Boulderloft Pathway

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Branchloft Pathway  Flip

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Boulderloft Pathway

Land

: Add .

philosopher on Acorns of Death

2 years ago

Hello kwazygloo,

When designing a deck, it is best to have the % card mana symbols match the % lands with that mana symbol and, that is found in the pie chart in the top right hand corner, so, looking at the pie chart in the top right hand corner, you require more white sources because you have more white mana symbols within your cards than green mana symbols.

Tappedout is weird for the dual faced lands, so to properly show the white source in the bar chart, i recommend you change its name to Boulderloft Pathway  Flip, so that the white source is taken into account in the pie chart.

Also, you are missing the best GW dual land in pioneer: Temple Garden, as this always comes into play untapped, whereas Overgrown Farmland is conditional based on the number of lands that you have.

Finally, about your land count, based on the below link and analysis, the average mana value for your deck is 2.23, meaning, to reach your 3 and 4 drops, it is recommended that you play 23 lands. I see that you have the most cards in the two drop slot, so you could run 22 lands so that you have a 99.2% of drawing two lands by turn 2.

(https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/how-many-lands-do-you-need-to-consistently-hit-your-land-drops/)

Suggested land amount 23

Avg mana value 2.08-2.40

deck description: Aggro deck – You need 3 lands on turn 3 in most games (86.8%); 4 lands by turn 4 (67.7%) is nice but not necessary.

I hope this helps, as the goal of your deck is sound, so fixing the land types and land quantities will allow you a more consistent path to victory.

Please provide with me your thoughts on my suggestions.

Thanks,

Philosopher

Have (2) PrismMTG , Azdranax
Want (1) C0LDE