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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Boulderloft Pathway
Land
: Add .
philosopher on Acorns of Death
2 years ago
Hello kwazygloo,
When designing a deck, it is best to have the % card mana symbols match the % lands with that mana symbol and, that is found in the pie chart in the top right hand corner, so, looking at the pie chart in the top right hand corner, you require more white sources because you have more white mana symbols within your cards than green mana symbols.
Tappedout is weird for the dual faced lands, so to properly show the white source in the bar chart, i recommend you change its name to Boulderloft Pathway Flip, so that the white source is taken into account in the pie chart.
Also, you are missing the best GW dual land in pioneer: Temple Garden, as this always comes into play untapped, whereas Overgrown Farmland is conditional based on the number of lands that you have.
Finally, about your land count, based on the below link and analysis, the average mana value for your deck is 2.23, meaning, to reach your 3 and 4 drops, it is recommended that you play 23 lands. I see that you have the most cards in the two drop slot, so you could run 22 lands so that you have a 99.2% of drawing two lands by turn 2.
(https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/how-many-lands-do-you-need-to-consistently-hit-your-land-drops/)
Suggested land amount 23
Avg mana value 2.08-2.40
deck description: Aggro deck – You need 3 lands on turn 3 in most games (86.8%); 4 lands by turn 4 (67.7%) is nice but not necessary.
I hope this helps, as the goal of your deck is sound, so fixing the land types and land quantities will allow you a more consistent path to victory.
Please provide with me your thoughts on my suggestions.
Thanks,
Philosopher