual graveyard hate. Tormod's Crypt, Rest in Peace, Relic of Progenitus and Grafdigger's Cage all fall under that umbrella of removal. You’re going to have to watch out for the subtle graveyard hate, the kind attached to creatures as some sort of activated ability or tertiary effect. Those can fall outside the jurisdiction of simple artifact/enchantment hate.
Cloudy2024 on
Storm if it didn't suck (Ruby Storm)
1 year ago
Awesome deck, perhaps use Tormod's Crypt as graveyard hate in the sideboard.
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